添加角色列表数据

This commit is contained in:
BTMuli
2023-06-15 23:18:06 +08:00
parent 305cdad37e
commit fd89a7cc65
9 changed files with 520 additions and 210 deletions

View File

@@ -17,6 +17,7 @@ import {
insertAppData,
insertGameAccountData,
insertRecordData,
insertRoleData,
} from "./sql/insertData";
class Sqlite {
@@ -39,6 +40,7 @@ class Sqlite {
"GameAccount",
"NameCard",
"SpiralAbyss",
"UserCharacters",
"UserRecord",
];
@@ -386,6 +388,35 @@ class Sqlite {
await db.close();
return res[0];
}
/**
* @description 保存用户角色数据
* @since Alpha v0.2.0
* @param {string} uid 用户 uid
* @param {TGApp.Game.Character.ListItem[]} data 角色数据
* @returns {Promise<void>}
*/
public async saveUserCharacter (uid: string, data: TGApp.Game.Character.ListItem[]): Promise<void> {
const db = await Database.load(this.dbPath);
const sql = insertRoleData(uid, data);
await db.execute(sql);
await db.close();
}
/**
* @description 获取用户角色数据
* @since Alpha v0.2.0
* @param {string} uid 用户 uid
* @returns {Promise<TGApp.Sqlite.Character.UserRole[]|false>}
*/
public async getUserCharacter (uid: string): Promise<TGApp.Sqlite.Character.UserRole[] | false> {
const db = await Database.load(this.dbPath);
const sql = `SELECT * FROM UserCharacters WHERE uid = '${uid}'`;
const res: TGApp.Sqlite.Character.UserRole[] = await db.select(sql);
await db.close();
if (res.length === 0) return false;
return res;
}
}
const TGSqlite = new Sqlite();

View File

@@ -113,4 +113,25 @@ create table if not exists UserRecord
worldExplore text,
homes text,
updated text
)
);
-- @brief 创建角色数据表
create table if not exists UserCharacters
(
uid integer,
cid integer,
img text,
name text,
fetter integer,
level integer,
element text,
star integer,
weapon text,
reliquary text,
constellation text,
activeConstellation integer,
costume text,
talent text, -- todo: 数据获取
updated text,
primary key (uid, cid)
);

View File

@@ -8,6 +8,7 @@
// utils
import { timeToSecond } from "../utils/transTime";
import { transCharacterData, transFloorData } from "../utils/transAbyssData";
import { transUserRoles } from "../utils/transUserRoles";
import { transUserRecord } from "../utils/transUserRecord";
/**
@@ -118,7 +119,7 @@ export function insertNameCardData (data: TGApp.App.NameCard.Item): string {
export function insertCharacterData (data: TGApp.App.Character.WikiBriefInfo): string {
return `
INSERT INTO AppCharacters (id, name, star, element, weapon, nameCard, birthday, updated)
VALUES (${data.id}, '${data.name}', ${data.star}, '${data.element}', '${data.weapon}',
VALUES (${data.id}, '${data.name}', ${data.star}, '${data.element}', '${data.weapon}',
'${data.nameCard}', '${data.birthday}', datetime('now', 'localtime'))
ON CONFLICT(id) DO UPDATE
SET name = '${data.name}',
@@ -186,15 +187,51 @@ export function insertRecordData (data: TGApp.Game.Record.FullData, uid: string)
const transData = transUserRecord(data);
transData.uid = uid;
return `
INSERT INTO UserRecord(uid, role, avatars, stats, worldExplore, homes, updated)
INSERT INTO UserRecord(uid, role, avatars, stats, worldExplore, homes, updated)
VALUES ('${transData.uid}', '${transData.role}', '${transData.avatars}', '${transData.stats}',
'${transData.worldExplore}', '${transData.homes}', datetime('now', 'localtime'))
ON CONFLICT(uid) DO UPDATE
SET role = '${transData.role}',
avatars = '${transData.avatars}',
stats = '${transData.stats}',
worldExplore = '${transData.worldExplore}',
homes = '${transData.homes}',
updated = datetime('now', 'localtime');
SET role = '${transData.role}',
avatars = '${transData.avatars}',
stats = '${transData.stats}',
worldExplore = '${transData.worldExplore}',
homes = '${transData.homes}',
updated = datetime('now', 'localtime');
`;
}
/**
* @description 插入用户角色数据
* @since Alpha v0.2.0
* @param {string} uid 用户 UID
* @param {TGApp.User.Character.Item[]} data 角色数据
* @returns {string} sql
*/
export function insertRoleData (uid: string, data: TGApp.Game.Character.ListItem[]): string {
const sql = data.map(item => {
const role = transUserRoles(item);
return `
INSERT INTO UserCharacters (uid, cid, name, img, name, fetter, level, element, star, weapon, reliquary,
constellation, activeConstellation, costume, talent, updated)
VALUES (${uid}, ${role.cid}, '${role.name}', '${role.img}', '${role.name}', ${role.fetter}, ${role.level},
'${role.element}', ${role.star}, '${role.weapon}', '${role.reliquary}', '${role.constellation}',
${role.activeConstellation}, '${role.costume}', '${role.talent}', datetime('now', 'localtime'))
ON CONFLICT(uid, cid) DO UPDATE
SET name = '${role.name}',
img = '${role.img}',
name = '${role.name}',
fetter = ${role.fetter},
level = ${role.level},
element = '${role.element}',
star = ${role.star},
weapon = '${role.weapon}',
reliquary = '${role.reliquary}',
constellation = '${role.constellation}',
activeConstellation = ${role.activeConstellation},
costume = '${role.costume}',
talent = '${role.talent}',
updated = datetime('now', 'localtime');
`;
});
return sql.join("");
}

View File

@@ -0,0 +1,154 @@
/**
* @file plugins Sqlite utils transUserRoles.ts
* @description 转换用户角色数据格式,用于数据库存储
* @author BTMuli <bt-muli@outlook.com>
* @since Alpha v0.2.0
*/
enum EnumElementEn {
pyro = "Pyro",
hydro = "Hydro",
anemo = "Anemo",
electro = "Electro",
cryo = "Cryo",
geo = "Geo",
dendro = "Dendro",
}
enum EnumElement {
pyro = "火元素",
hydro = "水元素",
anemo = "风元素",
electro = "雷元素",
cryo = "冰元素",
geo = "岩元素",
dendro = "草元素",
}
/**
* @description 将通过 api 获取到的用户角色数据转换为数据库中的数据
* @since Alpha v0.2.0
* @param {TGApp.Game.Character.ListItem} data 用户角色数据
* @returns {TGApp.Sqlite.Character.UserRole} 转换后的用户角色数据
*/
export function transUserRoles (data: TGApp.Game.Character.ListItem): TGApp.Sqlite.Character.UserRole {
return {
uid: -1,
cid: data.id,
img: data.image,
name: data.name,
fetter: data.fetter,
level: data.level,
element: transElement(data.element as EnumElementEn),
star: data.rarity === 105 ? 5 : data.rarity,
weapon: transWeapon(data.weapon),
reliquary: transReliquary(data.reliquaries),
constellation: transConstellation(data.constellations),
activeConstellation: data.actived_constellation_num,
costume: JSON.stringify(data.costumes),
talent: "",
updated: "",
};
}
/**
* @description 将角色元素转换为数据库中的数据
* @since Alpha v0.2.0
* @param {EnumElementEn} data 角色元素
* @returns {EnumElement} 转换后的角色元素
*/
function transElement (data: EnumElementEn): EnumElement {
switch (data) {
case EnumElementEn.pyro:
return EnumElement.pyro;
case EnumElementEn.hydro:
return EnumElement.hydro;
case EnumElementEn.anemo:
return EnumElement.anemo;
case EnumElementEn.electro:
return EnumElement.electro;
case EnumElementEn.cryo:
return EnumElement.cryo;
case EnumElementEn.geo:
return EnumElement.geo;
case EnumElementEn.dendro:
return EnumElement.dendro;
default:
throw new Error("未知的角色元素类型");
}
}
/**
* @description 将角色武器转换为数据库中的数据
* @since Alpha v0.2.0
* @param {TGApp.Game.Character.LIWeapon} data 角色武器
* @returns {string} 转换后的角色武器
*/
function transWeapon (data: TGApp.Game.Character.LIWeapon): string {
const weapon: TGApp.Sqlite.Character.RoleWeapon = {
id: data.id,
name: data.name,
type: data.type_name,
star: data.rarity,
level: data.level,
promote: data.promote_level,
description: data.desc,
affix: data.affix_level,
};
return JSON.stringify(weapon);
}
/**
* @description 将角色命座转换为数据库中的数据
* @since Alpha v0.2.0
* @param {TGApp.Game.Character.LIRelic[]} data 角色命座
* @returns {string} 转换后的角色命座
*/
function transReliquary (data: TGApp.Game.Character.LIRelic[]): string {
if (data.length === 0) {
return "";
}
const reliquary: TGApp.Sqlite.Character.RoleReliquary[] = [];
for (const item of data) {
reliquary.push({
id: item.id,
name: item.name,
pos: item.pos,
posName: item.pos_name,
star: item.rarity,
level: item.level,
set: {
id: item.set.id,
name: item.set.name,
effect: item.set.affixes.map((setItem) => {
return {
active: setItem.activation_number,
description: setItem.effect,
};
}),
},
});
}
return JSON.stringify(reliquary);
}
/**
* @description 将角色命座转换为数据库中的数据
* @since Alpha v0.2.0
* @param {TGApp.Game.Character.LIConstellation[]} data 角色命座
* @returns {string} 转换后的角色命座
*/
function transConstellation (data: TGApp.Game.Character.LIConstellation[]): string {
const constellation: TGApp.Sqlite.Character.RoleConstellation[] = [];
for (const item of data) {
constellation.push({
id: item.id,
name: item.name,
icon: item.icon,
description: item.effect,
active: item.is_actived,
pos: item.pos,
});
}
return JSON.stringify(constellation);
}