Remove unused code

This commit is contained in:
HolographicHat
2022-08-15 23:34:47 +08:00
parent 30a0189f5e
commit b596cad02e
6 changed files with 22 additions and 128 deletions

View File

@@ -1,20 +1,20 @@
using System.Diagnostics.CodeAnalysis;
using System.Reflection;
using System.Reflection;
namespace YaeAchievement;
[SuppressMessage("ReSharper", "ConvertToConstant.Global")]
[SuppressMessage("ReSharper", "FieldCanBeMadeReadOnly.Global")]
// ReSharper disable InconsistentNaming
// ReSharper disable ConvertToConstant.Global
// ReSharper disable FieldCanBeMadeReadOnly.Global
#pragma warning disable CA2211
public static class GlobalVars {
public static bool DebugProxy = false;
public static bool CheckGamePath = true;
public static bool UnexpectedExit = true;
public static string GamePath = null!;
public static Logger.Level LogLevel = Logger.Level.Info;
public static Version AppVersion = Assembly.GetEntryAssembly()!.GetName().Version!;
public static readonly string AppPath = AppDomain.CurrentDomain.BaseDirectory;
public const uint AppVersionCode = 28;
public const string AppVersionName = "2.0";
@@ -24,4 +24,3 @@ public static class GlobalVars {
public const string ConfigFileName = "YaeAchievement.runtimeconfig.json";
}
#pragma warning restore CA2211