🌱 幻想真境剧诗数据获取

This commit is contained in:
目棃
2024-11-08 17:24:54 +08:00
parent 8020d623e3
commit eea9287cfa
7 changed files with 377 additions and 22 deletions

319
src/types/Game/Combat.d.ts vendored Normal file
View File

@@ -0,0 +1,319 @@
/**
* @file types/Game/Combat.d.ts
* @description 幻想真境剧诗类型定义
* @since Beta v0.6.2
*/
/**
* @description 幻想真境剧诗相关类型
* @since Beta v0.6.2
* @namespace TGApp.Game.Combat
* @memberOf TGApp.Game
*/
declare namespace TGApp.Game.Combat {
/**
* @description 幻想真境剧诗数据返回类型
* @interface Response
* @since Beta v0.6.2
* @extends TGApp.BBS.Response.BaseWithData
* @property {FullData} data
* @return Response
*/
interface Response extends TGApp.BBS.Response.BaseWithData {
data: FullData;
}
/**
* @description 返回完整数据类型
* @interface FullData
* @since Beta v0.6.2
* @property {boolean} is_unlock 是否解锁
* @property {Record<string,string>} links 相关链接
* @property {Array<Combat>} data 挑战数据
* @return FullData
*/
interface FullData {
is_unlock: boolean;
links: Record<string, string>;
data: Array<Combat>;
}
/**
* @description 角色数据
* @interface Avatar
* @since Beta v0.6.2
* @property {number} avatar_id 角色id
* @property {number} avatar_type 角色武器类型 // todo
* @property {string} name 角色名称
* @property {string} element 角色元素 // todo Dendro
* @property {string} image 角色图像
* @property {number} level 角色等级
* @property {number} rarity 角色稀有度
* @return Avatar
*/
interface Avatar {
avatar_id: number;
avatar_type: number;
name: string;
element: string;
image: string;
level: number;
rarity: number;
}
/**
* @description 简要角色
* @interface AvatarMini
* @since Beta v0.6.2
* @property {number} avatar_id 角色id
* @property {number} avatar_icon 角色图标
* @property {string} value 值
* @property {number} rarity 角色稀有度
* @return AvatarMini
*/
interface AvatarMini {
avatar_id: number;
avatar_icon: string;
value: string;
rarity: number;
}
/**
* @description Buff
* @interface Buff
* @since Beta v0.6.2
* @property {string} name 名称
* @property {string} icon 图标
* @property {number} level 等级
* @property {Array<BuffEffect>} level_effect 不同等级下的助益
* @return Buff
*/
interface Buff {
name: string;
icon: string;
level: number;
level_effect: Array<BuffEffect>;
}
/**
* @description Buff助益
* @interface BuffEffect
* @since Beta v0.6.2
* @property {string} icon 图标
* @property {string} name 名称
* @property {string} desc 描述
* @return BuffEffect
*/
interface BuffEffect {
icon: string;
name: string;
desc: string;
}
/**
* @description 卡片
* @interface Card
* @since Beta v0.6.2
* @property {string} icon 图标
* @property {string} name 名称
* @property {string} desc 描述 // todo 带 <color>
* @property {boolean} is_enhanced 是否加强
* @property {number} id ID
* @return Card
*/
interface Card {
icon: string;
name: string;
desc: string;
is_enhanced: boolean;
id: number;
}
/**
* @description 时间
* @interface DateTime
* @since Beta v0.6.2
* @property {number} year 年份
* @property {number} month 月份
* @property {number} day 日期
* @property {number} hour 小时
* @property {number} minute 分钟
* @property {number} second 秒
* @return DateTime
*/
interface DateTime {
year: number;
month: number;
day: number;
hour: number;
minute: number;
second: number;
}
/**
* @description 状态
* @interface Stat
* @since Beta v0.6.2
* @property {number} difficulty_id 难度等级
* @property {number} max_round_id 最多层数
* @property {number} heraldry 纹章数
* @property {Array<0|1>} get_medal_round_list 星章获取状况
* @property {number} medal_num 星章获取数
* @property {number} coin_num 硬币数
* @property {number} avatar_bonus_num 角色声援数
* @property {number} rent_cnt 出借次数
* @return Stat
*/
interface Stat {
difficulty_id: number;
max_round_id: number;
heraldry: number;
get_medal_round_list: Array<0 | 1>;
medal_num: number;
coin_num: number;
avatar_bonus_num: number;
rent_cnt: number;
}
/**
* @description 敌人
* @interface Enemy
* @since Beta v0.6.2
* @property {string} name 名称
* @property {string} icon 图标
* @property {number} level 等级
* @return Enemy
*/
interface Enemy {
name: string;
icon: string;
level: number;
}
/**
* @description 单期挑战数据
* @interface Combat
* @since Beta v0.6.2
* @property {Detail} detail 挑战详情
* @property {Stat} stat 挑战状态
* @property {Schedule} schedule 挑战期数
* @property {boolean} has_data 是否有数据
* @property {boolean} has_detail_data 是否有详细数据
* @return Combat
*/
interface Combat {
detail: Detail;
stat: Stat;
schedule: Schedule;
has_data: boolean;
has_detail_data: boolean;
}
/**
* @description 挑战详情
* @interface Detail
* @since Beta v0.6.2
* @property {Array<RoundData>} rounds_data 轮次数据
* @property {Stat} detail_stat 详细状态
* @property {string} lineup_link 未知链接
* @property {Array<Avatar>} backup_avatars 后备角色
* @property {FightStatisic} fight_statisic buff加成
* @return Detail
*/
interface Detail {
rounds_data: Array<RoundData>;
detail_stat: Stat;
lineup_link: string;
backup_avatars: Array<Avatar>;
fight_statisic: FightStatisic;
}
/**
* @description 轮次数据
* @since Beta v0.6.2
* @interface RoundData
* @property {Array<Avatar>} avatars 角色
* @property {Array<Card>} choice_cards 选中卡片
* @property {Array<Buff>} buffs 获得 助益
* @property {boolean} is_get_medal 是否获得星章
* @property {number} round_id 轮次ID
* @property {string} finish_time 完成时间(秒级时间戳)
* @property {DateTime} finish_date_time 完成时间
* @property {Array<Enemy>} enemies 敌人
* @property {SplendourBuff} splendour_buff 总体Buff
* @return RoundData
*/
interface RoundData {
avatars: Array<Avatar>;
choice_cards: Array<Card>;
buffs: Array<Buff>;
is_get_medal: boolean;
round_id: number;
finish_time: string;
finish_date_time: DateTime;
enemies: Array<Enemy>;
splendour_buff: SplendourBuff;
}
/**
* @description 总体buff
* @interface SplendourBuff
* @since Beta v0.6.2
* @property {object} summary 概况
* @property {number} summary.total_level 总等级
* @property {string} summary.desc 描述
* @property {Array<Buff>} buffs 助益
* @return SplendourBuff
*/
interface SplendourBuff {
summary: {
total_level: number;
desc: string;
};
buffs: Array<Buff>;
}
/**
* @description 战斗数据
* @interface FightStatisic
* @since Beta v0.6.2
* @property {AvatarMini} max_defeat_avatar 击败最多敌人
* @property {AvatarMini} max_damage_avatar 最高伤害输出
* @property {AvatarMini} max_take_damage_avatar 最高承受伤害
* @property {AvatarMini} total_coin_consumed 消耗幻剧之花
* @property {Array<AvatarMini>} shortest_avatar_list 最快完成演出队伍
* @property {number} total_use_time 总时间
* @property {boolean} is_show_battle_stats 是否展示
* @return FightStatisic
*/
interface FightStatisic {
max_defeat_avatar: AvatarMini;
max_damage_avatar: AvatarMini;
max_take_damage_avatar: AvatarMini;
total_coin_consumed: AvatarMini;
shortest_avatar_list: Array<AvatarMini>;
total_use_time: number;
is_show_battle_stats: boolean;
}
/**
* @description 期数
* @interface Schedule
* @since Beta v0.6.2
* @property {string} start_time 开始时间(秒级时间戳)
* @property {string} end_time 结束时间(秒级时间戳)
* @property {number} schedule_type 类型 // 1-本期。2-上期
* @property {number} schedule_id ID
* @property {DateTime} start_date_time 开始时间
* @property {DateTime} end_date_time 结束时间
* @return Schedule
*/
interface Schedule {
start_time: string;
end_time: string;
schedule_type: number;
schedule_id: number;
start_date_time: DateTime;
end_date_time: DateTime;
}
}

View File

@@ -16,6 +16,7 @@
PostID{{ postId }} | Render by TeyvatGuide v{{ appVersion }}
</div>
<div class="tp-post-meta">
<!-- todo 点击跳转 -->
<div class="mpm-forum" v-if="postData.forum">
<img :src="getGameIcon(postData.forum.game_id)" alt="gameIcon" />
<img :src="postData.forum.icon" alt="forumIcon" />
@@ -60,6 +61,7 @@
<span>{{ postData.collection.collection_title }}</span>
<span>{{ postData.collection.cur }}/{{ postData.collection.total }}</span>
</div>
<!-- todo 点击跳转 -->
<div v-for="topic in postData.topics" :key="topic.id" class="tp-post-topic">
<v-icon size="12">mdi-tag</v-icon>
<span>{{ topic.name }}</span>
@@ -242,24 +244,14 @@ function parseContent(content: string): string {
keys.forEach((key) => {
switch (key) {
case "describe":
result.push({
insert: data.describe,
});
result.push({ insert: data.describe });
break;
case "imgs":
data.imgs.forEach((item) => {
result.push({
insert: {
image: item,
},
});
});
data.imgs.forEach((item) => result.push({ insert: { image: item } }));
break;
default:
TGLogger.Warn(`[t-post][${postId}][parseContent] Unknown key: ${key}`);
result.push({
insert: data[key],
});
result.push({ insert: data[key] });
break;
}
});

View File

@@ -1,7 +1,7 @@
/**
* @file web/api/TGApi.ts
* @description 应用用到的 API
* @since Beta v0.5.3
* @since Beta v0.6.2
*/
import { BBSUserInfoApi } from "./BBS.js";
@@ -20,6 +20,7 @@ import {
TakumiCalculateSyncAvatarDetailApi,
TakumiRecordCharacterListApi,
TakumiRecordCharacterDetailApi,
TakumiRecordCombatApi,
} from "./Takumi.js";
// 应用 API
@@ -50,6 +51,7 @@ const TGApi = {
getUserBase: TakumiRecordIndexApi, // 获取用户基本信息
getDailyNotes: TakumiRecordDailyNotesApi, // 获取实时便笺
getAbyss: TakumiRecordAbyssApi, // 获取深境螺旋信息
getRoleCombat: TakumiRecordCombatApi, // 获取幻想真境剧诗
},
};

View File

@@ -1,7 +1,7 @@
/**
* @file web/api/Takumi.ts
* @description 定义 Takumi API
* @since Beta v0.5.3
* @since Beta v0.6.2
*/
const TakumiApi = "https://api-takumi.mihoyo.com/"; // 基础 API
@@ -12,13 +12,14 @@ const TakumiRecordApi = "https://api-takumi-record.mihoyo.com/"; // 游戏记录
const TakumiRecordGenshinApi = `${TakumiRecordApi}game_record/app/genshin/api/`; // 原神游戏记录 API
export const TakumiTokensApi = `${TakumiAuthApi}getMultiTokenByLoginTicket`; // 登录票据 API
export const TakumiRecordDailyNotesApi = `${TakumiRecordApi}game_record/app/genshin/api/dailyNote`; // 游戏记录便笺 API
export const TakumiRecordDailyNotesApi = `${TakumiRecordGenshinApi}dailyNote`; // 游戏记录便笺 API
export const TakumiRecordCardApi = `${TakumiRecordApi}game_record/app/card/wapi/getGameRecordCard`; // 游戏记录卡片 API
export const TakumiRecordIndexApi = `${TakumiRecordGenshinApi}index`; // 原神游戏记录索引 API
export const TakumiRecordCharactersApi = `${TakumiRecordGenshinApi}character`; // 原神游戏记录角色 API
export const TakumiRecordCharacterListApi = `${TakumiRecordCharactersApi}/list`; // 原神游戏记录角色列表 API
export const TakumiRecordCharacterDetailApi = `${TakumiRecordCharactersApi}/detail`; // 原神游戏记录角色详情 API
export const TakumiRecordAbyssApi = `${TakumiRecordGenshinApi}spiralAbyss`; // 原神游戏记录深境螺旋 API
export const TakumiRecordCombatApi = `${TakumiRecordGenshinApi}role_combat`;
export const TakumiSTokenBindingRolesApi = `${TakumiBindingApi}getUserGameRolesBySToken`; // 获取绑定角色 API-根据 stoken
export const TakumiCookieBindingRolesApi = `${TakumiBindingApi}getUserGameRolesByCookie`; // 获取绑定角色 API-根据 Cookie

View File

@@ -0,0 +1,39 @@
/**
* @file web/request/getRoleCombat.ts
* @description 真境剧诗
* @since Beta v0.6.2
*/
import TGHttp from "../../utils/TGHttp.js";
import TGApi from "../api/TGApi.js";
import TGUtils from "../utils/TGUtils.js";
/**
* @description 获取剧诗信息
* @since Beta v.0.6.2
* @param {TGApp.App.Account.Cookie} cookie
* @param {TGApp.Sqlite.Account.Game} account
* @returns {Promise<TGApp.Game.Combat.Combat[]|TGApp.BBS.Response.Base|false>}
*/
export async function getRoleCombat(
cookie: TGApp.App.Account.Cookie,
account: TGApp.Sqlite.Account.Game,
): Promise<TGApp.Game.Combat.Combat[] | TGApp.BBS.Response.Base | false> {
const url = TGApi.GameData.getRoleCombat;
const params = { role_id: account.gameUid, server: account.region, active: 1, need_detail: true };
const ck = {
account_id: cookie.account_id,
cookie_token: cookie.cookie_token,
ltoken: cookie.ltoken,
ltuid: cookie.ltuid,
};
const header = TGUtils.User.getHeader(ck, "GET", params, "common");
const resp = await TGHttp<TGApp.Game.Combat.Response | TGApp.BBS.Response.Base>(url, {
method: "GET",
headers: header,
query: params,
});
if (resp.retcode != 0) return <TGApp.BBS.Response.Base>resp;
if (!resp.data.is_unlock) return false;
return resp.data.data;
}

View File

@@ -67,10 +67,10 @@ function getDS(method: string, data: string, saltType: string, isSign: boolean):
/**
* @description 获取请求头
* @since Beta v0.5.3
* @since Beta v0.6.2
* @param {Record<string, string>} cookie cookie
* @param {string} method 请求方法
* @param {Record<string, string|number>|string} data 请求数据
* @param {Record<string, string|number|string[]|boolean>|string} data 请求数据
* @param {string} saltType salt 类型
* @param {boolean} isSign 是否为签名
* @returns {Record<string, string>} 请求头
@@ -78,7 +78,7 @@ function getDS(method: string, data: string, saltType: string, isSign: boolean):
export function getRequestHeader(
cookie: Record<string, string>,
method: string,
data: Record<string, string | number | string[]> | string,
data: Record<string, string | number | string[] | boolean> | string,
saltType: string,
isSign: boolean = false,
): Record<string, string> {

View File

@@ -1,7 +1,7 @@
/**
* @file web/utils/tools.ts
* @description 应用用到的工具函数
* @since Beta v0.5.3
* @since Beta v0.6.2
*/
import TGConstant from "../constant/TGConstant.js";
@@ -42,11 +42,11 @@ export function transCookie(cookie: Record<string, string>): string {
/**
* @description ds 算法需要数据转换后的字符串是按照字典序排序的
* @since Beta v0.5.3
* @since Beta v0.6.2
* @param {Record<string, string|number>} obj object
* @returns {string} query string
*/
export function transParams(obj: Record<string, string | number | string[]>): string {
export function transParams(obj: Record<string, string | number | string[] | boolean>): string {
let res = "";
const keys = Object.keys(obj).sort();
for (const key of keys) {
@@ -58,6 +58,8 @@ export function transParams(obj: Record<string, string | number | string[]>): st
/**
* @description 根据 uid 获取 server
* @since Beta v0.4.3
* @todo instead of account.region
* @deprecated
* @param {string} uid uid
* @returns {string} server
*/