mirror of
https://github.com/BTMuli/TeyvatGuide.git
synced 2025-12-13 09:28:14 +08:00
279 lines
8.9 KiB
Vue
279 lines
8.9 KiB
Vue
<template>
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<v-list class="config-list">
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<v-list-subheader :inset="true" class="config-header" title="路径" />
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<v-divider :inset="true" class="border-opacity-75" />
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<v-list-item title="用户数据目录" :subtitle="userDir">
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<template #prepend>
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<div class="config-icon">
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<v-icon>mdi-folder-key</v-icon>
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</div>
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</template>
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<template #append>
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<div class="config-opers">
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<v-icon @click="confirmCUD()" title="修改用户数据目录"> mdi-pencil</v-icon>
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<v-icon @click="openPath('user')" title="打开用户数据目录"> mdi-folder-open</v-icon>
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<v-icon @click="copyPath('user')" title="复制用户数据目录路径"> mdi-content-copy</v-icon>
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</div>
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</template>
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</v-list-item>
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<v-list-item title="应用数据库路径" :subtitle="dbPath">
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<template #prepend>
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<div class="config-icon">
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<v-icon>mdi-folder-account</v-icon>
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</div>
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</template>
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<template #append>
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<div class="config-opers">
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<v-icon @click="openPath('db')" title="打开数据库目录"> mdi-folder-open</v-icon>
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<v-icon @click="copyPath('db')" title="复制数据库目录路径"> mdi-content-copy</v-icon>
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</div>
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</template>
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</v-list-item>
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<v-list-item title="游戏安装目录" :subtitle="gameDir" v-if="platform() === 'windows'">
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<template #prepend>
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<div class="config-icon">
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<v-icon>mdi-gamepad</v-icon>
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</div>
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</template>
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<template #append>
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<div class="config-opers">
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<v-icon @click="confirmCGD()" title="修改游戏安装目录"> mdi-pencil</v-icon>
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<v-icon @click="openPath('game')" title="打开游戏安装目录"> mdi-folder-open</v-icon>
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<v-icon @click="copyPath('game')" title="复制游戏安装目录"> mdi-content-copy</v-icon>
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</div>
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</template>
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</v-list-item>
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<v-list-item title="日志目录" :subtitle="logDir">
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<template #prepend>
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<div class="config-icon">
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<v-icon>mdi-folder-multiple</v-icon>
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</div>
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</template>
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<template #append>
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<div class="config-opers">
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<v-icon @click="confirmCLD()" title="清理日志文件"> mdi-delete</v-icon>
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<v-icon @click="openPath('log')" title="打开日志目录"> mdi-folder-open</v-icon>
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<v-icon @click="copyPath('log')" title="复制日志目录路径"> mdi-content-copy</v-icon>
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</div>
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</template>
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</v-list-item>
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</v-list>
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</template>
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<script lang="ts" setup>
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import showDialog from "@comp/func/dialog.js";
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import showLoading from "@comp/func/loading.js";
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import showSnackbar from "@comp/func/snackbar.js";
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import TGSqlite from "@Sqlite/index.js";
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import { path } from "@tauri-apps/api";
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import { sep } from "@tauri-apps/api/path";
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import { open } from "@tauri-apps/plugin-dialog";
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import { exists, readDir, remove } from "@tauri-apps/plugin-fs";
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import { platform } from "@tauri-apps/plugin-os";
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import { storeToRefs } from "pinia";
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import { onMounted } from "vue";
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import { useAppStore } from "@/store/modules/app.js";
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import { backUpUserData } from "@/utils/dataBS.js";
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import TGShell from "@/utils/TGShell.js";
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const { dbPath, logDir, userDir, gameDir } = storeToRefs(useAppStore());
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onMounted(async () => {
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const logDirGet = await path.appLogDir();
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const dbPathGet = `${await path.appConfigDir()}${path.sep()}TeyvatGuide.db`;
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let message = "";
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if (dbPath.value !== dbPathGet) {
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dbPath.value = dbPathGet;
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await TGSqlite.saveAppData("dbPath", dbPathGet);
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message += "数据库路径 ";
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}
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if (logDir.value !== logDirGet) {
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logDir.value = logDirGet;
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message += "日志路径 ";
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}
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if (message !== "") showSnackbar.success(`${message}已更新!`);
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});
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async function confirmCUD(): Promise<void> {
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const oriDir = userDir.value;
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const changeCheck = await showDialog.check("确认修改用户数据路径吗?");
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if (!changeCheck) {
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showSnackbar.cancel("已取消修改");
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return;
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}
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const dir: string | null = await open({ directory: true, defaultPath: oriDir, multiple: false });
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if (dir === null) {
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showSnackbar.warn("路径不能为空!");
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return;
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}
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if (dir === oriDir) {
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showSnackbar.warn("路径未修改!");
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return;
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}
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userDir.value = dir;
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await TGSqlite.saveAppData("userDir", dir);
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await backUpUserData(dir);
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showSnackbar.success("已修改用户数据路径!");
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const delCheck = await showDialog.check("是否删除原用户数据目录?");
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if (delCheck) {
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await remove(oriDir, { recursive: true });
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showSnackbar.success("已删除原用户数据目录!");
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}
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setTimeout(() => window.location.reload(), 4000);
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}
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async function confirmCGD(): Promise<void> {
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if (platform() !== "windows") {
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showSnackbar.warn("不支持的平台!");
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return;
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}
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const oriEmpty = gameDir.value === "未设置";
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const editCheck = await showDialog.check(
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oriEmpty ? "确认设置游戏目录?" : "确认修改游戏目录?",
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oriEmpty ? "请选择启动器所在目录" : `当前:${gameDir.value}`,
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);
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if (!editCheck) {
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showSnackbar.cancel(oriEmpty ? "已取消设置" : "已取消修改");
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return;
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}
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const dir: string | null = await open({
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directory: true,
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defaultPath: oriEmpty ? undefined : gameDir.value,
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multiple: false,
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});
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if (dir === null) {
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showSnackbar.warn("路径不能为空!");
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return;
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}
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if (!oriEmpty && gameDir.value === dir) {
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showSnackbar.warn("路径未修改!");
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return;
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}
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// 校验是否存在游戏本体
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if (!(await exists(`${dir}${path.sep()}YuanShen.exe`))) {
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showSnackbar.warn("未检测到游戏本体");
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return;
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}
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gameDir.value = dir;
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showSnackbar.success(oriEmpty ? "成功设置游戏目录" : "成功修改游戏目录");
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}
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// 判断是否超过一周
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function isOverWeek(date: string): boolean {
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const nowTs = Date.now();
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const checkTs = new Date(date).getTime();
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const weekTs = 7 * 24 * 60 * 60 * 1000;
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return nowTs - checkTs >= weekTs;
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}
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async function confirmCLD(): Promise<void> {
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const delCheck = await showDialog.check("确认清理日志文件吗?", "将保留一周内的日志文件");
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if (!delCheck) {
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showSnackbar.cancel("已取消清理");
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return;
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}
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const files = await readDir(logDir.value);
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const delFiles = files.filter((file) => {
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// yyyy-mm-dd.log
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const reg = /(\d{4}-\d{2}-\d{2}\.log)/;
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const match = file.name.match(reg);
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if (!Array.isArray(match) || match.length < 1) return false;
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const date = match[1].replace(".log", "");
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return isOverWeek(date);
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});
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if (delFiles.length < 1) {
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showSnackbar.warn("无需清理!");
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return;
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}
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showLoading.start("正在清理日志文件...");
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for (const file of delFiles) {
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showLoading.update("正在清理日志文件...", `正在清理 ${file.name}`);
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const filePath = `${logDir.value}${sep()}${file.name}`;
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await remove(filePath);
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await new Promise<void>((resolve) => setTimeout(resolve, 200));
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}
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await new Promise<void>((resolve) => setTimeout(resolve, 1000));
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showLoading.end();
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showSnackbar.success(`已清理 ${delFiles.length} 个日志文件!`);
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}
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function copyPath(type: "db" | "user" | "log" | "game"): void {
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let targetPath: string, targetName: string;
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switch (type) {
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case "db":
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targetPath = dbPath.value;
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targetName = "数据库";
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break;
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case "user":
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targetPath = userDir.value;
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targetName = "用户数据";
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break;
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case "log":
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targetPath = logDir.value;
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targetName = "日志";
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break;
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case "game":
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if (gameDir.value === "未设置") {
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showSnackbar.warn("未设置游戏目录!");
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return;
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}
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targetPath = gameDir.value;
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targetName = "游戏安装目录";
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}
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navigator.clipboard.writeText(targetPath);
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showSnackbar.success(`${targetName}路径已复制!`);
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}
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async function openPath(type: "db" | "user" | "log" | "game"): Promise<void> {
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let targetPath: string;
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switch (type) {
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case "db":
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targetPath = await path.appConfigDir();
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break;
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case "user":
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targetPath = userDir.value;
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break;
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case "log":
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targetPath = logDir.value;
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break;
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case "game":
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if (gameDir.value === "未设置") {
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showSnackbar.warn("未设置游戏目录!");
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return;
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}
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targetPath = gameDir.value;
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break;
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}
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await TGShell.openPath(targetPath);
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}
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</script>
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<style lang="css" scoped>
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.config-header {
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margin-top: 10px;
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color: var(--common-text-title);
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font-family: var(--font-title);
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font-size: large;
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}
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.config-icon {
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display: flex;
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width: 40px;
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height: 40px;
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align-items: center;
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justify-content: center;
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padding: 5px;
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border: 1px solid var(--common-shadow-1);
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border-radius: 5px;
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margin-right: 15px;
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background: var(--box-bg-2);
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color: var(--box-text-2);
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}
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.config-opers {
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display: flex;
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align-items: flex-end;
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justify-content: center;
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column-gap: 10px;
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}
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</style>
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