mirror of
https://github.com/HolographicHat/Yae.git
synced 2025-12-15 19:08:12 +08:00
Implement export: snapgenshin and cocogoat
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@@ -1,4 +1,8 @@
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using Newtonsoft.Json;
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using System.Diagnostics.CodeAnalysis;
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using System.Net;
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using System.Text;
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using Microsoft.Win32;
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using Newtonsoft.Json;
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using static AchievementAllDataNotify.Types.Achievement.Types;
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namespace YaeAchievement;
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@@ -7,36 +11,55 @@ public static class Export {
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public static void Choose(AchievementAllDataNotify data) {
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Console.Write(@"导出至:
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[0] 椰羊 (https://cocogoat.work/achievement)
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[0] 椰羊 (https://cocogoat.work/achievement, 默认)
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[1] SnapGenshin
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[2] Paimon.moe
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[3] Seelie.me
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[4] 表格文件 (默认)
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[4] 表格文件
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输入一个数字(0-4): ".Split("\n").Select(s => s.Trim()).JoinToString("\n") + " ");
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if (!int.TryParse(Console.ReadLine(), out var num)) num = 4;
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if (!int.TryParse(Console.ReadLine(), out var num)) num = 0;
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Action<AchievementAllDataNotify> act = num switch {
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0 => ToCocogoat,
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1 => ToSnapGenshin,
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2 => ToPaimon,
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3 => ToSeelie,
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4 => ToCSV,
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7 => ToRawJson,
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_ => ToCSV
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_ => ToCocogoat
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};
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act(data);
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}
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private static void ToCocogoat(AchievementAllDataNotify data) {
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throw new NotImplementedException();
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var result = JsonConvert.SerializeObject(ExportToUIAFApp(data));
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using var request = new HttpRequestMessage {
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Method = HttpMethod.Post,
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RequestUri = new Uri("https://77.cocogoat.work/v1/memo?source=全部成就"),
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Content = new StringContent(result, Encoding.UTF8, "application/json")
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};
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using var response = Utils.CHttpClient.Value.Send(request);
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if (response.StatusCode != HttpStatusCode.Created) {
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Console.WriteLine("导出失败, 请联系开发者以获取帮助");
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return;
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}
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dynamic memo = JsonConvert.DeserializeObject(response.Content.ReadAsStringAsync().Result)!;
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Console.WriteLine(Utils.ShellOpen($"https://cocogoat.work/achievement?memo={memo.key}")
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? "在浏览器内进行下一步操作"
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: $"https://cocogoat.work/achievement?memo={memo.key}");
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}
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private static void ToSnapGenshin(AchievementAllDataNotify data) {
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throw new NotImplementedException();
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if (CheckSnapScheme()) {
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Utils.CopyToClipboard(JsonConvert.SerializeObject(ExportToUIAFApp(data)));
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Utils.ShellOpen("snapgenshin://achievement/import/uiaf");
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Console.WriteLine("在 SnapGenshin 进行下一步操作");
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} else {
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Console.WriteLine("更新 SnapGenshin 至最新版本后重试");
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}
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}
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private static void ToPaimon(AchievementAllDataNotify data) {
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var info = LoadAchievementInfo();
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var output = new Dictionary<uint, Dictionary<uint, bool>>();
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var path = Path.GetFullPath($"export-{DateTime.Now:yyyyMMddHHmmss}-paimon.json");
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foreach (var ach in data.List.Where(a => a.Status is Status.Finished or Status.RewardTaken)) {
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if (!info.Items.TryGetValue(ach.Id, out var achInfo) || achInfo == null) {
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Console.WriteLine($"Unable to find {ach.Id} in metadata.");
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@@ -49,19 +72,29 @@ public static class Export {
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var final = new Dictionary<string, Dictionary<uint, Dictionary<uint, bool>>> {
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["achievement"] = output.OrderBy(pair => pair.Key).ToDictionary(pair => pair.Key, pair => pair.Value)
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};
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var path = Path.GetFullPath($"export-{DateTime.Now:yyyyMMddHHmmss}-paimon.json");
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File.WriteAllText(path, JsonConvert.SerializeObject(final));
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Console.WriteLine($"成就数据已导出至 {path}");
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}
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private static void ToSeelie(AchievementAllDataNotify data) {
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var output = new Dictionary<uint, Dictionary<string, bool>>();
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foreach (var ach in data.List.Where(a => a.Status is Status.Finished or Status.RewardTaken)) {
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output[ach.Id == 81222 ? 81219 : ach.Id] = new Dictionary<string, bool> {
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["done"] = true
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};
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}
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var final = new Dictionary<string, Dictionary<uint, Dictionary<string, bool>>> {
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["achievements"] = output.OrderBy(pair => pair.Key).ToDictionary(pair => pair.Key, pair => pair.Value)
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};
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var path = Path.GetFullPath($"export-{DateTime.Now:yyyyMMddHHmmss}-seelie.json");
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File.WriteAllText(path, JsonConvert.SerializeObject(final));
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Console.WriteLine($"成就数据已导出至 {path}");
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}
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// ReSharper disable once InconsistentNaming
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private static void ToCSV(AchievementAllDataNotify data) {
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var info = LoadAchievementInfo();
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var path = Path.GetFullPath($"achievement-{DateTime.Now:yyyyMMddHHmmss}.csv");
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var outList = new List<List<object>>();
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foreach (var ach in data.List.OrderBy(a => a.Id)) {
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if (UnusedAchievement.Contains(ach.Id)) continue;
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@@ -85,6 +118,7 @@ public static class Export {
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item[2] = info.Group[(uint) item[2]];
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return item.JoinToString(",");
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}));
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var path = Path.GetFullPath($"achievement-{DateTime.Now:yyyyMMddHHmmss}.csv");
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File.WriteAllText(path, $"\uFEFF{string.Join("\n", output)}");
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Console.WriteLine($"成就数据已导出至 {path}");
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}
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@@ -96,8 +130,25 @@ public static class Export {
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}
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// ReSharper disable once InconsistentNaming
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private static string ExportToUIAFApp(AchievementAllDataNotify data) {
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return "";
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private static Dictionary<string, object> ExportToUIAFApp(AchievementAllDataNotify data) {
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var output = data.List
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.Where(a => a.Status is Status.Finished or Status.RewardTaken)
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.Select(ach => new Dictionary<string, uint> { ["id"] = ach.Id, ["current"] = ach.Current, ["timestamp"] = ach.Timestamp })
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.ToList();
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return new Dictionary<string, object> {
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["info"] = new Dictionary<string, object> {
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["export_app"] = "YaeAchievement",
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["export_timestamp"] = DateTimeOffset.Now.ToUnixTimeMilliseconds(),
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["export_app_version"] = GlobalVars.AppVersionName,
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["uiaf_version"] = "v1.0"
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},
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["list"] = output
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};
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}
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[SuppressMessage("Interoperability", "CA1416:验证平台兼容性")]
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private static bool CheckSnapScheme() {
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return (string?)Registry.ClassesRoot.OpenSubKey("snapgenshin")?.GetValue("") == "URL:snapgenshin";
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}
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private static string JoinToString(this IEnumerable<object> list, string separator) {
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@@ -5,18 +5,19 @@ using YaeAchievement;
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using static YaeAchievement.Utils;
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Console.WriteLine("----------------------------------------------------");
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Console.WriteLine("YaeAchievement - 原神成就导出工具");
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Console.WriteLine($"YaeAchievement - 原神成就导出工具 ({GlobalVars.AppVersionName})");
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Console.WriteLine("https://github.com/HolographicHat/YaeAchievement");
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Console.WriteLine("----------------------------------------------------");
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/*InstallExitHook();
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InstallExitHook();
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InstallExceptionHook();
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CheckGenshinIsRunning();
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LoadConfig();
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CheckUpdate();*/
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CheckUpdate();
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TryDisableQuickEdit();
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//Console.WriteLine(c.Send(msg).StatusCode);
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//using var o = File.OpenWrite("ai");
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//AchievementInfo.Parser.ParseJson(File.ReadAllText(@"C:\Users\holog\Desktop\cc.json")).WriteTo(o);
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//CopyToClipboard("test");
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StartAndWaitResult(@"D:\Genshin Impact Dev\2.8\YuanShen.exe", str => {
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GlobalVars.UnexpectedExit = false;
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var list = AchievementAllDataNotify.Parser.ParseFrom(Convert.FromBase64String(str));
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33
src/Utils.cs
33
src/Utils.cs
@@ -16,7 +16,7 @@ namespace YaeAchievement;
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public static class Utils {
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private static readonly Lazy<HttpClient> CHttpClient = new (() => {
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public static readonly Lazy<HttpClient> CHttpClient = new (() => {
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var c = new HttpClient(new HttpClientHandler {
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Proxy = new WebProxy("http://127.0.0.1:8888"),
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AutomaticDecompression = DecompressionMethods.Brotli | DecompressionMethods.GZip
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@@ -82,6 +82,21 @@ public static class Utils {
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return Convert.ToHexString(b).ToLower();
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}
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public static void CopyToClipboard(string text) {
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if (Native.OpenClipboard(IntPtr.Zero)) {
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Native.EmptyClipboard();
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var hGlobal = Marshal.AllocHGlobal((text.Length + 1) * 2);
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var hPtr = Native.GlobalLock(hGlobal);
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Marshal.Copy(text.ToCharArray(), 0, hPtr, text.Length);
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Native.GlobalUnlock(hPtr);
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Native.SetClipboardData(13, hGlobal);
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Marshal.FreeHGlobal(hGlobal);
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Native.CloseClipboard();
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} else {
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throw new Win32Exception();
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}
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}
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public static void LoadConfig() {
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var conf = JsonNode.Parse(File.ReadAllText(GlobalVars.ConfigFileName))!;
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var path = conf["genshinPath"];
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@@ -104,12 +119,7 @@ public static class Utils {
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var fullPath = Path.GetFullPath("update.7z");
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File.WriteAllBytes(fullPath, GetBucketFileAsByteArray(info.PackageLink));
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Console.WriteLine("下载完毕! 关闭程序后, 将压缩包解压至当前目录即可完成更新.");
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new Process {
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StartInfo = {
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FileName = fullPath,
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UseShellExecute = true
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}
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}.Start();
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ShellOpen(fullPath);
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Environment.Exit(0);
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}
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Console.WriteLine($"下载地址: {info.PackageLink}");
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@@ -123,6 +133,15 @@ public static class Utils {
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}
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}
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public static bool ShellOpen(string path) {
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return new Process {
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StartInfo = {
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FileName = path,
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UseShellExecute = true
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}
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}.Start();
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}
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private static bool CheckGamePathValid(string path) {
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var dir = Path.GetDirectoryName(path)!;
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return File.Exists($"{dir}/UnityPlayer.dll") && File.Exists($"{dir}/mhypbase.dll");
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@@ -93,4 +93,24 @@ public static class Native {
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[DllImport("comdlg32.dll", SetLastError = true, CharSet = CharSet.Auto)]
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public static extern bool GetOpenFileName([In, Out] OpenFileName ofn);
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[DllImport("kernel32.dll", SetLastError = true)]
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public static extern IntPtr GlobalLock(IntPtr mem);
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[return: MarshalAs(UnmanagedType.Bool)]
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[DllImport("kernel32.dll", SetLastError = true)]
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public static extern bool GlobalUnlock(IntPtr mem);
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[DllImport("user32.dll", SetLastError = true)]
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[return: MarshalAs(UnmanagedType.Bool)]
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public static extern bool OpenClipboard(IntPtr owner);
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[return: MarshalAs(UnmanagedType.Bool)]
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[DllImport("user32.dll", SetLastError = true)]
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public static extern bool CloseClipboard();
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[DllImport("user32.dll", SetLastError = true)]
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public static extern IntPtr SetClipboardData(uint uFormat, IntPtr data);
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[DllImport("user32.dll")]
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public static extern bool EmptyClipboard();
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}
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