Fix and optimize game path detect

This commit is contained in:
HolographicHat
2022-09-25 22:36:29 +08:00
parent 9bc8d2473a
commit d84571ba1c
7 changed files with 54 additions and 87 deletions

38
res/App.Designer.cs generated
View File

@@ -87,16 +87,7 @@ namespace YaeAchievement.res {
}
/// <summary>
/// Looks up a localized string similar to If correct, input Y; otherwise input N.
/// </summary>
internal static string ConfigInitPathConfirm {
get {
return ResourceManager.GetString("ConfigInitPathConfirm", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You need start genshin once before exporting..
/// Looks up a localized string similar to You need to login genshin impact before exporting..
/// </summary>
internal static string ConfigNeedStartGenshin {
get {
@@ -264,33 +255,6 @@ namespace YaeAchievement.res {
}
}
/// <summary>
/// Looks up a localized string similar to Operation canceled by user..
/// </summary>
internal static string SelectCanceled {
get {
return ResourceManager.GetString("SelectCanceled", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Executable.
/// </summary>
internal static string SelectFilterName {
get {
return ResourceManager.GetString("SelectFilterName", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to GenshinPath.
/// </summary>
internal static string SelectTitle {
get {
return ResourceManager.GetString("SelectTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reward not taken.
/// </summary>