mirror of
https://github.com/HolographicHat/Yae.git
synced 2025-12-17 03:48:16 +08:00
wait rel 2.8
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@@ -1,7 +1,4 @@
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using System.Net;
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using YaeAchievement;
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using System.Net.Http.Headers;
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using Google.Protobuf;
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using YaeAchievement;
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using static YaeAchievement.Utils;
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using static YaeAchievement.Utils;
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Console.WriteLine("----------------------------------------------------");
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Console.WriteLine("----------------------------------------------------");
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@@ -14,11 +11,7 @@ CheckGenshinIsRunning();
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LoadConfig();
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LoadConfig();
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CheckUpdate();
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CheckUpdate();
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TryDisableQuickEdit();
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TryDisableQuickEdit();
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//Console.WriteLine(c.Send(msg).StatusCode);
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StartAndWaitResult(GlobalVars.GamePath, str => {
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//using var o = File.OpenWrite("ai");
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//AchievementInfo.Parser.ParseJson(File.ReadAllText(@"C:\Users\holog\Desktop\cc.json")).WriteTo(o);
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//CopyToClipboard("test");
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StartAndWaitResult(@"D:\Genshin Impact Dev\2.8\YuanShen.exe", str => {
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GlobalVars.UnexpectedExit = false;
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GlobalVars.UnexpectedExit = false;
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var list = AchievementAllDataNotify.Parser.ParseFrom(Convert.FromBase64String(str));
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var list = AchievementAllDataNotify.Parser.ParseFrom(Convert.FromBase64String(str));
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Export.Choose(list);
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Export.Choose(list);
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