mirror of
https://github.com/BTMuli/TeyvatGuide.git
synced 2026-03-15 03:53:16 +08:00
147 lines
4.5 KiB
TypeScript
147 lines
4.5 KiB
TypeScript
/**
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* 游戏文件相关功能
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* @since Beta v0.9.4
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*/
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import showDialog from "@comp/func/dialog.js";
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import showSnackbar from "@comp/func/snackbar.js";
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import { invoke } from "@tauri-apps/api/core";
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import { documentDir, resourceDir, sep } from "@tauri-apps/api/path";
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import { copyFile, exists, mkdir, readTextFile, readTextFileLines } from "@tauri-apps/plugin-fs";
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import { platform } from "@tauri-apps/plugin-os";
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import TGLogger from "@utils/TGLogger.js";
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// YAE支持的游戏版本
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export const YAE_GAME_VER: Readonly<string> = "6.3.0";
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/**
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* 尝试获取游戏版本
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* @since Beta v0.9.1
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* @remarks
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* 1. 读取 config.ini 下的 game_version
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* 2. 没有 config.ini ,读取 YuanShen_Data\\Persistent\\ScriptVersion
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* @param gameDir - 游戏目录
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* @returns 版本或 false
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*/
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export async function tryReadGameVer(gameDir: string): Promise<false | string> {
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if (platform() !== "windows") {
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showSnackbar.warn("该功能仅支持Windows系统");
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return false;
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}
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const iniPath = `${gameDir}${sep()}config.ini`;
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if (await exists(iniPath)) {
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const iniRead = await readTextFileLines(iniPath);
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while (true) {
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const line = await iniRead.next();
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if (line.value.startsWith("game_version=")) return line.value.split("=")[1];
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if (line.done) break;
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}
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}
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const scriptPath = `${gameDir}${sep()}YuanShen_Data${sep()}Persistent${sep()}ScriptVersion`;
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if (await exists(scriptPath)) {
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return await readTextFile(scriptPath);
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}
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return false;
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}
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/**
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* 判断是否是管理员模式
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* @since Beta v0.9.1
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*/
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export async function isRunInAdmin(): Promise<boolean> {
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let isAdmin = false;
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try {
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isAdmin = await invoke<boolean>("is_in_admin");
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} catch (err) {
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showSnackbar.error(`检测管理员权限失败:${err}`);
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await TGLogger.Error(`[TGGame][isRunInAdmin]检测管理员权限失败:${err}`);
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return false;
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}
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return isAdmin;
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}
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/**
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* 尝试移动dll
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* @since Beta v0.9.4
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* @returns 是否存在 YaeAchievementLib.dll
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*/
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export async function tryCopyYae(): Promise<boolean> {
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const targetDir = `${await documentDir()}${sep()}TeyvatGuide`;
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const targetPath = `${targetDir}${sep()}YaeAchievementLib.dll`;
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const check = await exists(targetPath);
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if (check) return true;
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await mkdir(targetDir, { recursive: true });
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const srcDllPath = `${await resourceDir()}${sep()}resources${sep()}YaeAchievementLib.dll`;
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await copyFile(srcDllPath, targetPath);
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const check2 = await exists(targetPath);
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if (!check2) {
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showSnackbar.warn("移动 dll 失败,请手动移动");
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return false;
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}
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return true;
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}
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/**
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* 尝试调用Yae
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* @since Beta v0.9.2
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* @param gameDir - 游戏目录
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* @param uid - 启动UID
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* @returns void
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*/
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export async function tryCallYae(gameDir: string, uid?: string): Promise<void> {
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if (platform() !== "windows") {
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showSnackbar.warn("该功能仅支持Windows系统");
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return;
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}
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if (gameDir === "未设置") {
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showSnackbar.warn("请前往设置页面设置游戏安装目录");
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return;
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}
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const gamePath = `${gameDir}${sep()}YuanShen.exe`;
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if (!(await exists(gamePath))) {
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showSnackbar.warn("未检测到游戏本体");
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return;
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}
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const gameVer = await tryReadGameVer(gameDir);
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if (gameVer !== YAE_GAME_VER) {
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const check = await showDialog.check(
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"确认启动?",
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`支持版本:${YAE_GAME_VER},检测版本:${gameVer === false ? "无数据" : gameVer}`,
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);
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showSnackbar.warn(`游戏版本不一致,支持版本为${YAE_GAME_VER}`);
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if (!check) return;
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}
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const adminCheck = await isRunInAdmin();
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if (!adminCheck) {
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const check = await showDialog.check("是否以管理员模式重启?", "该功能需要管理员权限才能使用");
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if (!check) {
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showSnackbar.cancel("已取消以管理员模式重启");
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return;
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}
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try {
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await invoke("run_with_admin");
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} catch (err) {
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showSnackbar.error(`以管理员模式重启失败:${err}`);
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await TGLogger.Error(`[TGGame][tryCallYae]以管理员模式启动失败 - ${err}`);
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return;
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}
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return;
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}
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const isMsix = await invoke<boolean>("is_msix");
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if (isMsix) await tryCopyYae();
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const input = await showDialog.input("请输入存档UID", "UID:", uid);
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if (!input) {
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showSnackbar.cancel("已取消存档导入");
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return;
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}
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if (input === "" || isNaN(Number(input))) {
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showSnackbar.warn("请输入合法数字");
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return;
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}
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try {
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await invoke("call_yae_dll", { gamePath: gamePath, uid: input, isMsix: isMsix });
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} catch (err) {
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showSnackbar.error(`调用Yae DLL失败: ${err}`);
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}
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}
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