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[skip ci] export player store data
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74
YaeAchievement/res/proto/StoreData.proto
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74
YaeAchievement/res/proto/StoreData.proto
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@@ -0,0 +1,74 @@
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syntax = "proto3";
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option csharp_namespace = "Proto";
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enum StoreType {
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STORE_TYPE_NONE = 0;
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STORE_TYPE_PACK = 1;
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STORE_TYPE_DEPOT = 2;
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}
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message MaterialDeleteInfo {
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message CountDownDelete {
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map<uint32, uint32> delete_time_num_map = 1;
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uint32 config_count_down_time = 2;
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}
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message DateTimeDelete {
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uint32 delete_time = 1;
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}
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message DelayWeekCountDownDelete {
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map<uint32, uint32> delete_time_num_map = 1;
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uint32 config_delay_week = 2;
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uint32 config_count_down_time = 3;
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}
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bool has_delete_config = 1;
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oneof delete_info {
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CountDownDelete count_down_delete = 2;
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DateTimeDelete date_delete = 3;
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DelayWeekCountDownDelete delay_week_count_down_delete = 4;
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}
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}
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message Material {
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uint32 count = 1;
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MaterialDeleteInfo delete_info = 2;
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}
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message Reliquary {
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uint32 level = 1;
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uint32 exp = 2;
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uint32 promote_level = 3;
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uint32 main_prop_id = 4;
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repeated uint32 append_prop_id_list = 5;
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bool is_marked = 6;
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}
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message Weapon {
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uint32 level = 1;
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uint32 exp = 2;
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uint32 promote_level = 3;
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map<uint32, uint32> affix_map = 4;
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bool is_arkhe_ousia = 5;
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}
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message Equip {
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oneof detail {
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Reliquary reliquary = 1;
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Weapon weapon = 2;
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}
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bool is_locked = 3;
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}
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message Furniture {
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uint32 count = 1;
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}
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message Item {
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uint32 item_id = 1;
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uint64 guid = 2;
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oneof detail {
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Material material = 5;
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Equip equip = 6;
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Furniture furniture = 7;
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}
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}
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