const fs = require("fs") const dns = require("dns") const ini = require("ini") const zlib = require("zlib") const cloud = require("./secret") const native = require("./native") const readline = require("readline") const protobuf = require("protobufjs") const { version } = require("./version") const { promisify } = require("util") const { createHash } = require("crypto") const path = require("path") const { uploadEvent } = require("./appcenter") const messages = path.join(__dirname, "./proto/Messages.proto") const encodeProto = (object, name) => protobuf.load(messages).then(r => { const msgType = r.lookupType(name) const msgInst = msgType.create(object) return msgType.encode(msgInst).finish() }) const decodeProto = (buf, name) => protobuf.load(messages).then(r => { return r.lookupType(name).decode(buf) }) const checkPath = path => new Promise((resolve, reject) => { if (!fs.existsSync(`${path}/UnityPlayer.dll`) || !fs.existsSync(`${path}/pkg_version`)) { reject(`路径有误 ${path}`) } else { resolve(path) } }) let conf const initConfig = async () => { const configFileName = "./config.json" if (fs.existsSync(configFileName)) { conf = JSON.parse(fs.readFileSync(configFileName, "utf-8")) if (conf.offlineResource !== undefined || conf.customCDN !== undefined || conf.proxy !== undefined) { conf.proxy = undefined conf.customCDN = undefined conf.offlineResource = undefined fs.writeFileSync(configFileName, JSON.stringify(conf, null, 2)) } } else { conf = { path: [] } const p = path.dirname(native.selectGameExecutable()) await checkPath(p).catch(reason => { console.log(reason) process.exit(1) }) conf.path.push(p) fs.writeFileSync(configFileName, JSON.stringify(conf, null, 2)) } if (conf.path.length === 1) { await checkPath(conf.path[0]).catch(reason => { console.log(reason) process.exit(1) }).then(p => { conf.path = p }) } else { const rl = readline.createInterface({ input: process.stdin, output: process.stdout }) const question = (query) => new Promise(resolve => { rl.question(query, resolve) }) const idx = await question(`选择客户端: \n${conf.path.map((s, i) => { const fp = fs.existsSync(`${s}/GenshinImpact.exe`) ? `${s}\\GenshinImpact.exe` : `${s}\\YuanShen.exe` return `[${i}] ${fp}` }).join("\n")}\n> `) await checkPath(conf.path[parseInt(idx)]).catch(reason => { console.log(reason) process.exit(1) }).then(p => { conf.path = p }) rl.close() } conf.isOversea = fs.existsSync(conf.path + "/GenshinImpact.exe") conf.dataDir = conf.isOversea ? conf.path + "/GenshinImpact_Data" : conf.path + "/YuanShen_Data" const readGameRes = (path) => fs.readFileSync(conf.dataDir + path, "utf-8") const genshinConf = ini.parse(fs.readFileSync(`${conf.path}/config.ini`, "utf-8"))["General"] conf.channel = genshinConf["channel"] conf.subChannel = genshinConf["sub_channel"] conf.version = readGameRes("/Persistent/ChannelName") + readGameRes("/Persistent/ScriptVersion") conf.executable = conf.isOversea ? `${conf.path}/GenshinImpact.exe` : `${conf.path}/YuanShen.exe` conf.dispatchUrl = `dispatch${conf.isOversea ? "os" : "cn"}global.yuanshen.com` conf.dispatchIP = (await promisify(dns.lookup).bind(dns)(conf.dispatchUrl, 4)).address uploadEvent("AppInitialize", { ClientVersion: version.name, GameVersion: conf.version }) return conf } const checkGameIsRunning = () => { const name = path.basename(conf.executable) if (native.checkGameIsRunning(name)) { console.log("原神正在运行,请关闭后重试") process.exit(301) } } const checkPortIsUsing = () => { const portUsage = native.whoUseThePort(443) if (portUsage !== undefined) { console.log(`443端口被 ${path.basename(portUsage["path"])}(${portUsage["pid"]}) 占用,结束该进程后重试`) process.exit(14) } } const splitPacket = buf => { let offset = 0 let arr = [] while (offset < buf.length) { let dataLength = buf.readUInt32LE(offset + 24) arr.push(buf.subarray(offset, offset + 28 + dataLength)) offset += dataLength + 28 } return arr } const md5 = str => { const h = createHash("md5") h.update(str) return h.digest("hex") } /* * Structure: * UInt16 = 0x4321: magic num * UInt8 = 0x2 : version * Char[32] : data md5 * ... : compressed data */ const loadCache = async (fp = "latest-data") => { log(`正在加载资源: ${fp}`) const startAt = Date.now() fs.mkdirSync("./cache", { recursive: true }) // remove old cache file fs.readdir("./cache/", (err, files) => { if (err === null) files.forEach(s => { const fn = `./cache/${s}` if (!fn.endsWith(".ch")) fs.rm(fn,_ => {}) }) }) const localPath = `./cache/${md5(fp)}.ch` const headers = { "x-content-hash": "0".repeat(32) } let fd = Buffer.alloc(0) if (fs.existsSync(localPath)) { fd = fs.readFileSync(localPath) if (fd.readUInt16BE(0) === 0x4321 && fd.readUInt8(2) === 2) { headers["x-content-hash"] = fd.subarray(3, 35).toString("utf-8") } } const resp = await cloud.get(`/${fp}`, "application/json", headers, "arraybuffer") if (resp.status === 304) { log(`完成 (Cache, ${Date.now() - startAt}ms)`) return JSON.parse(brotliDecompressSync(fd.subarray(35)).toString()) } else { const compressedData = resp.data const decompressedData = brotliDecompressSync(compressedData) const buf = Buffer.allocUnsafe(compressedData.length + 35) buf.writeUInt16BE(0x4321, 0) buf.writeUInt8(0x2, 2) buf.fill(md5(decompressedData), 3) buf.fill(compressedData, 35) fs.writeFileSync(localPath, buf) log(`完成 (Network, ${Date.now() - startAt}ms)`) return JSON.parse(decompressedData) } } const isDebug = false const debug = (msg, ...params) => { if (isDebug) log(msg, ...params) } const log = (msg, ...params) => { const time = new Date() const timeStr = time.getHours().toString().padStart(2, "0") + ":" + time.getMinutes().toString().padStart(2, "0") + ":" + time.getSeconds().toString().padStart(2, "0") console.log(`${timeStr} ${msg}`, ...params) } const upload = async data => { return await cloud.post("/achievement-export", data) } const checkUpdate = async () => { const data = (await cloud.get("/latest-version")).data if (data["vc"] !== version.code) { log(`有可用更新: ${version.name} => ${data["vn"]}`) log(`更新内容: \n${data["ds"]}`) log("下载地址: https://github.com/HolographicHat/genshin-achievement-export/releases\n") } } const brotliCompressSync = data => zlib.brotliCompressSync(data,{ params: { [zlib.constants.BROTLI_PARAM_QUALITY]: zlib.constants.BROTLI_MAX_QUALITY, [zlib.constants.BROTLI_PARAM_SIZE_HINT]: data.length } }) const brotliDecompressSync = data => zlib.brotliDecompressSync(data) let hostsContent = undefined const setupHost = (restore = false) => { if (restore && hostsContent === undefined) return const path = `${process.env.windir}\\System32\\drivers\\etc\\hosts` if (!fs.existsSync(path)) { fs.writeFileSync(path, "") } fs.chmodSync(path, 0o777) if (restore) { fs.writeFileSync(path, hostsContent) } else { hostsContent = fs.readFileSync(path, "utf-8") const requireHosts = new Map() requireHosts.set(conf.dispatchUrl, "127.0.0.1") requireHosts.set("localdispatch.yuanshen.com", "127.0.0.1") const currentHosts = new Map() hostsContent.split("\n").map(l => l.trim()).filter(l => !l.startsWith("#") && l.length > 0).forEach(value => { const pair = value.trim().split(" ").filter(v => v.trim().length !== 0) currentHosts.set(pair[1], pair[0]) }) requireHosts.forEach((value, key) => { if (currentHosts.has(key)) { if (currentHosts.get(key) === value) { requireHosts.delete(key) } else { currentHosts.delete(key) } } }) requireHosts.forEach((ip, host) => { currentHosts.set(host, ip) }) const newContent = Array.from(currentHosts.entries()).map(pair => { return `${pair[1]} ${pair[0]}` }).join("\n") fs.writeFileSync(path, newContent) } debug("修改SystemHosts") process.on("exit", () => { fs.writeFileSync(path, hostsContent) }) } // noinspection JSUnusedGlobalSymbols class KPacket { constructor(data) { this.origin = data this.conv = data.readUInt32BE(0) this.token = data.readUInt32BE(4) this.cmd = data.readUInt8(8) this.frg = data.readUInt8(9) this.wnd = data.readUInt16LE(10) this.ts = data.readUInt32LE(12) this.sn = data.readUInt32LE(16) this.una = data.readUInt32LE(20) this.length = data.readUInt32LE(24) this.data = data.subarray(28) this.hash = (() => { const h = createHash("sha256") h.update(Buffer.concat([Buffer.of(this.sn, this.frg), this.data])) return h.digest("hex") })() } } module.exports = { log, encodeProto, decodeProto, initConfig, splitPacket, upload, brotliCompressSync, brotliDecompressSync, setupHost, loadCache, debug, checkUpdate, KPacket, checkGameIsRunning, checkPortIsUsing }