Files
TeyvatGuide/src/components/pageConfig/tc-dataDir.vue
2024-12-16 09:08:09 +08:00

279 lines
8.9 KiB
Vue

<template>
<v-list class="config-list">
<v-list-subheader :inset="true" class="config-header" title="路径" />
<v-divider :inset="true" class="border-opacity-75" />
<v-list-item title="用户数据目录" :subtitle="userDir">
<template #prepend>
<div class="config-icon">
<v-icon>mdi-folder-key</v-icon>
</div>
</template>
<template #append>
<div class="config-opers">
<v-icon @click="confirmCUD()" title="修改用户数据目录"> mdi-pencil</v-icon>
<v-icon @click="openPath('user')" title="打开用户数据目录"> mdi-folder-open</v-icon>
<v-icon @click="copyPath('user')" title="复制用户数据目录路径"> mdi-content-copy</v-icon>
</div>
</template>
</v-list-item>
<v-list-item title="应用数据库路径" :subtitle="dbPath">
<template #prepend>
<div class="config-icon">
<v-icon>mdi-folder-account</v-icon>
</div>
</template>
<template #append>
<div class="config-opers">
<v-icon @click="openPath('db')" title="打开数据库目录"> mdi-folder-open</v-icon>
<v-icon @click="copyPath('db')" title="复制数据库目录路径"> mdi-content-copy</v-icon>
</div>
</template>
</v-list-item>
<v-list-item title="游戏安装目录" :subtitle="gameDir" v-if="platform() === 'windows'">
<template #prepend>
<div class="config-icon">
<v-icon>mdi-gamepad</v-icon>
</div>
</template>
<template #append>
<div class="config-opers">
<v-icon @click="confirmCGD()" title="修改游戏安装目录"> mdi-pencil</v-icon>
<v-icon @click="openPath('game')" title="打开游戏安装目录"> mdi-folder-open</v-icon>
<v-icon @click="copyPath('game')" title="复制游戏安装目录"> mdi-content-copy</v-icon>
</div>
</template>
</v-list-item>
<v-list-item title="日志目录" :subtitle="logDir">
<template #prepend>
<div class="config-icon">
<v-icon>mdi-folder-multiple</v-icon>
</div>
</template>
<template #append>
<div class="config-opers">
<v-icon @click="confirmCLD()" title="清理日志文件"> mdi-delete</v-icon>
<v-icon @click="openPath('log')" title="打开日志目录"> mdi-folder-open</v-icon>
<v-icon @click="copyPath('log')" title="复制日志目录路径"> mdi-content-copy</v-icon>
</div>
</template>
</v-list-item>
</v-list>
</template>
<script lang="ts" setup>
import showDialog from "@comp/func/dialog.js";
import showLoading from "@comp/func/loading.js";
import showSnackbar from "@comp/func/snackbar.js";
import TGSqlite from "@Sqlite/index.js";
import { path } from "@tauri-apps/api";
import { sep } from "@tauri-apps/api/path";
import { open } from "@tauri-apps/plugin-dialog";
import { exists, readDir, remove } from "@tauri-apps/plugin-fs";
import { platform } from "@tauri-apps/plugin-os";
import { storeToRefs } from "pinia";
import { onMounted } from "vue";
import { useAppStore } from "@/store/modules/app.js";
import { backUpUserData } from "@/utils/dataBS.js";
import TGShell from "@/utils/TGShell.js";
const { dbPath, logDir, userDir, gameDir } = storeToRefs(useAppStore());
onMounted(async () => {
const logDirGet = await path.appLogDir();
const dbPathGet = `${await path.appConfigDir()}${path.sep()}TeyvatGuide.db`;
let message = "";
if (dbPath.value !== dbPathGet) {
dbPath.value = dbPathGet;
await TGSqlite.saveAppData("dbPath", dbPathGet);
message += "数据库路径 ";
}
if (logDir.value !== logDirGet) {
logDir.value = logDirGet;
message += "日志路径 ";
}
if (message !== "") showSnackbar.success(`${message}已更新!`);
});
async function confirmCUD(): Promise<void> {
const oriDir = userDir.value;
const changeCheck = await showDialog.check("确认修改用户数据路径吗?");
if (!changeCheck) {
showSnackbar.cancel("已取消修改");
return;
}
const dir: string | null = await open({ directory: true, defaultPath: oriDir, multiple: false });
if (dir === null) {
showSnackbar.warn("路径不能为空!");
return;
}
if (dir === oriDir) {
showSnackbar.warn("路径未修改!");
return;
}
userDir.value = dir;
await TGSqlite.saveAppData("userDir", dir);
await backUpUserData(dir);
showSnackbar.success("已修改用户数据路径!");
const delCheck = await showDialog.check("是否删除原用户数据目录?");
if (delCheck) {
await remove(oriDir, { recursive: true });
showSnackbar.success("已删除原用户数据目录!");
}
setTimeout(() => window.location.reload(), 4000);
}
async function confirmCGD(): Promise<void> {
if (platform() !== "windows") {
showSnackbar.warn("不支持的平台!");
return;
}
const oriEmpty = gameDir.value === "未设置";
const editCheck = await showDialog.check(
oriEmpty ? "确认设置游戏目录?" : "确认修改游戏目录?",
oriEmpty ? "请选择启动器所在目录" : `当前:${gameDir.value}`,
);
if (!editCheck) {
showSnackbar.cancel(oriEmpty ? "已取消设置" : "已取消修改");
return;
}
const dir: string | null = await open({
directory: true,
defaultPath: oriEmpty ? undefined : gameDir.value,
multiple: false,
});
if (dir === null) {
showSnackbar.warn("路径不能为空!");
return;
}
if (!oriEmpty && gameDir.value === dir) {
showSnackbar.warn("路径未修改!");
return;
}
// 校验是否存在游戏本体
if (!(await exists(`${dir}${path.sep()}YuanShen.exe`))) {
showSnackbar.warn("未检测到游戏本体");
return;
}
gameDir.value = dir;
showSnackbar.success(oriEmpty ? "成功设置游戏目录" : "成功修改游戏目录");
}
// 判断是否超过一周
function isOverWeek(date: string): boolean {
const nowTs = Date.now();
const checkTs = new Date(date).getTime();
const weekTs = 7 * 24 * 60 * 60 * 1000;
return nowTs - checkTs >= weekTs;
}
async function confirmCLD(): Promise<void> {
const delCheck = await showDialog.check("确认清理日志文件吗?", "将保留一周内的日志文件");
if (!delCheck) {
showSnackbar.cancel("已取消清理");
return;
}
const files = await readDir(logDir.value);
const delFiles = files.filter((file) => {
// yyyy-mm-dd.log
const reg = /(\d{4}-\d{2}-\d{2}\.log)/;
const match = file.name.match(reg);
if (!Array.isArray(match) || match.length < 1) return false;
const date = match[1].replace(".log", "");
return isOverWeek(date);
});
if (delFiles.length < 1) {
showSnackbar.warn("无需清理!");
return;
}
showLoading.start("正在清理日志文件...");
for (const file of delFiles) {
showLoading.update("正在清理日志文件...", `正在清理 ${file.name}`);
const filePath = `${logDir.value}${sep()}${file.name}`;
await remove(filePath);
await new Promise<void>((resolve) => setTimeout(resolve, 200));
}
await new Promise<void>((resolve) => setTimeout(resolve, 1000));
showLoading.end();
showSnackbar.success(`已清理 ${delFiles.length} 个日志文件!`);
}
function copyPath(type: "db" | "user" | "log" | "game"): void {
let targetPath: string, targetName: string;
switch (type) {
case "db":
targetPath = dbPath.value;
targetName = "数据库";
break;
case "user":
targetPath = userDir.value;
targetName = "用户数据";
break;
case "log":
targetPath = logDir.value;
targetName = "日志";
break;
case "game":
if (gameDir.value === "未设置") {
showSnackbar.warn("未设置游戏目录!");
return;
}
targetPath = gameDir.value;
targetName = "游戏安装目录";
}
navigator.clipboard.writeText(targetPath);
showSnackbar.success(`${targetName}路径已复制!`);
}
async function openPath(type: "db" | "user" | "log" | "game"): Promise<void> {
let targetPath: string;
switch (type) {
case "db":
targetPath = await path.appConfigDir();
break;
case "user":
targetPath = userDir.value;
break;
case "log":
targetPath = logDir.value;
break;
case "game":
if (gameDir.value === "未设置") {
showSnackbar.warn("未设置游戏目录!");
return;
}
targetPath = gameDir.value;
break;
}
await TGShell.openPath(targetPath);
}
</script>
<style lang="css" scoped>
.config-header {
margin-top: 10px;
color: var(--common-text-title);
font-family: var(--font-title);
font-size: large;
}
.config-icon {
display: flex;
width: 40px;
height: 40px;
align-items: center;
justify-content: center;
padding: 5px;
border: 1px solid var(--common-shadow-1);
border-radius: 5px;
margin-right: 15px;
background: var(--box-bg-2);
color: var(--box-text-2);
}
.config-opers {
display: flex;
align-items: flex-end;
justify-content: center;
column-gap: 10px;
}
</style>