license and readme

This commit is contained in:
HolographicHat
2022-06-10 17:28:15 +08:00
parent 4110fc2d6d
commit 8aed3fd095
9 changed files with 259 additions and 13 deletions

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GNU GENERAL PUBLIC LICENSE
 GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>

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<div align="center">
<div align="center">
# YaeAchievement

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lib/.gitignore vendored Normal file
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.vs
build
YaeAchievementLib.vcxproj.user
YaeAchievementLib.vcxproj.filters

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lib/YaeAchievementLib.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
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lib/src/dllmain.cpp Normal file
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// dllmain.cpp : 定义 DLL 应用程序的入口点。
#include "pch.h"
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}

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lib/src/framework.h Normal file
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#pragma once
#define WIN32_LEAN_AND_MEAN // 从 Windows 头文件中排除极少使用的内容
// Windows 头文件
#include <windows.h>

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lib/src/pch.cpp Normal file
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// pch.cpp: 与预编译标头对应的源文件
#include "pch.h"
// 当使用预编译的头时,需要使用此源文件,编译才能成功。

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lib/src/pch.h Normal file
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// pch.h: 这是预编译标头文件。
// 下方列出的文件仅编译一次,提高了将来生成的生成性能。
// 这还将影响 IntelliSense 性能,包括代码完成和许多代码浏览功能。
// 但是,如果此处列出的文件中的任何一个在生成之间有更新,它们全部都将被重新编译。
// 请勿在此处添加要频繁更新的文件,这将使得性能优势无效。
#ifndef PCH_H
#define PCH_H
// 添加要在此处预编译的标头
#include "framework.h"
#endif //PCH_H