mirror of
https://github.com/HolographicHat/Yae.git
synced 2025-12-14 10:28:15 +08:00
auto identify field ids
This commit is contained in:
99
res/App.Designer.cs
generated
99
res/App.Designer.cs
generated
@@ -9,8 +9,8 @@
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namespace YaeAchievement.res {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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@@ -22,15 +22,15 @@ namespace YaeAchievement.res {
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class App {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal App() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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@@ -44,7 +44,7 @@ namespace YaeAchievement.res {
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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@@ -58,7 +58,7 @@ namespace YaeAchievement.res {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to all achievement.
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/// </summary>
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@@ -67,7 +67,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("AllAchievement", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Please close another instance..
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/// </summary>
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@@ -76,7 +76,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("AnotherInstance", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to YaeAchievement ({0}).
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/// </summary>
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@@ -85,7 +85,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("AppBanner", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to You need to login genshin impact before exporting..
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/// </summary>
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@@ -94,7 +94,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("ConfigNeedStartGenshin", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Download: {0}.
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/// </summary>
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@@ -103,7 +103,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("DownloadLink", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Network error ({0}: {1}).
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/// </summary>
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@@ -112,9 +112,9 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("ExceptionNetwork", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Export to:
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/// Looks up a localized string similar to Export to:
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///[0] Cocogoat (https://cocogoat.work/achievement, Default)
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///[1] Snap.HuTao
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///[2] Paimon.moe
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@@ -130,7 +130,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("ExportChoose", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Fail, please contact developer to get help information.
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/// </summary>
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@@ -139,7 +139,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("ExportToCocogoatFail", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Successfully exported to cocogoat..
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/// </summary>
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@@ -148,7 +148,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("ExportToCocogoatSuccess", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Successfully exported to {0}.
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/// </summary>
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@@ -157,7 +157,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("ExportToFileSuccess", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Please update Snap Hutao and retry..
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/// </summary>
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@@ -166,7 +166,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("ExportToSnapGenshinNeedUpdate", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Successfully exported to Snap Hutao..
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/// </summary>
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@@ -175,7 +175,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("ExportToSnapGenshinSuccess", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Please launch/update Teyvat Guide and retry..
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/// </summary>
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@@ -184,7 +184,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("ExportToTauriFail", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Successfully exported to Teyvat Guide..
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/// </summary>
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@@ -193,7 +193,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("ExportToTauriSuccess", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {0}.
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/// </summary>
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@@ -202,7 +202,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("ExportToWxApp1Success", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Please update xunkong and retry..
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/// </summary>
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@@ -211,7 +211,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("ExportToXunkongNeedUpdate", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Successfully exported to xunkong..
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/// </summary>
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@@ -220,7 +220,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("ExportToXunkongSuccess", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Game process start ({0}).
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/// </summary>
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@@ -229,7 +229,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("GameLoading", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Game exited..
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/// </summary>
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@@ -238,7 +238,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("GameProcessExit", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Please update genshin and retry..
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/// </summary>
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@@ -247,7 +247,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("GenshinHashError", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Please close game before run this application. ({0}).
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/// </summary>
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@@ -256,7 +256,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("GenshinIsRunning", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Network error:.
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/// </summary>
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@@ -265,7 +265,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("NetworkError", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to No write permission on {0}..
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/// </summary>
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@@ -274,7 +274,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("NoWritePermission", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Press any key to exit..
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/// </summary>
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@@ -283,7 +283,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("PressKeyToExit", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Reward not taken.
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/// </summary>
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@@ -292,7 +292,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("StatusFinished", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Invalid.
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/// </summary>
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@@ -301,7 +301,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("StatusInvalid", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Finished.
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/// </summary>
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@@ -310,7 +310,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("StatusRewardTaken", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Unfinished.
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/// </summary>
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@@ -319,9 +319,9 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("StatusUnfinished", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Description:
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/// Looks up a localized string similar to Description:
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///{0}.
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/// </summary>
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internal static string UpdateDescription {
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@@ -329,7 +329,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("UpdateDescription", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Downloading update package....
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/// </summary>
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@@ -338,7 +338,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("UpdateDownloading", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Has update: {0} => {1}.
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/// </summary>
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@@ -347,7 +347,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("UpdateNewVersion", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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@@ -357,7 +357,7 @@ namespace YaeAchievement.res {
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Upload error to appcenter....
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/// </summary>
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@@ -366,7 +366,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("UploadError", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Use previous fetched data? (yes|no).
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/// </summary>
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@@ -375,7 +375,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("UsePreviousData", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Downloading Visual C++ Redistributable....
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/// </summary>
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@@ -384,7 +384,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("VcRuntimeDownload", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Installing Visual C++ Redistributable....
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/// </summary>
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@@ -393,5 +393,14 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("VcRuntimeInstalling", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Please update game and retry..
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/// </summary>
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internal static string WaitMetadataUpdate {
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get {
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return ResourceManager.GetString("WaitMetadataUpdate", resourceCulture);
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}
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}
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}
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}
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@@ -137,4 +137,7 @@ Input a number (0-8): </value>
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<data name="ExportToTauriFail" xml:space="preserve">
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<value>Please launch/update Teyvat Guide and retry.</value>
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</data>
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<data name="WaitMetadataUpdate" xml:space="preserve">
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<value>Please update game and retry.</value>
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</data>
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</root>
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@@ -127,4 +127,7 @@
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<data name="ExportToTauriSuccess" xml:space="preserve">
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<value>在 Teyvat Guide 进行下一步操作</value>
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</data>
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<data name="WaitMetadataUpdate" xml:space="preserve">
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<value>当前元数据版本不匹配,请更新原神至最新版本或等待元数据更新后重试。</value>
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</data>
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</root>
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@@ -1,21 +0,0 @@
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syntax = "proto3";
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option csharp_namespace = "Proto";
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message Achievement {
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enum Status {
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INVALID = 0;
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UNFINISHED = 1;
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FINISHED = 2;
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REWARD_TAKEN = 3;
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}
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uint32 timestamp = 11;
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uint32 current = 5;
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uint32 total = 15;
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uint32 id = 2;
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Status status = 7;
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}
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message AchievementAllDataNotify {
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repeated Achievement list = 4;
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}
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@@ -2,6 +2,14 @@ syntax = "proto3";
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option csharp_namespace = "Proto";
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message AchievementProtoFieldInfo {
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uint32 id = 1;
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uint32 status = 2;
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uint32 total_progress = 3;
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uint32 current_progress = 4;
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uint32 finish_timestamp = 5;
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}
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message AchievementItem {
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uint32 pre = 1;
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uint32 group = 2;
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@@ -13,4 +21,5 @@ message AchievementInfo {
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string version = 1;
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map<uint32, string> group = 2;
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map<uint32, AchievementItem> items = 3;
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AchievementProtoFieldInfo pb_info = 4;
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}
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@@ -3,13 +3,13 @@ syntax = "proto3";
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option csharp_namespace = "Proto";
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message UpdateInfo {
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uint32 versionCode = 1;
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string versionName = 2;
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uint32 version_code = 1;
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string version_name = 2;
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string description = 3;
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string packageLink = 4;
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bool forceUpdate = 5;
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bool enableLibDownload = 6;
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bool enableAutoDownload = 7;
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string currentCNGameHash = 8;
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string currentOSGameHash = 9;
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string package_link = 4;
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bool force_update = 5;
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bool enable_lib_download = 6;
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bool enable_auto_update = 7;
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string current_cn_hash = 8;
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string current_os_hash = 9;
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}
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Reference in New Issue
Block a user