mirror of
https://github.com/HolographicHat/Yae.git
synced 2025-12-12 09:28:16 +08:00
improve user experience
This commit is contained in:
11
res/App.Designer.cs
generated
11
res/App.Designer.cs
generated
@@ -255,15 +255,6 @@ namespace YaeAchievement.res {
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}
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}
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/// <summary>
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/// Looks up a localized string similar to To fetch new data, Restart the application after delete cache\d1a8ef40a67a5929.miko..
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/// </summary>
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internal static string RefreshData {
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get {
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return ResourceManager.GetString("RefreshData", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Reward not taken.
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/// </summary>
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@@ -348,7 +339,7 @@ namespace YaeAchievement.res {
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}
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/// <summary>
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/// Looks up a localized string similar to Use previous fetched data..
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/// Looks up a localized string similar to Use previous fetched data? (yes|no).
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/// </summary>
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internal static string UsePreviousData {
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get {
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@@ -105,10 +105,7 @@ Input a number (0-5): </value>
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<value>YaeAchievement ({0})</value>
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</data>
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<data name="UsePreviousData" xml:space="preserve">
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<value>Use previous fetched data.</value>
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</data>
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<data name="RefreshData" xml:space="preserve">
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<value>To fetch new data, Restart the application after delete cache\d1a8ef40a67a5929.miko.</value>
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<value>Use previous fetched data? (yes|no)</value>
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</data>
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<data name="NetworkError" xml:space="preserve">
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<value>Network error:</value>
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@@ -99,10 +99,7 @@
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<value>YaeAchievement - 原神成就导出工具 ({0})</value>
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</data>
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<data name="UsePreviousData" xml:space="preserve">
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<value>使用上一次获取到的成就数据</value>
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</data>
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<data name="RefreshData" xml:space="preserve">
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<value>要重新获取数据,手动删除 cache\d1a8ef40a67a5929.miko 后重新启动 YaeAchievement</value>
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<value>要使用上一次获取到的成就数据吗? (yes|no)</value>
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</data>
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<data name="NetworkError" xml:space="preserve">
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<value>网络错误: {0}</value>
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@@ -28,11 +28,22 @@ new EventLog("AppInit") {
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{ "SystemVersion", DeviceHelper.GetSystemVersion() }
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}
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}.Enqueue();
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var usePreviousData = false;
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var historyCache = new CacheFile("ExportData");
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if (historyCache.LastWriteTime.AddMinutes(10) > DateTime.UtcNow) {
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Console.WriteLine(App.UsePreviousData);
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Console.WriteLine(App.RefreshData);
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Export.Choose(AchievementAllDataNotify.Parser.ParseFrom(historyCache.Read().Content));
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usePreviousData = Console.ReadLine() == "yes";
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}
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Export:
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if(usePreviousData) {
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AchievementAllDataNotify data;
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try {
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data = AchievementAllDataNotify.Parser.ParseFrom(historyCache.Read().Content);
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} catch (Exception) {
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usePreviousData = false;
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goto Export;
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}
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Export.Choose(data);
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} else {
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StartAndWaitResult(AppConfig.GamePath, str => {
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GlobalVars.UnexpectedExit = false;
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