mirror of
https://github.com/HolographicHat/Yae.git
synced 2025-12-06 14:42:52 +08:00
typo
This commit is contained in:
@@ -28,7 +28,7 @@ internal static unsafe class Application {
|
|||||||
//
|
//
|
||||||
RecordChecksum();
|
RecordChecksum();
|
||||||
MinHook.Attach(DoCmd, &OnDoCmd, out _doCmd);
|
MinHook.Attach(DoCmd, &OnDoCmd, out _doCmd);
|
||||||
MinHook.Attach(ToUInt32, &OnToInt32, out _toInt32);
|
MinHook.Attach(ToInt32, &OnToInt32, out _toInt32);
|
||||||
MinHook.Attach(UpdateNormalProp, &OnUpdateNormalProp, out _updateNormalProp);
|
MinHook.Attach(UpdateNormalProp, &OnUpdateNormalProp, out _updateNormalProp);
|
||||||
MinHook.Attach(EventSystemUpdate, &OnEventSystemUpdate, out _eventSystemUpdate);
|
MinHook.Attach(EventSystemUpdate, &OnEventSystemUpdate, out _eventSystemUpdate);
|
||||||
return 0;
|
return 0;
|
||||||
|
|||||||
@@ -25,7 +25,7 @@ internal static unsafe class GameMethod {
|
|||||||
|
|
||||||
public static delegate*unmanaged<nint, nint, bool> SimulatePointerClick { get; set; }
|
public static delegate*unmanaged<nint, nint, bool> SimulatePointerClick { get; set; }
|
||||||
|
|
||||||
public static delegate*unmanaged<byte*, int, int> ToUInt32 { get; set; }
|
public static delegate*unmanaged<byte*, int, int> ToInt32 { get; set; }
|
||||||
|
|
||||||
public static void** TcpStatePtr { get; set; }
|
public static void** TcpStatePtr { get; set; }
|
||||||
|
|
||||||
@@ -94,7 +94,7 @@ internal static class Goshujin {
|
|||||||
GameMethod.FindGameObject = (delegate*unmanaged<nint, nint>) Native.RVAToVA(_pipeReader.ReadUInt32());
|
GameMethod.FindGameObject = (delegate*unmanaged<nint, nint>) Native.RVAToVA(_pipeReader.ReadUInt32());
|
||||||
GameMethod.EventSystemUpdate = (delegate*unmanaged<nint, void>) Native.RVAToVA(_pipeReader.ReadUInt32());
|
GameMethod.EventSystemUpdate = (delegate*unmanaged<nint, void>) Native.RVAToVA(_pipeReader.ReadUInt32());
|
||||||
GameMethod.SimulatePointerClick = (delegate*unmanaged<nint, nint, bool>) Native.RVAToVA(_pipeReader.ReadUInt32());
|
GameMethod.SimulatePointerClick = (delegate*unmanaged<nint, nint, bool>) Native.RVAToVA(_pipeReader.ReadUInt32());
|
||||||
GameMethod.ToUInt32 = (delegate*unmanaged<byte*, int, int>) Native.RVAToVA(_pipeReader.ReadUInt32());
|
GameMethod.ToInt32 = (delegate*unmanaged<byte*, int, int>) Native.RVAToVA(_pipeReader.ReadUInt32());
|
||||||
GameMethod.TcpStatePtr = (void**) Native.RVAToVA(_pipeReader.ReadUInt32());
|
GameMethod.TcpStatePtr = (void**) Native.RVAToVA(_pipeReader.ReadUInt32());
|
||||||
GameMethod.SharedInfoPtr = (void**) Native.RVAToVA(_pipeReader.ReadUInt32());
|
GameMethod.SharedInfoPtr = (void**) Native.RVAToVA(_pipeReader.ReadUInt32());
|
||||||
GameMethod.Decompress = (delegate*unmanaged<void*, void*, void*, uint, void*, uint, bool>) Native.RVAToVA(_pipeReader.ReadUInt32());
|
GameMethod.Decompress = (delegate*unmanaged<void*, void*, void*, uint, void*, uint, bool>) Native.RVAToVA(_pipeReader.ReadUInt32());
|
||||||
|
|||||||
Reference in New Issue
Block a user