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https://github.com/HolographicHat/Yae.git
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4.6
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@@ -32,7 +32,7 @@ namespace Hook {
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uint16_t BitConverter_ToUInt16(ByteArray* val, const int startIndex) {
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const auto ret = CALL_ORIGIN(BitConverter_ToUInt16, val, startIndex);
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if (ret == 0xAB89 && ReadMapped<UINT16>(val->vector, 2) == 20248) {
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if (ret == 0xAB89 && ReadMapped<UINT16>(val->vector, 2) == 1655) {
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const auto headLength = ReadMapped<UINT16>(val->vector, 4);
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const auto dataLength = ReadMapped<UINT32>(val->vector, 6);
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const auto cStr = base64_encode(val->vector + 10 + headLength, dataLength) + "\n";
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@@ -2,10 +2,10 @@ using namespace Genshin;
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// DO_APP_FUNC(CN_OFFSET, OS_OFFSET, RETURN, FUNC_NAME, (ARGS...));
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DO_APP_FUNC(0x569170, 0x568470, LPVOID, il2cpp_object_new, (LPVOID t));
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DO_APP_FUNC(0x57A390, 0x579D00, LPVOID, il2cpp_object_new, (LPVOID t));
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DO_APP_FUNC(0x06C43A80, 0x06775280, ByteArray*, RecordUserData, (int32_t nType));
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DO_APP_FUNC(0x07315A30, 0x0710F580, ByteArray*, RecordUserData, (int32_t nType));
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DO_APP_FUNC(0x0C87B240, 0x0C89EFB0, uint16_t, BitConverter_ToUInt16, (ByteArray* val, int startIndex));
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DO_APP_FUNC(0x0D257150, 0x0D244830, uint16_t, BitConverter_ToUInt16, (ByteArray* val, int startIndex));
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DO_UNI_FUNC(0x105560, 0x105560, ByteArray*, UnityEngine_RecordUserData, (int32_t nType));
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DO_UNI_FUNC(0x10CF80, 0x10CF80, ByteArray*, UnityEngine_RecordUserData, (int32_t nType));
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