mirror of
https://github.com/HolographicHat/Yae.git
synced 2025-12-12 17:38:13 +08:00
Fix and optimize game path detect
This commit is contained in:
38
res/App.Designer.cs
generated
38
res/App.Designer.cs
generated
@@ -87,16 +87,7 @@ namespace YaeAchievement.res {
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}
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/// <summary>
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/// Looks up a localized string similar to If correct, input Y; otherwise input N.
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/// </summary>
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internal static string ConfigInitPathConfirm {
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get {
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return ResourceManager.GetString("ConfigInitPathConfirm", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to You need start genshin once before exporting..
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/// Looks up a localized string similar to You need to login genshin impact before exporting..
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/// </summary>
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internal static string ConfigNeedStartGenshin {
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get {
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@@ -264,33 +255,6 @@ namespace YaeAchievement.res {
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Operation canceled by user..
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/// </summary>
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internal static string SelectCanceled {
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get {
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return ResourceManager.GetString("SelectCanceled", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Executable.
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/// </summary>
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internal static string SelectFilterName {
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get {
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return ResourceManager.GetString("SelectFilterName", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to GenshinPath.
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/// </summary>
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internal static string SelectTitle {
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get {
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return ResourceManager.GetString("SelectTitle", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Reward not taken.
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/// </summary>
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14
res/App.resx
14
res/App.resx
@@ -68,10 +68,7 @@ Input a number (0-5): </value>
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<value>Reward not taken</value>
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</data>
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<data name="ConfigNeedStartGenshin" xml:space="preserve">
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<value>You need start genshin once before exporting.</value>
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</data>
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<data name="ConfigInitPathConfirm" xml:space="preserve">
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<value>If correct, input Y; otherwise input N</value>
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<value>You need to login genshin impact before exporting.</value>
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</data>
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<data name="DownloadLink" xml:space="preserve">
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<value>Download: {0}</value>
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@@ -91,15 +88,6 @@ Input a number (0-5): </value>
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<data name="GenshinIsRunning" xml:space="preserve">
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<value>Please close game before run this application. ({0})</value>
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</data>
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<data name="SelectCanceled" xml:space="preserve">
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<value>Operation canceled by user.</value>
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</data>
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<data name="SelectTitle" xml:space="preserve">
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<value>GenshinPath</value>
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</data>
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<data name="SelectFilterName" xml:space="preserve">
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<value>Executable</value>
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</data>
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<data name="AnotherInstance" xml:space="preserve">
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<value>Please close another instance.</value>
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</data>
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@@ -62,10 +62,7 @@
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<value>已完成</value>
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</data>
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<data name="ConfigNeedStartGenshin" xml:space="preserve">
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<value>在导出前你需要先启动一次原神.</value>
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</data>
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<data name="ConfigInitPathConfirm" xml:space="preserve">
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<value>如果确认路径无误,请按 Y ;若有误或需要自行选择,请按 N </value>
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<value>在导出前你需要先完成一次登入流程.</value>
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</data>
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<data name="DownloadLink" xml:space="preserve">
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<value>下载地址: {0}</value>
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@@ -85,15 +82,6 @@
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<data name="GenshinIsRunning" xml:space="preserve">
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<value>原神正在运行,请关闭后重试 ({0})</value>
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</data>
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<data name="SelectCanceled" xml:space="preserve">
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<value>操作被取消</value>
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</data>
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<data name="SelectTitle" xml:space="preserve">
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<value>选择主程序</value>
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</data>
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<data name="SelectFilterName" xml:space="preserve">
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<value>国服/国际服主程序</value>
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</data>
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<data name="AnotherInstance" xml:space="preserve">
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<value>另一个实例正在运行,请关闭后重试</value>
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</data>
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@@ -8,25 +8,46 @@ public static class AppConfig {
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public static string GamePath { get; private set; } = null!;
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internal static void Load() {
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var pathCacheFile = new CacheFile("genshin_impact_game_path");
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if (pathCacheFile.Exists()) {
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var path = pathCacheFile.Read().Content.ToStringUtf8();
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if (path != null && File.Exists(path)) {
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GamePath = path;
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return;
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}
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}
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var appDataPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
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var cnLogPath = Path.Combine(appDataPath, @"..\LocalLow\miHoYo\原神\output_log.txt");
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var osLogPath = Path.Combine(appDataPath, @"..\LocalLow\miHoYo\Genshin Impact\output_log.txt");
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if (!File.Exists(cnLogPath) && !File.Exists(osLogPath)) {
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throw new ApplicationException(App.ConfigNeedStartGenshin);
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}
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string latestLogPath;
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string finalLogPath;
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if (!File.Exists(osLogPath)) {
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latestLogPath = cnLogPath;
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finalLogPath = cnLogPath;
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} else if (!File.Exists(cnLogPath)) {
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latestLogPath = osLogPath;
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finalLogPath = osLogPath;
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} else {
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var cnLastWriteTime = File.GetLastWriteTime(cnLogPath);
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var osLastWriteTime = File.GetLastWriteTime(osLogPath);
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latestLogPath = cnLastWriteTime > osLastWriteTime ? cnLogPath : osLogPath;
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finalLogPath = cnLastWriteTime > osLastWriteTime ? cnLogPath : osLogPath;
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}
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var content = File.ReadAllText(latestLogPath);
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GamePath = GetGamePathFromLogFile(finalLogPath)
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?? GetGamePathFromLogFile($"{finalLogPath}.last")
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?? throw new ApplicationException(App.ConfigNeedStartGenshin);
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pathCacheFile.Write(GamePath);
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}
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private static string? GetGamePathFromLogFile(string path) {
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if (!File.Exists(path)) {
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return null;
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}
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var content = File.ReadAllText(path);
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var matchResult = Regex.Match(content, @"(?m).:/.+(GenshinImpact_Data|YuanShen_Data)");
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var entryName = $"{matchResult.Groups["1"].Value.Replace("_Data", null)}.exe";
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GamePath = Path.GetFullPath(entryName, $"{matchResult.Value}/../");
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if (!matchResult.Success) {
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return null;
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}
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var entryName = matchResult.Groups["1"].Value.Replace("_Data", ".exe");
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return Path.GetFullPath(Path.Combine(matchResult.Value, "..", entryName));
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}
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}
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@@ -26,14 +26,18 @@ public class CacheFile {
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return _content;
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}
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public void Write(byte[] data, string? etag = null) {
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public void Write(string data, string? etag = null) => Write(ByteString.CopyFromUtf8(data), data.MD5Hash(), etag);
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public void Write(byte[] data, string? etag = null) => Write(ByteString.CopyFrom(data), data.MD5Hash(), etag);
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private void Write(ByteString data, string hash, string? etag = null) {
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using var fOut = File.OpenWrite(_cacheName);
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using var cOut = new GZipStream(fOut, CompressionLevel.SmallestSize);
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new CacheItem {
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Etag = etag ?? string.Empty,
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Version = 3,
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Checksum = data.MD5Hash(),
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Content = ByteString.CopyFrom(data)
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Checksum = hash,
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Content = data
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}.WriteTo(cOut);
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}
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}
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@@ -5,19 +5,20 @@ namespace YaeAchievement;
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// ReSharper disable InconsistentNaming
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// ReSharper disable ConvertToConstant.Global
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// ReSharper disable FieldCanBeMadeReadOnly.Global
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#pragma warning disable CA2211
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public static class GlobalVars {
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public static bool DebugProxy = false;
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public static bool CheckGamePath = true;
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public static bool UnexpectedExit = true;
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public static Version AppVersion = Assembly.GetEntryAssembly()!.GetName().Version!;
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public static bool DebugProxy => false;
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public static bool UnexpectedExit { get; set; }= true;
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public static Version AppVersion { get; } = Assembly.GetEntryAssembly()!.GetName().Version!;
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private static readonly string DataDir = Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData);
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public static readonly string LibPath = Path.Combine(DataDir, "YaeAchievement.dll");
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public static readonly string AppPath = AppDomain.CurrentDomain.BaseDirectory;
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public const uint AppVersionCode = 29;
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public const string AppVersionName = "2.1";
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public const string LibName = "YaeLib.dll";
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public const string PipeName = "YaeAchievementPipe";
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public const string BucketHost = "https://cn-cd-1259389942.file.myqcloud.com";
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17
src/Utils.cs
17
src/Utils.cs
@@ -90,7 +90,7 @@ public static class Utils {
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}
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}
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if (info.EnableLibDownload) {
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File.WriteAllBytes(GlobalVars.LibName, GetBucketFileAsByteArray("schicksal/lib.dll"));
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File.WriteAllBytes(GlobalVars.LibPath, GetBucketFileAsByteArray("schicksal/lib.dll"));
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}
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}
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@@ -106,6 +106,7 @@ public static class Utils {
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Process.LeaveDebugMode();
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}
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// ReSharper disable once UnusedMethodReturnValue.Global
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public static bool ShellOpen(string path) {
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try {
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return new Process {
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@@ -128,7 +129,10 @@ public static class Utils {
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public static void CheckGenshinIsRunning() {
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Process.EnterDebugMode();
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foreach (var process in Process.GetProcesses()) {
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if (process.ProcessName is "GenshinImpact" or "YuanShen" && !process.HasExited) {
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if (process.ProcessName is "GenshinImpact" or "YuanShen"
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&& !process.HasExited
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&& process.MainWindowHandle != IntPtr.Zero
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) {
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Console.WriteLine(App.GenshinIsRunning, process.Id);
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Environment.Exit(301);
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}
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@@ -165,26 +169,23 @@ public static class Utils {
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Console.WriteLine(App.UploadError);
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AppCenter.TrackCrash((Exception) e.ExceptionObject);
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AppCenter.Upload();
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Environment.Exit(-1);
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break;
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}
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Environment.Exit(-1);
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};
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}
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// ReSharper disable once UnusedMethodReturnValue.Global
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public static Thread StartAndWaitResult(string exePath, Func<string, bool> onReceive) {
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var dataDir = Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData);
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var lib = Path.Combine(dataDir, "yae.dll");
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File.Copy(Path.GetFullPath(GlobalVars.LibName), lib, true);
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AppDomain.CurrentDomain.ProcessExit += (_, _) => {
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try {
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File.Delete(lib);
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File.Delete(GlobalVars.LibPath);
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} catch (Exception) { /* ignored */ }
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};
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if (!Injector.CreateProcess(exePath, out var hProcess, out var hThread, out var pid)) {
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Environment.Exit(new Win32Exception().PrintMsgAndReturnErrCode("ICreateProcess fail"));
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}
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if (Injector.LoadLibraryAndInject(hProcess, lib) != 0) {
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if (Injector.LoadLibraryAndInject(hProcess, GlobalVars.LibPath) != 0) {
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if (!Native.TerminateProcess(hProcess, 0)) {
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Environment.Exit(new Win32Exception().PrintMsgAndReturnErrCode("TerminateProcess fail"));
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}
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