Files
TeyvatGuide/src/plugins/Sqlite/utils/transUserRecord.ts
2024-08-28 13:37:26 +08:00

183 lines
5.5 KiB
TypeScript

/**
* @file plugins/Sqlite/utils/transUserRecord.ts
* @description Sqlite 数据转换 用户战绩数据转换模块
* @since Beta v0.5.5
*/
/**
* @description 将通过 api 获取到的用户战绩数据转换为数据库中的数据
* @since Beta v0.4.3
* @param {TGApp.Game.Record.FullData} data 用户战绩数据
* @returns {TGApp.Sqlite.Record.SingleTable} 转换后的用户战绩数据
*/
export function transUserRecord(data: TGApp.Game.Record.FullData): TGApp.Sqlite.Record.SingleTable {
return {
uid: "",
role: transRole(data.role),
avatars: transAvatar(data.avatars),
stats: transStat(data.stats),
worldExplore: JSON.stringify(transWorld(data.world_explorations)),
homes: transHome(data.homes),
updated: "",
};
}
/**
* @description 将角色信息转换为数据库中的数据
* @since Alpha v0.2.0
* @param {TGApp.Game.Record.Role} data 角色信息
* @returns {string} 转换后的角色信息
*/
function transRole(data: TGApp.Game.Record.Role): string {
const role: TGApp.Sqlite.Record.Role = {
nickname: data.nickname,
region: data.region,
level: data.level,
};
return JSON.stringify(role);
}
/**
* @description 将角色列表转换为数据库中的数据
* @since Alpha v0.2.0
* @param {TGApp.Game.Record.Avatar[]} data 角色列表
* @returns {string} 转换后的角色列表
*/
function transAvatar(data: TGApp.Game.Record.Avatar[]): string {
const elementMap: Record<string, string> = {
Anemo: "风",
Geo: "岩",
Electro: "雷",
Hydro: "水",
Pyro: "火",
Cryo: "冰",
Dendro: "草",
};
const avatars: TGApp.Sqlite.Record.Avatar[] = data
.map((item) => {
return {
id: item.id,
name: item.name,
element: elementMap[item.element],
fetter: item.fetter,
level: item.level,
star: item.rarity === 105 ? 5 : item.rarity,
constellation: item.actived_constellation_num,
isShow: item.is_chosen ? <const>1 : <const>0,
};
})
.sort((a, b) => {
// 先按星级降序
if (a.star !== b.star) {
return b.star - a.star;
}
// 再按 id 降序
return b.id - a.id;
});
return JSON.stringify(avatars);
}
/**
* @description 将统计信息转换为数据库中的数据
* @since Beta v0.5.5
* @param {TGApp.Game.Record.Stats} data 统计信息
* @return {string} 转换后的统计信息
*/
function transStat(data: TGApp.Game.Record.Stats): string {
let combatRole: string;
if (!data.role_combat.is_unlock) {
combatRole = "未解锁";
} else {
combatRole = `${data.role_combat.max_round_id}`;
}
const stats: TGApp.Sqlite.Record.Stats = {
activeDays: data.active_day_number,
achievementNumber: data.achievement_number,
avatarNumber: data.avatar_number,
avatarFetter: data.full_fetter_avatar_num,
wayPoints: data.way_point_number,
domainNumber: data.domain_number,
anemoCulus: data.anemoculus_number,
geoCulus: data.geoculus_number,
electroCulus: data.electroculus_number,
dendroCulus: data.dendroculus_number,
hydroCulus: data.hydroculus_number,
pyroCulus: data.pyroculus_number,
sprialAbyss: data.spiral_abyss,
combatRole: combatRole,
luxuriousChest: data.luxurious_chest_number,
preciousChest: data.precious_chest_number,
exquisiteChest: data.exquisite_chest_number,
commonChest: data.common_chest_number,
magicChest: data.magic_chest_number,
};
return JSON.stringify(stats);
}
/**
* @description 将探索信息转换为数据库中的数据
* @since Beta v0.4.3
* @param {TGApp.Game.Record.WorldExplore[]} data 城市探索信息
* @returns {TGApp.Sqlite.Record.WorldExplore[]} 转换后的城市探索信息
*/
function transWorld(data: TGApp.Game.Record.WorldExplore[]): TGApp.Sqlite.Record.WorldExplore[] {
const areaParent = data.filter((i) => i.parent_id === 0);
const areaChild = data.filter((i) => i.parent_id !== 0);
const worlds: TGApp.Sqlite.Record.WorldExplore[] = [];
// 先处理父级城市
for (const area of areaParent) {
const world: TGApp.Sqlite.Record.WorldExplore = {
id: area.id,
name: area.name,
iconLight: area.icon,
iconDark: area.inner_icon,
bg: area.background_image,
cover: area.cover,
exploration: area.exploration_percentage,
children: [],
};
if (area.type === "Reputation") {
world.reputation = area.level;
}
if (area.offerings !== undefined && area.offerings.length > 0) {
world.offering = {
name: area.offerings[0].name,
level: area.offerings[0].level,
icon: area.offerings[0].icon,
};
}
const children = areaChild.filter((i) => i.parent_id === area.id);
children.map((child) => {
return world.children.push({
id: child.id,
name: child.name,
exploration: child.exploration_percentage,
});
});
worlds.push(world);
}
return worlds;
}
/**
* @description 将住宅信息转换为数据库中的数据
* @since Alpha v0.2.0
* @param {TGApp.Game.Record.Home[]} data 住宅信息
* @returns {string} 转换后的住宅信息
*/
function transHome(data: TGApp.Game.Record.Home[]): string {
const homes: TGApp.Sqlite.Record.Home[] = data.map((item) => {
return {
comfortIcon: item.comfort_level_icon,
comfortName: item.comfort_level_name,
name: item.name,
level: item.level,
comfort: item.comfort_num,
furniture: item.item_num,
visit: item.visit_num,
bg: item.icon,
};
});
return JSON.stringify(homes);
}