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✨ 添加角色列表数据
This commit is contained in:
@@ -1,172 +0,0 @@
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<template>
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<div class="tua-box" @click="showData">
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<div class="tua-top">
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<div class="top-item">
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<div class="top-icon">
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<div class="ti-bg">
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<img :src="`/icon/bg/${props.modelValue.rarity===105?5:props.modelValue.rarity}-Star.webp`" alt="rarity">
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</div>
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<div class="ti-content">
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<img :src="props.modelValue.icon" alt="avatar">
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</div>
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<div class="ti-level">
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{{ props.modelValue.actived_constellation_num }}
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</div>
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</div>
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<div class="top-text">
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Lv.{{ props.modelValue.level }}
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</div>
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</div>
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<div class="top-item">
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<div class="top-icon">
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<div class="ti-bg">
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<img :src="`/icon/bg/${props.modelValue.weapon.rarity}-Star.webp`" alt="rarity">
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</div>
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<div class="ti-content">
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<img :src="props.modelValue.weapon.icon" alt="avatar">
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</div>
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<div class="ti-level">
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{{ props.modelValue.weapon.affix_level }}
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</div>
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</div>
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<div class="top-text">
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Lv.{{ props.modelValue.level }}
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</div>
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</div>
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</div>
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<!-- <div class="tua-bottom">-->
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<!-- <div class="bottom-item">A</div>-->
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<!-- <div class="bottom-item">E</div>-->
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<!-- <div class="bottom-item">Q</div>-->
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<!-- </div>-->
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</div>
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</template>
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<script lang="ts" setup>
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interface TUAProps {
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modelValue: TGApp.Game.Character.ListItem
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}
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const props = defineProps<TUAProps>();
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function showData () {
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console.log(JSON.stringify(props.modelValue, null, 2));
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}
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function getNameCard () {
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}
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</script>
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<style lang="css">
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.tua-box {
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padding: 5px;
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width: 190px;
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height: 100%;
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background: rgb(255 255 255 / 10%);
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box-shadow: 0 0 10px rgb(0 0 0 / 40%);
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border-radius: 5px;
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cursor: pointer;
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}
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.tua-top {
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width: 180px;
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height: 110px;
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border-radius: 5px;
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padding: 5px;
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display: flex;
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align-items: center;
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justify-content: space-between;
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}
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.top-item {
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width: 80px;
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height: 100%;
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background: rgb(0 0 0 / 20%);
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border-radius: 5px;
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}
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.top-icon {
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position: relative;
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width: 80px;
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height: 80px;
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border-radius: 5px;
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}
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.ti-bg {
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position: absolute;
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top: 0;
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left: 0;
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width: 80px;
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height: 80px;
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border-radius: 5px;
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}
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.ti-bg img {
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width: 100%;
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height: 100%;
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border-radius: 5px;
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}
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.ti-content {
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position: absolute;
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top: 0;
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left: 0;
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width: 80px;
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height: 80px;
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border-radius: 5px;
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}
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.ti-content img {
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width: 100%;
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height: 100%;
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border-radius: 5px;
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}
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.ti-level {
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position: absolute;
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right: 0;
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top: 0;
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padding: 5px;
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width: 20px;
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height: 20px;
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background: rgb(0 0 0 / 50%);
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color: #faf7e8;
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display: flex;
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align-items: center;
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justify-content: center;
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border-top-right-radius: 5px;
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border-bottom-left-radius: 5px;
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font-family: Genshin,sans-serif;
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}
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.top-text {
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width: 80px;
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height: 20px;
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display: flex;
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align-items: center;
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justify-content: center;
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color: #faf7e8;
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font-family: Genshin-Light,sans-serif;
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}
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.top-love img {
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width: 100%;
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height: 100%;
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}
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.tua-bottom {
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width: 100%;
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height: 40%;
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padding: 5px;
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border-radius: 5px;
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display: flex;
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align-items: center;
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justify-content: space-between;
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}
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.bottom-item {
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width: 32%;
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height: 100%;
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background: rgb(0 0 0 / 20%);
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border-radius: 5px;
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}
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</style>
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84
src/components/userCharacter/tuc-role-box.vue
Normal file
84
src/components/userCharacter/tuc-role-box.vue
Normal file
@@ -0,0 +1,84 @@
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<template>
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<div class="tuc-rb-box">
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<div class="tuc-rb-top">
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<TItemBox v-model="avatarBox" @click="showAvatarData" />
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<TItemBox v-model="weaponBox" @click="showWeaponData" />
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</div>
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</div>
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</template>
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<script lang="ts" setup>
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import { computed } from "vue";
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import TItemBox from "../main/t-itembox.vue";
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interface TucRoleBoxProps {
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modelValue: TGApp.Sqlite.Character.UserRole;
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}
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const props = defineProps<TucRoleBoxProps>();
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const avatarBox = computed(() => {
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return {
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size: "80px",
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height: "80px",
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ltSize: "30px",
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bg: `/icon/bg/${props.modelValue.star}-Star.webp`,
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icon: `/WIKI/character/icon/${props.modelValue.cid}.webp`,
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lt: `/icon/element/${props.modelValue.element}.webp`,
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rt: props.modelValue.activeConstellation.toString() || "0",
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rtSize: "20px",
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innerText: `${getAvatarName()}`,
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innerHeight: 20,
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display: "inner",
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};
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});
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const weaponBox = computed(() => {
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const weapon = JSON.parse(props.modelValue.weapon) as TGApp.Sqlite.Character.RoleWeapon;
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return {
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size: "80px",
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height: "80px",
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ltSize: "30px",
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bg: `/icon/bg/${weapon.star}-Star.webp`,
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icon: `/WIKI/weapon/icon/${weapon.id}.webp`,
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lt: `/icon/weapon/${weapon.type}.webp`,
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rt: weapon.affix.toString() || "0",
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rtSize: "20px",
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innerText: `${weapon.name}`,
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innerHeight: 20,
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display: "inner",
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};
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});
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function getAvatarName () {
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return (
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props.modelValue.cid === 10000005
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? "旅行者-空"
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: props.modelValue.cid === 10000007
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? "旅行者-荧"
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: props.modelValue.name
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);
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}
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function showAvatarData () {
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console.log(avatarBox.value);
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}
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function showWeaponData () {
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const weapon = JSON.parse(props.modelValue.weapon) as TGApp.Sqlite.Character.RoleWeapon;
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console.log(weapon);
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}
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</script>
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<style lang="css" scoped>
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.tuc-rb-box {
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padding: 5px;
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box-shadow: 0 0 10px var(--common-bg-4);
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border: 1px inset var(--common-bg-4);
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border-radius: 5px;
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position: relative;
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}
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.tuc-rb-top {
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display: flex;
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justify-content: space-between;
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align-items: center;
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width: 100%;
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}
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</style>
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@@ -3,7 +3,7 @@
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<div class="uc-box">
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<div class="uc-top">
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<div class="uc-top-title">
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{{ user.nickname }} UID:{{ user.gameUid }}
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{{ user.nickname }} UID:{{ user.gameUid }} 更新于 {{ getUpdateTime() }}
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</div>
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<v-btn variant="outlined" class="uc-top-btn" @click="refresh()">
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<template #prepend>
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@@ -18,27 +18,25 @@
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分享
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</v-btn>
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</div>
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<!-- grid 布局,参考 Snap.Hutao -->
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<div class="uc-grid">
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<TUserAvatar v-for="avatar in roleList" :model-value="avatar" />
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<TucRoleBox v-for="role in roleList" :model-value="role" />
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</div>
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</div>
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</template>
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<script lang="ts" setup>
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// vue
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import { computed, onMounted, ref } from "vue";
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import { computed, onMounted, onUpdated, ref } from "vue";
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import ToLoading from "../../components/overlay/to-loading.vue";
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import TUserAvatar from "../../components/mini/t-user-avatar.vue";
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// tauri
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import { fs } from "@tauri-apps/api";
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// store
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import { useAppStore } from "../../store/modules/app";
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import { useUserStore } from "../../store/modules/user";
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// utils
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import TGSqlite from "../../plugins/Sqlite";
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import TGRequest from "../../web/request/TGRequest";
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import { generateShareImg } from "../../utils/TGShare";
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import TucRoleBox from "../../components/userCharacter/tuc-role-box.vue";
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// store
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const appStore = useAppStore();
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const userStore = useUserStore();
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// loading
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@@ -46,35 +44,49 @@ const loading = ref(false);
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const loadingTitle = ref("");
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// data
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const roleList = ref([] as TGApp.Game.Character.ListItem[]);
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const characterCookie = computed(() => userStore.getCookieGroup4());
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const isEmpty = ref(true);
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const roleList = ref([] as TGApp.Sqlite.Character.UserRole[]);
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const roleCookie = computed(() => userStore.getCookieGroup4());
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const user = computed(() => userStore.getCurAccount());
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const filePath = computed(() => `${appStore.dataPath.userDataDir}/roleList.json`);
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// grid
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const gridGap = ref("10px");
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const resizeObserve = new ResizeObserver(() => {
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getGridGap();
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});
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onMounted(async () => {
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loadingTitle.value = "正在获取角色数据";
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loading.value = true;
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try {
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const fileGet = await fs.readTextFile(filePath.value);
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roleList.value = JSON.parse(fileGet);
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} catch (error) {
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console.log(error);
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}
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await loadRole();
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resizeObserve.observe(document.querySelector(".uc-grid"));
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loading.value = false;
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});
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function getGridGap () {
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const width = document.querySelector(".uc-grid")?.clientWidth - 20;
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const count = Math.floor(width / 180);
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gridGap.value = `${(width - count * 180) / (count - 1)}px`;
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}
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async function loadRole () {
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const roleData = await TGSqlite.getUserCharacter(user.value.gameUid);
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if (roleData !== false) {
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roleList.value = roleData;
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isEmpty.value = false;
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}
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}
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async function refresh () {
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loadingTitle.value = "正在获取角色数据";
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loading.value = true;
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const res = await TGRequest.User.byLToken.getRoleList(characterCookie.value, user.value);
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const res = await TGRequest.User.byLToken.getRoleList(roleCookie.value, user.value);
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if (Array.isArray(res)) {
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loadingTitle.value = "正在保存角色数据";
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await fs.writeTextFile({
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path: filePath.value,
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contents: JSON.stringify(res),
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});
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await TGSqlite.saveUserCharacter(user.value.gameUid, res);
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loadingTitle.value = "正在更新角色数据";
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roleList.value = res;
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await loadRole();
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}
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loading.value = false;
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}
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@@ -84,13 +96,24 @@ async function shareRoles () {
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const fileName = `角色列表-${user.value.gameUid}-${Math.floor(Date.now())}.png`;
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await generateShareImg(fileName, rolesBox);
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}
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function getUpdateTime () {
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let lastUpdateTime = 0;
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roleList.value.forEach((role) => {
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const updateTime = new Date(role.updated).getTime();
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if (updateTime > lastUpdateTime) {
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lastUpdateTime = updateTime;
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}
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});
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return new Date(lastUpdateTime).toLocaleString().replace(/\//g, "-");
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}
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</script>
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<style lang="css" scoped>
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.uc-box {
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width: 100%;
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border-radius: 5px;
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padding: 10px;
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box-shadow: 0 0 10px var(--common-bg-4);
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box-shadow: 0 0 10px var(--common-bg);
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}
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.uc-top {
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@@ -119,8 +142,8 @@ async function shareRoles () {
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.uc-grid {
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display: grid;
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grid-template-columns: repeat(auto-fill, minmax(180px, 1fr));
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grid-gap: 10px;
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margin-top: 10px;
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grid-template-columns: repeat(auto-fill, 180px);
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grid-gap: 10px v-bind(gridGap);
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padding: 10px;
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}
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</style>
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@@ -17,6 +17,7 @@ import {
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insertAppData,
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insertGameAccountData,
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insertRecordData,
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insertRoleData,
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} from "./sql/insertData";
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class Sqlite {
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@@ -39,6 +40,7 @@ class Sqlite {
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"GameAccount",
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"NameCard",
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"SpiralAbyss",
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"UserCharacters",
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"UserRecord",
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];
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@@ -386,6 +388,35 @@ class Sqlite {
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await db.close();
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return res[0];
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}
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/**
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* @description 保存用户角色数据
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* @since Alpha v0.2.0
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* @param {string} uid 用户 uid
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||||
* @param {TGApp.Game.Character.ListItem[]} data 角色数据
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* @returns {Promise<void>}
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||||
*/
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public async saveUserCharacter (uid: string, data: TGApp.Game.Character.ListItem[]): Promise<void> {
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const db = await Database.load(this.dbPath);
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const sql = insertRoleData(uid, data);
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await db.execute(sql);
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||||
await db.close();
|
||||
}
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||||
|
||||
/**
|
||||
* @description 获取用户角色数据
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||||
* @since Alpha v0.2.0
|
||||
* @param {string} uid 用户 uid
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* @returns {Promise<TGApp.Sqlite.Character.UserRole[]|false>}
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||||
*/
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||||
public async getUserCharacter (uid: string): Promise<TGApp.Sqlite.Character.UserRole[] | false> {
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const db = await Database.load(this.dbPath);
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||||
const sql = `SELECT * FROM UserCharacters WHERE uid = '${uid}'`;
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||||
const res: TGApp.Sqlite.Character.UserRole[] = await db.select(sql);
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await db.close();
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if (res.length === 0) return false;
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||||
return res;
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||||
}
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||||
}
|
||||
|
||||
const TGSqlite = new Sqlite();
|
||||
|
||||
@@ -113,4 +113,25 @@ create table if not exists UserRecord
|
||||
worldExplore text,
|
||||
homes text,
|
||||
updated text
|
||||
)
|
||||
);
|
||||
|
||||
-- @brief 创建角色数据表
|
||||
create table if not exists UserCharacters
|
||||
(
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||||
uid integer,
|
||||
cid integer,
|
||||
img text,
|
||||
name text,
|
||||
fetter integer,
|
||||
level integer,
|
||||
element text,
|
||||
star integer,
|
||||
weapon text,
|
||||
reliquary text,
|
||||
constellation text,
|
||||
activeConstellation integer,
|
||||
costume text,
|
||||
talent text, -- todo: 数据获取
|
||||
updated text,
|
||||
primary key (uid, cid)
|
||||
);
|
||||
@@ -8,6 +8,7 @@
|
||||
// utils
|
||||
import { timeToSecond } from "../utils/transTime";
|
||||
import { transCharacterData, transFloorData } from "../utils/transAbyssData";
|
||||
import { transUserRoles } from "../utils/transUserRoles";
|
||||
import { transUserRecord } from "../utils/transUserRecord";
|
||||
|
||||
/**
|
||||
@@ -198,3 +199,39 @@ export function insertRecordData (data: TGApp.Game.Record.FullData, uid: string)
|
||||
updated = datetime('now', 'localtime');
|
||||
`;
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 插入用户角色数据
|
||||
* @since Alpha v0.2.0
|
||||
* @param {string} uid 用户 UID
|
||||
* @param {TGApp.User.Character.Item[]} data 角色数据
|
||||
* @returns {string} sql
|
||||
*/
|
||||
export function insertRoleData (uid: string, data: TGApp.Game.Character.ListItem[]): string {
|
||||
const sql = data.map(item => {
|
||||
const role = transUserRoles(item);
|
||||
return `
|
||||
INSERT INTO UserCharacters (uid, cid, name, img, name, fetter, level, element, star, weapon, reliquary,
|
||||
constellation, activeConstellation, costume, talent, updated)
|
||||
VALUES (${uid}, ${role.cid}, '${role.name}', '${role.img}', '${role.name}', ${role.fetter}, ${role.level},
|
||||
'${role.element}', ${role.star}, '${role.weapon}', '${role.reliquary}', '${role.constellation}',
|
||||
${role.activeConstellation}, '${role.costume}', '${role.talent}', datetime('now', 'localtime'))
|
||||
ON CONFLICT(uid, cid) DO UPDATE
|
||||
SET name = '${role.name}',
|
||||
img = '${role.img}',
|
||||
name = '${role.name}',
|
||||
fetter = ${role.fetter},
|
||||
level = ${role.level},
|
||||
element = '${role.element}',
|
||||
star = ${role.star},
|
||||
weapon = '${role.weapon}',
|
||||
reliquary = '${role.reliquary}',
|
||||
constellation = '${role.constellation}',
|
||||
activeConstellation = ${role.activeConstellation},
|
||||
costume = '${role.costume}',
|
||||
talent = '${role.talent}',
|
||||
updated = datetime('now', 'localtime');
|
||||
`;
|
||||
});
|
||||
return sql.join("");
|
||||
}
|
||||
|
||||
154
src/plugins/Sqlite/utils/transUserRoles.ts
Normal file
154
src/plugins/Sqlite/utils/transUserRoles.ts
Normal file
@@ -0,0 +1,154 @@
|
||||
/**
|
||||
* @file plugins Sqlite utils transUserRoles.ts
|
||||
* @description 转换用户角色数据格式,用于数据库存储
|
||||
* @author BTMuli <bt-muli@outlook.com>
|
||||
* @since Alpha v0.2.0
|
||||
*/
|
||||
|
||||
enum EnumElementEn {
|
||||
pyro = "Pyro",
|
||||
hydro = "Hydro",
|
||||
anemo = "Anemo",
|
||||
electro = "Electro",
|
||||
cryo = "Cryo",
|
||||
geo = "Geo",
|
||||
dendro = "Dendro",
|
||||
}
|
||||
|
||||
enum EnumElement {
|
||||
pyro = "火元素",
|
||||
hydro = "水元素",
|
||||
anemo = "风元素",
|
||||
electro = "雷元素",
|
||||
cryo = "冰元素",
|
||||
geo = "岩元素",
|
||||
dendro = "草元素",
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 将通过 api 获取到的用户角色数据转换为数据库中的数据
|
||||
* @since Alpha v0.2.0
|
||||
* @param {TGApp.Game.Character.ListItem} data 用户角色数据
|
||||
* @returns {TGApp.Sqlite.Character.UserRole} 转换后的用户角色数据
|
||||
*/
|
||||
export function transUserRoles (data: TGApp.Game.Character.ListItem): TGApp.Sqlite.Character.UserRole {
|
||||
return {
|
||||
uid: -1,
|
||||
cid: data.id,
|
||||
img: data.image,
|
||||
name: data.name,
|
||||
fetter: data.fetter,
|
||||
level: data.level,
|
||||
element: transElement(data.element as EnumElementEn),
|
||||
star: data.rarity === 105 ? 5 : data.rarity,
|
||||
weapon: transWeapon(data.weapon),
|
||||
reliquary: transReliquary(data.reliquaries),
|
||||
constellation: transConstellation(data.constellations),
|
||||
activeConstellation: data.actived_constellation_num,
|
||||
costume: JSON.stringify(data.costumes),
|
||||
talent: "",
|
||||
updated: "",
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 将角色元素转换为数据库中的数据
|
||||
* @since Alpha v0.2.0
|
||||
* @param {EnumElementEn} data 角色元素
|
||||
* @returns {EnumElement} 转换后的角色元素
|
||||
*/
|
||||
function transElement (data: EnumElementEn): EnumElement {
|
||||
switch (data) {
|
||||
case EnumElementEn.pyro:
|
||||
return EnumElement.pyro;
|
||||
case EnumElementEn.hydro:
|
||||
return EnumElement.hydro;
|
||||
case EnumElementEn.anemo:
|
||||
return EnumElement.anemo;
|
||||
case EnumElementEn.electro:
|
||||
return EnumElement.electro;
|
||||
case EnumElementEn.cryo:
|
||||
return EnumElement.cryo;
|
||||
case EnumElementEn.geo:
|
||||
return EnumElement.geo;
|
||||
case EnumElementEn.dendro:
|
||||
return EnumElement.dendro;
|
||||
default:
|
||||
throw new Error("未知的角色元素类型");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 将角色武器转换为数据库中的数据
|
||||
* @since Alpha v0.2.0
|
||||
* @param {TGApp.Game.Character.LIWeapon} data 角色武器
|
||||
* @returns {string} 转换后的角色武器
|
||||
*/
|
||||
function transWeapon (data: TGApp.Game.Character.LIWeapon): string {
|
||||
const weapon: TGApp.Sqlite.Character.RoleWeapon = {
|
||||
id: data.id,
|
||||
name: data.name,
|
||||
type: data.type_name,
|
||||
star: data.rarity,
|
||||
level: data.level,
|
||||
promote: data.promote_level,
|
||||
description: data.desc,
|
||||
affix: data.affix_level,
|
||||
};
|
||||
return JSON.stringify(weapon);
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 将角色命座转换为数据库中的数据
|
||||
* @since Alpha v0.2.0
|
||||
* @param {TGApp.Game.Character.LIRelic[]} data 角色命座
|
||||
* @returns {string} 转换后的角色命座
|
||||
*/
|
||||
function transReliquary (data: TGApp.Game.Character.LIRelic[]): string {
|
||||
if (data.length === 0) {
|
||||
return "";
|
||||
}
|
||||
const reliquary: TGApp.Sqlite.Character.RoleReliquary[] = [];
|
||||
for (const item of data) {
|
||||
reliquary.push({
|
||||
id: item.id,
|
||||
name: item.name,
|
||||
pos: item.pos,
|
||||
posName: item.pos_name,
|
||||
star: item.rarity,
|
||||
level: item.level,
|
||||
set: {
|
||||
id: item.set.id,
|
||||
name: item.set.name,
|
||||
effect: item.set.affixes.map((setItem) => {
|
||||
return {
|
||||
active: setItem.activation_number,
|
||||
description: setItem.effect,
|
||||
};
|
||||
}),
|
||||
},
|
||||
});
|
||||
}
|
||||
return JSON.stringify(reliquary);
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 将角色命座转换为数据库中的数据
|
||||
* @since Alpha v0.2.0
|
||||
* @param {TGApp.Game.Character.LIConstellation[]} data 角色命座
|
||||
* @returns {string} 转换后的角色命座
|
||||
*/
|
||||
function transConstellation (data: TGApp.Game.Character.LIConstellation[]): string {
|
||||
const constellation: TGApp.Sqlite.Character.RoleConstellation[] = [];
|
||||
for (const item of data) {
|
||||
constellation.push({
|
||||
id: item.id,
|
||||
name: item.name,
|
||||
icon: item.icon,
|
||||
description: item.effect,
|
||||
active: item.is_actived,
|
||||
pos: item.pos,
|
||||
});
|
||||
}
|
||||
return JSON.stringify(constellation);
|
||||
}
|
||||
3
src/types/Game/Character.d.ts
vendored
3
src/types/Game/Character.d.ts
vendored
@@ -1,7 +1,6 @@
|
||||
/**
|
||||
* @file types Game Character.d.ts
|
||||
* @description 游戏角色相关类型定义文件
|
||||
* @todo v0.1.5 不使用
|
||||
* @author BTMuli<bt-muli@outlook.com>
|
||||
* @since Alpha v0.2.0
|
||||
*/
|
||||
@@ -55,7 +54,7 @@ declare namespace TGApp.Game.Character {
|
||||
level: number
|
||||
rarity: number
|
||||
weapon: LIWeapon
|
||||
reliquaries: LIReliquary[]
|
||||
reliquaries: LIRelic[]
|
||||
constellations: LIConstellation[]
|
||||
actived_constellation_num: number
|
||||
costumes: LICostume[]
|
||||
|
||||
133
src/types/Sqlite/Character.d.ts
vendored
133
src/types/Sqlite/Character.d.ts
vendored
@@ -32,4 +32,137 @@ declare namespace TGApp.Sqlite.Character {
|
||||
nameCard: string
|
||||
updated: string
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 用户角色列表的角色类型
|
||||
* @since Alpha v0.2.0
|
||||
* @interface UserRole
|
||||
* @property {number} uid- 用户 ID
|
||||
* @property {number} cid - 角色 ID
|
||||
* @property {string} img - 全身像
|
||||
* @property {string} name - 角色名称
|
||||
* @property {number} fetter - 角色好感
|
||||
* @property {number} level - 角色等级
|
||||
* @property {string} element - 角色元素类型
|
||||
* @property {number} star - 角色星级
|
||||
* @property {RoleWeapon} weapon - 角色武器类型 // 数据库中以字符串形式存储
|
||||
* @property {RoleReliquary[]} reliquary - 角色圣遗物套装 // 数据库中以字符串形式存储
|
||||
* @property {RoleConstellation[]} constellation - 角色命座 // 数据库中以字符串形式存储
|
||||
* @property {number} activeConstellation - 角色激活命座
|
||||
* @property {RoleCostume} costume - 角色时装 // 数据库中以字符串形式存储
|
||||
* @property {string} talent - 角色天赋 // TODO: 天赋数据缺失来源
|
||||
* @property {string} updated - 数据更新时间
|
||||
* @return UserRole
|
||||
*/
|
||||
export interface UserRole {
|
||||
uid: number
|
||||
cid: number
|
||||
img: string
|
||||
name: string
|
||||
fetter: number
|
||||
level: number
|
||||
element: string
|
||||
star: number
|
||||
weapon: string
|
||||
reliquary: string
|
||||
constellation: string
|
||||
activeConstellation: number
|
||||
costume: string
|
||||
talent: string
|
||||
updated: string
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 角色列表的武器数据类型
|
||||
* @since Alpha v0.2.0
|
||||
* @interface RoleWeapon
|
||||
* @property {number} id - 武器 ID
|
||||
* @property {string} name - 武器名称
|
||||
* @property {string} type - 武器类型
|
||||
* @property {number} star - 武器星级
|
||||
* @property {number} level - 武器等级
|
||||
* @property {number} promote - 武器突破
|
||||
* @property {string} description - 武器描述
|
||||
* @property {number} affix - 武器精炼
|
||||
* @return RoleWeapon
|
||||
*/
|
||||
export interface RoleWeapon {
|
||||
id: number
|
||||
name: string
|
||||
type: string
|
||||
star: number
|
||||
level: number
|
||||
promote: number
|
||||
description: string
|
||||
affix: number
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 角色列表的圣遗物数据类型
|
||||
* @since Alpha v0.2.0
|
||||
* @interface RoleReliquary
|
||||
* @property {number} id - 圣遗物 ID
|
||||
* @property {string} name - 圣遗物名称
|
||||
* @property {number} pos - 圣遗物部位
|
||||
* @property {string} posName - 圣遗物部位名称
|
||||
* @property {number} star - 圣遗物星级
|
||||
* @property {number} level - 圣遗物等级
|
||||
* @property {number} set.id - 圣遗物套装 ID
|
||||
* @property {string} set.name - 圣遗物套装名称
|
||||
* @property {number} set.effect[].active - 圣遗物套装效果激活数量
|
||||
* @property {string} set.effect[].description - 圣遗物套装效果描述
|
||||
* @return RoleReliquary
|
||||
*/
|
||||
export interface RoleReliquary {
|
||||
id: number
|
||||
name: string
|
||||
pos: number
|
||||
posName: string
|
||||
star: number
|
||||
level: number
|
||||
set: {
|
||||
id: number
|
||||
name: string
|
||||
effect: Array<{
|
||||
active: number
|
||||
description: string
|
||||
}>
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 角色列表的命座数据类型
|
||||
* @since Alpha v0.2.0
|
||||
* @interface RoleConstellation
|
||||
* @property {number} id - 命座 ID
|
||||
* @property {string} name - 命座名称
|
||||
* @property {string} icon - 命座图标
|
||||
* @property {string} description - 命座描述
|
||||
* @property {boolean} active - 命座是否激活
|
||||
* @property {number} pos - 命座位置
|
||||
* @return RoleConstellation
|
||||
*/
|
||||
export interface RoleConstellation {
|
||||
id: number
|
||||
name: string
|
||||
icon: string
|
||||
description: string
|
||||
active: boolean
|
||||
pos: number
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 角色列表的时装数据类型
|
||||
* @since Alpha v0.2.0
|
||||
* @interface RoleCostume
|
||||
* @property {number} id - 时装 ID
|
||||
* @property {string} name - 时装名称
|
||||
* @property {string} icon - 时装图标
|
||||
* @return RoleCostume
|
||||
*/
|
||||
export interface RoleCostume {
|
||||
id: number
|
||||
name: string
|
||||
icon: string
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user