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https://github.com/HolographicHat/Yae.git
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Fix dialog
This commit is contained in:
14
src/Utils.cs
14
src/Utils.cs
@@ -149,6 +149,7 @@ public static class Utils {
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private static string SelectGameExecutable() {
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var fnPtr = Marshal.AllocHGlobal(32768);
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Native.RtlZeroMemory(fnPtr, 32768);
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var ofn = new OpenFileName {
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file = fnPtr,
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size = Marshal.SizeOf<OpenFileName>(),
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@@ -158,6 +159,19 @@ public static class Utils {
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filter = "国服/国际服主程序 (YuanShen/GenshinImpact.exe)\0YuanShen.exe;GenshinImpact.exe\0",
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maxFile = 32768
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};
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new Thread(() => {
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var handle = Native.FindWindow("#32770", "选择主程序");
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while (handle == IntPtr.Zero) {
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handle = Native.FindWindow("#32770", "选择主程序");
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Thread.Sleep(1);
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}
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var currentThreadId = Native.GetCurrentThreadId();
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var foregroundThreadId = Native.GetWindowThreadProcessId(Native.GetForegroundWindow(), out _);
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Native.AttachThreadInput(currentThreadId, foregroundThreadId, true);
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Native.SetWindowPos(handle, new IntPtr(-1), 0, 0, 0, 0, 1 | 2);
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Native.SetForegroundWindow(handle);
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Native.AttachThreadInput(currentThreadId, foregroundThreadId, false);
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}).Start();
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if(!Native.GetOpenFileName(ofn)) {
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var err = Native.CommDlgExtendedError();
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if (err != 0) {
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