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TeyvatGuide/src/pages/User/Characters.vue

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<!-- 用户角色列表 -->
<template>
<v-app-bar>
<template #prepend>
<div class="uc-top-title">
<img alt="icon" src="/source/UI/userAvatar.webp" />
<span>我的角色</span>
<v-btn class="uc-top-btn" variant="elevated" @click="showSelect = true">筛选角色</v-btn>
<v-btn class="uc-top-btn" variant="elevated" @click="resetList()">重置筛选</v-btn>
</div>
</template>
<template #append>
<div class="uc-top-btns">
<v-btn
v-model:loading="loadData"
class="uc-top-btn"
prepend-icon="mdi-refresh"
variant="elevated"
@click="refresh()"
>
刷新
</v-btn>
<v-btn
v-model:loading="loadShare"
:disabled="enableShare"
class="uc-top-btn"
prepend-icon="mdi-share"
variant="elevated"
@click="share()"
>
分享
</v-btn>
<v-btn
v-model:loading="loadDel"
:disabled="uidCur === undefined"
class="uc-top-btn"
prepend-icon="mdi-delete"
variant="elevated"
@click="deleteUid()"
>
删除
</v-btn>
</div>
</template>
<template #extension>
<div class="uc-extension">
<div class="uc-select">
<v-select
v-model="showMode"
:hide-details="true"
:items="modeList"
class="uc-select-btn"
density="compact"
item-title="label"
item-value="value"
label="详情浮窗视图模式"
variant="outlined"
width="200px"
/>
<v-select
v-model="uidCur"
:hide-details="true"
:items="uidList"
class="uc-select-btn"
density="compact"
label="当前UID"
variant="outlined"
width="200px"
/>
</div>
<div class="uc-sort">
<v-btn
:prepend-icon="getSortIcon(isLevelUp)"
:title.attr="getSortDesc(isLevelUp)"
class="uc-top-btn"
variant="elevated"
@click="() => (isLevelUp = toggleSort(isLevelUp))"
>
等级
</v-btn>
<v-btn
:prepend-icon="getSortIcon(isFetterUp)"
:title.attr="getSortDesc(isFetterUp)"
class="uc-top-btn"
variant="elevated"
@click="() => (isFetterUp = toggleSort(isFetterUp))"
>
好感
</v-btn>
<v-btn
:prepend-icon="getSortIcon(isConstUp)"
:title.attr="getSortDesc(isConstUp)"
class="uc-top-btn"
variant="elevated"
@click="() => (isConstUp = toggleSort(isConstUp))"
>
命座
</v-btn>
</div>
</div>
</template>
</v-app-bar>
<div class="uc-box">
<div class="uc-box-top">
<div class="uc-box-title">
<span class="uc-box-uid">UID{{ uidCur }}</span>
<span
v-for="(item, index) in roleOverview"
:key="index"
:title="`${item.label}${item.cnt}`"
class="uc-ov-item"
>
<img :src="`/icon/element/${item.label}.webp`" alt="element" />
<template v-if="isSelected">
<span>{{ getElementCnt(item.element) }}</span>
<span class="uc-ov-cnt">/{{ item.cnt }}</span>
</template>
<span v-else>{{ item.cnt }}</span>
</span>
</div>
<div class="uc-box-info">
<span>角色详情</span>
<span>|</span>
<span>TeyvatGuide v{{ version }}</span>
<span>|</span>
<span>更新于 {{ getUpdateTime() }}</span>
</div>
<!-- TODO: 渲染筛选条件 -->
</div>
<div v-if="!isEmpty" class="uc-grid">
<TuaAvatarBox
v-for="(role, index) in selectedList"
:key="index"
:role
@click="selectRole(role)"
/>
</div>
<div v-else class="uc-empty">
<img alt="empty" src="/source/UI/empty.webp" />
</div>
</div>
<TuaDetailOverlay
v-if="dataVal"
v-model="showOverlay"
v-model:mode="showMode"
:avatar="dataVal"
:avatars="selectedList"
@to-next="handleSwitch"
@to-avatar="selectRole"
/>
<UavSelect v-model:show="showSelect" :model-value="selectOpts" @select="handleSelect" />
</template>
<script lang="ts" setup>
import showDialog from "@comp/func/dialog.js";
import showLoading from "@comp/func/loading.js";
import showSnackbar from "@comp/func/snackbar.js";
import TuaAvatarBox from "@comp/userAvatar/tua-avatar-box.vue";
import TuaDetailOverlay from "@comp/userAvatar/tua-detail-overlay.vue";
import UavSelect, { type UavSelectModel } from "@comp/userAvatar/uav-select.vue";
import recordReq from "@req/recordReq.js";
import TSUserAvatar from "@Sqlm/userAvatar.js";
import useAppStore from "@store/app.js";
import useUserStore from "@store/user.js";
import { getVersion } from "@tauri-apps/api/app";
import TGLogger from "@utils/TGLogger.js";
import { generateShareImg } from "@utils/TGShare.js";
import { getZhElement, timestampToDate } from "@utils/toolFunc.js";
import { storeToRefs } from "pinia";
import { computed, onMounted, ref, shallowRef, triggerRef, watch } from "vue";
import { AppCharacterData } from "@/data/index.js";
type TabItem = { label: string; value: string };
type OverviewItem = { element: string; cnt: number; label: string };
const modeList: Readonly<Array<TabItem>> = [
{ label: "经典视图", value: "classic" },
{ label: "卡片视图(简略)", value: "card" },
{ label: "卡片视图(详细)", value: "dev" },
];
const { isLogin } = storeToRefs(useAppStore());
const { cookie, account, propMap } = storeToRefs(useUserStore());
const loadData = ref<boolean>(false);
const loadShare = ref<boolean>(false);
const loadDel = ref<boolean>(false);
const version = ref<string>();
const isEmpty = ref<boolean>(true);
const showOverlay = ref<boolean>(false);
const selectIndex = ref<number>(0);
const showSelect = ref<boolean>(false);
const showMode = ref<"classic" | "card" | "dev">("dev");
const uidCur = ref<string>();
// 排序
const isLevelUp = ref<boolean | null>(null);
const isFetterUp = ref<boolean | null>(null);
const isConstUp = ref<boolean | null>(null);
const uidList = shallowRef<Array<string>>([]);
const roleOverview = shallowRef<Array<OverviewItem>>([]);
const roleList = shallowRef<Array<TGApp.Sqlite.Character.TableTrans>>([]);
const selectOpts = ref<UavSelectModel>({
costume: [],
star: [],
weapon: [],
area: [],
element: [],
});
const selectedList = shallowRef<Array<TGApp.Sqlite.Character.TableTrans>>([]);
const dataVal = shallowRef<TGApp.Sqlite.Character.TableTrans>();
const enableShare = computed<boolean>(
() => showOverlay.value || showSelect.value || loadData.value,
);
const isSelected = computed<boolean>(() => selectedList.value.length !== roleList.value.length);
onMounted(async () => {
await showLoading.start("正在获取角色数据");
await TGLogger.Info("[Character][onMounted] 进入角色页面");
version.value = await getVersion();
await showLoading.update("正在加载UID列表");
await loadUid();
loadData.value = false;
await showLoading.end();
});
watch(
() => showMode.value,
() => {
switch (showMode.value) {
case "classic":
showSnackbar.success("已切换至经典视图");
break;
case "card":
showSnackbar.success("已切换至卡片视图(简略)");
break;
case "dev":
showSnackbar.success("已切换至卡片视图(详细)");
break;
}
},
);
watch(() => uidCur.value, loadRole);
watch(
() => [isLevelUp.value, isFetterUp.value, isConstUp.value],
() => {
selectedList.value = getOrderedList(selectedList.value);
triggerRef(selectedList);
},
);
function toggleSort(value: boolean | null): boolean {
switch (value) {
case true:
return false;
case false:
return true;
case null:
return true;
}
}
function getSortIcon(value: boolean | null): string {
switch (value) {
case true:
return "mdi-arrow-up";
case false:
return "mdi-arrow-down";
default:
return "mdi-sort";
}
}
function getSortDesc(value: boolean | null): string {
switch (value) {
case true:
return "升序";
case false:
return "降序";
default:
return "默认排序";
}
}
function resetList(): void {
isLevelUp.value = null;
isFetterUp.value = null;
isConstUp.value = null;
selectOpts.value = { costume: [], star: [], weapon: [], area: [], element: [] };
selectedList.value = getOrderedList(roleList.value);
showSnackbar.success("已重置筛选条件");
if (!dataVal.value) return;
selectIndex.value = selectedList.value.indexOf(dataVal.value);
if (selectIndex.value === -1) {
dataVal.value = selectedList.value[0];
selectIndex.value = 0;
}
}
function getOrderedList(
data: Array<TGApp.Sqlite.Character.TableTrans>,
): Array<TGApp.Sqlite.Character.TableTrans> {
return data.sort((a, b) => {
if (a.avatar.actived_constellation_num !== b.avatar.actived_constellation_num) {
if (isConstUp.value === true) {
return a.avatar.actived_constellation_num - b.avatar.actived_constellation_num;
} else if (isConstUp.value === false) {
return b.avatar.actived_constellation_num - a.avatar.actived_constellation_num;
}
}
if (a.avatar.fetter !== b.avatar.fetter) {
if (isFetterUp.value === true) {
return a.avatar.fetter - b.avatar.fetter;
} else if (isConstUp.value === false) {
return b.avatar.fetter - a.avatar.fetter;
}
}
if (a.avatar.level !== b.avatar.level) {
if (isLevelUp.value === true) {
return a.avatar.level - b.avatar.level;
} else if (isLevelUp.value === false) {
return b.avatar.level - a.avatar.level;
}
}
if (a.avatar.rarity !== b.avatar.rarity) return b.avatar.rarity - a.avatar.rarity;
if (a.avatar.element === b.avatar.element) return a.cid - b.cid;
return a.avatar.element.localeCompare(b.avatar.element);
});
}
function getOverview(data: Array<TGApp.Sqlite.Character.TableTrans>): Array<OverviewItem> {
const overview: Array<OverviewItem> = [];
for (const role of data) {
const element = role.avatar.element;
const index = overview.findIndex((item) => item.element === element);
if (index === -1) {
overview.push({ element, cnt: 1, label: `${getZhElement(element)}元素` });
} else {
overview[index].cnt += 1;
}
}
return overview.sort((a, b) => b.cnt - a.cnt);
}
function getElementCnt(element: string): number {
return selectedList.value.filter((i) => i.avatar.element === element).length;
}
async function loadUid(): Promise<void> {
uidList.value = await TSUserAvatar.getAllUid();
if (uidList.value.includes(account.value.gameUid)) uidCur.value = account.value.gameUid;
else if (uidList.value.length > 0) uidCur.value = uidList.value[0];
else if (isLogin.value) {
uidList.value = [account.value.gameUid];
uidCur.value = account.value.gameUid;
} else uidCur.value = undefined;
}
async function loadRole(): Promise<void> {
if (!uidCur.value) {
isEmpty.value = true;
return;
}
roleList.value = [];
const roleData = await TSUserAvatar.getAvatars(Number(uidCur.value));
roleList.value = getOrderedList(roleData);
roleOverview.value = getOverview(roleData);
selectedList.value = roleList.value;
dataVal.value = roleData[selectIndex.value];
isEmpty.value = roleList.value.length === 0;
await TGLogger.Info(`[Character][loadRole][${uidCur.value}] 成功加载角色数据`);
await TGLogger.Info(`[Character][loadRole][${uidCur.value}] 共获取到${roleData.length}个角色`);
showSnackbar.success(`成功加载${roleData.length}个角色`);
}
async function refresh(): Promise<void> {
if (!account.value) {
showSnackbar.warn("未获取到游戏账户");
return;
}
if (showSelect.value) {
showSelect.value = false;
await new Promise<void>((resolve) => setTimeout(resolve, 500));
}
if (showOverlay.value) {
showOverlay.value = false;
await new Promise<void>((resolve) => setTimeout(resolve, 500));
}
if (uidCur.value && uidCur.value !== account.value.gameUid) {
const switchCheck = await showDialog.check(
"是否切换游戏账户",
`确认则尝试切换至${uidCur.value}`,
);
if (switchCheck) {
await useUserStore().switchGameAccount(uidCur.value);
await refresh();
return;
}
const freshCheck = await showDialog.check(
"是否刷新角色数据",
`用户${account.value.gameUid}与当前UID${uidCur.value}不一致`,
);
if (!freshCheck) {
showSnackbar.cancel("已取消角色数据刷新");
return;
}
}
if (!cookie.value) {
showSnackbar.warn("请先登录");
loadData.value = false;
return;
}
await TGLogger.Info(`[Character][refreshRoles][${account.value.gameUid}] 正在更新角色数据`);
await showLoading.start(`正在更新${account.value.gameUid}的角色数据`);
loadData.value = true;
await showLoading.update("正在刷新首页数据");
const indexRes = await recordReq.index(cookie.value, account.value, 1);
if ("retcode" in indexRes) {
showSnackbar.error(`[${indexRes.retcode}] ${indexRes.message}`);
await TGLogger.Error(JSON.stringify(indexRes));
await showLoading.end();
loadData.value = false;
return;
}
await showLoading.update("正在获取角色列表");
const listRes = await recordReq.character.list(cookie.value, account.value);
if (!Array.isArray(listRes)) {
showSnackbar.error(`[${listRes.retcode}] ${listRes.message}`);
await TGLogger.Error(`[Character][refreshRoles][${account.value.gameUid}] 获取角色列表失败`);
await TGLogger.Error(
`[Character][refreshRoles][${account.value.gameUid}] ${listRes.retcode} ${listRes.message}`,
);
await showLoading.end();
loadData.value = false;
return;
}
const idList = listRes.map((i) => i.id.toString());
await showLoading.update(`${idList.length}个角色,正在获取角色详情`);
const res = await recordReq.character.detail(cookie.value, account.value, idList);
if ("retcode" in res) {
showSnackbar.error(`[${res.retcode}] ${res.message}`);
await TGLogger.Error(`[Character][refreshRoles][${account.value.gameUid}] 获取角色数据失败`);
await TGLogger.Error(
`[Character][refreshRoles][${account.value.gameUid}] ${res.retcode} ${res.message}`,
);
await showLoading.end();
loadData.value = false;
return;
}
propMap.value = res.property_map;
await showLoading.update("正在保存角色数据");
await TSUserAvatar.saveAvatars(account.value.gameUid, res.list);
await TGLogger.Info(`[Character][refreshRoles][${account.value.gameUid}] 成功更新角色数据`);
await TGLogger.Info(
`[Character][refreshRoles][${account.value.gameUid}] 共更新${res.list.length}个角色`,
);
await showLoading.update("正在加载角色数据");
await loadUid();
await loadRole();
await showLoading.end();
loadData.value = false;
}
async function share(): Promise<void> {
if (!account.value || isEmpty.value) {
showSnackbar.warn("暂无数据");
return;
}
await TGLogger.Info(`[Character][shareRoles][${account.value.gameUid}] 正在生成分享图片`);
const rolesBox = document.querySelector<HTMLElement>(".uc-box");
if (rolesBox === null) {
showSnackbar.error("未找到角色列表");
return;
}
const fileName = `【角色列表】-${account.value.gameUid}.png`;
await showLoading.start("正在生成图片", fileName);
loadShare.value = true;
await generateShareImg(fileName, rolesBox);
loadShare.value = false;
await showLoading.end();
await TGLogger.Info(`[Character][shareRoles][${account.value.gameUid}] 生成分享图片成功`);
}
async function deleteUid(): Promise<void> {
if (!uidCur.value) {
showSnackbar.warn("未找到当前UID");
return;
}
const delCheck = await showDialog.check("确定删除?", `将删除${uidCur.value}对应的角色数据`);
if (!delCheck) {
showSnackbar.cancel("已取消删除");
return;
}
await TSUserAvatar.deleteUid(uidCur.value);
showSnackbar.success(`成功删除${uidCur.value}的角色数据`);
await loadUid();
await loadRole();
}
function getUpdateTime(): string {
if (roleList.value.length === 0) return "";
let lastUpdateTime = 0;
for (const role of roleList.value) {
const updateTime = new Date(role.updated).getTime();
if (updateTime > lastUpdateTime) lastUpdateTime = updateTime;
}
return timestampToDate(lastUpdateTime);
}
function selectRole(role: TGApp.Sqlite.Character.TableTrans): void {
dataVal.value = role;
selectIndex.value = selectedList.value.indexOf(role);
if (!showOverlay.value) showOverlay.value = true;
}
function handleSelect(val: UavSelectModel): void {
selectOpts.value = val;
const filterC = roleList.value.filter((role) => {
const info = AppCharacterData.find((i) => i.id === role.cid);
if (val.star.length > 0 && !val.star.includes(role.avatar.rarity.toString())) return false;
if (val.weapon.length > 0 && !val.weapon.includes(role.weapon.type_name)) return false;
if (val.element.length > 0 && !val.element.includes(getZhElement(role.avatar.element)))
return false;
if (val.area.length > 0 && !val.area.includes(info?.area ?? "")) return false;
if (val.costume.length > 0) {
if (val.costume.length === 2) return true;
const hasCostume = role.costumes.some((c) =>
info?.costumes.find((i) => i.id === c.id && !i.isDefault),
);
if (val.costume.includes("true")) return hasCostume;
if (val.costume.includes("false")) return !hasCostume;
}
return true;
});
if (filterC.length === 0) {
showSnackbar.warn("未找到符合条件的角色");
return;
}
showSnackbar.success(`筛选出符合条件的角色 ${filterC.length}`);
selectedList.value = getOrderedList(filterC);
if (!dataVal.value) return;
if (!selectedList.value.includes(dataVal.value)) {
dataVal.value = selectedList.value[0];
selectIndex.value = 0;
} else selectIndex.value = selectedList.value.indexOf(dataVal.value);
}
function handleSwitch(next: boolean): void {
if (next) {
selectIndex.value += 1;
if (selectIndex.value >= selectedList.value.length) selectIndex.value = 0;
} else {
selectIndex.value -= 1;
if (selectIndex.value < 0) selectIndex.value = selectedList.value.length - 1;
}
dataVal.value = selectedList.value[selectIndex.value];
}
</script>
<style lang="scss" scoped>
@use "@styles/github.styles.scss" as github-styles;
.uc-top-title {
display: flex;
align-items: center;
justify-content: center;
margin-left: 12px;
gap: 8px;
img {
width: 32px;
height: 32px;
}
span {
color: var(--common-text-title);
font-family: var(--font-title);
font-size: 20px;
}
}
.uc-extension {
position: relative;
display: flex;
width: 100%;
align-items: center;
justify-content: space-between;
margin-right: 16px;
margin-bottom: 4px;
margin-left: 16px;
}
.uc-select {
display: flex;
align-items: center;
justify-content: flex-start;
column-gap: 8px;
}
.uc-select-btn {
position: relative;
display: flex;
width: 200px;
height: 40px;
align-items: center;
justify-content: flex-start;
font-size: 14px;
}
.uc-sort {
position: relative;
display: flex;
align-items: center;
justify-content: center;
column-gap: 8px;
}
.uc-box {
display: flex;
flex-direction: column;
padding: 8px;
border: 1px solid var(--common-shadow-2);
border-radius: 4px;
background: var(--app-page-bg);
gap: 8px;
}
.uc-box-top {
position: relative;
display: flex;
width: 100%;
align-items: flex-end;
justify-content: flex-start;
padding: 8px 0;
border-bottom: 1px solid var(--common-shadow-2);
}
.uc-box-title {
position: relative;
display: flex;
align-items: center;
justify-content: center;
gap: 8px;
}
.uc-box-uid {
@include github-styles.github-tag-dark-gen(#ffcd0c);
padding: 2px 4px;
border-radius: 4px;
}
.uc-ov-item {
display: flex;
align-items: center;
justify-content: center;
font-family: var(--font-title);
font-size: 18px;
gap: 4px;
img {
width: 20px;
height: 20px;
flex-shrink: 0;
}
}
.uc-ov-cnt {
position: relative;
top: 4px;
left: -4px;
color: var(--tgc-od-white);
font-size: 12px;
}
.uc-box-info {
position: absolute;
z-index: -1;
right: 0;
bottom: 0;
display: flex;
align-items: center;
justify-content: center;
column-gap: 4px;
font-size: 14px;
opacity: 0.8;
}
.uc-top-btns {
display: flex;
align-content: center;
margin-right: 12px;
column-gap: 8px;
}
.uc-top-btn {
background: var(--tgc-btn-1);
color: var(--btn-text);
font-family: var(--font-text);
}
.uc-grid {
display: grid;
gap: 8px;
grid-template-columns: repeat(auto-fill, minmax(210px, 0.2fr));
}
.uc-empty {
display: flex;
height: 100%;
align-items: center;
justify-content: center;
}
</style>