mirror of
https://github.com/HolographicHat/Yae.git
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Fix and optimize game path detect
This commit is contained in:
38
res/App.Designer.cs
generated
38
res/App.Designer.cs
generated
@@ -87,16 +87,7 @@ namespace YaeAchievement.res {
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}
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/// <summary>
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/// Looks up a localized string similar to If correct, input Y; otherwise input N.
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/// </summary>
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internal static string ConfigInitPathConfirm {
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get {
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return ResourceManager.GetString("ConfigInitPathConfirm", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to You need start genshin once before exporting..
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/// Looks up a localized string similar to You need to login genshin impact before exporting..
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/// </summary>
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internal static string ConfigNeedStartGenshin {
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get {
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@@ -264,33 +255,6 @@ namespace YaeAchievement.res {
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Operation canceled by user..
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/// </summary>
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internal static string SelectCanceled {
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get {
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return ResourceManager.GetString("SelectCanceled", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Executable.
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/// </summary>
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internal static string SelectFilterName {
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get {
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return ResourceManager.GetString("SelectFilterName", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to GenshinPath.
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/// </summary>
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internal static string SelectTitle {
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get {
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return ResourceManager.GetString("SelectTitle", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Reward not taken.
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/// </summary>
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