lib update

This commit is contained in:
HolographicHat
2022-06-11 00:35:25 +08:00
parent 12348a3941
commit 3917f3e6c7
10 changed files with 1421 additions and 2 deletions

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@@ -6,6 +6,7 @@
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<ApplicationManifest>res\app.manifest</ApplicationManifest>
</PropertyGroup>
</Project>

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@@ -70,6 +70,9 @@
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
<PostBuildEvent>
<Command>copy $(TargetPath) $(ProjectDir)..\bin\Debug\net6.0</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
@@ -94,10 +97,14 @@
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
<PostBuildEvent>
<Command>copy $(TargetPath) $(ProjectDir)..\bin\Debug\net6.0</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="src\framework.h" />
<ClInclude Include="src\pch.h" />
<ClInclude Include="src\util.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\dllmain.cpp" />
@@ -105,6 +112,7 @@
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="src\util.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

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1227
lib/lib/detours/detours.h Normal file

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27
lib/lib/detours/detver.h Normal file
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@@ -0,0 +1,27 @@
//////////////////////////////////////////////////////////////////////////////
//
// Common version parameters.
//
// Microsoft Research Detours Package, Version 4.0.1
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
#define _USING_V110_SDK71_ 1
#include "winver.h"
#if 0
#include <windows.h>
#include <detours.h>
#else
#ifndef DETOURS_STRINGIFY
#define DETOURS_STRINGIFY_(x) #x
#define DETOURS_STRINGIFY(x) DETOURS_STRINGIFY_(x)
#endif
#define VER_FILEFLAGSMASK 0x3fL
#define VER_FILEFLAGS 0x0L
#define VER_FILEOS 0x00040004L
#define VER_FILETYPE 0x00000002L
#define VER_FILESUBTYPE 0x00000000L
#endif
#define VER_DETOURS_BITS DETOURS_STRINGIFY(DETOURS_BITS)

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@@ -1,8 +1,43 @@
#include "pch.h"
#include "util.h"
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) {
switch (ul_reason_for_call) {
void Run(HMODULE* phModule) {
AllocConsole();
freopen_s((FILE**)stdout, "CONOUT$", "w", stdout);
HWND unityWnd = 0;
while (
GetModuleHandle("UserAssembly.dll") == nullptr ||
(unityWnd = FindMainWindowByPID(GetCurrentProcessId())) == 0
) {
printf("Wait game initialize...\n");
Sleep(1000);
}
MessageBox(unityWnd, "YaeAchievementLib injection test on 原神 Beta (CNCBWIN2.7.53)", "", MB_OK | MB_ICONERROR | MB_SYSTEMMODAL);
//init_il2cpp();
//HookManager::install(app::Unity_RecordUserData, OnRecordUserData);
for (int i = 0; i < 4; i++) {
//app::Application_RecordUserData(i, nullptr);
}
HANDLE hPipe = CreateFile(R"(\\.\pipe\genshin-checksum)", GENERIC_WRITE, 0, nullptr, OPEN_EXISTING, 0, nullptr);
if (hPipe == INVALID_HANDLE_VALUE) {
printf("Failed to open pipe: %d\n", GetLastError());
ExitProcess(0);
return;
}
ConnectNamedPipe(hPipe, nullptr);
DWORD written;
//WriteFile(hPipe, (checksum + "\n").c_str(), checksum.length() + 1, &written, nullptr);
DisconnectNamedPipe(hPipe);
CloseHandle(hPipe);
ExitProcess(0);
}
// DLL entry point
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ulReasonForCall, LPVOID lpReserved) {
switch (ulReasonForCall) {
case DLL_PROCESS_ATTACH:
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)Run, new HMODULE(hModule), 0, NULL);
break;
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:

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@@ -8,6 +8,9 @@
#define PCH_H
// 添加要在此处预编译的标头
#include <map>
#include <vector>
#include <iostream>
#include "framework.h"
#endif //PCH_H

37
lib/src/util.cpp Normal file
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@@ -0,0 +1,37 @@
#include "pch.h"
#include "util.h"
#pragma region FindMainWindowByPID
struct HandleData {
DWORD pid;
HWND hwnd;
};
BOOL IsMainWindow(HWND handle) {
return GetWindow(handle, GW_OWNER) == (HWND)0 && IsWindowVisible(handle) == TRUE;
}
BOOL IsUnityWindow(HWND handle) {
TCHAR name[256];
GetClassName(handle, name, 256);
return _strcmpi(name, "UnityWndClass") == 0;
}
BOOL CALLBACK EnumWindowsCallback(HWND handle, LPARAM lParam) {
HandleData& data = *(HandleData*)lParam;
DWORD pid = 0;
GetWindowThreadProcessId(handle, &pid);
if (data.pid != pid || !IsMainWindow(handle) || !IsUnityWindow(handle))
return TRUE;
data.hwnd = handle;
return FALSE;
}
HWND FindMainWindowByPID(DWORD pid) {
HandleData data = { pid, 0 };
EnumWindows(EnumWindowsCallback, (LPARAM)&data);
return data.hwnd;
}
#pragma endregion

3
lib/src/util.h Normal file
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@@ -0,0 +1,3 @@
#pragma once
HWND FindMainWindowByPID(DWORD pid);

78
res/app.manifest Normal file
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@@ -0,0 +1,78 @@
<?xml version="1.0" encoding="utf-8"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<assemblyIdentity version="1.0.0.0" name="MyApplication.app"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<!-- UAC 清单选项
如果想要更改 Windows 用户帐户控制级别,请使用
以下节点之一替换 requestedExecutionLevel 节点。
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
<requestedExecutionLevel level="requireAdministrator" uiAccess="false" />
<requestedExecutionLevel level="highestAvailable" uiAccess="false" />
指定 requestedExecutionLevel 元素将禁用文件和注册表虚拟化。
如果你的应用程序需要此虚拟化来实现向后兼容性,则移除此
元素。
-->
<requestedExecutionLevel level="requireAdministrator" uiAccess="false" />
</requestedPrivileges>
</security>
</trustInfo>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- 设计此应用程序与其一起工作且已针对此应用程序进行测试的
Windows 版本的列表。取消评论适当的元素,
Windows 将自动选择最兼容的环境。 -->
<!-- Windows Vista -->
<!--<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />-->
<!-- Windows 7 -->
<!--<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />-->
<!-- Windows 8 -->
<!--<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />-->
<!-- Windows 8.1 -->
<!--<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />-->
<!-- Windows 10 -->
<!--<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />-->
</application>
</compatibility>
<!-- 指示该应用程序可感知 DPI 且 Windows 在 DPI 较高时将不会对其进行
自动缩放。Windows Presentation Foundation (WPF)应用程序自动感知 DPI无需
选择加入。选择加入此设置的 Windows 窗体应用程序(面向 .NET Framework 4.6)还应
在其 app.config 中将 "EnableWindowsFormsHighDpiAutoResizing" 设置设置为 "true"。
将应用程序设为感知长路径。请参阅 https://docs.microsoft.com/windows/win32/fileio/maximum-file-path-limitation -->
<application xmlns="urn:schemas-microsoft-com:asm.v3">
<windowsSettings>
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true</dpiAware>
<longPathAware xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">true</longPathAware>
</windowsSettings>
</application>
<!-- 启用 Windows 公共控件和对话框的主题(Windows XP 和更高版本) -->
<!--
<dependency>
<dependentAssembly>
<assemblyIdentity
type="win32"
name="Microsoft.Windows.Common-Controls"
version="6.0.0.0"
processorArchitecture="*"
publicKeyToken="6595b64144ccf1df"
language="*"
/>
</dependentAssembly>
</dependency>
-->
</assembly>