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https://github.com/HolographicHat/Yae.git
synced 2026-05-20 20:55:46 +08:00
auto enter gate (close #143)
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@@ -29,6 +29,7 @@ internal static unsafe class Application {
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MinHook.Attach(GameMethod.DoCmd, &OnDoCmd, out _doCmd);
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MinHook.Attach(GameMethod.ToUInt16, &OnToUInt16, out _toUInt16);
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MinHook.Attach(GameMethod.UpdateNormalProp, &OnUpdateNormalProp, out _updateNormalProp);
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MinHook.Attach(GameMethod.EventSystemUpdate, &OnEventSystemUpdate, out _eventSystemUpdate);
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return 0;
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}
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@@ -142,4 +143,24 @@ internal static unsafe class Application {
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#endregion
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#region EnterGate
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private static long _lastTryEnterTime;
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private static delegate*unmanaged<nint, void> _eventSystemUpdate;
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[UnmanagedCallersOnly]
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public static void OnEventSystemUpdate(nint @this) {
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_eventSystemUpdate(@this);
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if (Environment.TickCount64 - _lastTryEnterTime > 200) {
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var obj = GameMethod.FindGameObject(GameMethod.NewString("BtnStart"u8.AsPointer()));
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if (obj != 0 && GameMethod.SimulatePointerClick(@this, obj)) {
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MinHook.Detach((nint) GameMethod.EventSystemUpdate);
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}
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_lastTryEnterTime = Environment.TickCount64;
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}
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}
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#endregion
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}
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@@ -19,6 +19,14 @@ internal static unsafe class GameMethod {
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public static delegate*unmanaged<nint, int, double, double, int, void> UpdateNormalProp { get; set; }
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public static delegate*unmanaged<nint, nint> NewString { get; set; }
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public static delegate*unmanaged<nint, nint> FindGameObject { get; set; }
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public static delegate*unmanaged<nint, void> EventSystemUpdate { get; set; }
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public static delegate*unmanaged<nint, nint, bool> SimulatePointerClick { get; set; }
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}
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internal static class Goshujin {
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@@ -77,6 +85,10 @@ internal static class Goshujin {
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GameMethod.DoCmd = (delegate*unmanaged<int, void*, int, int>) Native.RVAToVA(_pipeReader.ReadUInt32());
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GameMethod.ToUInt16 = (delegate*unmanaged<byte*, int, ushort>) Native.RVAToVA(_pipeReader.ReadUInt32());
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GameMethod.UpdateNormalProp = (delegate*unmanaged<nint, int, double, double, int, void>) Native.RVAToVA(_pipeReader.ReadUInt32());
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GameMethod.NewString = (delegate*unmanaged<nint, nint>) Native.RVAToVA(_pipeReader.ReadUInt32());
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GameMethod.FindGameObject = (delegate*unmanaged<nint, nint>) Native.RVAToVA(_pipeReader.ReadUInt32());
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GameMethod.EventSystemUpdate = (delegate*unmanaged<nint, void>) Native.RVAToVA(_pipeReader.ReadUInt32());
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GameMethod.SimulatePointerClick = (delegate*unmanaged<nint, nint, bool>) Native.RVAToVA(_pipeReader.ReadUInt32());
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}
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public static void ResumeMainThread() {
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@@ -93,6 +93,9 @@ internal static unsafe class Native {
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static nint AsPointer(this ReadOnlySpan<byte> span) => *(nint*) Unsafe.AsPointer(ref span);
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}
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internal static partial class MinHook {
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@@ -146,6 +149,7 @@ internal static partial class MinHook {
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/// Uninitialize the MinHook library. You must call this function EXACTLY ONCE at the end of your program.
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/// </summary>
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[LibraryImport("libMinHook.x64", EntryPoint = "MH_Uninitialize")]
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// ReSharper disable once UnusedMember.Local
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private static partial uint MinHookUninitialize();
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static MinHook() {
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@@ -168,9 +172,9 @@ internal static partial class MinHook {
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}
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// todo: auto gen
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public static unsafe void Attach(delegate*unmanaged<nint, nint, uint, void> origin, delegate*unmanaged<nint, nint, uint, void> handler, out delegate*unmanaged<nint, nint, uint, void> trampoline) {
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public static unsafe void Attach(delegate*unmanaged<nint, void> origin, delegate*unmanaged<nint, void> handler, out delegate*unmanaged<nint, void> trampoline) {
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Attach((nint) origin, (nint) handler, out var trampoline1);
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trampoline = (delegate*unmanaged<nint, nint, uint, void>) trampoline1;
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trampoline = (delegate*unmanaged<nint, void>) trampoline1;
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}
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// todo: auto gen
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