mirror of
https://github.com/HolographicHat/Yae.git
synced 2025-12-15 02:48:12 +08:00
Add feat: get game path from registry (YuanShen.exe)
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49
src/Utils.cs
49
src/Utils.cs
@@ -9,6 +9,7 @@ using System.Security.Cryptography;
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using System.Text;
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using System.Text.Json.Nodes;
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using Google.Protobuf;
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using Microsoft.Win32;
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using YaeAchievement.AppCenterSDK;
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using YaeAchievement.Win32;
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using static YaeAchievement.Win32.OpenFileFlags;
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@@ -102,9 +103,19 @@ public static class Utils {
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var conf = JsonNode.Parse(File.ReadAllText(GlobalVars.ConfigFileName))!;
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var path = conf["location"];
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if (path == null || !CheckGamePathValid(path.GetValue<string>())) {
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GlobalVars.GamePath = SelectGameExecutable();
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conf["location"] = GlobalVars.GamePath;
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File.WriteAllText(GlobalVars.ConfigFileName, conf.ToJsonString());
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string? gameInstallPath = FindGamePathFromRegistry();
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if (!string.IsNullOrEmpty(gameInstallPath)) {
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Console.WriteLine($"自动读取到游戏路径: {gameInstallPath}");
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Console.WriteLine($"如果确认路径无误,请输入 Y 并回车;如果想要自行选择游戏路径请输入 N 并回车");
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string? s = Console.ReadLine();
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if(string.Equals(s?.Trim().ToUpper(), "N")) {
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GlobalVars.GamePath = SelectGameExecutable();
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} else {
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GlobalVars.GamePath = gameInstallPath;
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}
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conf["location"] = GlobalVars.GamePath;
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File.WriteAllText(GlobalVars.ConfigFileName, conf.ToJsonString());
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}
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} else {
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GlobalVars.GamePath = path.GetValue<string>();
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}
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@@ -199,6 +210,38 @@ public static class Utils {
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return path;
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}
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#pragma warning disable CA1416 // 验证平台兼容性
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/// <summary>
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/// 从注册表中寻找安装路径 暂时只支持国服
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/// </summary>
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/// <returns></returns>
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private static string? FindGamePathFromRegistry() {
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try {
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using (var hklm = RegistryKey.OpenBaseKey(RegistryHive.LocalMachine, RegistryView.Registry64)) {
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using (var key = hklm.OpenSubKey(@"SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\原神")) {
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if (key == null) {
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return null;
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}
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object? installLocation = key.GetValue("InstallPath");
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if (installLocation != null && !string.IsNullOrEmpty(installLocation.ToString())) {
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string folder = Path.Combine(installLocation.ToString(), "Genshin Impact Game\\");
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string exePath = Path.Combine(folder, "YuanShen.exe");
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if (File.Exists(Path.Combine(folder, "UnityPlayer.dll"))
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&& File.Exists(Path.Combine(folder, "mhypbase.dll"))
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&& File.Exists(exePath)) {
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return exePath;
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}
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}
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}
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}
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}
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catch (Exception e) {
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Logger.Warn(e.Message);
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}
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return null;
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}
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#pragma warning restore CA1416
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// ReSharper disable once UnusedMethodReturnValue.Global
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public static bool TryDisableQuickEdit() {
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var handle = Native.GetStdHandle();
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