This commit is contained in:
HolographicHat
2024-08-29 18:24:21 +08:00
parent 8e0fd2d27c
commit 21af4de1a6
13 changed files with 90 additions and 90 deletions

90
res/App.Designer.cs generated
View File

@@ -9,8 +9,8 @@
namespace YaeAchievement.res {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
@@ -22,15 +22,15 @@ namespace YaeAchievement.res {
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class App {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal App() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
@@ -44,7 +44,7 @@ namespace YaeAchievement.res {
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
@@ -58,7 +58,7 @@ namespace YaeAchievement.res {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to all achievement.
/// </summary>
@@ -67,7 +67,7 @@ namespace YaeAchievement.res {
return ResourceManager.GetString("AllAchievement", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please close another instance..
/// </summary>
@@ -76,7 +76,7 @@ namespace YaeAchievement.res {
return ResourceManager.GetString("AnotherInstance", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to YaeAchievement ({0}).
/// </summary>
@@ -85,7 +85,7 @@ namespace YaeAchievement.res {
return ResourceManager.GetString("AppBanner", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You need to login genshin impact before exporting..
/// </summary>
@@ -94,7 +94,7 @@ namespace YaeAchievement.res {
return ResourceManager.GetString("ConfigNeedStartGenshin", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Download: {0}.
/// </summary>
@@ -103,7 +103,7 @@ namespace YaeAchievement.res {
return ResourceManager.GetString("DownloadLink", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Network error ({0}: {1}).
/// </summary>
@@ -112,9 +112,9 @@ namespace YaeAchievement.res {
return ResourceManager.GetString("ExceptionNetwork", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Export to:
/// Looks up a localized string similar to Export to:
///[0] Cocogoat (https://cocogoat.work/achievement, Default)
///[1] Snap.HuTao
///[2] Paimon.moe
@@ -130,7 +130,7 @@ namespace YaeAchievement.res {
return ResourceManager.GetString("ExportChoose", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fail, please contact developer to get help information.
/// </summary>
@@ -139,7 +139,7 @@ namespace YaeAchievement.res {
return ResourceManager.GetString("ExportToCocogoatFail", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Successfully exported to cocogoat..
/// </summary>
@@ -148,7 +148,7 @@ namespace YaeAchievement.res {
return ResourceManager.GetString("ExportToCocogoatSuccess", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Successfully exported to {0}.
/// </summary>
@@ -157,7 +157,7 @@ namespace YaeAchievement.res {
return ResourceManager.GetString("ExportToFileSuccess", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please update Snap Hutao and retry..
/// </summary>
@@ -166,7 +166,7 @@ namespace YaeAchievement.res {
return ResourceManager.GetString("ExportToSnapGenshinNeedUpdate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Successfully exported to Snap Hutao..
/// </summary>
@@ -175,7 +175,7 @@ namespace YaeAchievement.res {
return ResourceManager.GetString("ExportToSnapGenshinSuccess", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please launch/update Teyvat Guide and retry..
/// </summary>
@@ -184,7 +184,7 @@ namespace YaeAchievement.res {
return ResourceManager.GetString("ExportToTauriFail", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Successfully exported to Teyvat Guide..
/// </summary>
@@ -193,7 +193,7 @@ namespace YaeAchievement.res {
return ResourceManager.GetString("ExportToTauriSuccess", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to {0}.
/// </summary>
@@ -202,7 +202,7 @@ namespace YaeAchievement.res {
return ResourceManager.GetString("ExportToWxApp1Success", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please update xunkong and retry..
/// </summary>
@@ -211,7 +211,7 @@ namespace YaeAchievement.res {
return ResourceManager.GetString("ExportToXunkongNeedUpdate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Successfully exported to xunkong..
/// </summary>
@@ -220,7 +220,7 @@ namespace YaeAchievement.res {
return ResourceManager.GetString("ExportToXunkongSuccess", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Game process start ({0}).
/// </summary>
@@ -229,7 +229,7 @@ namespace YaeAchievement.res {
return ResourceManager.GetString("GameLoading", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Game exited..
/// </summary>
@@ -238,7 +238,7 @@ namespace YaeAchievement.res {
return ResourceManager.GetString("GameProcessExit", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please update genshin and retry..
/// </summary>
@@ -247,7 +247,7 @@ namespace YaeAchievement.res {
return ResourceManager.GetString("GenshinHashError", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please close game before run this application. ({0}).
/// </summary>
@@ -256,7 +256,7 @@ namespace YaeAchievement.res {
return ResourceManager.GetString("GenshinIsRunning", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Network error:.
/// </summary>
@@ -265,7 +265,7 @@ namespace YaeAchievement.res {
return ResourceManager.GetString("NetworkError", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No write permission on {0}..
/// </summary>
@@ -274,7 +274,7 @@ namespace YaeAchievement.res {
return ResourceManager.GetString("NoWritePermission", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Press any key to exit..
/// </summary>
@@ -283,7 +283,7 @@ namespace YaeAchievement.res {
return ResourceManager.GetString("PressKeyToExit", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reward not taken.
/// </summary>
@@ -292,7 +292,7 @@ namespace YaeAchievement.res {
return ResourceManager.GetString("StatusFinished", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Invalid.
/// </summary>
@@ -301,7 +301,7 @@ namespace YaeAchievement.res {
return ResourceManager.GetString("StatusInvalid", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Finished.
/// </summary>
@@ -310,7 +310,7 @@ namespace YaeAchievement.res {
return ResourceManager.GetString("StatusRewardTaken", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Unfinished.
/// </summary>
@@ -319,9 +319,9 @@ namespace YaeAchievement.res {
return ResourceManager.GetString("StatusUnfinished", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Description:
/// Looks up a localized string similar to Description:
///{0}.
/// </summary>
internal static string UpdateDescription {
@@ -329,7 +329,7 @@ namespace YaeAchievement.res {
return ResourceManager.GetString("UpdateDescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Downloading update package....
/// </summary>
@@ -338,7 +338,7 @@ namespace YaeAchievement.res {
return ResourceManager.GetString("UpdateDownloading", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Has update: {0} =&gt; {1}.
/// </summary>
@@ -347,7 +347,7 @@ namespace YaeAchievement.res {
return ResourceManager.GetString("UpdateNewVersion", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
@@ -357,7 +357,7 @@ namespace YaeAchievement.res {
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Upload error to appcenter....
/// </summary>
@@ -366,7 +366,7 @@ namespace YaeAchievement.res {
return ResourceManager.GetString("UploadError", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Use previous fetched data? (yes|no).
/// </summary>
@@ -375,7 +375,7 @@ namespace YaeAchievement.res {
return ResourceManager.GetString("UsePreviousData", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Downloading Visual C++ Redistributable....
/// </summary>
@@ -384,7 +384,7 @@ namespace YaeAchievement.res {
return ResourceManager.GetString("VcRuntimeDownload", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Installing Visual C++ Redistributable....
/// </summary>

View File

@@ -3,7 +3,7 @@
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">

View File

@@ -49,7 +49,7 @@
自动缩放。Windows Presentation Foundation (WPF)应用程序自动感知 DPI无需
选择加入。选择加入此设置的 Windows 窗体应用程序(面向 .NET Framework 4.6)还应
在其 app.config 中将 "EnableWindowsFormsHighDpiAutoResizing" 设置设置为 "true"。
将应用程序设为感知长路径。请参阅 https://docs.microsoft.com/windows/win32/fileio/maximum-file-path-limitation -->
<application xmlns="urn:schemas-microsoft-com:asm.v3">

View File

@@ -9,13 +9,13 @@ message Achievement {
FINISHED = 2;
REWARD_TAKEN = 3;
}
uint32 timestamp = 7;
uint32 current = 12;
uint32 total = 5;
uint32 timestamp = 8;
uint32 current = 3;
uint32 total = 4;
uint32 id = 15;
Status status = 8;
Status status = 9;
}
message AchievementAllDataNotify {
repeated Achievement list = 11;
repeated Achievement list = 8;
}