mirror of
https://github.com/HolographicHat/Yae.git
synced 2025-12-14 02:18:13 +08:00
5.0
This commit is contained in:
90
res/App.Designer.cs
generated
90
res/App.Designer.cs
generated
@@ -9,8 +9,8 @@
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namespace YaeAchievement.res {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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@@ -22,15 +22,15 @@ namespace YaeAchievement.res {
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class App {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal App() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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@@ -44,7 +44,7 @@ namespace YaeAchievement.res {
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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@@ -58,7 +58,7 @@ namespace YaeAchievement.res {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to all achievement.
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/// </summary>
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@@ -67,7 +67,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("AllAchievement", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Please close another instance..
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/// </summary>
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@@ -76,7 +76,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("AnotherInstance", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to YaeAchievement ({0}).
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/// </summary>
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@@ -85,7 +85,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("AppBanner", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to You need to login genshin impact before exporting..
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/// </summary>
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@@ -94,7 +94,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("ConfigNeedStartGenshin", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Download: {0}.
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/// </summary>
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@@ -103,7 +103,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("DownloadLink", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Network error ({0}: {1}).
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/// </summary>
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@@ -112,9 +112,9 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("ExceptionNetwork", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Export to:
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/// Looks up a localized string similar to Export to:
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///[0] Cocogoat (https://cocogoat.work/achievement, Default)
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///[1] Snap.HuTao
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///[2] Paimon.moe
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@@ -130,7 +130,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("ExportChoose", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Fail, please contact developer to get help information.
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/// </summary>
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@@ -139,7 +139,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("ExportToCocogoatFail", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Successfully exported to cocogoat..
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/// </summary>
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@@ -148,7 +148,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("ExportToCocogoatSuccess", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Successfully exported to {0}.
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/// </summary>
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@@ -157,7 +157,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("ExportToFileSuccess", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Please update Snap Hutao and retry..
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/// </summary>
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@@ -166,7 +166,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("ExportToSnapGenshinNeedUpdate", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Successfully exported to Snap Hutao..
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/// </summary>
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@@ -175,7 +175,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("ExportToSnapGenshinSuccess", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Please launch/update Teyvat Guide and retry..
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/// </summary>
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@@ -184,7 +184,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("ExportToTauriFail", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Successfully exported to Teyvat Guide..
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/// </summary>
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@@ -193,7 +193,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("ExportToTauriSuccess", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {0}.
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/// </summary>
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@@ -202,7 +202,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("ExportToWxApp1Success", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Please update xunkong and retry..
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/// </summary>
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@@ -211,7 +211,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("ExportToXunkongNeedUpdate", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Successfully exported to xunkong..
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/// </summary>
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@@ -220,7 +220,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("ExportToXunkongSuccess", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Game process start ({0}).
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/// </summary>
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@@ -229,7 +229,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("GameLoading", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Game exited..
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/// </summary>
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@@ -238,7 +238,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("GameProcessExit", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Please update genshin and retry..
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/// </summary>
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@@ -247,7 +247,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("GenshinHashError", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Please close game before run this application. ({0}).
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/// </summary>
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@@ -256,7 +256,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("GenshinIsRunning", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Network error:.
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/// </summary>
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@@ -265,7 +265,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("NetworkError", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to No write permission on {0}..
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/// </summary>
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@@ -274,7 +274,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("NoWritePermission", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Press any key to exit..
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/// </summary>
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@@ -283,7 +283,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("PressKeyToExit", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Reward not taken.
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/// </summary>
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@@ -292,7 +292,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("StatusFinished", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Invalid.
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/// </summary>
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@@ -301,7 +301,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("StatusInvalid", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Finished.
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/// </summary>
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@@ -310,7 +310,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("StatusRewardTaken", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Unfinished.
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/// </summary>
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@@ -319,9 +319,9 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("StatusUnfinished", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Description:
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/// Looks up a localized string similar to Description:
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///{0}.
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/// </summary>
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internal static string UpdateDescription {
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@@ -329,7 +329,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("UpdateDescription", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Downloading update package....
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/// </summary>
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@@ -338,7 +338,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("UpdateDownloading", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Has update: {0} => {1}.
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/// </summary>
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@@ -347,7 +347,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("UpdateNewVersion", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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@@ -357,7 +357,7 @@ namespace YaeAchievement.res {
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Upload error to appcenter....
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/// </summary>
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@@ -366,7 +366,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("UploadError", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Use previous fetched data? (yes|no).
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/// </summary>
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@@ -375,7 +375,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("UsePreviousData", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Downloading Visual C++ Redistributable....
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/// </summary>
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@@ -384,7 +384,7 @@ namespace YaeAchievement.res {
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return ResourceManager.GetString("VcRuntimeDownload", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Installing Visual C++ Redistributable....
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/// </summary>
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@@ -3,7 +3,7 @@
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<root>
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:element name="root" msdata:IsDataSet="true">
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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@@ -49,7 +49,7 @@
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自动缩放。Windows Presentation Foundation (WPF)应用程序自动感知 DPI,无需
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选择加入。选择加入此设置的 Windows 窗体应用程序(面向 .NET Framework 4.6)还应
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在其 app.config 中将 "EnableWindowsFormsHighDpiAutoResizing" 设置设置为 "true"。
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将应用程序设为感知长路径。请参阅 https://docs.microsoft.com/windows/win32/fileio/maximum-file-path-limitation -->
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<application xmlns="urn:schemas-microsoft-com:asm.v3">
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@@ -9,13 +9,13 @@ message Achievement {
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FINISHED = 2;
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REWARD_TAKEN = 3;
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}
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uint32 timestamp = 7;
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uint32 current = 12;
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uint32 total = 5;
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uint32 timestamp = 8;
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uint32 current = 3;
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uint32 total = 4;
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uint32 id = 15;
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Status status = 8;
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Status status = 9;
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}
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message AchievementAllDataNotify {
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repeated Achievement list = 11;
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repeated Achievement list = 8;
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}
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