wait rel 2.8

This commit is contained in:
HolographicHat
2022-06-15 14:33:45 +08:00
parent 74473a3811
commit 0ace6b951f

View File

@@ -1,7 +1,4 @@
using System.Net; using YaeAchievement;
using System.Net.Http.Headers;
using Google.Protobuf;
using YaeAchievement;
using static YaeAchievement.Utils; using static YaeAchievement.Utils;
Console.WriteLine("----------------------------------------------------"); Console.WriteLine("----------------------------------------------------");
@@ -14,11 +11,7 @@ CheckGenshinIsRunning();
LoadConfig(); LoadConfig();
CheckUpdate(); CheckUpdate();
TryDisableQuickEdit(); TryDisableQuickEdit();
//Console.WriteLine(c.Send(msg).StatusCode); StartAndWaitResult(GlobalVars.GamePath, str => {
//using var o = File.OpenWrite("ai");
//AchievementInfo.Parser.ParseJson(File.ReadAllText(@"C:\Users\holog\Desktop\cc.json")).WriteTo(o);
//CopyToClipboard("test");
StartAndWaitResult(@"D:\Genshin Impact Dev\2.8\YuanShen.exe", str => {
GlobalVars.UnexpectedExit = false; GlobalVars.UnexpectedExit = false;
var list = AchievementAllDataNotify.Parser.ParseFrom(Convert.FromBase64String(str)); var list = AchievementAllDataNotify.Parser.ParseFrom(Convert.FromBase64String(str));
Export.Choose(list); Export.Choose(list);