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https://github.com/HolographicHat/Yae.git
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typo
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@@ -28,7 +28,7 @@ internal static unsafe class Application {
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//
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RecordChecksum();
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MinHook.Attach(DoCmd, &OnDoCmd, out _doCmd);
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MinHook.Attach(ToUInt32, &OnToInt32, out _toInt32);
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MinHook.Attach(ToInt32, &OnToInt32, out _toInt32);
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MinHook.Attach(UpdateNormalProp, &OnUpdateNormalProp, out _updateNormalProp);
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MinHook.Attach(EventSystemUpdate, &OnEventSystemUpdate, out _eventSystemUpdate);
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return 0;
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@@ -25,7 +25,7 @@ internal static unsafe class GameMethod {
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public static delegate*unmanaged<nint, nint, bool> SimulatePointerClick { get; set; }
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public static delegate*unmanaged<byte*, int, int> ToUInt32 { get; set; }
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public static delegate*unmanaged<byte*, int, int> ToInt32 { get; set; }
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public static void** TcpStatePtr { get; set; }
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@@ -94,7 +94,7 @@ internal static class Goshujin {
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GameMethod.FindGameObject = (delegate*unmanaged<nint, nint>) Native.RVAToVA(_pipeReader.ReadUInt32());
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GameMethod.EventSystemUpdate = (delegate*unmanaged<nint, void>) Native.RVAToVA(_pipeReader.ReadUInt32());
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GameMethod.SimulatePointerClick = (delegate*unmanaged<nint, nint, bool>) Native.RVAToVA(_pipeReader.ReadUInt32());
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GameMethod.ToUInt32 = (delegate*unmanaged<byte*, int, int>) Native.RVAToVA(_pipeReader.ReadUInt32());
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GameMethod.ToInt32 = (delegate*unmanaged<byte*, int, int>) Native.RVAToVA(_pipeReader.ReadUInt32());
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GameMethod.TcpStatePtr = (void**) Native.RVAToVA(_pipeReader.ReadUInt32());
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GameMethod.SharedInfoPtr = (void**) Native.RVAToVA(_pipeReader.ReadUInt32());
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GameMethod.Decompress = (delegate*unmanaged<void*, void*, void*, uint, void*, uint, bool>) Native.RVAToVA(_pipeReader.ReadUInt32());
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