mirror of
https://github.com/BTMuli/TeyvatGuide.git
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🌱 幻想真境剧诗数据获取
This commit is contained in:
319
src/types/Game/Combat.d.ts
vendored
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319
src/types/Game/Combat.d.ts
vendored
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@@ -0,0 +1,319 @@
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/**
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* @file types/Game/Combat.d.ts
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* @description 幻想真境剧诗类型定义
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* @since Beta v0.6.2
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*/
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/**
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* @description 幻想真境剧诗相关类型
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* @since Beta v0.6.2
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* @namespace TGApp.Game.Combat
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* @memberOf TGApp.Game
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*/
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declare namespace TGApp.Game.Combat {
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/**
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* @description 幻想真境剧诗数据返回类型
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* @interface Response
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* @since Beta v0.6.2
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* @extends TGApp.BBS.Response.BaseWithData
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* @property {FullData} data
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* @return Response
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*/
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interface Response extends TGApp.BBS.Response.BaseWithData {
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data: FullData;
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}
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/**
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* @description 返回完整数据类型
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* @interface FullData
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* @since Beta v0.6.2
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* @property {boolean} is_unlock 是否解锁
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* @property {Record<string,string>} links 相关链接
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* @property {Array<Combat>} data 挑战数据
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* @return FullData
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*/
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interface FullData {
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is_unlock: boolean;
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links: Record<string, string>;
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data: Array<Combat>;
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}
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/**
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* @description 角色数据
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* @interface Avatar
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* @since Beta v0.6.2
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* @property {number} avatar_id 角色id
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* @property {number} avatar_type 角色武器类型 // todo
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* @property {string} name 角色名称
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* @property {string} element 角色元素 // todo Dendro
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* @property {string} image 角色图像
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* @property {number} level 角色等级
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* @property {number} rarity 角色稀有度
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* @return Avatar
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*/
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interface Avatar {
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avatar_id: number;
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avatar_type: number;
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name: string;
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element: string;
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image: string;
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level: number;
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rarity: number;
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}
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/**
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* @description 简要角色
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* @interface AvatarMini
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* @since Beta v0.6.2
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* @property {number} avatar_id 角色id
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* @property {number} avatar_icon 角色图标
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* @property {string} value 值
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* @property {number} rarity 角色稀有度
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* @return AvatarMini
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*/
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interface AvatarMini {
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avatar_id: number;
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avatar_icon: string;
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value: string;
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rarity: number;
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}
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/**
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* @description Buff
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* @interface Buff
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* @since Beta v0.6.2
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* @property {string} name 名称
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* @property {string} icon 图标
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* @property {number} level 等级
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* @property {Array<BuffEffect>} level_effect 不同等级下的助益
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* @return Buff
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*/
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interface Buff {
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name: string;
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icon: string;
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level: number;
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level_effect: Array<BuffEffect>;
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}
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/**
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* @description Buff助益
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* @interface BuffEffect
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* @since Beta v0.6.2
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* @property {string} icon 图标
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* @property {string} name 名称
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* @property {string} desc 描述
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* @return BuffEffect
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*/
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interface BuffEffect {
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icon: string;
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name: string;
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desc: string;
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}
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/**
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* @description 卡片
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* @interface Card
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* @since Beta v0.6.2
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* @property {string} icon 图标
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* @property {string} name 名称
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* @property {string} desc 描述 // todo 带 <color>
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* @property {boolean} is_enhanced 是否加强
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* @property {number} id ID
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* @return Card
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*/
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interface Card {
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icon: string;
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name: string;
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desc: string;
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is_enhanced: boolean;
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id: number;
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}
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/**
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* @description 时间
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* @interface DateTime
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* @since Beta v0.6.2
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* @property {number} year 年份
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* @property {number} month 月份
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* @property {number} day 日期
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* @property {number} hour 小时
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* @property {number} minute 分钟
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* @property {number} second 秒
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* @return DateTime
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*/
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interface DateTime {
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year: number;
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month: number;
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day: number;
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hour: number;
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minute: number;
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second: number;
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}
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/**
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* @description 状态
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* @interface Stat
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* @since Beta v0.6.2
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* @property {number} difficulty_id 难度等级
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* @property {number} max_round_id 最多层数
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* @property {number} heraldry 纹章数
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* @property {Array<0|1>} get_medal_round_list 星章获取状况
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* @property {number} medal_num 星章获取数
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* @property {number} coin_num 硬币数
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* @property {number} avatar_bonus_num 角色声援数
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* @property {number} rent_cnt 出借次数
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* @return Stat
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*/
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interface Stat {
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difficulty_id: number;
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max_round_id: number;
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heraldry: number;
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get_medal_round_list: Array<0 | 1>;
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medal_num: number;
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coin_num: number;
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avatar_bonus_num: number;
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rent_cnt: number;
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}
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/**
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* @description 敌人
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* @interface Enemy
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* @since Beta v0.6.2
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* @property {string} name 名称
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* @property {string} icon 图标
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* @property {number} level 等级
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* @return Enemy
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*/
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interface Enemy {
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name: string;
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icon: string;
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level: number;
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}
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/**
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* @description 单期挑战数据
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* @interface Combat
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* @since Beta v0.6.2
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* @property {Detail} detail 挑战详情
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* @property {Stat} stat 挑战状态
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* @property {Schedule} schedule 挑战期数
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* @property {boolean} has_data 是否有数据
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* @property {boolean} has_detail_data 是否有详细数据
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* @return Combat
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*/
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interface Combat {
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detail: Detail;
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stat: Stat;
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schedule: Schedule;
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has_data: boolean;
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has_detail_data: boolean;
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}
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/**
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* @description 挑战详情
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* @interface Detail
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* @since Beta v0.6.2
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* @property {Array<RoundData>} rounds_data 轮次数据
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* @property {Stat} detail_stat 详细状态
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* @property {string} lineup_link 未知链接
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* @property {Array<Avatar>} backup_avatars 后备角色
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* @property {FightStatisic} fight_statisic buff加成
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* @return Detail
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*/
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interface Detail {
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rounds_data: Array<RoundData>;
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detail_stat: Stat;
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lineup_link: string;
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backup_avatars: Array<Avatar>;
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fight_statisic: FightStatisic;
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}
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/**
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* @description 轮次数据
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* @since Beta v0.6.2
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* @interface RoundData
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* @property {Array<Avatar>} avatars 角色
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* @property {Array<Card>} choice_cards 选中卡片
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* @property {Array<Buff>} buffs 获得 助益
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* @property {boolean} is_get_medal 是否获得星章
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* @property {number} round_id 轮次ID
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* @property {string} finish_time 完成时间(秒级时间戳)
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* @property {DateTime} finish_date_time 完成时间
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* @property {Array<Enemy>} enemies 敌人
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* @property {SplendourBuff} splendour_buff 总体Buff
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* @return RoundData
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*/
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interface RoundData {
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avatars: Array<Avatar>;
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choice_cards: Array<Card>;
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buffs: Array<Buff>;
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is_get_medal: boolean;
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round_id: number;
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finish_time: string;
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finish_date_time: DateTime;
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enemies: Array<Enemy>;
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splendour_buff: SplendourBuff;
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}
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/**
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* @description 总体buff
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* @interface SplendourBuff
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* @since Beta v0.6.2
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* @property {object} summary 概况
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* @property {number} summary.total_level 总等级
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* @property {string} summary.desc 描述
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* @property {Array<Buff>} buffs 助益
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* @return SplendourBuff
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*/
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interface SplendourBuff {
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summary: {
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total_level: number;
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desc: string;
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};
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buffs: Array<Buff>;
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}
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/**
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* @description 战斗数据
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* @interface FightStatisic
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* @since Beta v0.6.2
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* @property {AvatarMini} max_defeat_avatar 击败最多敌人
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* @property {AvatarMini} max_damage_avatar 最高伤害输出
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* @property {AvatarMini} max_take_damage_avatar 最高承受伤害
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* @property {AvatarMini} total_coin_consumed 消耗幻剧之花
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* @property {Array<AvatarMini>} shortest_avatar_list 最快完成演出队伍
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* @property {number} total_use_time 总时间
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* @property {boolean} is_show_battle_stats 是否展示
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* @return FightStatisic
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*/
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interface FightStatisic {
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max_defeat_avatar: AvatarMini;
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max_damage_avatar: AvatarMini;
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max_take_damage_avatar: AvatarMini;
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total_coin_consumed: AvatarMini;
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shortest_avatar_list: Array<AvatarMini>;
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total_use_time: number;
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is_show_battle_stats: boolean;
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}
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/**
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* @description 期数
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* @interface Schedule
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* @since Beta v0.6.2
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* @property {string} start_time 开始时间(秒级时间戳)
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* @property {string} end_time 结束时间(秒级时间戳)
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* @property {number} schedule_type 类型 // 1-本期。2-上期
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* @property {number} schedule_id ID
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* @property {DateTime} start_date_time 开始时间
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* @property {DateTime} end_date_time 结束时间
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* @return Schedule
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*/
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interface Schedule {
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start_time: string;
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end_time: string;
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schedule_type: number;
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schedule_id: number;
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start_date_time: DateTime;
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end_date_time: DateTime;
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}
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}
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@@ -16,6 +16,7 @@
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PostID:{{ postId }} | Render by TeyvatGuide v{{ appVersion }}
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</div>
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<div class="tp-post-meta">
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<!-- todo 点击跳转 -->
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<div class="mpm-forum" v-if="postData.forum">
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<img :src="getGameIcon(postData.forum.game_id)" alt="gameIcon" />
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<img :src="postData.forum.icon" alt="forumIcon" />
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@@ -60,6 +61,7 @@
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<span>{{ postData.collection.collection_title }}</span>
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<span>{{ postData.collection.cur }}/{{ postData.collection.total }}</span>
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</div>
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<!-- todo 点击跳转 -->
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<div v-for="topic in postData.topics" :key="topic.id" class="tp-post-topic">
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<v-icon size="12">mdi-tag</v-icon>
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<span>{{ topic.name }}</span>
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@@ -242,24 +244,14 @@ function parseContent(content: string): string {
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keys.forEach((key) => {
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switch (key) {
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case "describe":
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result.push({
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insert: data.describe,
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});
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result.push({ insert: data.describe });
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break;
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case "imgs":
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data.imgs.forEach((item) => {
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result.push({
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insert: {
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image: item,
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},
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});
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});
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data.imgs.forEach((item) => result.push({ insert: { image: item } }));
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break;
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default:
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TGLogger.Warn(`[t-post][${postId}][parseContent] Unknown key: ${key}`);
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result.push({
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insert: data[key],
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});
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result.push({ insert: data[key] });
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break;
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}
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});
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@@ -1,7 +1,7 @@
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/**
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* @file web/api/TGApi.ts
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* @description 应用用到的 API
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* @since Beta v0.5.3
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* @since Beta v0.6.2
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*/
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import { BBSUserInfoApi } from "./BBS.js";
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@@ -20,6 +20,7 @@ import {
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TakumiCalculateSyncAvatarDetailApi,
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TakumiRecordCharacterListApi,
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TakumiRecordCharacterDetailApi,
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TakumiRecordCombatApi,
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} from "./Takumi.js";
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// 应用 API
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@@ -50,6 +51,7 @@ const TGApi = {
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getUserBase: TakumiRecordIndexApi, // 获取用户基本信息
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getDailyNotes: TakumiRecordDailyNotesApi, // 获取实时便笺
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getAbyss: TakumiRecordAbyssApi, // 获取深境螺旋信息
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getRoleCombat: TakumiRecordCombatApi, // 获取幻想真境剧诗
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},
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};
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@@ -1,7 +1,7 @@
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/**
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* @file web/api/Takumi.ts
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* @description 定义 Takumi API
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* @since Beta v0.5.3
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* @since Beta v0.6.2
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*/
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const TakumiApi = "https://api-takumi.mihoyo.com/"; // 基础 API
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@@ -12,13 +12,14 @@ const TakumiRecordApi = "https://api-takumi-record.mihoyo.com/"; // 游戏记录
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const TakumiRecordGenshinApi = `${TakumiRecordApi}game_record/app/genshin/api/`; // 原神游戏记录 API
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export const TakumiTokensApi = `${TakumiAuthApi}getMultiTokenByLoginTicket`; // 登录票据 API
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export const TakumiRecordDailyNotesApi = `${TakumiRecordApi}game_record/app/genshin/api/dailyNote`; // 游戏记录便笺 API
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export const TakumiRecordDailyNotesApi = `${TakumiRecordGenshinApi}dailyNote`; // 游戏记录便笺 API
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export const TakumiRecordCardApi = `${TakumiRecordApi}game_record/app/card/wapi/getGameRecordCard`; // 游戏记录卡片 API
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export const TakumiRecordIndexApi = `${TakumiRecordGenshinApi}index`; // 原神游戏记录索引 API
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export const TakumiRecordCharactersApi = `${TakumiRecordGenshinApi}character`; // 原神游戏记录角色 API
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export const TakumiRecordCharacterListApi = `${TakumiRecordCharactersApi}/list`; // 原神游戏记录角色列表 API
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export const TakumiRecordCharacterDetailApi = `${TakumiRecordCharactersApi}/detail`; // 原神游戏记录角色详情 API
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export const TakumiRecordAbyssApi = `${TakumiRecordGenshinApi}spiralAbyss`; // 原神游戏记录深境螺旋 API
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export const TakumiRecordCombatApi = `${TakumiRecordGenshinApi}role_combat`;
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export const TakumiSTokenBindingRolesApi = `${TakumiBindingApi}getUserGameRolesBySToken`; // 获取绑定角色 API-根据 stoken
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export const TakumiCookieBindingRolesApi = `${TakumiBindingApi}getUserGameRolesByCookie`; // 获取绑定角色 API-根据 Cookie
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||||
|
||||
|
||||
39
src/web/request/getRoleCombat.ts
Normal file
39
src/web/request/getRoleCombat.ts
Normal file
@@ -0,0 +1,39 @@
|
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/**
|
||||
* @file web/request/getRoleCombat.ts
|
||||
* @description 真境剧诗
|
||||
* @since Beta v0.6.2
|
||||
*/
|
||||
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||||
import TGHttp from "../../utils/TGHttp.js";
|
||||
import TGApi from "../api/TGApi.js";
|
||||
import TGUtils from "../utils/TGUtils.js";
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||||
|
||||
/**
|
||||
* @description 获取剧诗信息
|
||||
* @since Beta v.0.6.2
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||||
* @param {TGApp.App.Account.Cookie} cookie
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||||
* @param {TGApp.Sqlite.Account.Game} account
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||||
* @returns {Promise<TGApp.Game.Combat.Combat[]|TGApp.BBS.Response.Base|false>}
|
||||
*/
|
||||
export async function getRoleCombat(
|
||||
cookie: TGApp.App.Account.Cookie,
|
||||
account: TGApp.Sqlite.Account.Game,
|
||||
): Promise<TGApp.Game.Combat.Combat[] | TGApp.BBS.Response.Base | false> {
|
||||
const url = TGApi.GameData.getRoleCombat;
|
||||
const params = { role_id: account.gameUid, server: account.region, active: 1, need_detail: true };
|
||||
const ck = {
|
||||
account_id: cookie.account_id,
|
||||
cookie_token: cookie.cookie_token,
|
||||
ltoken: cookie.ltoken,
|
||||
ltuid: cookie.ltuid,
|
||||
};
|
||||
const header = TGUtils.User.getHeader(ck, "GET", params, "common");
|
||||
const resp = await TGHttp<TGApp.Game.Combat.Response | TGApp.BBS.Response.Base>(url, {
|
||||
method: "GET",
|
||||
headers: header,
|
||||
query: params,
|
||||
});
|
||||
if (resp.retcode != 0) return <TGApp.BBS.Response.Base>resp;
|
||||
if (!resp.data.is_unlock) return false;
|
||||
return resp.data.data;
|
||||
}
|
||||
@@ -67,10 +67,10 @@ function getDS(method: string, data: string, saltType: string, isSign: boolean):
|
||||
|
||||
/**
|
||||
* @description 获取请求头
|
||||
* @since Beta v0.5.3
|
||||
* @since Beta v0.6.2
|
||||
* @param {Record<string, string>} cookie cookie
|
||||
* @param {string} method 请求方法
|
||||
* @param {Record<string, string|number>|string} data 请求数据
|
||||
* @param {Record<string, string|number|string[]|boolean>|string} data 请求数据
|
||||
* @param {string} saltType salt 类型
|
||||
* @param {boolean} isSign 是否为签名
|
||||
* @returns {Record<string, string>} 请求头
|
||||
@@ -78,7 +78,7 @@ function getDS(method: string, data: string, saltType: string, isSign: boolean):
|
||||
export function getRequestHeader(
|
||||
cookie: Record<string, string>,
|
||||
method: string,
|
||||
data: Record<string, string | number | string[]> | string,
|
||||
data: Record<string, string | number | string[] | boolean> | string,
|
||||
saltType: string,
|
||||
isSign: boolean = false,
|
||||
): Record<string, string> {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/**
|
||||
* @file web/utils/tools.ts
|
||||
* @description 应用用到的工具函数
|
||||
* @since Beta v0.5.3
|
||||
* @since Beta v0.6.2
|
||||
*/
|
||||
|
||||
import TGConstant from "../constant/TGConstant.js";
|
||||
@@ -42,11 +42,11 @@ export function transCookie(cookie: Record<string, string>): string {
|
||||
|
||||
/**
|
||||
* @description ds 算法需要数据转换后的字符串是按照字典序排序的
|
||||
* @since Beta v0.5.3
|
||||
* @since Beta v0.6.2
|
||||
* @param {Record<string, string|number>} obj object
|
||||
* @returns {string} query string
|
||||
*/
|
||||
export function transParams(obj: Record<string, string | number | string[]>): string {
|
||||
export function transParams(obj: Record<string, string | number | string[] | boolean>): string {
|
||||
let res = "";
|
||||
const keys = Object.keys(obj).sort();
|
||||
for (const key of keys) {
|
||||
@@ -58,6 +58,8 @@ export function transParams(obj: Record<string, string | number | string[]>): st
|
||||
/**
|
||||
* @description 根据 uid 获取 server
|
||||
* @since Beta v0.4.3
|
||||
* @todo instead of account.region
|
||||
* @deprecated
|
||||
* @param {string} uid uid
|
||||
* @returns {string} server
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user