mirror of
https://github.com/HolographicHat/Yae.git
synced 2025-12-12 01:18:15 +08:00
Fix
This commit is contained in:
9
res/App.Designer.cs
generated
9
res/App.Designer.cs
generated
@@ -229,6 +229,15 @@ namespace YaeAchievement.res {
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 网络错误: {0}.
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/// </summary>
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internal static string NetworkError {
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get {
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return ResourceManager.GetString("NetworkError", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 按任意键退出.
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/// </summary>
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@@ -124,4 +124,7 @@ Input a number (0-5): </value>
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<data name="RefreshData" xml:space="preserve">
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<value>To fetch new data, Restart the application after delete cache\d1a8ef40a67a5929.miko.</value>
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</data>
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<data name="NetworkError" xml:space="preserve">
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<value>Network error:</value>
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</data>
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</root>
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@@ -132,4 +132,7 @@
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<data name="RefreshData" xml:space="preserve">
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<value>要重新获取数据,手动删除 cache\d1a8ef40a67a5929.miko 后重新启动 YaeAchievement</value>
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</data>
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<data name="NetworkError" xml:space="preserve">
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<value>网络错误: {0}</value>
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</data>
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</root>
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12
src/Utils.cs
12
src/Utils.cs
@@ -29,6 +29,7 @@ public static class Utils {
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});
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public static byte[] GetBucketFileAsByteArray(string path, bool cache = true) {
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try {
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using var msg = new HttpRequestMessage {
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Method = HttpMethod.Get,
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RequestUri = new Uri($"{GlobalVars.BucketHost}/{path}")
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@@ -48,6 +49,11 @@ public static class Utils {
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cacheFile.Write(responseBytes, etag);
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}
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return responseBytes;
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} catch (Exception e) {
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Console.WriteLine(App.NetworkError, e.Message);
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Environment.Exit(-1);
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return null!;
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}
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}
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public static void CopyToClipboard(string text) {
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@@ -101,12 +107,16 @@ public static class Utils {
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}
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public static bool ShellOpen(string path) {
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try {
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return new Process {
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StartInfo = {
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FileName = path,
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UseShellExecute = true
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}
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}.Start();
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} catch (Exception) {
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return false;
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}
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}
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public static bool CheckGamePathValid(string? path) {
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@@ -197,7 +207,9 @@ public static class Utils {
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var lib = Path.Combine(dataDir, "yae.dll");
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File.Copy(Path.GetFullPath(GlobalVars.LibName), lib, true);
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AppDomain.CurrentDomain.ProcessExit += (_, _) => {
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try {
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File.Delete(lib);
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} catch (Exception) { /* ignored */ }
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};
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if (!Injector.CreateProcess(exePath, out var hProcess, out var hThread, out var pid)) {
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Environment.Exit(new Win32Exception().PrintMsgAndReturnErrCode("ICreateProcess fail"));
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