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https://github.com/HolographicHat/Yae.git
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native lib 3.2
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@@ -2,7 +2,7 @@
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#include "il2cpp-init.h"
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#define DO_API(r, n, p) r (*n) p
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#define DO_API(ca, oa, r, n, p) r (*n) p
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#include "il2cpp-api-functions.h"
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#undef DO_API
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@@ -20,11 +20,6 @@ namespace Genshin {
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using std::string;
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UINT64 GetAddressByExports(HMODULE base, const char* name) {
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UINT64 funcAddr = reinterpret_cast<UINT64>(GetProcAddress(base, name));
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return funcAddr == 0 ? 0 : funcAddr;
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}
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void InitIL2CPP() {
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TCHAR szFileName[MAX_PATH];
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GetModuleFileName(NULL, szFileName, MAX_PATH);
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@@ -32,7 +27,7 @@ void InitIL2CPP() {
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auto hBase = GetModuleHandle("UserAssembly.dll");
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auto bAddr = (UINT64)hBase;
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auto cAddr = (UINT64)GetModuleHandle("UnityPlayer.dll");
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#define DO_API(r, n, p) n = (r (*) p) GetAddressByExports(hBase, #n);
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#define DO_API(ca, oa, r, n, p) n = (r (*) p)(bAddr + (isCN ? ca : oa))
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#include "il2cpp-api-functions.h"
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#undef DO_API
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#define DO_APP_FUNC(ca, oa, r, n, p) n = (r (*) p)(bAddr + (isCN ? ca : oa))
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