添加角色列表数据

This commit is contained in:
BTMuli
2023-06-15 23:18:06 +08:00
parent 305cdad37e
commit fd89a7cc65
9 changed files with 520 additions and 210 deletions

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@@ -1,172 +0,0 @@
<template>
<div class="tua-box" @click="showData">
<div class="tua-top">
<div class="top-item">
<div class="top-icon">
<div class="ti-bg">
<img :src="`/icon/bg/${props.modelValue.rarity===105?5:props.modelValue.rarity}-Star.webp`" alt="rarity">
</div>
<div class="ti-content">
<img :src="props.modelValue.icon" alt="avatar">
</div>
<div class="ti-level">
{{ props.modelValue.actived_constellation_num }}
</div>
</div>
<div class="top-text">
Lv.{{ props.modelValue.level }}
</div>
</div>
<div class="top-item">
<div class="top-icon">
<div class="ti-bg">
<img :src="`/icon/bg/${props.modelValue.weapon.rarity}-Star.webp`" alt="rarity">
</div>
<div class="ti-content">
<img :src="props.modelValue.weapon.icon" alt="avatar">
</div>
<div class="ti-level">
{{ props.modelValue.weapon.affix_level }}
</div>
</div>
<div class="top-text">
Lv.{{ props.modelValue.level }}
</div>
</div>
</div>
<!-- <div class="tua-bottom">-->
<!-- <div class="bottom-item">A</div>-->
<!-- <div class="bottom-item">E</div>-->
<!-- <div class="bottom-item">Q</div>-->
<!-- </div>-->
</div>
</template>
<script lang="ts" setup>
interface TUAProps {
modelValue: TGApp.Game.Character.ListItem
}
const props = defineProps<TUAProps>();
function showData () {
console.log(JSON.stringify(props.modelValue, null, 2));
}
function getNameCard () {
}
</script>
<style lang="css">
.tua-box {
padding: 5px;
width: 190px;
height: 100%;
background: rgb(255 255 255 / 10%);
box-shadow: 0 0 10px rgb(0 0 0 / 40%);
border-radius: 5px;
cursor: pointer;
}
.tua-top {
width: 180px;
height: 110px;
border-radius: 5px;
padding: 5px;
display: flex;
align-items: center;
justify-content: space-between;
}
.top-item {
width: 80px;
height: 100%;
background: rgb(0 0 0 / 20%);
border-radius: 5px;
}
.top-icon {
position: relative;
width: 80px;
height: 80px;
border-radius: 5px;
}
.ti-bg {
position: absolute;
top: 0;
left: 0;
width: 80px;
height: 80px;
border-radius: 5px;
}
.ti-bg img {
width: 100%;
height: 100%;
border-radius: 5px;
}
.ti-content {
position: absolute;
top: 0;
left: 0;
width: 80px;
height: 80px;
border-radius: 5px;
}
.ti-content img {
width: 100%;
height: 100%;
border-radius: 5px;
}
.ti-level {
position: absolute;
right: 0;
top: 0;
padding: 5px;
width: 20px;
height: 20px;
background: rgb(0 0 0 / 50%);
color: #faf7e8;
display: flex;
align-items: center;
justify-content: center;
border-top-right-radius: 5px;
border-bottom-left-radius: 5px;
font-family: Genshin,sans-serif;
}
.top-text {
width: 80px;
height: 20px;
display: flex;
align-items: center;
justify-content: center;
color: #faf7e8;
font-family: Genshin-Light,sans-serif;
}
.top-love img {
width: 100%;
height: 100%;
}
.tua-bottom {
width: 100%;
height: 40%;
padding: 5px;
border-radius: 5px;
display: flex;
align-items: center;
justify-content: space-between;
}
.bottom-item {
width: 32%;
height: 100%;
background: rgb(0 0 0 / 20%);
border-radius: 5px;
}
</style>

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@@ -0,0 +1,84 @@
<template>
<div class="tuc-rb-box">
<div class="tuc-rb-top">
<TItemBox v-model="avatarBox" @click="showAvatarData" />
<TItemBox v-model="weaponBox" @click="showWeaponData" />
</div>
</div>
</template>
<script lang="ts" setup>
import { computed } from "vue";
import TItemBox from "../main/t-itembox.vue";
interface TucRoleBoxProps {
modelValue: TGApp.Sqlite.Character.UserRole;
}
const props = defineProps<TucRoleBoxProps>();
const avatarBox = computed(() => {
return {
size: "80px",
height: "80px",
ltSize: "30px",
bg: `/icon/bg/${props.modelValue.star}-Star.webp`,
icon: `/WIKI/character/icon/${props.modelValue.cid}.webp`,
lt: `/icon/element/${props.modelValue.element}.webp`,
rt: props.modelValue.activeConstellation.toString() || "0",
rtSize: "20px",
innerText: `${getAvatarName()}`,
innerHeight: 20,
display: "inner",
};
});
const weaponBox = computed(() => {
const weapon = JSON.parse(props.modelValue.weapon) as TGApp.Sqlite.Character.RoleWeapon;
return {
size: "80px",
height: "80px",
ltSize: "30px",
bg: `/icon/bg/${weapon.star}-Star.webp`,
icon: `/WIKI/weapon/icon/${weapon.id}.webp`,
lt: `/icon/weapon/${weapon.type}.webp`,
rt: weapon.affix.toString() || "0",
rtSize: "20px",
innerText: `${weapon.name}`,
innerHeight: 20,
display: "inner",
};
});
function getAvatarName () {
return (
props.modelValue.cid === 10000005
? "旅行者-空"
: props.modelValue.cid === 10000007
? "旅行者-荧"
: props.modelValue.name
);
}
function showAvatarData () {
console.log(avatarBox.value);
}
function showWeaponData () {
const weapon = JSON.parse(props.modelValue.weapon) as TGApp.Sqlite.Character.RoleWeapon;
console.log(weapon);
}
</script>
<style lang="css" scoped>
.tuc-rb-box {
padding: 5px;
box-shadow: 0 0 10px var(--common-bg-4);
border: 1px inset var(--common-bg-4);
border-radius: 5px;
position: relative;
}
.tuc-rb-top {
display: flex;
justify-content: space-between;
align-items: center;
width: 100%;
}
</style>

View File

@@ -3,7 +3,7 @@
<div class="uc-box"> <div class="uc-box">
<div class="uc-top"> <div class="uc-top">
<div class="uc-top-title"> <div class="uc-top-title">
{{ user.nickname }} UID{{ user.gameUid }} {{ user.nickname }} UID{{ user.gameUid }} 更新于 {{ getUpdateTime() }}
</div> </div>
<v-btn variant="outlined" class="uc-top-btn" @click="refresh()"> <v-btn variant="outlined" class="uc-top-btn" @click="refresh()">
<template #prepend> <template #prepend>
@@ -18,27 +18,25 @@
分享 分享
</v-btn> </v-btn>
</div> </div>
<!-- grid 布局参考 Snap.Hutao -->
<div class="uc-grid"> <div class="uc-grid">
<TUserAvatar v-for="avatar in roleList" :model-value="avatar" /> <TucRoleBox v-for="role in roleList" :model-value="role" />
</div> </div>
</div> </div>
</template> </template>
<script lang="ts" setup> <script lang="ts" setup>
// vue // vue
import { computed, onMounted, ref } from "vue"; import { computed, onMounted, onUpdated, ref } from "vue";
import ToLoading from "../../components/overlay/to-loading.vue"; import ToLoading from "../../components/overlay/to-loading.vue";
import TUserAvatar from "../../components/mini/t-user-avatar.vue";
// tauri
import { fs } from "@tauri-apps/api";
// store // store
import { useAppStore } from "../../store/modules/app";
import { useUserStore } from "../../store/modules/user"; import { useUserStore } from "../../store/modules/user";
// utils // utils
import TGSqlite from "../../plugins/Sqlite";
import TGRequest from "../../web/request/TGRequest"; import TGRequest from "../../web/request/TGRequest";
import { generateShareImg } from "../../utils/TGShare"; import { generateShareImg } from "../../utils/TGShare";
import TucRoleBox from "../../components/userCharacter/tuc-role-box.vue";
// store // store
const appStore = useAppStore();
const userStore = useUserStore(); const userStore = useUserStore();
// loading // loading
@@ -46,35 +44,49 @@ const loading = ref(false);
const loadingTitle = ref(""); const loadingTitle = ref("");
// data // data
const roleList = ref([] as TGApp.Game.Character.ListItem[]); const isEmpty = ref(true);
const characterCookie = computed(() => userStore.getCookieGroup4()); const roleList = ref([] as TGApp.Sqlite.Character.UserRole[]);
const roleCookie = computed(() => userStore.getCookieGroup4());
const user = computed(() => userStore.getCurAccount()); const user = computed(() => userStore.getCurAccount());
const filePath = computed(() => `${appStore.dataPath.userDataDir}/roleList.json`);
// grid
const gridGap = ref("10px");
const resizeObserve = new ResizeObserver(() => {
getGridGap();
});
onMounted(async () => { onMounted(async () => {
loadingTitle.value = "正在获取角色数据"; loadingTitle.value = "正在获取角色数据";
loading.value = true; loading.value = true;
try { await loadRole();
const fileGet = await fs.readTextFile(filePath.value); resizeObserve.observe(document.querySelector(".uc-grid"));
roleList.value = JSON.parse(fileGet);
} catch (error) {
console.log(error);
}
loading.value = false; loading.value = false;
}); });
function getGridGap () {
const width = document.querySelector(".uc-grid")?.clientWidth - 20;
const count = Math.floor(width / 180);
gridGap.value = `${(width - count * 180) / (count - 1)}px`;
}
async function loadRole () {
const roleData = await TGSqlite.getUserCharacter(user.value.gameUid);
if (roleData !== false) {
roleList.value = roleData;
isEmpty.value = false;
}
}
async function refresh () { async function refresh () {
loadingTitle.value = "正在获取角色数据"; loadingTitle.value = "正在获取角色数据";
loading.value = true; loading.value = true;
const res = await TGRequest.User.byLToken.getRoleList(characterCookie.value, user.value); const res = await TGRequest.User.byLToken.getRoleList(roleCookie.value, user.value);
if (Array.isArray(res)) { if (Array.isArray(res)) {
loadingTitle.value = "正在保存角色数据"; loadingTitle.value = "正在保存角色数据";
await fs.writeTextFile({ await TGSqlite.saveUserCharacter(user.value.gameUid, res);
path: filePath.value,
contents: JSON.stringify(res),
});
loadingTitle.value = "正在更新角色数据"; loadingTitle.value = "正在更新角色数据";
roleList.value = res; await loadRole();
} }
loading.value = false; loading.value = false;
} }
@@ -84,13 +96,24 @@ async function shareRoles () {
const fileName = `角色列表-${user.value.gameUid}-${Math.floor(Date.now())}.png`; const fileName = `角色列表-${user.value.gameUid}-${Math.floor(Date.now())}.png`;
await generateShareImg(fileName, rolesBox); await generateShareImg(fileName, rolesBox);
} }
function getUpdateTime () {
let lastUpdateTime = 0;
roleList.value.forEach((role) => {
const updateTime = new Date(role.updated).getTime();
if (updateTime > lastUpdateTime) {
lastUpdateTime = updateTime;
}
});
return new Date(lastUpdateTime).toLocaleString().replace(/\//g, "-");
}
</script> </script>
<style lang="css" scoped> <style lang="css" scoped>
.uc-box { .uc-box {
width: 100%; width: 100%;
border-radius: 5px; border-radius: 5px;
padding: 10px; padding: 10px;
box-shadow: 0 0 10px var(--common-bg-4); box-shadow: 0 0 10px var(--common-bg);
} }
.uc-top { .uc-top {
@@ -119,8 +142,8 @@ async function shareRoles () {
.uc-grid { .uc-grid {
display: grid; display: grid;
grid-template-columns: repeat(auto-fill, minmax(180px, 1fr)); grid-template-columns: repeat(auto-fill, 180px);
grid-gap: 10px; grid-gap: 10px v-bind(gridGap);
margin-top: 10px; padding: 10px;
} }
</style> </style>

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@@ -17,6 +17,7 @@ import {
insertAppData, insertAppData,
insertGameAccountData, insertGameAccountData,
insertRecordData, insertRecordData,
insertRoleData,
} from "./sql/insertData"; } from "./sql/insertData";
class Sqlite { class Sqlite {
@@ -39,6 +40,7 @@ class Sqlite {
"GameAccount", "GameAccount",
"NameCard", "NameCard",
"SpiralAbyss", "SpiralAbyss",
"UserCharacters",
"UserRecord", "UserRecord",
]; ];
@@ -386,6 +388,35 @@ class Sqlite {
await db.close(); await db.close();
return res[0]; return res[0];
} }
/**
* @description 保存用户角色数据
* @since Alpha v0.2.0
* @param {string} uid 用户 uid
* @param {TGApp.Game.Character.ListItem[]} data 角色数据
* @returns {Promise<void>}
*/
public async saveUserCharacter (uid: string, data: TGApp.Game.Character.ListItem[]): Promise<void> {
const db = await Database.load(this.dbPath);
const sql = insertRoleData(uid, data);
await db.execute(sql);
await db.close();
}
/**
* @description 获取用户角色数据
* @since Alpha v0.2.0
* @param {string} uid 用户 uid
* @returns {Promise<TGApp.Sqlite.Character.UserRole[]|false>}
*/
public async getUserCharacter (uid: string): Promise<TGApp.Sqlite.Character.UserRole[] | false> {
const db = await Database.load(this.dbPath);
const sql = `SELECT * FROM UserCharacters WHERE uid = '${uid}'`;
const res: TGApp.Sqlite.Character.UserRole[] = await db.select(sql);
await db.close();
if (res.length === 0) return false;
return res;
}
} }
const TGSqlite = new Sqlite(); const TGSqlite = new Sqlite();

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@@ -113,4 +113,25 @@ create table if not exists UserRecord
worldExplore text, worldExplore text,
homes text, homes text,
updated text updated text
) );
-- @brief 创建角色数据表
create table if not exists UserCharacters
(
uid integer,
cid integer,
img text,
name text,
fetter integer,
level integer,
element text,
star integer,
weapon text,
reliquary text,
constellation text,
activeConstellation integer,
costume text,
talent text, -- todo: 数据获取
updated text,
primary key (uid, cid)
);

View File

@@ -8,6 +8,7 @@
// utils // utils
import { timeToSecond } from "../utils/transTime"; import { timeToSecond } from "../utils/transTime";
import { transCharacterData, transFloorData } from "../utils/transAbyssData"; import { transCharacterData, transFloorData } from "../utils/transAbyssData";
import { transUserRoles } from "../utils/transUserRoles";
import { transUserRecord } from "../utils/transUserRecord"; import { transUserRecord } from "../utils/transUserRecord";
/** /**
@@ -190,11 +191,47 @@ export function insertRecordData (data: TGApp.Game.Record.FullData, uid: string)
VALUES ('${transData.uid}', '${transData.role}', '${transData.avatars}', '${transData.stats}', VALUES ('${transData.uid}', '${transData.role}', '${transData.avatars}', '${transData.stats}',
'${transData.worldExplore}', '${transData.homes}', datetime('now', 'localtime')) '${transData.worldExplore}', '${transData.homes}', datetime('now', 'localtime'))
ON CONFLICT(uid) DO UPDATE ON CONFLICT(uid) DO UPDATE
SET role = '${transData.role}', SET role = '${transData.role}',
avatars = '${transData.avatars}', avatars = '${transData.avatars}',
stats = '${transData.stats}', stats = '${transData.stats}',
worldExplore = '${transData.worldExplore}', worldExplore = '${transData.worldExplore}',
homes = '${transData.homes}', homes = '${transData.homes}',
updated = datetime('now', 'localtime'); updated = datetime('now', 'localtime');
`; `;
} }
/**
* @description 插入用户角色数据
* @since Alpha v0.2.0
* @param {string} uid 用户 UID
* @param {TGApp.User.Character.Item[]} data 角色数据
* @returns {string} sql
*/
export function insertRoleData (uid: string, data: TGApp.Game.Character.ListItem[]): string {
const sql = data.map(item => {
const role = transUserRoles(item);
return `
INSERT INTO UserCharacters (uid, cid, name, img, name, fetter, level, element, star, weapon, reliquary,
constellation, activeConstellation, costume, talent, updated)
VALUES (${uid}, ${role.cid}, '${role.name}', '${role.img}', '${role.name}', ${role.fetter}, ${role.level},
'${role.element}', ${role.star}, '${role.weapon}', '${role.reliquary}', '${role.constellation}',
${role.activeConstellation}, '${role.costume}', '${role.talent}', datetime('now', 'localtime'))
ON CONFLICT(uid, cid) DO UPDATE
SET name = '${role.name}',
img = '${role.img}',
name = '${role.name}',
fetter = ${role.fetter},
level = ${role.level},
element = '${role.element}',
star = ${role.star},
weapon = '${role.weapon}',
reliquary = '${role.reliquary}',
constellation = '${role.constellation}',
activeConstellation = ${role.activeConstellation},
costume = '${role.costume}',
talent = '${role.talent}',
updated = datetime('now', 'localtime');
`;
});
return sql.join("");
}

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@@ -0,0 +1,154 @@
/**
* @file plugins Sqlite utils transUserRoles.ts
* @description 转换用户角色数据格式,用于数据库存储
* @author BTMuli <bt-muli@outlook.com>
* @since Alpha v0.2.0
*/
enum EnumElementEn {
pyro = "Pyro",
hydro = "Hydro",
anemo = "Anemo",
electro = "Electro",
cryo = "Cryo",
geo = "Geo",
dendro = "Dendro",
}
enum EnumElement {
pyro = "火元素",
hydro = "水元素",
anemo = "风元素",
electro = "雷元素",
cryo = "冰元素",
geo = "岩元素",
dendro = "草元素",
}
/**
* @description 将通过 api 获取到的用户角色数据转换为数据库中的数据
* @since Alpha v0.2.0
* @param {TGApp.Game.Character.ListItem} data 用户角色数据
* @returns {TGApp.Sqlite.Character.UserRole} 转换后的用户角色数据
*/
export function transUserRoles (data: TGApp.Game.Character.ListItem): TGApp.Sqlite.Character.UserRole {
return {
uid: -1,
cid: data.id,
img: data.image,
name: data.name,
fetter: data.fetter,
level: data.level,
element: transElement(data.element as EnumElementEn),
star: data.rarity === 105 ? 5 : data.rarity,
weapon: transWeapon(data.weapon),
reliquary: transReliquary(data.reliquaries),
constellation: transConstellation(data.constellations),
activeConstellation: data.actived_constellation_num,
costume: JSON.stringify(data.costumes),
talent: "",
updated: "",
};
}
/**
* @description 将角色元素转换为数据库中的数据
* @since Alpha v0.2.0
* @param {EnumElementEn} data 角色元素
* @returns {EnumElement} 转换后的角色元素
*/
function transElement (data: EnumElementEn): EnumElement {
switch (data) {
case EnumElementEn.pyro:
return EnumElement.pyro;
case EnumElementEn.hydro:
return EnumElement.hydro;
case EnumElementEn.anemo:
return EnumElement.anemo;
case EnumElementEn.electro:
return EnumElement.electro;
case EnumElementEn.cryo:
return EnumElement.cryo;
case EnumElementEn.geo:
return EnumElement.geo;
case EnumElementEn.dendro:
return EnumElement.dendro;
default:
throw new Error("未知的角色元素类型");
}
}
/**
* @description 将角色武器转换为数据库中的数据
* @since Alpha v0.2.0
* @param {TGApp.Game.Character.LIWeapon} data 角色武器
* @returns {string} 转换后的角色武器
*/
function transWeapon (data: TGApp.Game.Character.LIWeapon): string {
const weapon: TGApp.Sqlite.Character.RoleWeapon = {
id: data.id,
name: data.name,
type: data.type_name,
star: data.rarity,
level: data.level,
promote: data.promote_level,
description: data.desc,
affix: data.affix_level,
};
return JSON.stringify(weapon);
}
/**
* @description 将角色命座转换为数据库中的数据
* @since Alpha v0.2.0
* @param {TGApp.Game.Character.LIRelic[]} data 角色命座
* @returns {string} 转换后的角色命座
*/
function transReliquary (data: TGApp.Game.Character.LIRelic[]): string {
if (data.length === 0) {
return "";
}
const reliquary: TGApp.Sqlite.Character.RoleReliquary[] = [];
for (const item of data) {
reliquary.push({
id: item.id,
name: item.name,
pos: item.pos,
posName: item.pos_name,
star: item.rarity,
level: item.level,
set: {
id: item.set.id,
name: item.set.name,
effect: item.set.affixes.map((setItem) => {
return {
active: setItem.activation_number,
description: setItem.effect,
};
}),
},
});
}
return JSON.stringify(reliquary);
}
/**
* @description 将角色命座转换为数据库中的数据
* @since Alpha v0.2.0
* @param {TGApp.Game.Character.LIConstellation[]} data 角色命座
* @returns {string} 转换后的角色命座
*/
function transConstellation (data: TGApp.Game.Character.LIConstellation[]): string {
const constellation: TGApp.Sqlite.Character.RoleConstellation[] = [];
for (const item of data) {
constellation.push({
id: item.id,
name: item.name,
icon: item.icon,
description: item.effect,
active: item.is_actived,
pos: item.pos,
});
}
return JSON.stringify(constellation);
}

View File

@@ -1,7 +1,6 @@
/** /**
* @file types Game Character.d.ts * @file types Game Character.d.ts
* @description 游戏角色相关类型定义文件 * @description 游戏角色相关类型定义文件
* @todo v0.1.5 不使用
* @author BTMuli<bt-muli@outlook.com> * @author BTMuli<bt-muli@outlook.com>
* @since Alpha v0.2.0 * @since Alpha v0.2.0
*/ */
@@ -55,7 +54,7 @@ declare namespace TGApp.Game.Character {
level: number level: number
rarity: number rarity: number
weapon: LIWeapon weapon: LIWeapon
reliquaries: LIReliquary[] reliquaries: LIRelic[]
constellations: LIConstellation[] constellations: LIConstellation[]
actived_constellation_num: number actived_constellation_num: number
costumes: LICostume[] costumes: LICostume[]

View File

@@ -32,4 +32,137 @@ declare namespace TGApp.Sqlite.Character {
nameCard: string nameCard: string
updated: string updated: string
} }
/**
* @description 用户角色列表的角色类型
* @since Alpha v0.2.0
* @interface UserRole
* @property {number} uid- 用户 ID
* @property {number} cid - 角色 ID
* @property {string} img - 全身像
* @property {string} name - 角色名称
* @property {number} fetter - 角色好感
* @property {number} level - 角色等级
* @property {string} element - 角色元素类型
* @property {number} star - 角色星级
* @property {RoleWeapon} weapon - 角色武器类型 // 数据库中以字符串形式存储
* @property {RoleReliquary[]} reliquary - 角色圣遗物套装 // 数据库中以字符串形式存储
* @property {RoleConstellation[]} constellation - 角色命座 // 数据库中以字符串形式存储
* @property {number} activeConstellation - 角色激活命座
* @property {RoleCostume} costume - 角色时装 // 数据库中以字符串形式存储
* @property {string} talent - 角色天赋 // TODO: 天赋数据缺失来源
* @property {string} updated - 数据更新时间
* @return UserRole
*/
export interface UserRole {
uid: number
cid: number
img: string
name: string
fetter: number
level: number
element: string
star: number
weapon: string
reliquary: string
constellation: string
activeConstellation: number
costume: string
talent: string
updated: string
}
/**
* @description 角色列表的武器数据类型
* @since Alpha v0.2.0
* @interface RoleWeapon
* @property {number} id - 武器 ID
* @property {string} name - 武器名称
* @property {string} type - 武器类型
* @property {number} star - 武器星级
* @property {number} level - 武器等级
* @property {number} promote - 武器突破
* @property {string} description - 武器描述
* @property {number} affix - 武器精炼
* @return RoleWeapon
*/
export interface RoleWeapon {
id: number
name: string
type: string
star: number
level: number
promote: number
description: string
affix: number
}
/**
* @description 角色列表的圣遗物数据类型
* @since Alpha v0.2.0
* @interface RoleReliquary
* @property {number} id - 圣遗物 ID
* @property {string} name - 圣遗物名称
* @property {number} pos - 圣遗物部位
* @property {string} posName - 圣遗物部位名称
* @property {number} star - 圣遗物星级
* @property {number} level - 圣遗物等级
* @property {number} set.id - 圣遗物套装 ID
* @property {string} set.name - 圣遗物套装名称
* @property {number} set.effect[].active - 圣遗物套装效果激活数量
* @property {string} set.effect[].description - 圣遗物套装效果描述
* @return RoleReliquary
*/
export interface RoleReliquary {
id: number
name: string
pos: number
posName: string
star: number
level: number
set: {
id: number
name: string
effect: Array<{
active: number
description: string
}>
}
}
/**
* @description 角色列表的命座数据类型
* @since Alpha v0.2.0
* @interface RoleConstellation
* @property {number} id - 命座 ID
* @property {string} name - 命座名称
* @property {string} icon - 命座图标
* @property {string} description - 命座描述
* @property {boolean} active - 命座是否激活
* @property {number} pos - 命座位置
* @return RoleConstellation
*/
export interface RoleConstellation {
id: number
name: string
icon: string
description: string
active: boolean
pos: number
}
/**
* @description 角色列表的时装数据类型
* @since Alpha v0.2.0
* @interface RoleCostume
* @property {number} id - 时装 ID
* @property {string} name - 时装名称
* @property {string} icon - 时装图标
* @return RoleCostume
*/
export interface RoleCostume {
id: number
name: string
icon: string
}
} }