mirror of
https://github.com/BTMuli/TeyvatGuide.git
synced 2026-03-16 04:03:17 +08:00
262 lines
9.5 KiB
TypeScript
262 lines
9.5 KiB
TypeScript
/**
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* Sqlite-用户深渊模块
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* @since Beta v0.8.6
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*/
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import { path } from "@tauri-apps/api";
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import { exists, mkdir, readTextFile, writeTextFile } from "@tauri-apps/plugin-fs";
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import TGLogger from "@utils/TGLogger.js";
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import { timestampToDate } from "@utils/toolFunc.js";
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import TGSqlite from "../index.js";
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import { transCharacterData, transFloorData } from "../utils/transAbyssData.js";
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/**
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* @description 直接插入数据
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* @since Beta v0.6.8
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* @param {TGApp.Sqlite.Abyss.TableRaw} tableData - 数据
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* @returns {string}
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*/
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function getRestoreSql(tableData: TGApp.Sqlite.Abyss.TableData): string {
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const data = data2Raw(tableData);
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const timeNow = timestampToDate(new Date().getTime());
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return `
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INSERT INTO SpiralAbyss (uid, id, startTime, endTime, totalBattleTimes, totalWinTimes,
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maxFloor, totalStar, isUnlock, revealRank, defeatRank, damageRank,
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takeDamageRank, normalSkillRank, energySkillRank, floors, updated)
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VALUES ('${data.uid}', ${data.id}, '${data.startTime}', '${data.endTime}', ${data.totalBattleTimes},
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${data.totalWinTimes}, '${data.maxFloor}', ${data.totalStar},
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${data.isUnlock}, '${data.revealRank}', '${data.defeatRank}', '${data.damageRank}',
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'${data.takeDamageRank}', '${data.normalSkillRank}', '${data.energySkillRank}', '${data.floors}',
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'${timeNow}')
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ON CONFLICT(uid, id) DO UPDATE
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SET startTime = '${data.startTime}',
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endTime = '${data.endTime}',
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totalBattleTimes = ${data.totalBattleTimes},
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totalWinTimes = ${data.totalWinTimes},
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maxFloor = '${data.maxFloor}',
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totalStar = ${data.totalStar},
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isUnlock = ${data.isUnlock},
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revealRank = '${data.revealRank}',
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defeatRank = '${data.defeatRank}',
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damageRank = '${data.damageRank}',
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takeDamageRank = '${data.takeDamageRank}',
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normalSkillRank = '${data.normalSkillRank}',
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energySkillRank = '${data.energySkillRank}',
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floors = '${data.floors}',
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updated = '${timeNow}';
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`;
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}
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/**
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* 获取深渊数据的插入更新Sql
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* @since Beta v0.8.6
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* @param {string} uid - 用户UID
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* @param {TGApp.Game.Abyss.FullData} data -深渊数据
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* @returns {string}
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*/
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function getInsertSql(uid: string, data: TGApp.Game.Abyss.FullData): string {
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const startTime = timestampToDate(Number(data.start_time) * 1000);
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const endTime = timestampToDate(Number(data.end_time) * 1000);
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const isUnlock = data.is_unlock ? 1 : 0;
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const revealRank = transCharacterData(data.reveal_rank);
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const defeatRank = transCharacterData(data.defeat_rank);
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const damageRank = transCharacterData(data.damage_rank);
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const takeDamageRank = transCharacterData(data.take_damage_rank);
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const normalSkillRank = transCharacterData(data.normal_skill_rank);
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const energySkillRank = transCharacterData(data.energy_skill_rank);
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const floors = transFloorData(data.floors);
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const skippedFloor = data.skipped_floor ?? "";
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const timeNow = timestampToDate(new Date().getTime());
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return `
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INSERT INTO SpiralAbyss (uid, id, startTime, endTime, totalBattleTimes, totalWinTimes, maxFloor,
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totalStar, isUnlock, revealRank, defeatRank, damageRank, takeDamageRank,
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normalSkillRank, energySkillRank, floors, skippedFloor, updated)
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VALUES ('${uid}', ${data.schedule_id}, '${startTime}', '${endTime}', ${data.total_battle_times},
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${data.total_win_times}, '${data.max_floor}', ${data.total_star}, ${isUnlock},
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'${revealRank}', '${defeatRank}', '${damageRank}', '${takeDamageRank}', '${normalSkillRank}',
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'${energySkillRank}', '${floors}', '${skippedFloor}', '${timeNow}')
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ON CONFLICT(uid, id) DO UPDATE
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SET startTime = '${startTime}',
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endTime = '${endTime}',
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totalBattleTimes = ${data.total_battle_times},
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totalWinTimes = ${data.total_win_times},
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maxFloor = '${data.max_floor}',
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totalStar = ${data.total_star},
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isUnlock = ${isUnlock},
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revealRank = '${revealRank}',
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defeatRank = '${defeatRank}',
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damageRank = '${damageRank}',
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takeDamageRank = '${takeDamageRank}',
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normalSkillRank = '${normalSkillRank}',
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energySkillRank = '${energySkillRank}',
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floors = '${floors}',
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skippedFloor = '${skippedFloor}',
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updated = '${timeNow}';
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`;
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}
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/**
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* @description 原始数据转table数据
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* @since Beta v0.6.1
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* @param {TGApp.Sqlite.Abyss.TableRaw} data - 原始数据
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* @returns {TGApp.Sqlite.Abyss.TableData}
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*/
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function raw2Data(data: TGApp.Sqlite.Abyss.TableRaw): TGApp.Sqlite.Abyss.TableData {
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return {
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uid: data.uid,
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id: data.id,
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startTime: data.startTime,
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endTime: data.endTime,
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totalBattleTimes: data.totalBattleTimes,
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totalWinTimes: data.totalWinTimes,
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maxFloor: data.maxFloor,
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totalStar: data.totalStar,
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isUnlock: data.isUnlock,
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revealRank: JSON.parse(data.revealRank),
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defeatRank: JSON.parse(data.defeatRank),
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damageRank: JSON.parse(data.damageRank),
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takeDamageRank: JSON.parse(data.takeDamageRank),
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normalSkillRank: JSON.parse(data.normalSkillRank),
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energySkillRank: JSON.parse(data.energySkillRank),
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floors: JSON.parse(data.floors),
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skippedFloor: data.skippedFloor,
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updated: data.updated,
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};
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}
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/**
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* @description data数据转table数据
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* @since Beta v0.6.8
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* @param {TGApp.Sqlite.Abyss.TableData} data - 原始数据
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* @returns {TGApp.Sqlite.Abyss.TableRaw}
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*/
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function data2Raw(data: TGApp.Sqlite.Abyss.TableData): TGApp.Sqlite.Abyss.TableRaw {
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return {
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uid: data.uid,
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id: data.id,
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startTime: data.startTime,
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endTime: data.endTime,
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totalBattleTimes: data.totalBattleTimes,
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totalWinTimes: data.totalWinTimes,
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maxFloor: data.maxFloor,
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totalStar: data.totalStar,
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isUnlock: data.isUnlock,
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revealRank: JSON.stringify(data.revealRank),
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defeatRank: JSON.stringify(data.defeatRank),
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damageRank: JSON.stringify(data.damageRank),
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takeDamageRank: JSON.stringify(data.takeDamageRank),
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normalSkillRank: JSON.stringify(data.normalSkillRank),
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energySkillRank: JSON.stringify(data.energySkillRank),
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floors: JSON.stringify(data.floors),
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skippedFloor: data.skippedFloor,
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updated: data.updated,
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};
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}
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/**
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* @description 获取所有有数据的UID
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* @since Beta v0.6.0
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* @returns {Promise<void>}
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*/
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async function getAllUid(): Promise<Array<string>> {
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const db = await TGSqlite.getDB();
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type resType = Array<{ uid: string }>;
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const res = await db.select<resType>("SELECT DISTINCT uid FROM SpiralAbyss;");
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return res.map((i) => i.uid);
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}
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/**
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* @description 获取深渊数据
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* @since Beta v0.6.3
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* @param {string} uid - 游戏UID
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* @returns {Promise<TGApp.Sqlite.Abyss.TableRaw[]>}
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*/
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async function getAbyss(uid?: string): Promise<TGApp.Sqlite.Abyss.TableData[]> {
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const db = await TGSqlite.getDB();
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let res: TGApp.Sqlite.Abyss.TableRaw[];
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if (uid === undefined) {
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res = await db.select<TGApp.Sqlite.Abyss.TableRaw[]>(
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"SELECT * FROM SpiralAbyss order by id DESC;",
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);
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} else {
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res = await db.select<TGApp.Sqlite.Abyss.TableRaw[]>(
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"SELECT * FROM SpiralAbyss WHERE uid = ? order by id DESC;",
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[uid],
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);
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}
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return res.map((i) => raw2Data(i));
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}
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/**
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* @description 保存深渊数据
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* @since Beta v0.6.0
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* @param {string} uid - 游戏UID
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* @param {TGApp.Game.Abyss.FullData} data - 深渊数据
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* @returns {Promise<void>}
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*/
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async function saveAbyss(uid: string, data: TGApp.Game.Abyss.FullData): Promise<void> {
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const db = await TGSqlite.getDB();
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await db.execute(getInsertSql(uid, data));
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}
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/**
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* @description 删除指定UID存档的数据
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* @since Beta v0.6.0
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* @param {string} uid - 游戏UID
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* @returns {Promise<void>}
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*/
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async function delAbyss(uid: string): Promise<void> {
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const db = await TGSqlite.getDB();
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await db.execute("DELETE FROM SpiralAbyss WHERE uid = ?;", [uid]);
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}
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/**
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* @description 备份深渊数据
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* @since Beta v0.6.0
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* @param {string} dir - 备份目录
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* @returns {Promise<void>}
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*/
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async function backupAbyss(dir: string): Promise<void> {
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if (!(await exists(dir))) {
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await mkdir(dir, { recursive: true });
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await TGLogger.Warn(`未检测到备份目录,已创建`);
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}
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const data = await getAbyss();
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await writeTextFile(`${dir}${path.sep()}abyss.json`, JSON.stringify(data, null, 2));
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}
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/**
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* @description 恢复深渊数据
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* @since Beta v0.6.8
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* @param {string} dir - 备份文件目录
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* @returns {Promise<boolean>}
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*/
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async function restoreAbyss(dir: string): Promise<boolean> {
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const filePath = `${dir}${path.sep()}abyss.json`;
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if (!(await exists(filePath))) return false;
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try {
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const data: TGApp.Sqlite.Abyss.TableData[] = JSON.parse(await readTextFile(filePath));
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const db = await TGSqlite.getDB();
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for (const abyss of data) {
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await db.execute(getRestoreSql(abyss));
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}
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return true;
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} catch (e) {
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await TGLogger.Error(`恢复深渊数据失败${filePath}`);
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await TGLogger.Error(`${e}`);
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return false;
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}
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}
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const TSUserAbyss = {
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getAllUid,
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getAbyss,
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saveAbyss,
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delAbyss,
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backupAbyss,
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restoreAbyss,
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};
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export default TSUserAbyss;
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