mirror of
https://github.com/HolographicHat/Yae.git
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optimize
This commit is contained in:
55
src/Utils.cs
55
src/Utils.cs
@@ -103,19 +103,17 @@ public static class Utils {
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var conf = JsonNode.Parse(File.ReadAllText(GlobalVars.ConfigFileName))!;
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var path = conf["location"];
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if (path == null || !CheckGamePathValid(path.GetValue<string>())) {
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string? gameInstallPath = FindGamePathFromRegistry();
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var gameInstallPath = FindGamePathFromRegistry();
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if (!string.IsNullOrEmpty(gameInstallPath)) {
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Console.WriteLine($"自动读取到游戏路径: {gameInstallPath}");
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Console.WriteLine($"如果确认路径无误,请输入 Y 并回车;如果想要自行选择游戏路径请输入 N 并回车");
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string? s = Console.ReadLine();
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if(string.Equals(s?.Trim().ToUpper(), "N")) {
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GlobalVars.GamePath = SelectGameExecutable();
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} else {
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GlobalVars.GamePath = gameInstallPath;
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}
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conf["location"] = GlobalVars.GamePath;
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File.WriteAllText(GlobalVars.ConfigFileName, conf.ToJsonString());
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Console.WriteLine($"如果确认路径无误,请按 Y ;若有误或需要自行选择,请按 N ");
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var key = Console.ReadKey().Key;
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GlobalVars.GamePath = key == ConsoleKey.Y ? gameInstallPath : SelectGameExecutable();
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} else {
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GlobalVars.GamePath = SelectGameExecutable();
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}
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conf["location"] = GlobalVars.GamePath;
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File.WriteAllText(GlobalVars.ConfigFileName, conf.ToJsonString());
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} else {
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GlobalVars.GamePath = path.GetValue<string>();
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}
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@@ -217,25 +215,22 @@ public static class Utils {
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/// <returns></returns>
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private static string? FindGamePathFromRegistry() {
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try {
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using (var hklm = RegistryKey.OpenBaseKey(RegistryHive.LocalMachine, RegistryView.Registry64)) {
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using (var key = hklm.OpenSubKey(@"SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\原神")) {
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if (key == null) {
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return null;
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}
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object? installLocation = key.GetValue("InstallPath");
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if (installLocation != null && !string.IsNullOrEmpty(installLocation.ToString())) {
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string folder = Path.Combine(installLocation.ToString(), "Genshin Impact Game\\");
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string exePath = Path.Combine(folder, "YuanShen.exe");
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if (File.Exists(Path.Combine(folder, "UnityPlayer.dll"))
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&& File.Exists(Path.Combine(folder, "mhypbase.dll"))
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&& File.Exists(exePath)) {
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return exePath;
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}
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}
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using var hklm = RegistryKey.OpenBaseKey(RegistryHive.LocalMachine, RegistryView.Registry64);
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using var key = hklm.OpenSubKey(@"SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\原神");
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if (key == null) {
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return null;
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}
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var installLocation = key.GetValue("InstallPath")?.ToString();
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if (!string.IsNullOrEmpty(installLocation)) {
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var folder = Path.Combine(installLocation, "Genshin Impact Game\\");
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var exePath = Path.Combine(folder, "YuanShen.exe");
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if (File.Exists(Path.Combine(folder, "UnityPlayer.dll"))
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&& File.Exists(Path.Combine(folder, "mhypbase.dll"))
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&& File.Exists(exePath)) {
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return exePath;
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}
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}
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}
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catch (Exception e) {
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} catch (Exception e) {
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Logger.Warn(e.Message);
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}
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return null;
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@@ -284,6 +279,9 @@ public static class Utils {
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public static Thread StartAndWaitResult(string exePath, Func<string, bool> onReceive) {
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const string lib = "C:/ProgramData/yae.dll";
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File.Copy(Path.GetFullPath(GlobalVars.LibName), lib, true);
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AppDomain.CurrentDomain.ProcessExit += (_, _) => {
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File.Delete(lib);
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};
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if (!Injector.CreateProcess(exePath, out var hProcess, out var hThread, out var pid)) {
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Environment.Exit(new Win32Exception().PrintMsgAndReturnErrCode("ICreateProcess fail"));
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}
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@@ -302,9 +300,6 @@ public static class Utils {
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Environment.Exit(114514);
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}
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};
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AppDomain.CurrentDomain.ProcessExit += (_, _) => {
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File.Delete(lib);
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};
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if (Native.ResumeThread(hThread) == 0xFFFFFFFF) {
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var e = new Win32Exception();
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if (!Native.TerminateProcess(hProcess, 0)) {
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