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https://github.com/HolographicHat/Yae.git
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Remove unused code
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@@ -1,20 +1,20 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Reflection;
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using System.Reflection;
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namespace YaeAchievement;
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[SuppressMessage("ReSharper", "ConvertToConstant.Global")]
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[SuppressMessage("ReSharper", "FieldCanBeMadeReadOnly.Global")]
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// ReSharper disable InconsistentNaming
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// ReSharper disable ConvertToConstant.Global
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// ReSharper disable FieldCanBeMadeReadOnly.Global
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#pragma warning disable CA2211
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public static class GlobalVars {
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public static bool DebugProxy = false;
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public static bool CheckGamePath = true;
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public static bool UnexpectedExit = true;
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public static string GamePath = null!;
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public static Logger.Level LogLevel = Logger.Level.Info;
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public static Version AppVersion = Assembly.GetEntryAssembly()!.GetName().Version!;
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public static readonly string AppPath = AppDomain.CurrentDomain.BaseDirectory;
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public const uint AppVersionCode = 28;
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public const string AppVersionName = "2.0";
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@@ -24,4 +24,3 @@ public static class GlobalVars {
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public const string ConfigFileName = "YaeAchievement.runtimeconfig.json";
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}
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#pragma warning restore CA2211
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