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a/public/source/nameCard/profile/纳塔·归火.webp b/public/source/nameCard/profile/纳塔·归火.webp new file mode 100644 index 00000000..b7025108 Binary files /dev/null and b/public/source/nameCard/profile/纳塔·归火.webp differ diff --git a/public/source/nameCard/profile/纳塔·炎龙.webp b/public/source/nameCard/profile/纳塔·炎龙.webp new file mode 100644 index 00000000..bac29a75 Binary files /dev/null and b/public/source/nameCard/profile/纳塔·炎龙.webp differ diff --git a/public/source/nameCard/profile/纳塔·神军.webp b/public/source/nameCard/profile/纳塔·神军.webp new file mode 100644 index 00000000..4d511660 Binary files /dev/null and b/public/source/nameCard/profile/纳塔·神军.webp differ diff --git a/src/components/wiki/two-select-c.vue b/src/components/wiki/two-select-c.vue index fef9ce91..0996e536 100644 --- a/src/components/wiki/two-select-c.vue +++ b/src/components/wiki/two-select-c.vue @@ -73,7 +73,7 @@ import TOverlay from "../main/t-overlay.vue"; const selectStarList = [4, 5]; const selectWeaponList = ["单手剑", "双手剑", "弓", "法器", "长柄武器"]; const selectElementList = ["冰", "岩", "水", "火", "草", "雷", "风"]; -const selectAreaList = ["蒙德", "璃月", "稻妻", "须弥", "枫丹", "愚人众", "至冬", "其他"]; +const selectAreaList = ["蒙德", "璃月", "稻妻", "须弥", "枫丹", "纳塔", "愚人众", "至冬", "其他"]; // 选中的元素 const selectedStar = ref(selectStarList); diff --git a/src/data/WIKI/character.json b/src/data/WIKI/character.json index 2a0ee7b5..34a7ebb9 100644 --- a/src/data/WIKI/character.json +++ b/src/data/WIKI/character.json @@ -39022,7 +39022,7 @@ }, { "Title": "神之眼", - "Context": "狩猎通常在灾难结束后才开始。但也会有例外。\n由于同伴的失误,赛索斯、巴穆恩及另外两位缄默之殿的成员遭到野兽围困。一整夜,他们与兽群对峙,又在黎明来临时击杀其中数头。\n赛索斯在这次战斗中表现得积极而勇猛。他深知巴穆恩年事已高,从前还在各类战斗中受过伤,早已不适合担任野外战斗的领导者。所以第二天太阳升起后,第一支贯穿野兽头颅的箭出自赛索斯之手。\n撕破疾风的箭矢犹如落进油锅的一滴水,引发了新一轮恶战。\n然而,只是瞬间,地面忽然开始浮动。专注于围猎活人的兽群未能及时察觉,回过神也挣脱不及,几只野兽刹那间被流沙吞没。\n赛索斯带领众人向上撤离,使用绳索等工具尽可能快的攀上这一带地势最高点。而尚未被卷进流沙,还在尝试逃脱的野兽自然也发现了这个地方,几次向上扑来,都被赛索斯一一射落。\n片刻的混乱过后,幸存的野兽逃离,幸存的人呼出一口长气。但偏偏在那时,风暴也来了,一小会儿就变得极为猛烈。\n狂风中,赛索斯几乎抓不住其他三人,情急之下他将绳索绑在他们腰上,另一头拴在自己身上,费劲全身力气扒在山岩后。\n不知过去多久,狂暴的风声停止,赛索斯死死拽着绳子,将其他人慢慢拉回到身边。\n他们再次观察天气,确定安全后顺着来路返回。途中,赛索斯看见山崖下有一大一小两只摔死的野兽。\n巴穆恩远远看着它们:「多半是父母和孩子。大的追着小的想把它叼回来,自己也没稳住,被吹了下去。」\n「这是刚才那群野兽里的…不是还有好几只小的吗?就为救这一只,大的都摔死了。那其他小的也得不到庇护。得不偿失……就不该博。」另一个成员摇了摇头。\n从流沙和暴风里救回孩子。听起来几乎没有胜算。不过赛索斯注意到,巴穆恩一直望着那处,似乎想起了什么,最终又没再开口。\n劫后余生的人们缓步离开。赛索斯殿后,临走前望向崖下,再次看向那只未能博得成功的野兽。\n他也才经历过生死关头,口袋里都因此多出一颗沉重的「神之眼」。可在那种时刻,过程不值一提,有时人只能看到结果。\n赛索斯隔着布料捏紧口袋里的神之眼,平静而深刻地理解了这个道理。" + "Context": "狩猎通常在灾难结束后才开始。但也会有例外。\n由于同伴的失误,赛索斯、巴穆恩及另外两位缄默之殿的成员遭到野兽围困。一整夜,他们与兽群对峙,又在黎明来临时击杀其中数头。\n赛索斯在这次战斗中表现得积极而勇猛。他深知巴穆恩年事已高,从前还在各类战斗中受过伤,早已不适合担任野外战斗的领导者。所以第二天太阳升起后,第一支贯穿野兽头颅的箭出自赛索斯之手。\n撕破疾风的箭矢犹如落进油锅的一滴水,引发了新一轮恶战。\n然而,只是瞬间,地面忽然开始浮动。专注于围猎活人的兽群未能及时察觉,回过神也挣脱不及,几只野兽刹那间被流沙吞没。\n赛索斯带领众人向上撤离,使用绳索等工具尽可能快地攀上这一带地势最高点。而尚未被卷进流沙,还在尝试逃脱的野兽自然也发现了这个地方,几次向上扑来,都被赛索斯一一射落。\n片刻的混乱过后,幸存的野兽逃离,幸存的人呼出一口长气。但偏偏在那时,风暴也来了,一小会儿就变得极为猛烈。\n狂风中,赛索斯几乎抓不住其他三人,情急之下他将绳索绑在他们腰上,另一头拴在自己身上,费劲全身力气扒在山岩后。\n不知过去多久,狂暴的风声停止,赛索斯死死拽着绳子,将其他人慢慢拉回到身边。\n他们再次观察天气,确定安全后顺着来路返回。途中,赛索斯看见山崖下有一大一小两只摔死的野兽。\n巴穆恩远远看着它们:「多半是父母和孩子。大的追着小的想把它叼回来,自己也没稳住,被吹了下去。」\n「这是刚才那群野兽里的…不是还有好几只小的吗?就为救这一只,大的都摔死了。那其他小的也得不到庇护。得不偿失…就不该博。」另一个成员摇了摇头。\n从流沙和暴风里救回孩子。听起来几乎没有胜算。不过赛索斯注意到,巴穆恩一直望着那处,似乎想起了什么,最终又没再开口。\n劫后余生的人们缓步离开。赛索斯殿后,临走前望向崖下,再次看向那只未能博得成功的野兽。\n他也才经历过生死关头,口袋里都因此多出一颗沉重的「神之眼」。可在那种时刻,过程不值一提,有时人只能看到结果。\n赛索斯隔着布料捏紧口袋里的神之眼,平静而深刻地理解了这个道理。" } ] }, @@ -39955,5 +39955,1477 @@ "Context": "艾梅莉埃常在结案后接到清理委托,等她抵达时,现场往往只有官方的值守人员,留她得以安静地完成工作。\n而有时,现场并没有那么安静。\n她来到事发地点,见到神情茫然的受害者亲属在警戒线外徘徊。那是一位年轻的女士,眼神空洞,似乎并不知道自己要做什么,只是不愿离去。\n这其实并不影响艾梅莉埃的工作。她可以像往常一样,出示文件,走进现场,完成清理。这是她唯一的职责所在,按部就班即可。\n但她犹豫了。她和值守的警官打了声招呼,走向那个迷茫的人。\n在接下来的数小时中,她静静坐在那人的身边,听对方慢慢讲述自己和已故亲人的故事。艾梅莉埃并没有做出过多回应,只是握着对方的手,耐心地等她磕磕绊绊地讲完,等她那些不安与焦虑的情绪和语言一起倾吐而出,最终只剩下寂静的悲伤。\n悲伤难以避免,她能做的也只有这么多了。\n因为耽搁了不少时间,这次工作结束得很晚。在收拾工具和药剂的时候,窗外投进来的光线已经不太明了,反而愈发衬托出那颗神之眼的明亮。\n自那次起,她不再给自己的工作时间设限,总是预留充分的空闲。如果有人需要听众,那她随时可以坐到对方身旁。" } ] + }, + { + "id": 10000100, + "name": "卡齐娜", + "title": "斑金矿朴", + "description": "纳茨卡延的年轻战士,受赐古名「乌沙博蒂」。善良执着的少女,在挫折中不断成长。", + "area": "纳塔", + "brief": { + "camp": "纳茨卡延", + "constellation": "鼠兔座", + "birth": "4月22日", + "cv": { + "cn": "静宸", + "jp": "久保百合花", + "en": "克里斯汀·麦奎尔", + "kr": "孙仙荣" + } + }, + "star": 4, + "element": "岩", + "weapon": "长柄武器", + "materials": [ + { + "id": 104174, + "name": "坚牢黄玉", + "star": 5, + "starIcon": "/icon/star/5.webp", + "bg": "/icon/bg/5-Star.webp", + "icon": "/icon/material/104174.webp" + }, + { + "id": 113065, + "name": "过熟的火榴果", + "star": 4, + "starIcon": "/icon/star/4.webp", + "bg": "/icon/bg/4-Star.webp", + "icon": "/icon/material/113065.webp" + }, + { + "id": 101249, + "name": "青蜜莓", + "star": 0, + "starIcon": "/icon/star/0.webp", + "bg": "/icon/bg/0-Star.webp", + "icon": "/icon/material/101249.webp" + }, + { + "id": 112106, + "name": "龙冠武士的金哨", + "star": 3, + "starIcon": "/icon/star/3.webp", + "bg": "/icon/bg/3-Star.webp", + "icon": "/icon/material/112106.webp" + }, + { + "id": 104355, + "name": "「纷争」的哲学", + "star": 4, + "starIcon": "/icon/star/4.webp", + "bg": "/icon/bg/4-Star.webp", + "icon": "/icon/material/104355.webp" + }, + { + "id": 113060, + "name": "残火灯烛", + "star": 5, + "starIcon": "/icon/star/5.webp", + "bg": "/icon/bg/5-Star.webp", + "icon": "/icon/material/113060.webp" + } + ], + "skills": [ + { + "GroupId": 10031, + "Id": 11001, + "Name": "普通攻击·嵴之啮咬", + "Description": "普通攻击\n进行至多四段的连续枪击。\n\n重击\n消耗一定体力,向前方突进,对路径上的敌人造成伤害。\n\n下落攻击\n从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。", + "Icon": "Skill_A_03" + }, + { + "GroupId": 10032, + "Id": 11002, + "Name": "出击,冲天转转!", + "Description": "和超可靠的冲天转转一同战斗!\n召唤「冲天转转」;长按施放时,卡齐娜将召唤并搭乘冲天转转。\n施放后,卡齐娜将获得60点夜魂值并进入夜魂加持状态。\n\n夜魂加持·卡齐娜\n冲天转转的各种行为将消耗夜魂值。\n夜魂值耗尽时卡齐娜的夜魂加持将会结束。\n\n冲天转转\n能够独立存在,或是由卡齐娜搭乘操控。冲天转转存在时,卡齐娜的元素战技「出击,冲天转转!」将替换为搭乘或脱离冲天转转。\n·冲天转转独立存在时,将间歇性冲击地面,基于卡齐娜的防御力,造成具有夜魂性质的岩元素范围伤害;\n·卡齐娜搭乘冲天转转时,能操控冲天转转快速移动、攀爬,并在进行普通攻击时冲击地面,基于卡齐娜的防御力,造成具有夜魂性质的岩元素范围伤害。\n\n冲天转转将在卡齐娜的夜魂加持结束时消失,被视为岩元素创造物;同时只能存在一个卡齐娜自己的冲天转转。\n\n「冲天转转」只是看着像陀螺,其实是能破开坚固岩石的钻头。", + "Icon": "Skill_S_Kachina_01" + }, + { + "GroupId": 10039, + "Id": 11005, + "Name": "现在,认真时间!", + "Description": "冲击大地,基于卡齐娜的防御力造成岩元素范围伤害,并产生超级钻钻领域。\n超级钻钻领域能提升冲天转转的攻击范围与搭乘冲天转转时的移动速度。\n\n施放时,若场上存在卡齐娜自己的冲天转转,则将其召唤至身边。\n\n就像是紧张的人上台表演可以把观众想象成木偶,卡齐娜需要把对手想象成最好的宝石矿。可以带回家囤着那种。", + "Icon": "Skill_E_Kachina_01" + }, + { + "GroupId": 0, + "Id": 1002101, + "Name": "山的回声", + "Description": "队伍中的附近的角色触发「夜魂迸发」后,卡齐娜的岩元素伤害加成提升20%,持续12秒。", + "Icon": "UI_Talent_S_Kachina_05" + }, + { + "GroupId": 0, + "Id": 1002201, + "Name": "坚岩之重", + "Description": "冲天转转造成的伤害提升,提升值相当于卡齐娜的防御力的20%。", + "Icon": "UI_Talent_S_Kachina_06" + }, + { + "GroupId": 0, + "Id": 1002301, + "Name": "夜域赐礼·团结炉心", + "Description": "在夜魂值耗竭后,卡齐娜将会转而消耗燃素来维持夜魂加持。\n在纳塔存在燃素机制的区域时,能够进行夜魂传递·卡齐娜。当前场上角色处于冲刺、攀爬或是特定天赋赋予的移动状态下,或是位于一定高度的空中时,切换卡齐娜登场时触发:卡齐娜将进入夜魂加持状态,搭乘冲天转转登场,并获得30点夜魂值。自己的队伍每10秒能触发一次夜魂传递。\n\n此外,位于纳塔地区时,卡齐娜搭乘冲天转转时攀爬消耗的体力降低90%。", + "Icon": "UI_Talent_S_Kachina_07" + }, + { + "GroupId": 0, + "Id": 1002501, + "Name": "晶焰之祝", + "Description": "在纳塔存在燃素机制的区域时,与部分采集物交互能恢复20点体力。此外,在小地图上显示周围的纳塔区域特产的位置。", + "Icon": "UI_Talent_S_Kachina_08" + } + ], + "constellation": [ + { + "Id": 1001, + "Name": "晶片,也是一种宝石", + "Description": "卡齐娜搭乘或脱离冲天转转时,将获取附近的结晶反应产生的晶片。\n此外,队伍中的角色获取晶片时,将为卡齐娜恢复3点元素能量,每5秒至多通过这种方式恢复一次元素能量。", + "Icon": "UI_Talent_S_Kachina_01" + }, + { + "Id": 1002, + "Name": "不能少了…冲天转转", + "Description": "卡齐娜施放现在,认真时间!时,将恢复20点夜魂值;若施放时场上没有卡齐娜自己的冲天转转,则进入夜魂加持状态并召唤冲天转转。", + "Icon": "UI_Talent_S_Kachina_02" + }, + { + "Id": 1003, + "Name": "改良型·平衡稳定器", + "Description": "出击,冲天转转!的技能等级提高3级。\n至多提升至15级。", + "Icon": "UI_Talent_U_Kachina_01" + }, + { + "Id": 1004, + "Name": "敌人越多,越要小心", + "Description": "现在,认真时间!的超级钻钻领域中,存在的敌人数量为1/2/3/4名或更多时,领域中的队伍中当前场上角色的防御力提升8%/12%/16%/20%。", + "Icon": "UI_Talent_S_Kachina_03" + }, + { + "Id": 1005, + "Name": "迄今为止,所有收藏", + "Description": "现在,认真时间!的技能等级提高3级。\n至多提升至15级。", + "Icon": "UI_Talent_U_Kachina_02" + }, + { + "Id": 1006, + "Name": "这一次,我一定要赢", + "Description": "队伍中自己的当前场上角色的护盾因任何原因被替换或摧毁时,卡齐娜将造成相当于她的防御力200%的岩元素范围伤害,该效果5秒内至多触发一次。", + "Icon": "UI_Talent_S_Kachina_04" + } + ], + "talks": [ + { + "Title": "初次见面…", + "Context": "你好呀,我是「回声之子」的卡齐娜。喜欢吃颗粒果,想要变强,不擅长打架。啊…不是说这些的时候?那、那…请问你接下来想去哪里走走?我挺熟悉这一带的,就让我来带路吧。" + }, + { + "Title": "闲聊·整理癖", + "Context": "啊…我刚刚发现有块砖没有堆整齐。怎么办?现在感觉心里有只小龙在不停地挠啊挠。" + }, + { + "Title": "闲聊·行不行", + "Context": "我可以、我不行、我可以、我…唔唔,没事的,我可以的,一定没问题的…对吧?" + }, + { + "Title": "闲聊·收藏品", + "Context": "无聊的话,要不要一起来看看我包里的收藏?看上什么拿走也没关系哦。" + }, + { + "Title": "下雨的时候…", + "Context": "雨水会让泥土变得松软,所以雨天挖矿一定要比平时更加更加小心哦。" + }, + { + "Title": "打雷的时候…", + "Context": "呀——啊…我、我不是害怕,只是被吓了一跳而已。" + }, + { + "Title": "下雪的时候…", + "Context": "我们一起去雪地上打滚吧,嘿嘿。你放心,我不会像阿尤一样,钻到雪里又突然冒出来吓你的。" + }, + { + "Title": "阳光很好…", + "Context": "快看这块宝石!在太阳的照射下,它里面好像藏着彩虹。" + }, + { + "Title": "在沙漠的时候…", + "Context": "这下面会不会藏着金闪闪的矿石?要不要挖挖看?" + }, + { + "Title": "早上好…", + "Context": "早呀,我已经整理好背包啦,我们随时可以出发。" + }, + { + "Title": "中午好…", + "Context": "我不困,但如果你想午睡一会儿的话,我可以帮你望风。虽然我有许多不擅长的事情,但…我的耳朵还算灵敏。远处的风吹草动,我都能感觉到。" + }, + { + "Title": "晚上好…", + "Context": "玛拉妮邀请我晚上去山洞试胆,我我我,好紧张,怎么办?我不想拒绝朋友,就…就闭上眼睛答应了…不、不管发生什么事情,我都应该和她一起面对。欸?你也一起来吗?太、太好了!呜…" + }, + { + "Title": "晚安…", + "Context": "今天怎么又把事情给搞砸了,呜呜呜…怎么办,明明不想哭的,但眼泪完全停不下来了,呜呜…噫——,刚、刚刚我们不是互相说了晚安,要去睡觉了吗?但谢谢你安慰我…" + }, + { + "Title": "关于卡齐娜自己·冲天转转", + "Context": "这个名字是我和阿尤一起取的。我先想好了前半部分,又根据阿尤的动作定下了后半。我常常会乘着它和阿尤比赛跑步,我们各有输赢呢。" + }, + { + "Title": "关于卡齐娜自己·死亡", + "Context": "能在「巡夜者战争」中死去,对纳塔战士们来说是一种荣光,身为其中一员的我也不该例外…但当时我一边这样告诉自己,一边在心里害怕得要命…你们冒着巨大的危险从夜神之国把我带回来,我真的非常感激!呜呜,谢谢你们每个人…" + }, + { + "Title": "关于我们·传说", + "Context": "纳塔流传着很多英雄传说,其中我最喜欢的就是陶奥鲁大人的事迹,居然能以血肉之躯把深渊给封入地下,实在太厉害了!对了对了,你走过了那么多国家,一定也知道很多传说故事吧?我真的很好奇…有空的时候可以和我讲讲吗?" + }, + { + "Title": "关于我们·小礼物", + "Context": "来挑一个你喜欢的吧!作为我们是好朋友的证明。我能收集到的最好看、最闪亮的矿石全都在这里啦。如果你愿意选一颗收下的话,我会很开心的!" + }, + { + "Title": "关于「神之眼」…", + "Context": "在我第一次看到这枚亮晶晶神之眼的时候,我还以为自己眼花了呢,它比我见过的任何一块石头都要闪亮。虽然我现在与那些传说中的英雄相比,还差得很远,但如果有一天,我的故事也能激励别人,哪怕只有一个人也好,那也会成为我最大的幸福…" + }, + { + "Title": "有什么想要分享…", + "Context": "阿尤是我很重要的伙伴,别看它现在模样乖巧,它再小些的时候,表达喜欢的方式是冲过来用头撞人。它力气可大了,有时候我都会被它撞得摔倒。不过这也没办法嘛,毕竟嵴锋龙是一种很亲人的龙。哎呀,别撞我呀,阿尤,好好好,我不揭你短啦。" + }, + { + "Title": "感兴趣的见闻…", + "Context": "澄晶实的果实形状就像宝石一样,如果它也能像宝石一样长时间存放就好了…" + }, + { + "Title": "关于玛拉妮…", + "Context": "玛拉妮是我的第一个好朋友。遇到她之前,我都不知道这个世界上有这么好的人,还有这么多好玩的事情。看,这是我们合影的画片。她说是要在合影时一起往上跳…你说我动作看着有点僵硬?嘿嘿…被你发现了…当时镜头外有很多人在看着我们,让我有点紧张…" + }, + { + "Title": "关于基尼奇…", + "Context": "基尼奇哥哥还是玛拉妮介绍给我认识的呢。不瞒你说,一开始我有点害怕他,因为他的眼神看起来…稍微有一点凶。我后来才知道,他私底下教训过欺负我的坏蛋。但在我送他回礼的时候,他又不肯收下,说是已经得到了足额的报酬…" + }, + { + "Title": "关于恰斯卡…", + "Context": "她是纳塔有名的「调停人」,据说任何争斗都能被她轻松摆平。她会这么做,恐怕是像我一样,很讨厌人与人之间起什么冲突吧…" + }, + { + "Title": "关于伊安珊…", + "Context": "之前为了变强,我拜托伊安珊带我训练。她安排了各种各样高强度的锻炼方式,我常常需要咬紧牙关才能坚持下去。好在她给我安排的训练量非常精准,每次结束后都留出了供我走回家的体力…我还是很感谢她的。" + }, + { + "Title": "关于茜特菈莉…", + "Context": "???" + }, + { + "Title": "关于希诺宁…", + "Context": "在我获得古名后,帕加尔叔叔带我去找了希诺宁姐姐,请她帮我打造了冲天转转,她的手艺简直出神入化。\n后来,我们交流过宝石收藏与存储的经验,还欣赏了彼此的珍品。她的收藏品状态非常好,肯定照顾得十分细致。但她自己的生活…似乎要更加随性?有一次我找了她很久都没找到,最后发现她在一棵大树上晒着太阳睡着了…" + }, + { + "Title": "关于火神大人…", + "Context": "我做梦都想不到,居然有一天能被火神大人亲口认可为「纳塔的英雄」,火神大人是每一位纳塔战士的偶像,我…我得到了偶像的…呜…我一想起来就太感动了,呜呜呜…对不起,对不起对不起。不该在这时候哭的…" + }, + { + "Title": "关于伊法…", + "Context": "伊法哥哥是个很厉害的龙医生!凡是给他看过病的小龙,回来后都作息规律、不乱吃乱跑,几乎再没生过病啦。所以每当大家发现有龙身体不舒服,第一反应都是请他飞过来看一看。" + }, + { + "Title": "想要了解卡齐娜·其一", + "Context": "「乌沙博蒂」是我的古名,它的意思是坚强,唉,可很多时候我都想不明白为什么这个古名会给我。我那么弱小,不管是在家里,还是在部族里,存在感都不算高…有那么多优秀的人在身边,我真的有拥有它的资格吗?" + }, + { + "Title": "想要了解卡齐娜·其二", + "Context": "要说我家人的话…我在家中排行第二。我知道爸爸把期许主要寄托在了姐姐身上,而妈妈现在又要照顾年幼的妹妹。我们的生活有些辛苦,所以我需要管好自己,早点长大…至少让爸爸妈妈少操点心。" + }, + { + "Title": "想要了解卡齐娜·其三", + "Context": "帕加尔叔叔待我很好。部族里其他人议论我的时候,他总会帮我说话。其实…他那样做,我心里反而过意不去。我只有靠自己的实力赢得大家认可才行啊…" + }, + { + "Title": "想要了解卡齐娜·其四", + "Context": "我一直知道,流泪并不能解决任何问题。传说故事里,我从来没听过有英雄会在大家面前哭啊。我很想忍住眼泪,但我总是失败…欸?你说没关系?流泪是一种很重要的发泄方式?你…你真的这么想吗?呜呜呜,谢谢你,呜…我怎么又哭了。" + }, + { + "Title": "想要了解卡齐娜·其五", + "Context": "我之前一直觉得自己很弱小,被人忽视也是理所当然…但,听到大灵女士那番话之后,我不再那么想了。「乌沙博蒂」是我的古名,我…已经决定要变成更好的「自己」。这个世界上一定有我才能做到的事。我会…继续努力。希望这块黑曜石有朝一日也能容纳我的事迹,成为一颗…更加璀璨的宝石。" + }, + { + "Title": "卡齐娜的爱好…", + "Context": "这块是我第一次挖出来的宝石,翠绿翠绿的,很好看吧?最初它们是一对,另外一块我送给了玛拉妮,你看,它的花纹像流水一样。对了,还有这块,别看它是黑色的,但放在太阳下面就会有五彩斑斓的感觉…嘿嘿,这些全都是我一块一块收集起来的。" + }, + { + "Title": "卡齐娜的烦恼…", + "Context": "之前玛拉妮送了我一顶很大的帽子,太酷了,还能完美地遮住太阳,我真的好喜欢,但戴着戴着,它就成了一顶毡帽…后来我只能换成现在这顶不会粘毛的帽子了。" + }, + { + "Title": "喜欢的食物…", + "Context": "粒果片片是我的最爱,要是能堆得整齐一点,那就更加完美了。" + }, + { + "Title": "讨厌的食物…", + "Context": "欸?分量这么大吗?但、但我吃不完的话,不就浪费了厨师的劳动成果吗?唔唔,没关系…我一定可以吃完的!小口小口慢慢吃…" + }, + { + "Title": "收到赠礼·其一", + "Context": "哇——真的是送给我的吗?太好吃了!我要慢慢吃,让美味停留得更久一点。" + }, + { + "Title": "收到赠礼·其二", + "Context": "又香又好吃,摆盘也很精致。如果有「厨艺战争」的话,你一定会赢吧!" + }, + { + "Title": "收到赠礼·其三", + "Context": "谢谢你愿意为我花时间!我、我一定会吃完的,请再多给我一点时间。" + }, + { + "Title": "生日…", + "Context": "生日快乐!这个送给你,是虹闪石雕成的鼠兔。虹闪石的触感温润,但在地下很不起眼,一不留神就会错过…不过带在身边久了,它的光泽就会越来越漂亮的。这是我最喜欢的宝石之一,希望你也喜欢。" + }, + { + "Title": "突破的感受·起", + "Context": "我的耳朵在抖吗?不是紧张…而是开心。对不起,它们现在激动得不得了,我控制不住。我…我捂住它们吧。" + }, + { + "Title": "突破的感受·承", + "Context": "你真的非常重视我…呜…呃、我没有想哭的,就是太感动了…" + }, + { + "Title": "突破的感受·转", + "Context": "「王庭焚弃,火却未曾殄熄。明晨它要再度燃起,比昨日更为辉熠。」这是陶奥鲁大人说过的话中,我最喜欢的一句。我,我必须要努力才行…" + }, + { + "Title": "突破的感受·合", + "Context": "你带我一起见识了种种新奇的事物,让我成长了很多,我不知道该怎么回报你才好…但这次我想自己找到答案。接下来就让我来当英雄吧,保护你的英雄!" + }, + { + "Title": "元素战技·其一", + "Context": "旋转!" + }, + { + "Title": "元素战技·其二", + "Context": "嘿——哟!" + }, + { + "Title": "元素战技·其三", + "Context": "来咯!" + }, + { + "Title": "元素战技·其四", + "Context": "开转咯!" + }, + { + "Title": "元素战技·其五", + "Context": "冲地波!" + }, + { + "Title": "元素战技·其六", + "Context": "冲天转转,出发!" + }, + { + "Title": "元素爆发·其一", + "Context": "清退!" + }, + { + "Title": "元素爆发·其二", + "Context": "矿石采集。" + }, + { + "Title": "元素爆发·其三", + "Context": "切勿靠近。" + }, + { + "Title": "打开宝箱·其一", + "Context": "哇哇,有亮晶晶的石头!" + }, + { + "Title": "打开宝箱·其二", + "Context": "你也喜欢收集石头吗?我懂我懂,这些石头太好看了。" + }, + { + "Title": "打开宝箱·其三", + "Context": "需要帮忙整理吗?我很拿手!" + }, + { + "Title": "生命值低·其一", + "Context": "没事,小伤罢了。" + }, + { + "Title": "生命值低·其二", + "Context": "我要…振作起来。" + }, + { + "Title": "生命值低·其三", + "Context": "我、我一定可以的!" + }, + { + "Title": "同伴生命值低·其一", + "Context": "不要忘了还有我呀!" + }, + { + "Title": "同伴生命值低·其二", + "Context": "我在!交给我吧!" + }, + { + "Title": "倒下·其一", + "Context": "对不起,是我逞强了。" + }, + { + "Title": "倒下·其二", + "Context": "不能愧对…「乌沙博蒂」…" + }, + { + "Title": "倒下·其三", + "Context": "呜…又搞砸了吗…" + }, + { + "Title": "普通受击·其一", + "Context": "擦伤而已。" + }, + { + "Title": "重受击·其一", + "Context": "唔,不要紧。" + }, + { + "Title": "加入队伍·其一", + "Context": "呜哇?我可以参加吗?" + }, + { + "Title": "加入队伍·其二", + "Context": "太好了!一起动身吧。" + }, + { + "Title": "加入队伍·其三", + "Context": "又能向你学习战斗技巧了。" + } + ], + "stories": [ + { + "Title": "角色详细", + "Context": "像「回声之子」的其他孩子一样,憨态可掬的嵴锋龙、山脉深处挖出的闪亮宝石、长辈间口口相传的英雄故事陪伴卡齐娜成长。\n她熟悉山间道路,擅长寻觅深埋于地底的矿藏,闲暇时常常和大家一起,跑去唱片艺人们灌制音乐的工作室,踩着节奏随性跳舞。\n磕碰总是难免的,卡齐娜也会因为疼痛而落泪,不过在其他孩子还没有从痛楚中缓过劲来的时候,她就已经抹去眼泪,重新站了起来。\n在旁人眼中,她当然是个好孩子,可卡齐娜不太明白这样平凡的自己为什么会被赐予古名「乌沙博蒂」。\n自己身上究竟有哪一部分契合了这伟大名字中的坚强之意呢?幼小的卡齐娜还不明白。\n不过既然得到如此殊荣,自己就有义务参加「归火圣夜巡礼」。更何况,从巡礼中凯旋,跻身于传说英雄之列,是包括卡齐娜在内每一个纳塔战士的心愿。\n虽然经历了数次失败,不仅自己难过不已,面对队友们失望的眼神卡齐娜更是抬不起头来,但她仍会抹去眼泪,重新站起来。\n可是已经失败了好几次的自己真的能在「归火圣夜巡礼」上胜出吗?奋力战斗着的她心底有些迷茫。" + }, + { + "Title": "角色故事1", + "Context": "「归火圣夜巡礼」的预报名表上除了必需的个人信息,还有一页非必填附录,包括且不限于喜好与个人经历等条目,原本是为宣传人员制作物料方便而设,但热门选手的信息根本不需要通过这种方式获取,早就传得到处都是,渐渐地这张附录也就不被人当回事了。似乎只有卡齐娜每次都会认真地填写附录上的每一条。\n「个人爱好:跳舞。」\n回声之子的成员或多或少懂得一些舞步,在纳塔其他部族的刻板印象中,舞蹈是回声之子血脉里的一种天赋。只要音乐响起,纳茨卡延的孩子就会不自觉地摇摆身体。不过卡齐娜的确特别擅长舞蹈,小小的她晃动起自己的四肢时从不慌乱,跟着节奏转换重心的动作就像鳍游龙的泳姿一样丝滑。波蒂莉姐姐夸过她很多次,而波蒂莉姐姐并不是一个爱奉上赞美的人,其实卡齐娜非常想把这点也写上去,好证明自己不是没有内容可写,但她担心这样会显得自己有些骄傲,也就作罢了。\n另一个爱好,她犹豫了很久,最终也没有落笔。\n挖掘。\n令她不好意思的是,和回声之子的大多数成员一样,自己最喜欢的活动是在矿道里挖来挖去。每次在黝黑的矿道中发现矿脉,总会有一股温馨的感觉流过心头。回声之子的成员们能懂这份温馨,但把挖掘矿藏写在个人爱好这一栏里只会显得她缺乏个性。\n「我真是没什么优点。」她有点想叹气。\n下一条是最亲近的人。\n「爸爸、妈妈、阿尤…」她首先填上了自己的家人。\n除了给予卡齐娜爱与温柔的父母,她最亲近的就是自己的嵴锋龙伙伴阿尤了。她第一次尝试独立挖掘时,陪在她身边的是阿尤。听爸爸妈妈讲传说故事时,到处捣乱、在她身后拱来拱去的也是阿尤。想起它,卡齐娜不禁微笑。\n她还想在行间补上其他的名字,比如始终用笑容鼓励自己的玛拉妮,比如经常在她最窘迫的时候伸出援手的基尼奇,比如部族里的帕加尔叔叔…但是这么多人,没法全塞进格子里,她只能作罢。\n好不容易写完,将附录交给工作人员时,对方很诧异这个小个子女孩居然真的填满了表格上的每一条。\n「附录不填也没关系的。」工作人员开玩笑说。\n「没关系,我想认真对待我能做好的事。」她这样回答。" + }, + { + "Title": "角色故事2", + "Context": "回声之子与嵴锋龙共生的历史比卡齐娜爷爷的爷爷年纪还要老。人们习惯于和嵴锋龙一道工作、生活,建立伙伴关系。\n这意味着对回声之子而言,龙不同于生杀由人主宰的牲畜,也不同于喜怒由人牵制的宠物,它们拥有与人类平等的地位。\n大多数嵴锋龙与人结缘都是出于自愿,就像阿尤和卡齐娜这样。\n嵴锋龙们的巢穴与回声之子的聚落相距不远,因为住得近,人与龙时时碰面,大家都把它们当作亲切的邻居,偶尔遇见也不会觉得奇怪。\n曾经有一阵子,年幼的卡齐娜经常在去矿区的岔路口遇见一只壮实的小嵴锋龙。对卡齐娜来说,这些憨厚的邻居是值得问候的存在,于是每一次她都会对它说声「你好」。\n时间久了,小嵴锋龙似乎记住了她,慢慢地她开始在越来越多的场合遇到它。去野外空地练习跳舞的时候,去采颗粒果的时候,去河里摸鱼的时候,次数多了,她们一人一龙不仅会彼此致意,有时还互赠礼物。\n赢得这头小嵴锋龙的友谊如此简单,卡齐娜不需要费心向它证明自己的价值,也不需要为它提供独特的报酬,她们只是相处自在所以常在一处。\n直到某一天,小嵴锋龙自然地跟着卡齐娜来到了她的家,从此成为了卡齐娜一家的伙伴,并得到了卡齐娜赠予的名字「阿尤」。这一切都是顺理成章,就像鱼注定生活在水中,鸟注定飞翔在空中一样自然。\n此后阿尤保持了它对朋友一贯的忠诚与友爱,不像一些和卡齐娜一道长大的玩伴,他们在卡齐娜多次于「归火圣夜巡礼」中失败时毫不犹豫地远离她,甚至冷嘲热讽。而阿尤始终顶着那一身尖锐的角,坚定地站在卡齐娜身边,从不动摇。" + }, + { + "Title": "角色故事3", + "Context": "「乌沙博蒂」这个古名的含义是坚强,卡齐娜起初并不认为自己配得上这个充满荣誉感的古名。\n查阅古老的织物,得知持有这个名字的英雄们都是怎么样的人之后,她更加困惑了。\n他们有的拥有强大的力量,不论面对怎样的阻碍都能始终保持气魄,为后世景仰;还有的在残酷的生存环境中依然保持了高尚的品格,凭一己之力守卫家园,坚守职责直至逝去。转过头看看自己,她觉得自己既不像沃陆之邦的勇士们那样有力气,也不像花羽会的骑士们那样机敏,尽管她不愿表现得弱小可欺,但总是被看轻甚至贬低导致她常常哭鼻子。\n「坚强的人会像我这样动不动就哭吗?」\n自己和坚强这个词实在相距太远,她得出这么一个结论后,很是沮丧了一阵,甚至在抑郁的气氛中沉溺了许久,但很快,她放弃了这种情绪。不是因为她通过训练变成了厉害的战士,也不是因为她想通了什么道理,家人和朋友的确给予过关怀,不过她如此选择更多是习惯使然。\n不管跌得有多惨,得先站起来再说。\n年纪更小的时候,每次跌倒,别的孩子还在哇哇大哭,卡齐娜就已经先站了起来。伤口还在作痛,泪珠还在啪嗒啪嗒地掉,这些都是肉体的本能反应,但她显意识中觉得自己应当站起来,去看看害自己跌倒的小石子,然后再接着哭。\n现在也依然如此,面对似乎无望的未来,她强烈地恐惧着、失落着,甚至因为她年纪太小,还不懂得隐藏自己的情绪,所有负面的念头都呈现在脸上,但卡齐娜依然会抽抽噎噎地顶着一张大花脸重新站起来,继续练习,继续向前。\n她把这一点理解成扛揍,不过用更擅长表达、更成熟的帕加尔叔叔的话来说:\n「人虽然弱小,却还是有勇气面对残酷的世界,人的伟大正是在这个过程中显露的。」\n或许卡齐娜的确很坚强。" + }, + { + "Title": "角色故事4", + "Context": "从「夜神之国」回来后,部族中的其他家庭看待卡齐娜一家的目光似乎有所变化。\n一些没有和他们打过招呼的人,在遇到卡齐娜一家时开始主动致意。从前那些碰面也只是聊聊天气的泛泛之交,如今主动和他们一家走动起来。\n无论卡齐娜在场或者不在场,大家聊天的话题总是有意无意地落到她身上。他们称赞卡齐娜的勇敢与坚强,从阿尤一路夸到她的耳朵。这双与众不同的耳朵原本只被当作常见的「返祖现象」,现在成了卡齐娜天生异人的证明。\n经历了那么多挫折,最终成功归来的她无疑是励志的最佳代表。她经历过的种种失败被视作伟业的注脚,淹没于赞美声中。\n卡齐娜觉得有点不太对劲,她的失误和眼泪好像被大家忽视了,明明它们真实地存在过,却被成功的光芒所掩盖。\n别人可以忘记她经历了数次失败,但她自己无法忘记也认为自己不该忘记。\n卡齐娜一直觉得自己和那些屡战屡胜的英雄无法相比,这一次能够凯旋也和朋友们的支援脱不开关系,她根本不可能在别人的赞美声中突然变成他人口中那个理想化的形象。\n她还是沮丧时会忍不住流泪的卡齐娜,她依然想做那个一直向前,跌倒就不断尝试站起来的卡齐娜。\n「不被打倒确实是坚强的一种体现,在鲜花与掌声中守住自己或许也能被称作坚强。」\n在卡齐娜的心中,「乌沙博蒂」这个名字又多了这样一条注解。" + }, + { + "Title": "角色故事5", + "Context": "每个纳茨卡延的孩子都听过关于原矿和宝石的寓言,卡齐娜的父母也在她睡前讲述过一个类似的故事。\n在原矿还没有被回声之子挖掘出来的时候,它静静地躺在山峦深处,与岩壳和泥浆共眠。\n起初,它并不知道自己拥有成为宝石的潜质,只是忍受着漫长的黑暗与孤独,它也不称自己为宝石。\n「我就是一块平平无奇的石头。」它是这么想的。\n直到大风吹开浮土、河流冲走泥沙、地震劈开岩层,回声之子的凿子把它从山的深处刨出来,那时的它依然尚未意识到某种光辉灿烂的东西就蕴藏于自己的石之心中。\n忍受粉碎与打磨的时候,原矿感觉到巨大的疼痛,凿子和砂轮带走了它身上许多部分,平庸的壳被剥走,代表怯懦的花纹被磨去,这个过程在回声之子的眼中充满美与喜悦,但原矿感受到的是无所适从,它流着泪问凿子和砂轮:\n「我为什么要经历这些?」\n是为了让你显露出宝石本质。\n不过这话没有被说出口,不像原矿,凿子和砂轮参与了无数次的磨砺,见证了许多宝石初绽光芒的时刻,它们只是静默无言。\n待到最后的工序完成,从他人的眼里,原矿才最终看到自己的宝石样貌。\n独自行走在夜神之国时,卡齐娜不停地回想这个故事,她记得当时自己问父母接下来呢,宝石应当是什么样貌?但夜神之国的冰冷让她的记忆模糊,卡齐娜想不起寓言的后续了。但好在与父母的回忆给了她一些温暖,灵魂的火焰得以继续燃烧,她决定停止自问,不论自己是凿子下碎裂的劣等矿石,还是蕴藏希望的宝石,都要继续前行,她还有许多事没有做好,许多人没有再见。\n回到阳光下的那一刻,看着伸出手的旅行者,她想自己知道宝石们应当是什么样的了:\n拥有坚硬的结构,能在绝境中撑起天地。\n拥有不灭的希望,能够照亮漆黑的世界。\n现在,她已从「归火圣夜巡礼」中凯旋并证明了自己。这一天终于到来,她被人以仰慕的眼光注视,给他人带去了信念和勇气。火神大人告诉她,卡齐娜这个名字会被烟谜主绘入旗帜,作为纳塔英雄史诗的一部分,汇入地脉,成为不灭的传说。\n眼泪与勇气最终熔铸出了名为卡齐娜的宝石。" + }, + { + "Title": "「乌沙博蒂」之旗", + "Context": "我们诵念先祖的名,我们高唱英雄的名。\n继承古名「乌沙博蒂」的勇士,我们记录并编织他们的话语。\n第一卷金线献给首先创造此名的持剑者,一个其貌不扬、身高与孩童相近的女子。\n她曾经以双手托住坍塌的山崖,用双肩扛起一整个部族的人民。\n她的思维与精神之高大数倍于纳塔有史以来体型最魁梧的战士。\n这位英雄的生命之火早早燃尽。而她弥留之际仍放肆欢笑,余音洪朗有如大河决堤。\n哪怕呼吸停止,心跳平息,编织者们听到涛声仍不断从她干瘪的身体中传出,七夜之后才散去。\n第二卷银线献给将此名从概念之河中再度捞起的持盾者,他一生中从未把盾放下。\n尽管他本人瘦削如一根苇草,却同盾一道坚守战斗经年,任时间冲刷,从不动摇。\n他的肉体同盾一样沉默寡言,而灵魂时常于战场上怒吼。\n他的骨灰瓮中,灰烬仍试图凝结并最终撑破陶罐,众人于是宣告他无法被纳入狭小的坟冢。\n最终,他的躯体被洒入群山之间,晶莹的灰砾与岩壁碰撞发出雷鸣般的回响。\n第三卷苇线献给失落在层层叠叠的旗帜之间的佚名者,历史匿藏了他们的事迹。\n如非大灵揭示,我们难以看清他们留下的血泪之痕。\n英杰的终局已然归于宁静,我们衷心祈祷他们是在幸福与满足中燃尽了自我。\n第四卷线用龙的羽丝织成,献给使此名再度于「归火圣夜巡礼」上空高扬的持矛者。\n在夜神的国度中,她与永恒战斗的英雄之灵同行,遍历暗蚀,得胜凯旋。\n泪水无损于「乌沙博蒂」的光辉,她的归来与新时代的开启紧密相连。\n我们诵念先祖的名,我们高唱英雄的名——\n「谁敢以骨为墙垣,屹立不倒,逼视太阳,谁就被托付给永恒。」\n「恐惧应当恐惧我,因我身如烈火,注定熔蚀卑琐,铸为碑文。」" + }, + { + "Title": "神之眼", + "Context": "那是第一次「归火圣夜巡礼」结束后的事。卡齐娜的第一次巡礼以失败告终,赛前的巨大期待落空,她的能力被旁人怀疑,更痛苦的是,她开始难以抑制地怀疑自己。\n说不定大灵也有看错人的时候?自己果真能像诗中所言「熔蚀卑琐」吗?又或者自己才是该被熔蚀的那种平庸小孩吧。\n就是在这时,卡齐娜重新发现了挖掘这件事对她的意义。\n她一直都喜欢钻入山峦深处,寻找那些有价值的事物,但这次,她不再是为某种目标而挖。她顶着钻子一直往前,就好像只要这样下去,失落和悲哀就不会在她的心上钻孔,而是变成她手里的钻子,一路钻进山的心脏。\n她感觉自己可以这样一直在黑暗中前进,有时甚至还会挖到好东西,比忍受怀疑和失败幸福多了。但在地上的世界,那场巡礼不会被抹去,失败随着时间一同前进,是卡齐娜身上抹不掉的戳。无论是躲在黑暗中,还是站在阳光都很沮丧,一定要相比的话,前者更痛苦。因为失败这两个字一直回荡在脑海中,比为「归火圣夜巡礼」训练而流泪流汗更令人难过。\n纳塔人之间有这么一种说法,回声之子是一群固执的人,他们一生都要像嵴锋龙头顶的角,柔软却尖锐,永远向前撞。就像这句话说的那样,卡齐娜的脑海中似乎没有停滞不前的选项,她只懂得前进。\n或许天注定自己无法成为高大伟岸的英雄,只能以缓慢的脚步一次又一次尝试挪动着前行吧。\n当然她还不理解的是,挺胸抬头、高喊着必胜向前冲固然是令人向往的姿态,绷紧面孔、咬起牙关迈着沉重的步伐一点点挪动也是了不起的姿态。\n在地下的那些时间里,她在想的就是这样的事。\n与此同时,她时不时会挖到一些有趣的东西。\n比如神之眼。\n得到属于自己的神之眼时,她当然是喜悦的,不过类似的激动她已经历过一次,就在得到「乌沙博蒂」这个古名的时候。\n神明或者大灵的认可不代表她一定会成就什么宏伟的事业,这一点她已经从现实中学到了,不过她还没有学到的是:\n在英雄们的传说初具雏形的阶段,它毫不起眼,颜色晦暗,更不用提激励人心,不过成就伟大所需的原初动力已经蓄满,只要主角们继续前行,未来将为他们而闪烁。\n但故事里的人永远不会提前知道结局,所以他们不计前途、奋力奔跑时的眼泪最美丽。" + } + ] + }, + { + "id": 10000101, + "name": "基尼奇", + "title": "回火之狩", + "description": "维茨特兰的猎龙人,精于度量代价。", + "area": "纳塔", + "brief": { + "camp": "维茨特兰", + "constellation": "幻瑞兽座", + "birth": "11月11日", + "cv": { + "cn": "斑马&弭洋", + "jp": "杉山纪彰", + "en": "约翰·帕特诺德", + "kr": "姜声宇" + } + }, + "star": 5, + "element": "草", + "weapon": "双手剑", + "materials": [ + { + "id": 104134, + "name": "生长碧翡", + "star": 5, + "starIcon": "/icon/star/5.webp", + "bg": "/icon/bg/5-Star.webp", + "icon": "/icon/material/104134.webp" + }, + { + "id": 113065, + "name": "过熟的火榴果", + "star": 4, + "starIcon": "/icon/star/4.webp", + "bg": "/icon/bg/4-Star.webp", + "icon": "/icon/material/113065.webp" + }, + { + "id": 101250, + "name": "肉龙掌", + "star": 0, + "starIcon": "/icon/star/0.webp", + "bg": "/icon/bg/0-Star.webp", + "icon": "/icon/material/101250.webp" + }, + { + "id": 112103, + "name": "横行霸者的利齿", + "star": 3, + "starIcon": "/icon/star/3.webp", + "bg": "/icon/bg/3-Star.webp", + "icon": "/icon/material/112103.webp" + }, + { + "id": 104352, + "name": "「焚燔」的哲学", + "star": 4, + "starIcon": "/icon/star/4.webp", + "bg": "/icon/bg/4-Star.webp", + "icon": "/icon/material/104352.webp" + }, + { + "id": 113062, + "name": "否定裁断", + "star": 5, + "starIcon": "/icon/star/5.webp", + "bg": "/icon/bg/5-Star.webp", + "icon": "/icon/material/113062.webp" + } + ], + "skills": [ + { + "GroupId": 10131, + "Id": 11011, + "Name": "普通攻击·夜阳斗技", + "Description": "普通攻击\n进行至多三段的连续攻击。\n通过元素战技「悬猎·游骋高狩」进行空中摆荡后,在落地之前能在空中进行一次普通攻击。\n\n重击\n消耗一定体力,向前方旋转地投出大剑攻击敌人。\n\n下落攻击\n从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。", + "Icon": "Skill_A_04" + }, + { + "GroupId": 10132, + "Id": 11012, + "Name": "悬猎·游骋高狩", + "Description": "以狩猎巨兽的心得,快速移动或对敌人发起攻击。\n若身边存在敌人或能被攻击的物件,会将钩索链接在目标上,以0点夜魂值进入夜魂加持状态;否则,会向前方发射钩索进行空中摆荡,并使冷却时间缩短60%;\n能够长按施放。长按时,能够瞄准以决定发射钩索的方向。\n\n夜魂加持·基尼奇\n基尼奇的夜魂加持状态持续10秒,每秒将产生2点夜魂值。\n在夜魂加持状态下,基尼奇会以钩索链接身边的敌人,并据此改变攻击方式:\n·进行普通攻击时依据当前移动的方向,以链接的目标为中心,进行环绕射击,造成具有夜魂性质的草元素伤害,并产生3点夜魂值。环绕射击造成的伤害视为元素战技伤害;\n·夜魂值达到上限时,能够施放元素战技「迴猎贯鳞炮」:消耗所有夜魂值,造成具有夜魂性质的草元素伤害。长按施放迴猎贯鳞炮时,能够瞄准以决定攻击的目标。施放迴猎贯鳞炮后,基尼奇将会尝试链接迴猎贯鳞炮的目标。\n在夜魂加持状态下,链接敌人或施放迴猎贯鳞炮后,将会在敌人身边产生死角区,基尼奇进入死角区会产生4点夜魂值,并移除死角区。\n链接因超出距离等原因断开时,进行普通攻击会与身边的敌人重新建立链接并进行环绕射击。\n\n「凡事皆有代价,希望你能给出合适的价码…什么?我可不接受分期付款。」", + "Icon": "Skill_S_Kinich_01" + }, + { + "GroupId": 10139, + "Id": 11015, + "Name": "向伟大圣龙致意", + "Description": "(有限度、有条件、有节制地,依照契约,部分、暂时)解放「圣龙阿乔」的力量,造成具有夜魂性质的草元素范围伤害。圣龙阿乔将在持续期间周期性释放龙息,造成具有夜魂性质的草元素范围伤害。\n施放时,若基尼奇处于夜魂加持状态下,此次夜魂加持的持续时间延长1.7秒。\n\n「没错!站在汝等面前的便是伟大圣龙库胡勒阿乔,还不快快上前亲吻吾的脚背!」", + "Icon": "Skill_E_Kinich_01" + }, + { + "GroupId": 0, + "Id": 1012101, + "Name": "噩地的代价", + "Description": "处于夜魂加持状态下时,基尼奇的元素战技命中的敌人,将陷入「噩地」状态,在受到燃烧反应或烈绽放反应伤害时,为基尼奇产生7点夜魂值,每0.8秒至多通过这种方式产生一次夜魂值。噩地状态持续直至基尼奇此次夜魂加持状态结束。", + "Icon": "UI_Talent_S_Kinich_05" + }, + { + "GroupId": 0, + "Id": 1012201, + "Name": "焰灵的契约", + "Description": "队伍中的附近的角色触发「夜魂迸发」后,将为基尼奇赋予一层「猎人心得」,持续15秒,至多叠加2层。基尼奇在施放悬猎·游骋高狩的迴猎贯鳞炮时,将消耗所有的「猎人心得」,并依据消耗的层数,每层使本次迴猎贯鳞炮造成的伤害基于基尼奇攻击力的320%提高。", + "Icon": "UI_Talent_S_Kinich_06" + }, + { + "GroupId": 0, + "Id": 1012301, + "Name": "夜域赐礼·索报皆偿", + "Description": "通过悬猎·游骋高狩,基尼奇进行空中摆荡后处于空中时,能够消耗10点燃素以再次进行空中摆荡。\n在纳塔存在燃素机制的区域时,能够进行夜魂传递·基尼奇。当前场上角色处于冲刺状态、特定天赋赋予的移动状态下,或是位于空中时,切换基尼奇登场时,基尼奇将依照条件,进行以下行动之一:\n·朝向可以交互的卷叶符印时:向它发射钩索以进行移动;\n·身边有敌人并处于战斗状态时:向该敌人施放悬猎·游骋高狩;\n否则,发射钩索,进行空中摆荡。基尼奇将优先以符合条件的卷叶符印为发射钩索的目标。\n自己的队伍每10秒能触发一次夜魂传递。\n\n在与卷叶符印等能够与匿叶龙交互的物件互动时,悬猎·游骋高狩将被替换为「匿叶仿生」,通过匿叶仿生与这些物件交互时,这些物件的交互规则沿袭匿叶龙的交互规则,并且不会使悬猎·游骋高狩进入冷却。", + "Icon": "UI_Talent_S_Kinich_08" + }, + { + "GroupId": 0, + "Id": 1012501, + "Name": "疾行的使令", + "Description": "在纳塔存在燃素机制的区域时,与部分采集物交互能够使队伍中自己的角色移动速度提高15%,持续10秒。此外,在小地图上显示周围的纳塔区域特产的位置。", + "Icon": "UI_Talent_S_Kachina_08" + } + ], + "constellation": [ + { + "Id": 1011, + "Name": "七鹦之喙", + "Description": "通过悬猎·游骋高狩,基尼奇进行空中摆荡落地后,移动速度提升30%,持续6秒。\n此外,迴猎贯鳞炮的暴击伤害提升100%。", + "Icon": "UI_Talent_S_Kinich_01" + }, + { + "Id": 1012, + "Name": "星虎之掌", + "Description": "基尼奇的元素战技命中敌人时,将使其草元素抗性降低30%,持续6秒。\n此外,基尼奇在进入夜魂加持状态下的首次迴猎贯鳞炮的影响范围提升,造成的伤害提升100%。", + "Icon": "UI_Talent_S_Kinich_02" + }, + { + "Id": 1013, + "Name": "原鳄之爪", + "Description": "悬猎·游骋高狩的技能等级提高3级。\n至多提升至15级。", + "Icon": "UI_Talent_U_Kinich_01" + }, + { + "Id": 1014, + "Name": "蜂鸟之羽", + "Description": "处于夜魂加持状态下时,基尼奇进行环绕射击或施放迴猎贯鳞炮后,将为他恢复5点元素能量。每2.8秒至多通过这种方式恢复一次元素能量。\n此外,向伟大圣龙致意造成的伤害提升70%。", + "Icon": "UI_Talent_S_Kinich_03" + }, + { + "Id": 1015, + "Name": "吼猴之尾", + "Description": "向伟大圣龙致意的技能等级提高3级。\n至多提升至15级。", + "Icon": "UI_Talent_U_Kinich_02" + }, + { + "Id": 1016, + "Name": "瑞兽之形", + "Description": "迴猎贯鳞炮在命中敌人后,将在敌人间弹跳一次,造成基尼奇的攻击力700%的草元素伤害。\n如果本次迴猎贯鳞炮触发了固有天赋「焰灵的契约」或命之座「星虎之掌」对迴猎贯鳞炮的增强效果,它所引发的弹跳攻击也会获得上述效果的增强。", + "Icon": "UI_Talent_S_Kinich_04" + } + ], + "talks": [ + { + "Title": "初次见面…", + "Context": "基尼奇:「马力卜」的基尼奇,初次见面,告知委托内容时请附上你的出价。\n阿乔:…这就没了?哎呀,真急死我了!你该先宣扬自己干活多么迅速漂亮,说点你过往的优秀战绩,抬高对方的心理预期,然后再说「这值得配上一个更好的价码!」你到底会不会做生意?\n阿乔:一想到我伟大圣龙库胡勒阿乔竟然和你这个臭脸的呆瓜签订了契约,啊,真是丢人丢回上个时代了!" + }, + { + "Title": "闲聊·阿乔", + "Context": "基尼奇:阿乔性情乖戾,多数时候,不必听信它的话。\n阿乔:基尼奇!!你有本事就放我出来——!" + }, + { + "Title": "闲聊·代价", + "Context": "激励与抚慰是别人的强项,度量「代价」则是我的做法。" + }, + { + "Title": "闲聊·分配", + "Context": "七成调查,一成判断,剩下的用于出击。这是我分配精力的方式。" + }, + { + "Title": "雨过天晴…", + "Context": "啧,裤脚还在滴水…" + }, + { + "Title": "打雷的时候…", + "Context": "阿乔:是屁股会发光的虫子从天上掉下来了吗?才这么点光亮。\n基尼奇:我看你还没这只虫子亮。\n阿乔:你再说一遍?!" + }, + { + "Title": "阳光很好…", + "Context": "阿乔:我有一副墨镜,但谁都不借。" + }, + { + "Title": "起风的时候…", + "Context": "阿乔:待壤土与沉云交汇,黑暗吞并旷野,吾将役使狂风呼啸,焚灼尘世!\n基尼奇:哼,你就「吹」吧。" + }, + { + "Title": "刮大风了…", + "Context": "基尼奇:天气因素会提高极限运动的挑战性。\n阿乔:快跳一个嘛…我都忍不住看你去试了,呵呵呵呵。" + }, + { + "Title": "在沙漠的时候…", + "Context": "记得喝水。" + }, + { + "Title": "早上好…", + "Context": "早。我正准备出门,天亮前不会回来。不用等我。" + }, + { + "Title": "中午好…", + "Context": "既然来了,随便吃点再走?给,用这个擦擦手。" + }, + { + "Title": "晚上好…", + "Context": "「今天」快要过去了。无论我是否对成果满意,事实都不会因此改变…接下去,该加快脚步了。" + }, + { + "Title": "晚安…", + "Context": "篝火太呛了?稍等…好了,你休息吧。" + }, + { + "Title": "关于基尼奇自己·追捧", + "Context": "阿乔:基尼奇,你有没有反思过自己不受人们追捧的原因?看着月亮翻来覆去睡不着觉的时候,心里一定很苦恼吧?智慧圣龙库胡勒阿乔就在面前,汝为何不匍匐在地,乞求吾降下谕旨,为汝指点迷津呢?\n基尼奇:你一定是因为自己做得太好,才会让追随者们都想把你狠揍一顿。" + }, + { + "Title": "关于基尼奇自己·猎龙人", + "Context": "身为猎龙人,我的职业特殊,并不能获得所有人的理解。但当矛盾难以化解,两全其美之策只存在于幻想中时,总得有人弄脏双手。只要价格合适,我不介意这个人是我自己。" + }, + { + "Title": "关于我们·委托", + "Context": "基尼奇:如有需要,我可以为你分担冒险家协会的委托。\n阿乔:记得要最棘手、最刁钻,最好有生命危险的那种!" + }, + { + "Title": "关于我们·朋友", + "Context": "我知道阿乔另有图谋,但我并不介意为你涉险。我将凡事的代价挂在嘴边,但我相信这世上有些事可以不惜代价。" + }, + { + "Title": "关于「神之眼」…", + "Context": "使用「神之眼」无需代价。但不被置于明面的价格,结算时往往最为深重。" + }, + { + "Title": "有什么想要分享…", + "Context": "「悬木人」崇尚不受约束的绝对自由,人与龙之间重在认可与帮助,不存在契约关系。我是个例外。" + }, + { + "Title": "感兴趣的见闻…", + "Context": "基尼奇:摘青蜜莓的时候,记得确认周围没有碍事的龙。\n阿乔:你这只吝啬的绿斑点蜥蜴!斤斤计较的爬虫!小气鬼!要不是我饿得前胸贴后背,谁看得起你手里那几个发烂发馊的破果子!\n基尼奇:那我自己吃了。\n阿乔:啊啊啊——你把我气红了!" + }, + { + "Title": "关于玛薇卡…", + "Context": "一直以来,都是我索取别人的代价,直到火神大人用「还魂诗」将我从夜神之国送归。当作为支付「代价」的一方…我才完全体会到了它的含义。其于强者为筹码,其于弱者为赌注。关键的是,你是否有下注的胆量。" + }, + { + "Title": "关于玛拉妮…", + "Context": "我接过她的委托。她出钱让我担任「战斗顾问」,金额不菲,我答应了。但合作几次后,却看出她身手不赖。再三追问下,才知道所谓「战斗顾问」是要教授卡齐娜野外生存技巧…\n原来是和「自然」战斗。嗯,在我概念里,这叫「生活」。\n总之,这笔生意做完,我多了两位熟客。" + }, + { + "Title": "关于卡齐娜…", + "Context": "我见过和她有关的委托。「回声之子」里有些差劲的家伙嫉妒她拥有「古名」,拐弯抹角地雇人对她的龙伙伴下手。我已让他们付出了代价。" + }, + { + "Title": "关于恰斯卡…", + "Context": "我见过她处理委托。我们对于解决争端的手段存在分歧。通常我会让一方彻底闭嘴,但她会让两方都说不出话,等到他们终于能在病床上开口的时候,早就忘了为何争执。" + }, + { + "Title": "关于希诺宁…", + "Context": "有次我路过「回声之子」,看到了一个奇怪的委托。委托人希望得到一种好养的植物。我把肉龙掌的种子送了过去,配了花盆和肥料。这种植物分布广泛,在荒野上都长势旺盛。可我过段时间去拿报酬的时候,才发现盆里连小苗都没长出来。\n我为高估希诺宁的园艺能力支付了代价。这是我为数不多以失败而告终的委托。" + }, + { + "Title": "关于伊安珊…", + "Context": "基尼奇:我接过她的委托,或说合作…这位运动教练经常为学员制作健身餐,计算热量精确到个位数,为此需要进购质量达标、规格精确的果实。稍微长了点斑,或者被虫咬过一口都不行。其他人觉得委托内容过于挑剔,但我恰好拥有不错的眼力,以及稳定的残次品消耗渠道。\n阿乔:等等?你是说…我的果汁?" + }, + { + "Title": "关于茜特菈莉…", + "Context": "或许你猜到了,我也接过她的委托,帮她从一位稻妻商人处购买一摞摞沉重的纸制阅读品。我无意打探雇主隐私,可「烟谜主」的读物,不是缝在织物上的吗?" + }, + { + "Title": "关于伊法…", + "Context": "基尼奇:我委托过他。有次阿乔说自己「病」了,大哭大闹不肯停下。既然如此,理应送它去看最好的龙医生。他医术的确不错,阿乔被请进诊所后没一会儿就痊愈了。\n阿乔:你…你知道什么啊你!他就是个庸医,庸医!…你、你都不知道他说了什么你都!" + }, + { + "Title": "想要了解基尼奇·其一", + "Context": "我是个猎龙人。无龙可猎的时候,也接其他委托。和你算是同行。" + }, + { + "Title": "想要了解基尼奇·其二", + "Context": "从前我替人跑腿送信,收件人经常喊我「顺手帮个忙」。那么「顺手」值多少钱呢?往往我一开价,忙就不用帮了。" + }, + { + "Title": "想要了解基尼奇·其三", + "Context": "第一次猎龙,我做了数以周计的准备。光观察、跟踪和蹲守就花费数日,制作了不下三种陷阱,还记录了它的生活规律和食物偏好…\n很多努力是浪费,但浪费是必要的。" + }, + { + "Title": "想要了解基尼奇·其四", + "Context": "基尼奇:阿乔曾被封印在古老的遗迹中,我与它签订契约,将它放了出来。\n阿乔:谁知道你这个看起来就会一头栽进泥水沟的家伙,现在还活得好好的…算了算了,我烈焰之国至高领主有的是与地位相衬的美德与涵养。\n基尼奇:美德与涵养催促你天天盼我死?\n阿乔:我指的是有耐心和时间!\n基尼奇:…总之,只要掐准软肋,邪恶之物也能加以利用。\n阿乔:你个可恶的基尼奇!我今天就要借别人的手弄死你!" + }, + { + "Title": "想要了解基尼奇·其五", + "Context": "迄今我都在和「代价」打交道,从大灵处获得古名「回火」——也就是「马力卜」,我并不意外。\n生存才能创造价值,我不会期待一切走向终结的那一天。但作为「回火」的持有者,我早有接受它灼烧的准备。\n它大可审视我的一生,而我不会留下遗憾。" + }, + { + "Title": "基尼奇的爱好…", + "Context": "我会尝试各类极限运动,玩腻了就换一种。在磨炼技巧的同时与恐惧感博弈…先是「面对」,而后「习惯」,最终「征服」。" + }, + { + "Title": "基尼奇的烦恼…", + "Context": "我见过有烦恼的人不是想得太多就是想得太少。我总在为自己寻找下一个目标与落点,没闲心烦恼。" + }, + { + "Title": "喜欢的食物…", + "Context": "基尼奇:在野外,我一般什么方便吃什么。最好的选择自然是肉和水果。\n阿乔:哟,装得像个不挑食的好孩子,我怎么从不见你摘颗粒果呀?\n基尼奇:背着重。" + }, + { + "Title": "讨厌的食物…", + "Context": "阿乔:生冷辛辣侵蚀尊贵圣躯,热油浊气有害五脏六腑。硬实之物不便咀嚼,酥软烂糊食之无味…\n基尼奇:你到底要吃什么?\n阿乔:当然是你的灵魂喽,噢呵呵呵。" + }, + { + "Title": "收到赠礼·其一", + "Context": "基尼奇:很美味。我应该给你相应酬劳,或是其他你中意的回礼。\n阿乔:吐出来!你这个贪婪的蝮蛇!那里面肯定有给我的份!" + }, + { + "Title": "收到赠礼·其二", + "Context": "基尼奇:还不错,比我预想中的味道更好。\n阿乔:这话难道不是在嘲笑你吗?在他心中,你就像个不会做饭的家伙呢。" + }, + { + "Title": "收到赠礼·其三", + "Context": "基尼奇:…可以不付钱吗?\n阿乔:别还回去啊!我还没尝过呢!" + }, + { + "Title": "生日…", + "Context": "基尼奇:阿乔?\n阿乔:知道了知道了,嘁,差使别人干活的时候积极得就跟拿钱一样,有本事你自己长出翅膀飞上天啊。你,说的就是你,还不快点到我背上来?能乘上伟大圣龙库胡勒阿乔可是值得你称道一生的殊荣。\n基尼奇:放心,只是一次轻松的丛林旅行。跟着我就好。路线我设计过,保证安全。\n阿乔:别忘了你答应我的好处!\n基尼奇:现在,第一步是跳上去…生日快乐。" + }, + { + "Title": "突破的感受·起", + "Context": "选刀,只需要坚硬、锋利。" + }, + { + "Title": "突破的感受·承", + "Context": "理包,优先考虑精简、轻便…好比这柄伞就是多余的。" + }, + { + "Title": "突破的感受·转", + "Context": "行动前,我会绑紧头巾,提醒自己保持冷静和矫健。" + }, + { + "Title": "突破的感受·合", + "Context": "你为我做了很多,我不会白白收下。你可以主动开价,或是接受我提供的回报…我以「马力卜」之名许诺,哪种选择都不会亏待你。" + }, + { + "Title": "元素战技·其一", + "Context": "阿乔:算你灵活。" + }, + { + "Title": "元素战技·其二", + "Context": "阿乔:这就溜了?" + }, + { + "Title": "元素战技·其三", + "Context": "阿乔:用来用去就这两招…" + }, + { + "Title": "元素战技·其四", + "Context": "目标上钩。" + }, + { + "Title": "元素战技·其五", + "Context": "发现猎物。" + }, + { + "Title": "元素战技·其六", + "Context": "封锁退路。" + }, + { + "Title": "元素爆发·其一", + "Context": "报偿夜神。" + }, + { + "Title": "元素爆发·其二", + "Context": "领他们上路。" + }, + { + "Title": "元素爆发·其三", + "Context": "往昔之影,奉我之命。" + }, + { + "Title": "元素爆发·其四", + "Context": "阿乔:圣龙君临!" + }, + { + "Title": "元素爆发·其五", + "Context": "阿乔:原灵现示!" + }, + { + "Title": "元素爆发·其六", + "Context": "阿乔:圣龙烈焰,将照彻汝等腐朽。\n阿乔:我烧烧烧烧烧。\n阿乔:啊哈!真是快活!" + }, + { + "Title": "元素爆发·其七", + "Context": "阿乔:汝之灵魂,应当供奉于吾。\n阿乔:哈?连声都不敢吭?\n阿乔:那就再也别吭声啦!" + }, + { + "Title": "元素爆发·其八", + "Context": "阿乔:吾之威光,无人能及!无可比拟!\n阿乔:更何况我现在心情不好。\n阿乔:渺小虫豸,付出代价吧!" + }, + { + "Title": "打开宝箱·其一", + "Context": "基尼奇:见者有份?\n阿乔:这种破烂你居然想要。" + }, + { + "Title": "打开宝箱·其二", + "Context": "基尼奇:万物皆有其用。\n阿乔:你是从小吃不饱饭?" + }, + { + "Title": "打开宝箱·其三", + "Context": "阿乔:嘁,才这么点穷酸玩意。\n基尼奇:不拿就走,话真多。" + }, + { + "Title": "打开风之翼·其一", + "Context": "…非用不可吗?" + }, + { + "Title": "生命值低·其一", + "Context": "该你偿还代价了。" + }, + { + "Title": "生命值低·其二", + "Context": "将计就计…" + }, + { + "Title": "生命值低·其三", + "Context": "阿乔:基尼奇,快完蛋,快完蛋。" + }, + { + "Title": "同伴生命值低·其一", + "Context": "你知道自己处境不妙吧?" + }, + { + "Title": "同伴生命值低·其二", + "Context": "我们来谈谈价格吧?" + }, + { + "Title": "倒下·其一", + "Context": "不要…回头…" + }, + { + "Title": "倒下·其二", + "Context": "凡事皆有代价…" + }, + { + "Title": "倒下·其三", + "Context": "阿乔:呵呵…不错的交易…" + }, + { + "Title": "重受击·其一", + "Context": "失手。" + }, + { + "Title": "重受击·其二", + "Context": "意外…" + }, + { + "Title": "加入队伍·其一", + "Context": "成交,我接手了。" + }, + { + "Title": "加入队伍·其二", + "Context": "我来解决。" + }, + { + "Title": "加入队伍·其三", + "Context": "祝我们合作愉快。" + } + ], + "stories": [ + { + "Title": "角色详细", + "Context": "纳塔是人龙共生的国度,互依互存的状态延续了许多年月。\n在多数友好的关系里,人与龙是共同进退的伙伴。\n可这不代表每条靠近人类的龙都抱有善意,时至今日,命丧恶龙袭击的人类仍不在少数。\n因此,熟识龙类弱点的「猎龙人」应运而生,而基尼奇就是其中翘楚。\n虽然他年纪不大,也没有接受过良师的指导,但多年野外生活的经验,赋予了他制服野兽与恶龙的方法。\n仿佛天赐的猎杀者,他稳定、直接、高效,注视猎物的目光与剔骨刀一样锋利。\n但与其它猎龙人不同的是,基尼奇的业务范围似乎不局限于此。传闻中,只要摩拉到位,他干起湿活也得心应手。\n因此,部族中不少人都对他敬而远之,当然,可能还因为他现实又功利的作风——\n不论委托者是身处困境之人,或是尚未独立的孩童,他都会要求一份他认为合适的报酬。\n没什么能改变他的信条:万事万物皆有代价。这样的行为容易惹人非议,但基尼奇对此没有解释的想法。\n如果非得让他为自己做一番辩白,也不是不可能,只是他一定会先摊开掌心问:「你愿意出什么价?」" + }, + { + "Title": "角色故事1", + "Context": "基尼奇七岁前一直与家人生活在一起。\n他的父亲是个做一休三的信使,爱好是用一天的工钱在赌桌上以小博大。\n如果赢了,他会给基尼奇带上一盒价值不菲的糖果,再给妻子挑朵漂亮的花。\n如果输了,他就会借点工友的钱去一醉方休,以掩盖自己半个子儿都没挣回家。\n但基尼奇的母亲头脑还清醒着,她无数次抱着年幼的基尼奇与丈夫争吵。争吵有时会以父亲认错而终结,他承诺未来绝不再赌。\n但有时也会演变成掀锅砸碗的家庭战争,胜者理所当然是身强力壮的父亲,战败的母亲只好沉默着打理屋后的作物——\n这个坚强的女人不擅长战斗,但务农是一把好手,毕竟家里有三张嘴要吃饭。\n这样的日子没多久,基尼奇的父亲就输掉了房子,一家人不得不搬到了一个远离部族的山脚下。\n好处不是没有,这里有更大片的土地,基尼奇在这里学会了种颗粒果,用蓖麻编绳,搅拌木薯粉做粗面,还学会了制作陷阱猎杀林猪。\n但坏处更明显,在这里发生的暴力不再有邻里的调停,母亲和基尼奇的受伤程度完全取决于父亲的醉酒程度。\n终于在一个夜里,不堪重负的母亲悄悄离开了,她没有带走年幼的儿子,或许是害怕丈夫会因此追她到天涯海角。\n基尼奇不记得母亲有没有跟他告别,但他还是很好地继承了母亲的家庭职务,务农、捕猎、挨打。\n然而随着年岁渐长,基尼奇渐渐学会了逃跑,他的运动天赋很出色,每一天都跑得比前一天更快,父亲不再能轻易地捉住他。\n每当他蹿出家门,风声都会短暂地遮去身后父亲的叫骂,那是他极少感到自由的时刻。\n也许是命运的怜惜,打算要他尝尝真正的自由滋味。基尼奇七岁生日那天,他第一次询问父亲,是否有母亲的消息。\n答案不言自明,父亲瞪着因宿醉而通红的双眼,追着基尼奇出了家门,想要把他狠狠收拾一顿,但由于长期酗酒的危害,父亲的身体大不如前,他追打着自己的儿子经过一处峭壁,意外失足,坠下了崖。\n等基尼奇反应过来,那个与他共同生活多年的男人已经躺在山坳的碎石间不再动弹,好像一只厌倦了与陷阱抗争的林猪,决定不再爬起来。\n在那个时间片段,他首先感到一阵巨大的茫然,大脑泛白,然后是一股没由来的酸涩,猛地撞入身体。\n他眯起眼睛,皱起鼻子,用力地吸气,把脸扭曲成一团,才没有让眼泪流出来。\n不知过了多久,他捡起父亲的钩锁装备,费力地拖着父亲发僵的躯体,往家的方向走去。\n父亲没有教过他使用钩锁,但他只看了几遍就偷学会了。他飞过一根又一根树杈,狂风在他耳边呼呼掠过。\n那是少年的七岁生日,群山送来了自由的礼物,他拆开盒子一看,里面却只躺着孤独。" + }, + { + "Title": "角色故事2", + "Context": "在父母相继离开后,基尼奇继续住在原来的山脚。\n日常生活就是种植、编织、打猎,此外他还会用捕到的猎物去部族的集市交换其他生活必需品。\n时间久了,聚集地的大人也对这个寡言但灵敏的孩子有了更深的印象。\n有人担心他生活困难,就主动要提供一些援助,但都被基尼奇摇头回绝。\n在小基尼奇看来,世上没有什么是免费的,明码标价之物尚且安全,免费的援助更值得警惕。\n那也可能是诱饵,就像他制作的猎兽陷阱,背后的代价只是在一开始被隐藏了起来。\n于是他谨慎地游离在部族的边缘,与每一个主动靠近他的人保持着恰当的距离。\n每次来到族中,他只换得需要的物品就走,从不多逗留。\n这一切都被族中的利克长老看在眼中,他兼任给孩子们讲学的任务。\n因为早就以悬木人孩童的教育问题接触过基尼奇的父亲,所以也是少数知悉基尼奇家庭情况的人。\n在一次基尼奇来到集市的时候,利克长老向基尼奇提出了一个特别的交易。\n他希望基尼奇能来族里的讲学小屋学习,悬木人里每个七八岁的孩子都该去上学。\n至于学费,可以用跑腿来抵,他需要一个信使,给学生们寄送一些临时通告。\n但基尼奇还是拒绝了,他还太小,不理解上学的含义,觉得根本不划算,跑腿的时间足够他捉七八只林猪。\n利克长老哭笑不得,因为实际上去讲学小屋是免费的,他只是为了打消基尼奇的警惕,才要他额外做一点事。\n不过他也没有放弃,花了一个月的时间,一边向基尼奇解释什么是讲学小屋,一边调整交易的报价。\n最终两人达成了一致,基尼奇每次来集市可以顺便去上学,代价是他在有空的时候帮长老做信使的活。\n这个交易令双方都基本满意,但他们都没有想到,基尼奇从入学到毕业只用了一天。" + }, + { + "Title": "角色故事3", + "Context": "当基尼奇依照交易来上课的那天,讲课的老学者正是利克长老。他站在学生围坐的圆圈中央,示意基尼奇找一个位置坐下。\n基尼奇坐在了圈子的外围,其他孩子好奇地打量这位新同学。虽然悬木人的生活大多朴素,但基尼奇的打扮还是过于简陋了。\n他额头绑着染灰的布带,上身是手工活很粗糙的编织麻衣,下身是兽皮裙,光着脚,像个野人。\n「你为什么不穿鞋?」一个小女孩好奇地问。另一个壮硕的男孩和他的小伙伴们哄笑出来:「因为他是住在树林里的泥巴猴子。」\n利克长老立刻用咳嗽声打断了他们,示意现在要上课了。\n「孩子们,今天我们来讲悬木人的英雄史,有谁能告诉我他们的名字?」\n「马力卜的布基纳!」「尤潘基大人!」…孩子们的回答此起彼伏。\n「没错,我们的每个英雄都值得铭记,不仅因为他们的强大,还因为他们的自我奉献。」\n听到这里,最远处的圈外,基尼奇也举起了手:「他们为什么要自我奉献?」\n「不为什么,那是英雄与生俱来的美德。」利克长老回答。「那他们用美德换来了什么?」基尼奇又问。\n「美德很珍贵,它不是用来交换的,它本身就是上天的奖赏。」利克长老微笑地看着基尼奇。\n「奖赏?」基尼奇的疑惑还没有解决,「具体有什么奖赏?名望?摩拉?」\n「都有,但都不是重点,重点在于,它本身即为崇高,使英雄成为英雄。」\n老学者合上书,认真地看着基尼奇,但基尼奇不是特别理解,他想起从前的事——\n群山告诉他,最崇高的东西是林猪,它能使肚子变饱;其次是水,没有水,人就会渴死。\n但它们都不是与生俱来的,所以它们很珍贵,如果自己要拿出珍贵的林猪和水,那肯定得换回些什么。\n他最喜欢换的是摩拉,因为摩拉还可以拿去换别的。\n于是他告诉利克长老:「如果我成为英雄,我想要获得摩拉的奖赏。」\n孩子们纷纷笑起来,之前嘲讽基尼奇的那个男孩笑得最大声:「那你还是回林子里荡秋千去吧!自私的泥巴猴子。」\n他的小团体似乎还没有满意,他们站起来,把基尼奇往门外挤了个趔趄,虽然利克长老立刻喝止了他们,但基尼奇还是顺势往外走去。他感觉自己不用继续待在这里了,他敏锐的小脑袋发现了一个真相——\n屋子里这群吵闹鬼都还只是些小屁孩,他们聚在一起吹捧英雄,好像这样自己就成了英雄的同伴,和英雄拥有同等的崇高,但这种虚假的荣耀不能教会他们填饱肚子,等到放学后,他们还得各自回到自己的家里跟妈妈讨吃的。\n基尼奇本也可以给他们一点教训尝尝,比如一拳让他们躺上半个月,让他们知道自己离英雄还有多远。\n但他又觉得自己没必要白白让他们增长人生经验,毕竟他们没付钱。\n不过他也觉得这堂课不算完全白来,至少他的疑问得到了些许的解答。\n未来要怎么样呢?去成为英雄吧,为了获得摩拉的奖赏。" + }, + { + "Title": "角色故事4", + "Context": "要想成为英雄,强大的实力必不可少,从讲学小屋毕业没过多久,基尼奇就单独找上利克长老,提出了变强的想法。\n为了使利克长老同意,他还带上了他拥有的一切,期望作为对等的代价:\n钩爪和陷阱工具、新鲜收割的蓖麻、两大罐木薯粉、一包颗粒果种子、一只刚死不久的林猪,还有为数不多的摩拉。\n老学者笑呵呵地拒绝了基尼奇的报价,他只提了一个条件,他要基尼奇在变强的路上学习什么是真正的英雄。\n其实他一直都记挂着小基尼奇,他在他身上看到了昔日英雄们的身影。\n同时他也认为,这一切都需要正确的引导,如果基尼奇不慎走入歪路,他的破坏力也将远超普通的恶徒。于是,新的交易达成了。\n就这样,接下来的好几年,基尼奇都在山林与利克长老身边度过。\n利克长老在教导基尼奇纳塔与各部族的英雄历史之余,还给他推荐了各种奇人异士。\n铸造特殊箭头的制箭师,专研龙类毒素的巫医,精通绳与钩锁的老猎人,极端险境下的逃生专家…\n基尼奇每样都来者不拒,日夜浸泡其中,但光这些都还不足以让他满足,在固定的休息日,他还要返回山中磨练自己的战斗技巧。\n没有老师,他就模仿山林野兽捕猎的动作,有些灵敏,有些刁钻,有些刚猛,他取各家之长,融汇成了自己的独特武艺。\n实力在增长的同时,利克长老也引导基尼奇承担更多的族内事务,起先是一些信使的工作。\n基尼奇完成得比很多大人都要好,普通信使需要的时间,他只用一半。\n得益于他的出色身手,渐渐有人找上门来,付钱委托他做些更危险的活,包括猎杀强大的龙。\n长老最初还以为基尼奇会来询问他的意见,但基尼奇一次都没有。\n在这方面,他好像一个十多年的老手,总能判断委托的好坏,以及为自己谈下合适的报酬。\n有时委托中也会出现一些虚假与隐瞒,这时基尼奇就会用自己心中的那杆秤强行平衡报价,哪怕对方不愿意。\n这样的行为理所当然会惹出些非议,族中也有德高望重的人认为基尼奇做事不够讲究。\n但基尼奇从不解释什么,依然在一件件的委托中评估合适的价码。\n有次就连负责祭祀事宜的特立尼达长老都有了意见,打算召来基尼奇质询,但利克长老立马阻拦了他:\n「没必要去问,那孩子知道自己在做什么。」\n「荒唐!悬木人的英雄从没有他这样的!」\n「不,你错了。他从来都不是悬木人的孩子。他是群山的孩子,他只会成为自己想要成为的英雄。」" + }, + { + "Title": "角色故事5", + "Context": "说来有趣,独来独往的基尼奇,身边却跟着一只自称「库胡勒阿乔」的家伙,其含义为:神圣的领主。\n据龙遗物协会的可靠研究,阿乔是货真价实的龙时代遗留物,时间可追溯至数千年前。\n它的本体被封印在神秘腕刻之中,如今的样貌只是借燃素显现的形态。\n协会的研究者认为阿乔历史极老、智慧极高、研究价值极大,因此打算花一大笔钱买下它。\n但基尼奇还知道阿乔心眼极多,性格极差,破坏能力极强,所以又毫不犹豫地拒绝了他们。\n他明白这家伙是个毫无疑问的危险分子,自大、狡猾、混乱又邪恶。\n如果把它交给龙遗物协会,或许协会的存续也会成为问题。\n但除此之外,还有一个更直接的原因让基尼奇没法交出阿乔——他们之间签订了无法解除的契约。\n一切要回到一个有着「龙之密宝」传闻的古龙遗迹,它因某次地震而现世,在短时间内引来了不少目光。\n但在相当数量的探险队折戟其中后,还对它打着主意的人就谨慎了许多。\n彼时基尼奇在纳塔已经是一位小有名气的猎龙人,于是有探险队邀他同行。\n但在他们进入遗迹后,才发现遗迹内魔物盘踞,机关重重,比传闻中还要凶险。\n一行人死的死、伤的伤、退的退,最后竟只有基尼奇一人抵达深处。\n而就在那里,基尼奇见到了被封印的古老存在「库胡勒阿乔」。\n基尼奇立刻感受到了对方声音的邪恶,但同时也认为,即使是邪恶力量,也未必不能利用。\n而阿乔同样有自己的企图,它已经被封印在这个鬼地方无数年,迫不及待地想要重见天日。\n于是,在经历了时而友好、时而敌对但总体是在勾心斗角的为期数天的互相试探之后。\n双方基本摸清了对方的底线,然后一份契约被签订下来。\n自称「库胡勒阿乔」的神秘生物愿意听从基尼奇的指挥,并且有限度、有条件、有节制地、依照契约,部分、暂时地将力量借给基尼奇使用。\n而代价则是,基尼奇要将阿乔带去外面的世界,并承诺在死后,将身体交由阿乔使用。" + }, + { + "Title": "《蛣蟟寂静的山丘》", + "Context": "基尼奇在利克长老家中学习时,阅读过长老家的大量藏书与织卷。\n有些他只是随便翻了翻扉页,有些他反复读过好几遍。\n可无论哪本,都比不上他小时候看过的《蛣蟟寂静的山丘》,基尼奇还把它推荐给了长老。\n老学者看完后认为它的文字粗糙,情节平淡,想象力贫瘠,关键它还是一册未完成的手稿。\n基尼奇一时语塞,但没有因此改变对它的喜爱,因为这手稿的作者其实是他的母亲。\n手稿里讲述了一种生活在地底的蛣蟟虫,它们的一生就是在地底成长,然后爬上地面繁衍,然后死去。\n它们就这样代代生存,直到某一天,地底环境突然变化,土壤的温度急剧升高,蛣蟟虫大批大批地死去。\n剩下的幸存儿们选择躲向更深的地底,身为主角的蛣蟟勇士却选择了爬向地面。\n它要知道外面发生了什么,然后看看能不能找到解决危机的办法。\n但等它来到地面,却发现祖祖辈辈繁衍的山丘因为人类与魔物的大战变成了一片不毛之地。\n植物干枯,土壤焦化,飘荡的灰烬尘埃遮蔽了太阳,空气中也充满了对蛣蟟剧毒的燃素,那就是后世称为烬寂海的地方。\n蛣蟟勇士不甘地倒在焦黑的大地上,但生命的最后,它用尽所有的力气,产下了一枚龟裂的结晶蛋…\n故事到这里就戛然而止,没人知道会不会有一只小蛣蟟从蛋壳中爬出来,这成了利克长老对它的评价不高的关键原因。\n但这反而又是基尼奇喜欢这个故事的原因,因为这样他就可以期待某天也许还能够看到手稿的结尾。" + }, + { + "Title": "神之眼", + "Context": "即使在获得古名之后,基尼奇也没有承诺过,自己会像历史中的英雄那样,为众人牺牲。\n他只是不言不语地参加了那一次的巡夜者战争,然后毫不犹豫地投身了那一次壮烈的死亡。\n那是一个危险的战场,深渊力量首次展现了新的邪恶特性,它们竟变化成了身边人的模样,向巡夜者小队发动偷袭。\n面对熟悉的身影,战士们纷纷迟疑了,就算只是片刻,就被邪恶抓住破绽,一一击败。\n基尼奇也面对了同样的难题,出现在他面前的,是记忆中的母亲。\n他曾有过如此设想:如果有朝一日能与母亲重逢,一定要先问问她,《蛣蟟寂静的山丘》的结局是什么?\n但那个时刻,猎手本能响应得比他的大脑还要快,伪装成母亲的深渊魔物正微笑着张开怀抱,就被基尼奇一剑斩杀。\n接下来,基尼奇更是无情地击倒了一个又一个「熟面孔」。他并不是真的冷血,每对一个熟悉的脸庞挥剑,他的心也更沉重一分。\n他只是明白,只有打赢这场战争,才可能把牺牲的人带回去,所以每多一个战死的同伴,他的剑刃就更果决一分。\n但那次的魔物大军如同蝗灾一般除之不尽,巡夜者小队又早在先前的袭击中死伤惨重。\n渐渐地,基尼奇成了最后一个站着的人,他的双眼已被血污糊满,浑身遍布伤口,但魔物还在不停逼近。\n他明白自己可能已经无力回天,那也是他第一次从阿乔的语气中听出庄严:\n「基尼奇,我的力量现在只能发挥到这了…」\n「但以『库胡勒阿乔』之名,接管你的身体后,伟大圣龙将为你们复仇。」\n基尼奇听完一反常态地大笑着,伴随着笑声,他手中的大剑再次挥舞起来,竟然又将近身的两三只魔兽全部绞杀。\n但无论如何,终究是到了强弩之末,他的破绽越来越多,越来越大,接着,一只魔兽利爪从他背后穿胸而过。\n基尼奇身体一滞,缓缓垂下头,看见鲜血从伤口不停涌出,但他还是踉跄着向前,还想要再杀一只魔兽。\n滴落的血在他身后的地面弯曲相连,绘成了一幅落幕的曲谱。最终,他的身体不支跪倒,休止符被画上。\n巡夜者小队最后的战士,基尼奇,战死。\n阿乔闭上眼,向同行之人致哀,但当它再次睁开眼,却被眼前的景象震慑。\n不知为何,基尼奇的身体再度站了起来,不仅如此,那双失去血色的双手竟重新握紧了大剑!\n「基尼奇」再度冲入深渊大军,无休的剑芒亮彻战场…\n阿乔震惊之余,仔细观察,才发现不知何时,一颗心型纹路的翠色宝石正悬在基尼奇胸前被穿透的伤口之中。\n它散发着勃勃生机,鼓动了基尼奇失去意识的身体,使他化为了一只不知疲倦、全凭本能行动的凶兽,直到将所有魔物斩杀殆尽…\n……\n当基尼奇再次睁开双眼,发现自己已经回到了圣火竞技场,簇拥在周围的人们,正高唱炽热的还魂诗。\n他转过头看向身边,一同参加战争的伙伴,沐浴在歌声里,一个接一个地醒来。\n「我们…打赢了?是谁…」基尼奇抚摸自己的胸口,喃喃自语,他记得自己已经倒在了深渊大军面前。\n但一定有谁帮助他们打赢了战争,否则,还魂诗也没法使死者复生。\n「那不是废话吗?是你这只命硬的疯癫草蜢啊!」阿乔一脸泄气地趴在地上,把一颗宝石丢了过去,「唉,得了我还不够,还要一颗神之眼。这样下去,什么时候才能得到你的身体啊?!」\n……\n获得新生的那一夜,基尼奇靠在床榻上,手指摩挲着翠绿的神之眼。\n脑中浮现起簇拥在他身边的众人、如雷声般涌动的欢呼、神圣炽热的还魂诗…\n他突然发现,不知从何时起,自己已经偏离了最初的目标。\n原本是怀着对摩拉的向往踏上了英雄之旅,现在却变得想要保护更珍贵的东西。\n保护伙伴,保护家园,保护人们的欢笑…也不知道变化是什么时候开始的,或许种子在更早的时候就已经种下了。\n「英雄值得铭记,不仅因为他们的强大,还因为他们的自我奉献…」\n「那是英雄与生俱来的美德…」「它本身即为崇高,使英雄成为英雄…」\n基尼奇淡淡地回想着利克长老的第一课,他不觉得现在的自己比那时更崇高、更自我奉献。\n但他确定自己比那时想得更清楚,为了现在想要得到的东西,他愿意付出什么样的代价。" + } + ] + }, + { + "id": 10000102, + "name": "玛拉妮", + "title": "哗啦啦逐浪客", + "description": "纳塔远近闻名的向导,水上用品商店的经营者,精通各类水上运动的逐浪客。", + "area": "纳塔", + "brief": { + "camp": "梅兹特利", + "constellation": "浪海豹座", + "birth": "8月3日", + "cv": { + "cn": "王晓彤", + "jp": "东山奈央", + "en": "卡桑德拉·李·莫里斯", + "kr": "金度希" + } + }, + "star": 5, + "element": "水", + "weapon": "法器", + "materials": [ + { + "id": 104124, + "name": "涤净青金", + "star": 5, + "starIcon": "/icon/star/5.webp", + "bg": "/icon/bg/5-Star.webp", + "icon": "/icon/material/104124.webp" + }, + { + "id": 113064, + "name": "受祝所缚之印", + "star": 4, + "starIcon": "/icon/star/4.webp", + "bg": "/icon/bg/4-Star.webp", + "icon": "/icon/material/113064.webp" + }, + { + "id": 101247, + "name": "浪沫羽鳃", + "star": 0, + "starIcon": "/icon/star/0.webp", + "bg": "/icon/bg/0-Star.webp", + "icon": "/icon/material/101247.webp" + }, + { + "id": 112106, + "name": "龙冠武士的金哨", + "star": 3, + "starIcon": "/icon/star/3.webp", + "bg": "/icon/bg/3-Star.webp", + "icon": "/icon/material/112106.webp" + }, + { + "id": 104349, + "name": "「角逐」的哲学", + "star": 4, + "starIcon": "/icon/star/4.webp", + "bg": "/icon/bg/4-Star.webp", + "icon": "/icon/material/104349.webp" + }, + { + "id": 113056, + "name": "无光质块", + "star": 5, + "starIcon": "/icon/star/5.webp", + "bg": "/icon/bg/5-Star.webp", + "icon": "/icon/material/113056.webp" + } + ], + "skills": [ + { + "GroupId": 10231, + "Id": 30000, + "Name": "普通攻击·降温处理", + "Description": "普通攻击\n进行至多三段攻击,造成水元素伤害。\n\n重击\n消耗一定体力,向空中击出坠落时会造成水元素范围伤害的水豚球。\n\n下落攻击\n凝聚水元素的力量,从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成水元素范围伤害。", + "Icon": "Skill_A_Catalyst_MD" + }, + { + "GroupId": 10232, + "Id": 30002, + "Name": "踏鲨破浪", + "Description": "以驾驭速度与水潮的心得,随时随地进入冲浪的架势。\n施放后,玛拉妮将获得60点夜魂值并进入夜魂加持状态。\n\n夜魂加持·玛拉妮\n持续消耗夜魂值。夜魂值耗尽时,或是再次施放时,玛拉妮的夜魂加持将会结束。夜魂加持状态具有如下特性:\n·搭乘鲨鲨冲浪板,提升玛拉妮的移动速度与抗打断能力。玛拉妮在这种状态下能在水面与液态燃素上移动,并免疫液态燃素的伤害;\n·进行普通攻击时,将转为进行鲨鲨撕咬,基于玛拉妮的生命值上限造成具有夜魂性质的水元素伤害。鲨鲨撕咬能够在空中进行,造成的伤害被视为普通攻击伤害;\n·在这种状态下接触敌人时,玛拉妮对敌人施加猎物标记,并获得1层浪势充能,浪势充能至多叠加3层,每0.7秒至多通过同一个敌人获得1层。\n\n浪势充能与猎物标记\n进行鲨鲨撕咬时,玛拉妮将依据浪势充能的层数,提高造成的伤害,拥有3层浪势充能时,玛拉妮的鲨鲨撕咬将转为巨浪鲨鲨撕咬,造成的伤害进一步提升,并在命中敌人时清除浪势充能。\n鲨鲨撕咬命中敌人时,将移除其猎物标记,并向附近至多5名处于猎物标记标记状态下的敌人发射鲨鲨飞弹,造成相当于此次鲨鲨撕咬的伤害,并清除这些敌人的猎物标记;此次鲨鲨撕咬与鲨鲨飞弹的目标敌人超过1名时,造成的伤害将会降低,至多在达到3名敌人时造成原本72%的伤害。\n\n首先鲨鲨不只是一个冲浪板,它还是淡水鲨。其次,它也不是真的要吃,只是真的会咬。", + "Icon": "Skill_S_Mualani_01" + }, + { + "GroupId": 10239, + "Id": 30007, + "Name": "爆瀑飞弹", + "Description": "发射能追踪敌人的特大号鲨鲨导弹,基于玛拉妮的生命值上限造成具有夜魂性质的水元素范围伤害。\n\n玛拉妮之所以把鲨鲨导弹叫这个名字,是因为里面有水有火,听起来很温泉。", + "Icon": "Skill_E_Mualani_01" + }, + { + "GroupId": 0, + "Id": 1022101, + "Name": "耐热型淡水豚豚", + "Description": "巨浪鲨鲨撕咬命中敌人时,将在附近产生一个豚豚球。获得豚豚球时,玛拉妮自己将恢复20点夜魂值。一次夜魂加持期间,至多通过这种方式产生2个豚豚球。", + "Icon": "UI_Talent_S_Mualani_05" + }, + { + "GroupId": 0, + "Id": 1022201, + "Name": "纳塔最好的向导", + "Description": "队伍中的附近的角色触发「夜魂迸发」后,玛拉妮将获得一层持续20秒、至多叠加3层的逐浪心得。施放爆瀑飞弹时,玛拉妮将清除所有逐浪心得,并基于清除的层数,基于生命值上限的15%/30%/45%提高本次爆瀑飞弹造成的伤害。", + "Icon": "UI_Talent_S_Mualani_06" + }, + { + "GroupId": 0, + "Id": 1022301, + "Name": "夜域赐礼·波涛顶底", + "Description": "在夜魂值耗竭后,玛拉妮将会转而消耗燃素来维持夜魂加持。\n在纳塔存在燃素机制的区域时,能够进行夜魂传递·玛拉妮。当前场上角色处于冲刺、游泳或是特定天赋赋予的移动状态下,或是位于一定高度的空中时,切换玛拉妮登场时触发:玛拉妮将进入夜魂加持状态,并获得40点夜魂值。自己的队伍每10秒能触发一次夜魂传递。\n\n此外,玛拉妮在夜魂加持状态下在水面与液态燃素上移动时:在纳塔地区时消耗的夜魂值或燃素降低75%,在纳塔地区外消耗的夜魂值降低35%。", + "Icon": "UI_Talent_S_Mualani_07" + }, + { + "GroupId": 0, + "Id": 1022501, + "Name": "要诀是保持笑容!", + "Description": "在纳塔存在燃素机制的区域时,与部分采集物交互能够恢复15点燃素。此外,在小地图上显示周围的纳塔区域特产的位置。", + "Icon": "UI_Talent_S_Kachina_08" + } + ], + "constellation": [ + { + "Id": 1021, + "Name": "悠闲的「梅兹特利」…", + "Description": "进入夜魂加持状态后的第一次巨浪鲨鲨撕咬及它所触发的鲨鲨飞弹造成的伤害提升,提升值相当于玛拉妮生命值上限的66%。此次伤害提升遵循踏鲨破浪的伤害衰减规则。\n此外,不处于战斗状态下时,玛拉妮的夜魂加持状态消耗的夜魂值与燃素降低30%。", + "Icon": "UI_Talent_S_Mualani_01" + }, + { + "Id": 1022, + "Name": "全力以赴玛拉妮!", + "Description": "进入夜魂加持状态时,玛拉妮获得2层踏鲨破浪的浪势充能;玛拉妮获得豚豚球时,获得1层浪势充能。\n此外,玛拉妮在一次夜魂加持期间获得2个豚豚球的2秒内,额外恢复12点夜魂值。该效果需要解锁固有天赋「耐热型淡水豚豚」。", + "Icon": "UI_Talent_S_Mualani_02" + }, + { + "Id": 1023, + "Name": "在欢乐海上冲浪", + "Description": "踏鲨破浪的技能等级提高3级。\n至多提升至15级。", + "Icon": "UI_Talent_U_Mualani_01" + }, + { + "Id": 1024, + "Name": "鲨鲨主食是豚豚。", + "Description": "获得豚豚球时,玛拉妮恢复8点元素能量;该效果需要解锁固有天赋「耐热型淡水豚豚」。\n此外,爆瀑飞弹造成的伤害提升75%。", + "Icon": "UI_Talent_S_Mualani_03" + }, + { + "Id": 1025, + "Name": "同款冲浪板有售!", + "Description": "爆瀑飞弹的技能等级提高3级。\n至多提升至15级。", + "Icon": "UI_Talent_U_Mualani_02" + }, + { + "Id": 1026, + "Name": "「流泉之众」的精神", + "Description": "对命之座「悠闲的「梅兹特利」…」的伤害提升效果,移除原本每次夜魂加持只能触发一次的限制。", + "Icon": "UI_Talent_S_Mualani_04" + } + ], + "talks": [ + { + "Title": "初次见面…", + "Context": "尊敬的旅行者,欢迎你参加本次旅行,我是「流泉之众」的向导,玛拉妮,有什么需求请随时伸长手臂向我示意哦!现在,请收好武器,保管好随身物品,在身前抱紧派蒙,最最重要的,是放下烦恼,踏上我给你准备的鲨鲨冲浪板,站稳啦——美妙之旅要开始咯!" + }, + { + "Title": "闲聊·出来玩", + "Context": "「出来玩」最重要的就是「出来」,只要你来了,剩下的全都交给我来安排吧。" + }, + { + "Title": "闲聊·逐浪", + "Context": "你试过追着海浪奔跑吗?想试吗?要试吗?就现在就现在!我陪你找片海。" + }, + { + "Title": "闲聊·团结", + "Context": "一个人挑战,有很多不可能,但一群人就能挑战很多不可能!" + }, + { + "Title": "下雨的时候…", + "Context": "哟吼!湿滑的地面好适合滑铲进场呀!" + }, + { + "Title": "打雷的时候…", + "Context": "哇哦!劈哪了劈哪了?" + }, + { + "Title": "下雪的时候…", + "Context": "呃…干完正事就赶紧回去泡温泉吧…" + }, + { + "Title": "阳光很好…", + "Context": "想原地躺下晒太阳,晒完一面再翻个面。" + }, + { + "Title": "刮大风了…", + "Context": "风越大,浪越大,正是挑战高难度动作的好时候!" + }, + { + "Title": "在沙漠的时候…", + "Context": "在沙子上冲浪一定很刺激吧!「流泉之众」的玛拉妮,来挑战喽!" + }, + { + "Title": "早上好…", + "Context": "好消息,今天没有睡过头!奖励我自己吃顿超豪华早餐吧。" + }, + { + "Title": "中午好…", + "Context": "啊,果然还是起太早了么…不行不行,眼前在闪摩拉,中午得补补觉…" + }, + { + "Title": "晚上好…", + "Context": "需要送餐服务吗?保证让你吃进嘴的时候还是烫的,相信我冲浪板的速度。" + }, + { + "Title": "晚安…", + "Context": "糟糕…在篝火晚会上跳舞跳精神了,今晚肯定睡不着了…呜。" + }, + { + "Title": "关于玛拉妮自己·镇店之宝", + "Context": "店里上架的商品从种类、质量,到功能和颜色全都是我精心挑选过的,但要说我心目中的镇店之宝,就不得不提这件「豚豚泳装」了。水性不好的朋友一定要考虑它,它可以瞬间充气,变成固定在身上的救生豚豚球,这样游泳可就安全多了!\n就算不游泳的时候也可以穿哦,我喜欢穿上它参加派对,非常抓人眼球!就像这样,弹来弹去…弹来弹去…\n顺带一提,配色也是好运款!" + }, + { + "Title": "关于玛拉妮自己·舞蹈", + "Context": "「流泉之众」是最好的度假胜地,这里的草木山川似乎能和大家产生共鸣,成为我们的朋友!\n涌动的波浪,摇曳的海草,飘摆的树叶…它们全都是我崇拜的舞蹈老师,跟着它们的节奏和律动,摇一摇,扭一扭,转个圈,甩起来!怎么样?别愣着看呀,你也一起来试试嘛!" + }, + { + "Title": "关于我们·招呼", + "Context": "看看冲浪板吧!有各种材质和花纹,颜色也很多哦!你的幸运色是什么?没有吗?那我给你挑一块好啦。" + }, + { + "Title": "关于我们·互相托付", + "Context": "一起去过夜神之国,也并肩遥望过神秘岛的光芒,我们早就是可以互相托付生命的伙伴了。如果哪天你在旅途中突然找不到方向,一定要告诉我!我可是超级厉害的向导,就算用冲浪板撞也会给你撞出条路来!" + }, + { + "Title": "关于「神之眼」…", + "Context": "有段时间,我把「神之眼」挂在了豚豚球身上,这海水一般的湛蓝色,怎么看都很配它。但后来和朋友玩排球的时候我完全忘了这回事,豚豚球落在沙滩上,发出非常清脆的一声「哐嘡」,呼…竟然没摔碎,这肯定是好运的预兆!" + }, + { + "Title": "有什么想要分享…", + "Context": "你害怕小狗吗?不怕的话就请和我们家的小狗交朋友吧!它可喜欢跟人玩了,不管见到谁都要跑上前打招呼,盼望着抚摸。哦对了,我们经常一起去玩水,它已经学会冲浪了,不愧是我的好狗狗,青出于我胜于我!\n有机会介绍你们俩认识呀,它那尾巴啊肯定会甩成螺旋桨。你可当心别被甩到了,还挺疼的,哈哈。" + }, + { + "Title": "感兴趣的见闻…", + "Context": "在「流泉之众」,鳍游龙跟我们一样喜欢温泉。很多时候,它们还会跟我们泡在同一个池子里。如果不确定面前的小家伙脾气是好是坏,最好先保持距离。\n你问我怎么判断鳍游龙的脾气?哈哈,我的方法很简单,慢慢地靠近过去,一点点试探。不咬人的话说明脾气挺好的…要是被咬了…就当是亲密接触喽?" + }, + { + "Title": "关于玛薇卡…", + "Context": "火神大人是纳塔最备受敬仰的头号人物,我很崇拜她,不仅因为她是火神大人,更因为…她冲浪的样子真的很帅!\n我邀请过她参加水上竞速项目…嗯?你好奇我们的输赢?那你和我先比一场吧,你赢过我我就告诉你!" + }, + { + "Title": "关于卡齐娜…", + "Context": "卡齐娜说话会考虑很多,性格又很温和善良。明明很出色,却因为不争辩而被周围的人看轻。唉,我从不怀疑她的实力,唯一担心的,是她不够自信,容易听信那些抨击她的话…所以,除了鼓励她,我还要把她的优点告诉其他人。相信总有一天,大家会做出改变的!" + }, + { + "Title": "关于基尼奇…", + "Context": "阿乔一天讲的话比基尼奇一年的话还多,在这种情况下,基尼奇居然不受一点干扰,总能做出自己的判断,这还挺不容易的。回想起来,好像只有在聊运势话题的时候,他俩才会出奇一致地呈现出一副不关心的态度…" + }, + { + "Title": "关于恰斯卡…", + "Context": "我小时候就跟恰斯卡见过面,我们还因为争夺玩具之类的原因打过几次架呢…在得知她成为「调停人」之后,我还挺意外的。听说有的人是慢慢长大的,有的人就蜕变得很快。我的成长期…是不是还没到啊?" + }, + { + "Title": "关于茜特菈莉…", + "Context": "茜特菈莉奶奶绝对是「烟谜主」最最资深的祭司,不是小前辈不是中前辈,是一等一的大前辈!她给我预测过的事情都超灵验的,很久之前她说过我在生意上的幸运色是粉色和蓝色,果不其然,现在店里销量最高的就是粉色蓝色搭配售卖的豚豚球。\n最近我去缠着她,哦不,探望她,她还提到有一个外来者能给我带来吉兆…等等,欸,你不就是外来者嘛!" + }, + { + "Title": "关于伊安珊…", + "Context": "伊安珊不仅是「沃陆之邦」的骄傲,更是纳塔的骄傲,她参加过好多回「归火圣夜巡礼」,至今都保持着全胜战绩!我还报了她的训练班,培训费早就交好了,只是…只是一直在忙没空去训练…\n好吧,我坦白,有次看到卡齐娜接受完训练的样子,我心里就浮现一个声音:「哎呀我擅长的都是些水上项目,在陆地上活动太久要搁浅的」…嗯,我要尊重内心的建议。" + }, + { + "Title": "关于希诺宁…", + "Context": "连火神大人都认可的工匠实力毋庸置疑,就算古名变得稀碎,她也绝对能修得天衣无缝吧?啊!我刚刚是不是说了很不吉利的话?这么重要的东西怎么能弄碎!呸呸呸,刚刚我什么都没说过,你也什么都没听到,好吗?" + }, + { + "Title": "关于伊法…", + "Context": "伊法这个人可上道了!无论叫他出来玩什么他都乐呵呵的,而且做什么都又快又利索。要不是因为他已经干了医生这一行,我倒是挺希望他能来当水上运动教练。部族差异?小意思啦,根本不成问题!" + }, + { + "Title": "想要了解玛拉妮·其一", + "Context": "你有空吗?来我家边坐边聊?边泡温泉边聊也不错!还是说你有想去的地方?我都可以。机会难得,留影机我都带上了,动作我也可以先做示范,放心,今天我们一定能拍出有趣的合影!" + }, + { + "Title": "想要了解玛拉妮·其二", + "Context": "向导是一门很依赖经验的工作,好在先祖们给我们留下了大大小小的宝贵习俗,让我们可以少走弯路。不过放心,我不会一股脑就只认老规矩啦,我遵守的都是我已经尝试过,并且行之有效的习惯。\n有哪些行不通的?嗯…就比如说,有次我想去探索一个新地点,眼前明明有桥,地图却提示需要划船渡河到达对岸。我又是测水流,又是检查桥上有没有机关和隐患…最后终于发现,先祖没推荐走桥是因为——那时候根本没有这个桥嘛!\n啊…向导果然很依赖经验啊…" + }, + { + "Title": "想要了解玛拉妮·其三", + "Context": "我很喜欢接待外地来的游客。每次结束导览后,他们都会感谢我介绍了纳塔的风土人情,而我也会感谢他们。谢谢他们一路上跟我分享见闻,聊自己的家乡,还有我听都没听过的奇闻轶事…对我来说,这同样是一场不可多得的心灵之旅。" + }, + { + "Title": "想要了解玛拉妮·其四", + "Context": "虽然我尽量会用大家都能接受的方式交朋友,但…呵呵…有时候也会有人委婉地告诉我,我太热情了,反而不好招架…所以,现在我在刚认识新朋友时都会收敛一点,熟了再热起来…\n哦,如果你跟我相处过程中有任何不愉快的地方,请不要犹豫,也不要有心理顾虑,直接告诉我!不想当面说,写个匿名纸条也可以哦?我一定会改正的!" + }, + { + "Title": "想要了解玛拉妮·其五", + "Context": "面对困境,每个人都有巨大潜能,参加过「归火圣夜巡礼」后,我无比赞同这一点!但我依然觉得,「两个人」总比「一个人」有更多选择,「三个人」又比「两个人」更有赢面…所有人团结一心,一定能创造不可思议的奇迹!\n就拿「巡夜者战争」来说吧,不仅是现在的我们,还有世代以来保卫纳塔的英杰们,以及此后继续为之奋斗的后辈们,所有的努力积攒起来,才会有越来越好的纳塔。我想,这就是「沃摩延」的意义吧…" + }, + { + "Title": "玛拉妮的爱好…", + "Context": "游泳,跳水,滑水,冲浪,水上滑翔伞,沙滩排球,划船、潜水、水上排球还有水下憋气…哎呀,我喜欢的项目借豚豚球的手都数不来。玩累了我就躺在水上休息,有好几次都睡着了,舒服是舒服,但代价就是醒来后不知道漂到哪里去了,被部族里的长辈训了好久…" + }, + { + "Title": "玛拉妮的烦恼…", + "Context": "不开心的时候,我会告诉自己「哎呀,没关系的,运势不太好而已,这只是糟糕的一天,不是糟糕的一生」,心情就能慢慢调整过来。要是还不管用,我会乘着游隙灵道,在高速的弯道上痛快地放声呼喊,几个来回下来,烦恼就被甩在身后啦,根本追不上我。" + }, + { + "Title": "喜欢的食物…", + "Context": "那种一盘子端上来,不带一点蔬菜,也没有禽肉和兽肉的纯海鲜大餐,吃上一口,就像扎进海里一样,化作一条小鱼,游来游去…唔…太满足了。" + }, + { + "Title": "讨厌的食物…", + "Context": "我还挺后悔小时候偷偷把牛奶倒进温泉里的,不然我应该还能再长高一些…没关系,我答应过阿伽娅阿姨,再也不会那么做了!现在我会好好喝牛奶的,长高还来得及!你也是哦,我们都要引以为戒啊!" + }, + { + "Title": "收到赠礼·其一", + "Context": "怎么会这么好吃!美味程度让人想要踩着冲浪板翻转三周…不落地那种!" + }, + { + "Title": "收到赠礼·其二", + "Context": "还有吗还有吗?这个放在派对上绝对会被一扫而空。" + }, + { + "Title": "收到赠礼·其三", + "Context": "要不要试试用温泉泡一下?那样口感更好哦!" + }, + { + "Title": "生日…", + "Context": "#生日快乐!礼物请等会再拆吧,我特意选了这家人气最旺的餐厅…朋友的祝福你肯定收到不少了,但如果说能请旅途的有缘人一起帮你庆祝,你想要体验一下吗?\n嘿嘿,请坐请坐,请接受大家给你的祝福吧。咳咳——打扰一下,大家请看向我!今天是我朋友的生日,就是这位实力超群,品格高尚,击退过最凶猛的巨兽,也治愈过最纤细的灵魂的大英雄!能请在场的大家送给{M#他}{F#她}最美好的祝福吗?来,这边的朋友跟我念,祝你——寻宝好运气!好,那边的朋友——战斗不费力!很好,最后大家一起——生日快乐,健康幸福!" + }, + { + "Title": "突破的感受·起", + "Context": "哦哟,正是我想要的!那就不客气啦。" + }, + { + "Title": "突破的感受·承", + "Context": "手劲在噌噌噌往上涨,想来一场精彩激烈的沙滩排球友谊赛吗?" + }, + { + "Title": "突破的感受·转", + "Context": "运势来了…我有手感!现在完全可以征服上次拍翻我的巨浪了,事不宜迟,现在就去挑战。" + }, + { + "Title": "突破的感受·合", + "Context": "为了旅客的安全,通常我会阻止他们去危险的地方。但我知道你有不得已的情况,也免不了主动踏入危险境地,所以为了你的安全,请让我一路陪着你,肩并肩克服这些险境吧。" + }, + { + "Title": "元素战技·其一", + "Context": "起乘!" + }, + { + "Title": "元素战技·其二", + "Context": "甩尾。" + }, + { + "Title": "元素战技·其三", + "Context": "加速咯!" + }, + { + "Title": "元素战技·其四", + "Context": "哟呼!" + }, + { + "Title": "元素战技·其五", + "Context": "超棒!" + }, + { + "Title": "元素战技·其六", + "Context": "浪来咯!" + }, + { + "Title": "元素爆发·其一", + "Context": "巨浪——哗啦哗啦。" + }, + { + "Title": "元素爆发·其二", + "Context": "飞澜鲨鲨!" + }, + { + "Title": "元素爆发·其三", + "Context": "看我看我!祝你好运!" + }, + { + "Title": "冲刺开始·其一", + "Context": "快跑。" + }, + { + "Title": "冲刺开始·其二", + "Context": "需要借你我的冲浪板吗?" + }, + { + "Title": "打开宝箱·其一", + "Context": "我就说今天是幸运日吧!" + }, + { + "Title": "打开宝箱·其二", + "Context": "好东西总是压箱底。" + }, + { + "Title": "打开宝箱·其三", + "Context": "哎呀掉地上了,快捡起来。希望不要掉财运…" + }, + { + "Title": "生命值低·其一", + "Context": "我还要保护我的旅客。" + }, + { + "Title": "生命值低·其二", + "Context": "今天的运势不太好…" + }, + { + "Title": "生命值低·其三", + "Context": "我会赢…我会赢!" + }, + { + "Title": "同伴生命值低·其一", + "Context": "你不是一个人在战斗!" + }, + { + "Title": "同伴生命值低·其二", + "Context": "过分,换我来揍它!" + }, + { + "Title": "倒下·其一", + "Context": "向导怎么能掉队…" + }, + { + "Title": "倒下·其二", + "Context": "「我们不会孤军奋战」…" + }, + { + "Title": "倒下·其三", + "Context": "终点是…回家…" + }, + { + "Title": "普通受击·其一", + "Context": "好了好了。" + }, + { + "Title": "重受击·其一", + "Context": "别太过分!" + }, + { + "Title": "重受击·其二", + "Context": "我的冲浪板——" + }, + { + "Title": "加入队伍·其一", + "Context": "哇,这个组合,赢定了!" + }, + { + "Title": "加入队伍·其二", + "Context": "你好你好,全体队友都好吗?" + }, + { + "Title": "加入队伍·其三", + "Context": "呜呼!冲冲冲。" + } + ], + "stories": [ + { + "Title": "角色详细", + "Context": "初到「流泉之众」的旅人,如果想要体验这里流行的水上运动,诸如游泳,冲浪,潜水,水球…大家准会推荐他去找玛拉妮聊聊。\n玛拉妮所经营的水上用品商店「悠游豚豚」,商品设计考究,质量过硬,而她本人作为向导的知识储备也十分丰富。她不仅会热心地为顾客挑选「能带来好运」的款式和颜色,还会推荐适宜的温泉,或是舒适的海滨浴场和洁净的沙滩,准能让顾客们度过一段愉快的休闲观光之旅。\n至于那些热衷于户外探险,秘境寻宝的冒险者,如果愿意花上一笔费用,还能邀请玛拉妮为他们亲自带路。作为新生代向导中的佼佼者,玛拉妮拥有丰富的野外知识和向导经验,无论游客们是想安全稳妥地抵达目的地,还是收获一段充满乐趣与惊喜的旅途,玛拉妮都能满足他们的愿望。\n「旅途最重要的是,在前往目的地的过程中享受快乐,其次是,要挑一个幸运时刻出发!」" + }, + { + "Title": "角色故事1", + "Context": "只要在「流泉之众」待过一段时间的人,无论是居民,还是游客,几乎都会对某位少女产生印象。\n比如说,你正在海边安静地享受日光浴,突然听到一声由远而近的「哟呼——!」,一位踩在冲浪板上的少女自海中高速冲到岸边,猛地跳到沙滩上,细沙高高扬起。\n又比如说,你旁观着一场沙滩排球比赛,某位身材灵巧的姑娘,大声鼓励着其他队友,下一秒又纵身跃起,将球用力打向对面,兴奋的喊声随海浪一同回荡。\n还有一次,你受邀参加了一场聚会,初次相见的宾客们正在小声交谈,气氛有些局促。这时候,她如大明星一般盛大登场,大声宣布:\n「怎么回事,大家太安静了!音乐动起来,要准备跳舞了!」\n随即,她应和着音乐的节奏,跳到场地中间扭动起了身体。旁人被这份热情感染,也纷纷加入其中…\n你尝试跟其他人打听她是谁,然后毫不费力地得到了一个名字:玛拉妮。\n后来当你去采购水上用品,你又一次在店里看到那张笑容灿烂的面孔。\n你本来只想买一个冲浪板,结果还从她口中得知了「流泉之众」各处温泉的位置和体验区别,冲浪需要注意的事项,以及去什么地方可以遇到她的鳍游龙小伙伴。当然,她还推荐你买蓝色的款式,据说能带来好运。\n「其实,我之前就见过你…」你尝试提起那些打过照面的场合。\n「哎呀,原来是老朋友了!那这次就算你六折,想学冲浪的话下次找我!」\n你本来只想简单放松几天,最后却待了好几个月。一来二去,你们确实成为了关系很好的朋友。你终于好奇地问她,为什么对每个朋友,甚至是第一次见面的人,都能如此热心呢?\n「嗯,我觉得嘛…世界上分成两种人,一种是已经认识的朋友,另一种是还没相遇的朋友。」\n玛拉妮略加思索,露出一个大大的笑容。" + }, + { + "Title": "角色故事2", + "Context": "玛拉妮的父母是颇有成就的贸易商人,他们不仅在纳塔各地搭建了贸易网络,与国外的商人也建立了合作关系。\n小时候,玛拉妮的父母总是忙于应酬,有时候十天半月都在外奔波。玛拉妮就和家里的小狗走街串巷,或是和部族里其他的小孩挑战各类水上运动。\n唯独到了假日,一家人一定会好好地布置家里,再做一顿大餐来庆祝。\n在一次家庭聚餐中,玛拉妮提出,想要替忙碌的父母分担一些工作。这样的话,温馨的家庭时间也会增加吧。\n「好多大人都说我的性格适合做生意呢!」玛拉妮说。\n母亲认为,玛拉妮应该多尝试不同的事情,体验不同的风景,再决定自己真正想做的事。\n父亲也说,到时候如果她真的打算经商,再接手家里的生意不迟;如果她找到了更感兴趣的事,他们也会全力支持。\n后来玛拉妮确实去了很多地方,她像一只飞鸟,轻轻地掠过纳塔的每一座山峰,每一个峡谷。远方的风景很迷人,可是来自海边的鸟儿飞得久了,常常思念起海风的咸腥。\n她又回到了家,玩各种水上运动,研究起装备。她不满足于成品,学着自己动手改装性能,再涂上能带来好运气的颜色,足够有个性的纹样。\n流行趋势因她而起,玛拉妮每换一种装备,大家都争相向她打听同款。玛拉妮有求必应,一来二去,成了「装备商人」,赚了不少摩拉。\n「悠游豚豚」开业以来,更是成了水上运动爱好者的聚集地。当然,这里面有人更喜欢运动,有人则更喜欢装备。\n无论如何,玛拉妮逐渐体会到了经商的乐趣——人们在得到心爱之物时如获至宝的笑容,比亮闪闪的摩拉更为闪耀。\n但这是玛拉妮最想做的事情吗?若是这么问她,她定会挠挠头:\n「哎呀,人生还长呢,也没必要一下子就决定终点啦。只要旅途不结束,就能一直看到不同的风景,这样才有意思嘛!」" + }, + { + "Title": "角色故事3", + "Context": "曾经,玛拉妮旅游的时候从不提前规划。到了一个地方,她就四处闲逛,跟当地人谈天说地,打听当地有什么好吃好玩的,又有什么独特习俗,再临时决定当天要去什么地方。\n若是聊得热络,玛拉妮还会兴高采烈地邀请他们同行,最后往往会发展成一场热闹的聚会或者郊游。\n只要玛拉妮待的时间稍微长一些,她就会对「本地人才知道的景点」了如指掌。\n偶尔有同样来观光的游客找玛拉妮问路,一见玛拉妮如数家珍的样子,都容易以为她是位向导,就提出花钱请她带路。\n玛拉妮连连摆手:「向导是要保证游客安全的,我干不了这事。何况我也刚来这里没多久啦!」\n每当有远方的朋友来到流泉之众,那更是玛拉妮大展身手的场合。\n朋友里有人说她简直是天生的向导。又有人撺掇:\n「等你当上向导了,带我们到没人去过的龙遗迹里转转吧。说不定能找到值钱的好宝贝呢。」\n玛拉妮觉得这事可行,第二天就找到知名向导努乌先生,请求当他的学生。\n玛拉妮问他,想要带人探险,应该掌握什么技能呢?\n努乌先生思索片刻:「首先是野外求生知识,比如野生动物习性,常见植物用途和烹饪方式,选取露营地的方法。然后是山川自然知识,比如判断潮汐走向和岩浆的喷发周期。还要实际走访地形,把峡谷,洞穴,火山走一圈,嗯,花上三年时间就能入门了。」\n玛拉妮几乎转身要走,但转念一想,还是想看看平时去不了的地方,就付了一大笔钱作为学费。\n虽然努乌先生一直强调,安全抵达目的地是最重要的,但玛拉妮总是忍不住看看另一条岔路有什么。万一有什么了不得的宝藏呢?于是难免出现种种意外,比如误闯了鳍游龙的巢穴,或是掉进了被杂草掩盖的坑洞里。\n对于这些状况,玛拉妮不以为意,在她看来,踩过了错误的道路也就等于记住了正确的道路,况且有时候还能收获一些意外惊喜,比如坑洞底下埋了一块年代未知的矿石。\n后来她当上了向导,她记着老师说过的话,尽量给游客们规划稳妥安全的路线。但是,少了惊喜的旅途就像是苹果卷卷不放苹果,玛拉妮可不能接受。\n有一回,玛拉妮带着游客来到一处视野开阔的高地,她提出要给大家拍合影。游客们摆好姿势,做好表情,就在玛拉妮举起相机的同时,远方的火山突然喷发。\n玛拉妮在那瞬间按下快门,又在看到画片后拍手大笑:「取景完美!不愧是我测算出来的最佳观测地点。」\n方才巨大的震动令游客们大为吃惊,面面相觑。玛拉妮解释道:\n「放心,这里是绝对安全的距离啦。接下来还会有几波小爆发,大家可以坐下来好好观赏了。这可是会让人终生难忘的胜景哦!」\n玛拉妮就是这么一位能让你在惊心动魄中安全到达目的地的,非常可靠的向导。\n可惜,能卖出好价钱的龙遗物,至今还是没有找到。" + }, + { + "Title": "角色故事4", + "Context": "「拜托你了,请务必帮我算算这次出行的运势!」玛拉妮全身抵着门喊道:「我给钱!」\n「你另寻他人吧!」茜特菈莉——「烟谜主」部族离群索居的大祭司也同样在家内一侧抵着门:「出门带路而已,小丫头别瞎想,哪有这么多危险!」\n两人隔着茜特菈莉的家门展开了角力,最后玛拉妮听到茜特菈莉威胁说,门坏了要全价赔偿才停下来。\n玛拉妮当然不会灰心,第二次就提着满满当当的食盒登门拜访。\n炸虾豆球、火焰炖肉、龙龙饼干…茜特菈莉虽然不想见客——主要是懒得收拾屋子——可看在食物的面子上还是开门把她放了进来。\n待到茜特拉莉酒足饭饱后,心情舒畅之时,玛拉妮又是趁机一番请求,再加上一招必杀技:\n「奶奶您知道吗,《蜃楼战记》要出新一卷了哦!」\n茜特菈莉不动声色:「作为活字典级别的忠实读者,我当然知道了。」\n「下回找我当向导的是来纳塔采风的八重堂编辑、作者,哎呀,说不定能提前弄到书呢。」\n「咳咳,纳塔的土地充满了未知和神秘,我们都需要敬畏夜与火。我就破例帮你算一次吧。」\n……\n「如果遇到岔路口一定要朝右手边走。」这是茜特菈莉在冥想中吹开未来的迷烟,得到的启示,「还好小丫头你信得过我,这件事要是没预知到,怕是会出大事。」\n出行之前,玛拉妮确认了地图,这次的目的地应该只有一条主道。可玛拉妮一行人走到火山内部时,前方却出现了地图上未曾标注的岔路。看起来,活跃的火山活动已经改变了附近的地形。\n她按照茜特菈莉的说法,果真顺利地带领众人走到了原定的目的地。\n自此,玛拉妮尊敬地称茜特菈莉为「大前辈」,常常带着各类礼物找她寻求一些「人生建议」。玛拉妮嘴里关于「幸运」「厄运」的说辞,从那时候开始也与日俱增。\n时至今日,她们两个人仍在以茜特菈莉家的门板为界进行角力。如果茜特拉莉不慎落于下风,玛拉妮就要再一次从门缝里挤进她家了。" + }, + { + "Title": "角色故事5", + "Context": "纳塔和深渊的战争持续了数百年,玛拉妮像其他纳塔人那样,从小听着英雄故事长大。可她目之所及的生活,并不像织物里所记载的故事那样充满危险,激动人心。\n在玛拉妮的记忆中,「流泉之众」的氛围一直都悠哉游哉,不紧不慢。大人们相约洽谈正事,往往先泡一个舒服的温泉,然后一边吃着点心,喝着牛奶,才缓缓进入正题。\n就连部族里流行的音乐,也都是慢悠悠的风格。\n小时候的玛拉妮听了那些发生在遥远战场的故事,曾不解地问过担任守卫的长辈:\n「深渊是很危险的敌人吗?为什么大家平时看起来一点也不紧张呢?」\n长辈哈哈大笑,她摸着玛拉妮的头,说:「其实没那么可怕。等玛拉妮长大了也能顺利打倒的。」\n玛拉妮仍有些不解,可是这个问题并不急迫,她便暂时抛诸脑后,继续无忧无虑地成长着。\n直到某个夜晚,深渊突然袭击部族,玛拉妮亲眼看到守卫们是怎么样和魔物奋力作战,她才明白一直以来的悠闲生活,并不是一件理所当然的事情。\n她跟着部族里的前辈,一点点地学习战斗的技巧。习惯于各类水上运动的她有着很好的身体素质,战斗时像一条迅疾的鲨鱼。\n之后,她顺利地组建了队伍,参加「归火圣夜巡礼」,但这个基本都是新人的队伍在团体战中早早落败。\n队友们有些沮丧,只有玛拉妮依旧乐呵呵的:「我们能跟那些老手打得有来有回的,已经很了不起了。而且,我们也积累了实战经验,下次一定能打得更好!」\n果然如她所说,每次参赛都比上次的成绩更好,最终她摘得桂冠,得到了参加「巡夜者战争」的资格。\n她记忆中的深渊敌人,依然是年少时那个夜晚的印象,如此的强大,势不可挡。可是当她和伙伴们遇敌之时,她惊讶地发现,她竟然可以打倒一只又一只的魔物。\n「看来这次运气很好嘛,遇到的都是不太强的敌人。」\n这样的「好运」一直跟随着玛拉妮,她三次参加「巡夜者战争」,又三次取得胜利,连复活的经历都未曾有过。\n每当她得胜归来,部族里都会举行盛大的温泉聚会。有小孩听说她的经历,跑来请求她教授自己战斗的技巧。\n「我也想成为像你这么厉害的战士!」\n玛拉妮看着他们天真的脸庞,回想起了小时候,她向长辈提出的问题。她笑着摆摆手:\n「深渊其实没那么可怕啦。你们现在就该好好玩,战斗的事情等长大再说嘛。」\n「对了,下次我来教你们冲浪吧!」" + }, + { + "Title": "「鲨鲨冲浪板」", + "Context": "玛拉妮冲浪的时候曾经遇到过一只淡水鲨。它从远处无声无息又非常迅速地靠近玛拉妮,一下子跳出水面,朝着玛拉妮露出锋利的牙齿,在太阳底下反射出一道寒光。\n「哈哈,你也是来冲浪的吗?」玛拉妮灵活地调转方向,避开它的冲锋,脚下加速拉开距离:「那就和我比比速度吧!」\n接受了挑战的淡水鲨猛追不舍,玛拉妮全力冲刺,浪花也自觉地为它们铺开一条长长的白色赛道。\n临近岸边,淡水鲨追猎无果,悻悻掉头离去,玛拉妮在不远处挥手:「下次再一起玩呀!」\n之后,玛拉妮好几次在相似的水域遇到了相同的挑战者。玛拉妮将它称为鲨鲨,一人一鲨多番比试。前几回玛拉妮速度更快,但鲨鲨也不甘示弱,一点点缩短距离,终于追上了玛拉妮。这回它没有张着牙咬过去,而是优雅地摆动胖胖的身躯,宣告它才是比赛的胜利者。\n「这回是你赢了!来,说好的奖励。」玛拉妮给它投喂带来的小鱼干,顺便摸了摸它的鳍。\n他们真的成了一起冲浪的伙伴。直到有一天,鲨鲨游玩结束,围着玛拉妮转了几圈,然后就摆摆尾巴,朝着夕阳的方向游远。\n玛拉妮像往常一样朝它挥挥手。后来,玛拉妮再去老地方冲浪时,却再也没见到那只圆润又迅猛的身影。\n玛拉妮知道,相遇本身即是一段旅途,大家总会有新的目的地,可是一起度过的时光却不会消失。\n想到这里,玛拉妮翻出一张图纸,在上面写写画画。半个月后,她将「鲨鲨冲浪板」的设计图交给了熟悉的工匠。鲨鲨的鳍是硬硬的,但是尾巴很有弹性。为此,她精心挑选材料,还原她记忆中鲨鲨的触感,甚至连内部的牙齿和咬合关节都进行了复刻。\n至于配色,自然要足够吸引眼球,要让见过鲨鲨的人都能记住它的样子。\n玛拉妮踩着新装备出场,再次聚集了众人的目光。在大家的呼声中,「鲨鲨冲浪板」最终得以量产并上架售卖——当然,公开出售的版本并不能咬人。\n玛拉妮冲浪的时候,偶尔会想到,什么时候能再和鲨鲨比试一回呢?「鲨鲨冲浪板」和鲨鲨到底哪边更快,她真的很想知道答案。" + }, + { + "Title": "神之眼", + "Context": "后来的玛拉妮无比清晰「沃摩延」这个古名所具备的意义,而对此的切身感知,其实是始于多年以前那一个原本风平浪静的夜晚。\n那天晚上,当玛拉妮和她的朋友们结束了热闹的温泉聚会,已经是午夜时分。众人沉浸在欢乐的余韵中,直到远处一声不合时宜的巨响,在安静的夜晚格外清晰。\n人们面面相觑,没有人知道发生了什么。正在巡查的阿伽娅着急地跑来:「你们所有人,快去避难!深渊来袭了!」\n现场开始骚动,众人准备往外撤离,而玛拉妮则高举手臂:「阿加娅阿姨,我想留下来帮忙!」\n玛拉妮开了个头之后,其他人也陆陆续续地站出来,希望能出一份力。\n「不行,你们没有实战经验,留在这里太危险了。战斗可不是开玩笑的事。」\n但玛拉妮的决心也不是开玩笑的。作为部族的一份子,玛拉妮并不认为自己应该置身事外。\n「除了战斗之外,应该还有我们能做的事。」\n玛拉妮说着,回头看向那些同样选择留下来的熟悉的伙伴们——\n伊拉帕脚下带风,跑得飞快,正好去通知附近的居民。奥兰塔体格壮硕,眼神又好,帮忙巡逻正合适。还有雅娜,她曾经担任过救生员,懂不少急救技术,能够担任后援…\n「至于我嘛」,玛拉妮踏上她引以为傲的冲浪板,「我的速度是数一数二的。哪里需要我就去哪里!」\n伙伴们都认可玛拉妮的说法,阿加娅也不便阻拦,就嘱咐大家一定要互相照应,安全第一。\n「既然如此,玛拉妮,你跟我一起去找『深渊界门』吧。」\n……\n玛拉妮顺着游隙灵道快速地侦察部族周边的情况,确认「深渊界门」的位置。每找到一处,就和正在作战的守卫们同步信息。\n其中一处界门涌出的魔物尤其多,众人陷入了苦战。等玛拉妮好不容易找来救援,战场已经遍布焦土与黑火。\n阿加娅挥出一剑,利刃深深地嵌进了魔物的躯体,而她身后的另一只魔兽正在蓄势,准备发动袭击。\n「小心!」玛拉妮高喊着,踩着冲浪板加速冲向魔兽,将它从空中撞翻,而她自己也不慎露出破绽。\n受到挑衅的魔物转而对着玛拉妮举起利爪,她缩起身体,攻击却并未到来,温热的血液溅到了脸上,魔兽的心脏已被阿加娅的利刃击穿。\n……\n艰难的战斗持续到了天明。当他们确认完所有的「深渊界门」都被封锁,玛拉妮跟在阿加娅和守卫们的身后,浑身疲惫地回到部族。\n玛拉妮注意到大家身上都有或大或小的伤痕,有人做了紧急处理,伤口缠着绷带。相比之下,被众人保护着的她,身上只有浅浅的擦伤。\n玛拉妮心中萌生出了从未有过的,混合了不甘与后悔的感情。「如果我能够更快、更有效地提供支援就好了。」\n玛拉妮握紧拳头,暗下决心,要找部族里的战士训练战斗技巧。\n阿加娅将玛拉妮送回了家,焦急已久的家人这才知道玛拉妮刚从战场回来。\n「她真是个非常勇敢的孩子。」临别之前,阿加娅拍了拍她的脑袋。\n……\n那天,玛拉妮做了一个很长的梦。如果不是她在翻身的时候,脸压到了一块硬物,她或许还能睡得更久。\n她睁开眼,将硬物拿到手里,竟然是一颗晶莹剔透的神之眼。\n顺着窗外照进来的阳光,她来回摩挲,反复观察,确认这并不是家里人买来的玩具。\n「这算是初战告捷的战利品吗?还挺吉利的嘛。」" + } + ] } ] diff --git a/src/data/WIKI/material.json b/src/data/WIKI/material.json index db5adf26..904f69fb 100644 --- a/src/data/WIKI/material.json +++ b/src/data/WIKI/material.json @@ -2800,6 +2800,146 @@ ], "convert": [] }, + { + "id": 101243, + "name": "颗粒果", + "description": "因穗轴上长出巨大颗粒果实而得到此名的作物。", + "type": "食材", + "star": 1, + "source": [ + { + "name": "野外采集", + "type": "single" + } + ], + "convert": [] + }, + { + "id": 101245, + "name": "澄晶实", + "description": "广泛生长于液态燃素环境之中的澄晶果树,在汲取燃素后结出的形如宝石的果实。", + "type": "食材", + "star": 1, + "source": [ + { + "name": "液态燃素区域采集", + "type": "single" + } + ], + "convert": [] + }, + { + "id": 101246, + "name": "苦种", + "description": "风味浓郁的作物。果肉本身会有独特的苦涩味,其种子在发酵及烘焙后,可以制成其他的美食。", + "type": "素材", + "star": 1, + "source": [ + { + "name": "野外采集", + "type": "single" + } + ], + "convert": [] + }, + { + "id": 101247, + "name": "浪沫羽鳃", + "description": "生长在海边如羽状的特殊物种,看似是水草般的植物,实际上是形态特殊的水栖软体珊瑚。", + "type": "纳塔区域特产", + "star": 1, + "source": [ + { + "name": "推荐:涌流地采集", + "type": "single" + }, + { + "name": "推荐:「流泉之众」周边采集", + "type": "single" + }, + { + "name": "前往采集", + "type": "single" + } + ], + "convert": [] + }, + { + "id": 101248, + "name": "灼灼彩菊", + "description": "形如飘然羽翼的花,花瓣的姿态在风中无比悠然。", + "type": "纳塔区域特产", + "star": 1, + "source": [ + { + "name": "推荐:柴薪之丘采集", + "type": "single" + }, + { + "name": "推荐:圣火竞技场周边采集", + "type": "single" + }, + { + "name": "前往采集", + "type": "single" + } + ], + "convert": [] + }, + { + "id": 101249, + "name": "青蜜莓", + "description": "青蓝色的,汁液丰富的莓果。其果树大片生长在「悬木人」部族附近,是形态与火榴果相近的植物。", + "type": "纳塔区域特产", + "star": 1, + "source": [ + { + "name": "推荐:踞石山采集", + "type": "single" + }, + { + "name": "推荐:「悬木人」下方采集", + "type": "single" + }, + { + "name": "前往采集", + "type": "single" + } + ], + "convert": [] + }, + { + "id": 101250, + "name": "肉龙掌", + "description": "形如巨大动物爪掌的多肉植物。", + "type": "纳塔区域特产", + "star": 1, + "source": [ + { + "name": "推荐:硫晶支脉采集", + "type": "single" + }, + { + "name": "前往采集", + "type": "single" + } + ], + "convert": [] + }, + { + "id": 101251, + "name": "烬芯花", + "description": "散布在平原与高土的奇特花朵。成熟的花苞会在受到冲击后绽放开来。", + "type": "素材", + "star": 1, + "source": [ + { + "name": "野外采集", + "type": "single" + } + ], + "convert": [] + }, { "id": 101301, "name": "桦木", @@ -3274,6 +3414,94 @@ ], "convert": [] }, + { + "id": 101323, + "name": "白栗栎木", + "description": "产自「白栗栎树」的木材,硬度和韧性达成了较好的平衡,便于加工。虽说外观和其他木材并无太大差别,但经过纳塔各部族常用的方法处理后,木质颜色会变得较浅,接近白色,因此有了这一名字。\\n可用于制作摆设。", + "type": "素材", + "star": 1, + "source": [ + { + "name": "野外采集", + "type": "single" + }, + { + "name": "推荐:纳塔野外砍伐", + "type": "single" + }, + { + "name": "木材转化", + "type": "single" + } + ], + "convert": [] + }, + { + "id": 101324, + "name": "灰灰楼林木", + "description": "产自「灰灰楼林树」的木材,有着较为轻便的优势,其余性能与大部分纳塔木材相差无几,成年的龙伙伴可以轻松搬运,传说也有部族战士将成捆的灰灰楼林木当成健身器材。\\n可用于制作摆设。", + "type": "素材", + "star": 1, + "source": [ + { + "name": "野外采集", + "type": "single" + }, + { + "name": "推荐:纳塔野外砍伐", + "type": "single" + }, + { + "name": "木材转化", + "type": "single" + } + ], + "convert": [] + }, + { + "id": 101325, + "name": "燃爆木", + "description": "产自「燃爆树」的木材,与名字不同,这种木材经过「沃陆之邦」推荐的方法处理后,不易燃不易爆,相当可靠。\\n可用于制作摆设。", + "type": "素材", + "star": 1, + "source": [ + { + "name": "野外采集", + "type": "single" + }, + { + "name": "推荐:纳塔野外砍伐", + "type": "single" + }, + { + "name": "木材转化", + "type": "single" + } + ], + "convert": [] + }, + { + "id": 101326, + "name": "桃椰子木", + "description": "产自「桃椰子树」的木材,正如其名,树皮有着椰子壳般的质感,打磨后光滑而美观,硬度和防潮性能都极为出色…\\n可用于制作摆设。", + "type": "素材", + "star": 1, + "source": [ + { + "name": "野外采集", + "type": "single" + }, + { + "name": "推荐:纳塔野外砍伐", + "type": "single" + }, + { + "name": "木材转化", + "type": "single" + } + ], + "convert": [] + }, { "id": 101401, "name": "布匹", @@ -8763,6 +8991,255 @@ } ] }, + { + "id": 104347, + "name": "「角逐」的教导", + "description": "天赋培养素材。\\n火之国土的原则是角逐。\\n何为强大者,何为弱小者?唯有胜败彰示着一切,角逐的结果,比任何话语更有说服力。", + "type": "角色天赋素材", + "star": 2, + "source": [ + { + "name": "礼包商城兑换", + "type": "single" + }, + { + "name": "精通秘境:转竟", + "type": "domain", + "days": [0, 1, 4] + } + ], + "convert": [] + }, + { + "id": 104348, + "name": "「角逐」的指引", + "description": "天赋培养素材。\\n火之国土的原则是角逐。\\n人无法与有翼的兽比较飞行的速度,无法与史莱姆比较身躯的柔软,但人自有卓然之处。有时,为何要进行角逐,如何进行角逐,正是认清自己的关键。", + "type": "角色天赋素材", + "star": 3, + "source": [ + { + "name": "合成获得", + "type": "single" + }, + { + "name": "精通秘境:转竟", + "type": "domain", + "days": [0, 1, 4] + } + ], + "convert": [ + { + "id": "13031", + "source": [ + { + "id": "104347", + "name": "「角逐」的教导", + "type": "角色天赋素材", + "star": 2, + "count": 3 + } + ] + } + ] + }, + { + "id": 104349, + "name": "「角逐」的哲学", + "description": "天赋培养素材。\\n火之国土的原则是角逐。\\n角逐是为了让自身更加强大,在一场角逐的胜负落定之后,胜利者从中获得确立自己方向的自信,失败者获得如何变得强大的启示。在胜负之外,这是角逐真正的意义。", + "type": "角色天赋素材", + "star": 4, + "source": [ + { + "name": "合成获得", + "type": "single" + }, + { + "name": "精通秘境:转竟", + "type": "domain", + "days": [0, 1, 4] + } + ], + "convert": [ + { + "id": "13032", + "source": [ + { + "id": "104348", + "name": "「角逐」的指引", + "type": "角色天赋素材", + "star": 3, + "count": 3 + } + ] + } + ] + }, + { + "id": 104350, + "name": "「焚燔」的教导", + "description": "天赋培养素材。\\n火之国土的成规是焚燔。\\n有所取,即要有所予。想要得到,首先要付出相应的代价,正如应在焚燔中献上的祭品。", + "type": "角色天赋素材", + "star": 2, + "source": [ + { + "name": "礼包商城兑换", + "type": "single" + }, + { + "name": "精通秘境:空华", + "type": "domain", + "days": [0, 2, 5] + } + ], + "convert": [] + }, + { + "id": 104351, + "name": "「焚燔」的指引", + "description": "天赋培养素材。\\n火之国土的成规是焚燔。\\n想要取得多少的东西,就要付出相应量级的代价。有时为了得到而付出太多,有时却付出的不足而无法得到。能够认识如何正确的付出与得到,也是焚燔的意义之一。", + "type": "角色天赋素材", + "star": 3, + "source": [ + { + "name": "合成获得", + "type": "single" + }, + { + "name": "精通秘境:空华", + "type": "domain", + "days": [0, 2, 5] + } + ], + "convert": [ + { + "id": "13033", + "source": [ + { + "id": "104350", + "name": "「焚燔」的教导", + "type": "角色天赋素材", + "star": 2, + "count": 3 + } + ] + } + ] + }, + { + "id": 104352, + "name": "「焚燔」的哲学", + "description": "天赋培养素材。\\n火之国土的成规是焚燔。\\n所谓的焚燔,是在得到之前,先献出代价,但往往并非一定会有回应与回报。不求回报地付出代价,才是焚燔的真意,因为取得成果的日子终究会到来。", + "type": "角色天赋素材", + "star": 4, + "source": [ + { + "name": "合成获得", + "type": "single" + }, + { + "name": "精通秘境:空华", + "type": "domain", + "days": [0, 2, 5] + } + ], + "convert": [ + { + "id": "13034", + "source": [ + { + "id": "104351", + "name": "「焚燔」的指引", + "type": "角色天赋素材", + "star": 3, + "count": 3 + } + ] + } + ] + }, + { + "id": 104353, + "name": "「纷争」的教导", + "description": "天赋培养素材。\\n火之国土的事理是纷争。\\n不去避让矛盾,而是直面冲突,在纷争的结果彰显后,根据此结果决定将行的道路。", + "type": "角色天赋素材", + "star": 2, + "source": [ + { + "name": "礼包商城兑换", + "type": "single" + }, + { + "name": "精通秘境:旋复", + "type": "domain", + "days": [0, 3, 6] + } + ], + "convert": [] + }, + { + "id": 104354, + "name": "「纷争」的指引", + "description": "天赋培养素材。\\n火之国土的事理是纷争。\\n纷争永远能够被更高层面的力量介入并解决,而非不可收拾,这让一切都得以进入可控的境地。纷争亦是一种局限,禁止不计成本地推诿下去,而是要求参与方更干净利落地得出结果。", + "type": "角色天赋素材", + "star": 3, + "source": [ + { + "name": "合成获得", + "type": "single" + }, + { + "name": "精通秘境:旋复", + "type": "domain", + "days": [0, 3, 6] + } + ], + "convert": [ + { + "id": "13035", + "source": [ + { + "id": "104353", + "name": "「纷争」的教导", + "type": "角色天赋素材", + "star": 2, + "count": 3 + } + ] + } + ] + }, + { + "id": 104355, + "name": "「纷争」的哲学", + "description": "天赋培养素材。\\n火之国土的事理是纷争。\\n纷争的前提是,参与争端的人都会真诚地面对自己的欲望,面对欲望,然后在争辩或战斗之中,才不会忘记自己想要取得的东西,也不会偏离原本的目的。", + "type": "角色天赋素材", + "star": 4, + "source": [ + { + "name": "合成获得", + "type": "single" + }, + { + "name": "精通秘境:旋复", + "type": "domain", + "days": [0, 3, 6] + } + ], + "convert": [ + { + "id": "13036", + "source": [ + { + "id": "104354", + "name": "「纷争」的指引", + "type": "角色天赋素材", + "star": 3, + "count": 3 + } + ] + } + ] + }, { "id": 107001, "name": "散失的风神瞳", @@ -12393,6 +12870,426 @@ } ] }, + { + "id": 112101, + "name": "稚嫩的尖齿", + "description": "纳塔龙众脱落的牙。\\n尚显稚嫩的牙齿,如果有从牙齿判断主人年龄的方式的话,或许就能看出这枚牙齿的主人并未在世上经历太久的岁月。", + "type": "角色与武器培养素材", + "star": 1, + "source": [ + { + "name": "纳塔龙众掉落", + "type": "single" + }, + { + "name": "星尘兑换", + "type": "single" + } + ], + "convert": [] + }, + { + "id": 112102, + "name": "老练的坚齿", + "description": "纳塔龙众脱落的坚牙。\\n其上的磨损见证了其主人曾经历的生活与战斗,拥有这等牙齿的龙,想必在纳塔的诸多龙众中,也能被称为了不起的战士吧。", + "type": "角色与武器培养素材", + "star": 2, + "source": [ + { + "name": "合成获得", + "type": "single" + }, + { + "name": "40级以上纳塔龙众掉落", + "type": "single" + }, + { + "name": "星尘兑换", + "type": "single" + } + ], + "convert": [ + { + "id": "11205", + "source": [ + { + "id": "112101", + "name": "稚嫩的尖齿", + "type": "角色与武器培养素材", + "star": 1, + "count": 3 + } + ] + } + ] + }, + { + "id": 112103, + "name": "横行霸者的利齿", + "description": "纳塔的强龙脱落的尖锐利齿。\\n旁生的锯状结构与其狰狞的形态,可窥见其主人在战斗中的蛮勇。拥有这等牙齿的龙,想必在纳塔诸多龙众中,可称得上是横行无忌的霸者了吧。", + "type": "角色与武器培养素材", + "star": 3, + "source": [ + { + "name": "合成获得", + "type": "single" + }, + { + "name": "60级以上纳塔龙众掉落", + "type": "single" + } + ], + "convert": [ + { + "id": "11206", + "source": [ + { + "id": "112102", + "name": "老练的坚齿", + "type": "角色与武器培养素材", + "star": 2, + "count": 3 + } + ] + } + ] + }, + { + "id": 112104, + "name": "卫从的木哨", + "description": "纳塔部族卫从的象征。\\n战士并非一开始就是战士,得先跟从真正的战士们学习战斗的技巧,这就是部族中「卫从」这一见习职位的由来。", + "type": "角色与武器培养素材", + "star": 1, + "source": [ + { + "name": "部族龙形武士掉落", + "type": "single" + }, + { + "name": "星尘兑换", + "type": "single" + } + ], + "convert": [] + }, + { + "id": 112105, + "name": "战士的铁哨", + "description": "纳塔部族战士的象征。\\n正式成为部族战士后能够拥有的铁哨。在部族周围巡游,一旦出现危险就用哨声互相通知呼应。这就是部族中「战士」需要履行的职责。", + "type": "角色与武器培养素材", + "star": 2, + "source": [ + { + "name": "合成获得", + "type": "single" + }, + { + "name": "40级以上部族龙形武士掉落", + "type": "single" + }, + { + "name": "星尘兑换", + "type": "single" + } + ], + "convert": [ + { + "id": "11207", + "source": [ + { + "id": "112104", + "name": "卫从的木哨", + "type": "角色与武器培养素材", + "star": 1, + "count": 3 + } + ] + } + ] + }, + { + "id": 112106, + "name": "龙冠武士的金哨", + "description": "纳塔部族中,获授龙冠的强大武士的象征。\\n只有为部族争取到了足够的荣誉,其勇武得到承认之后,才会得到的金哨。但此时其装饰的意义已经高过实际使用的意义,因为头戴龙冠的武士可以独自解决大部分的危机。", + "type": "角色与武器培养素材", + "star": 3, + "source": [ + { + "name": "合成获得", + "type": "single" + }, + { + "name": "60级以上部族龙形武士掉落", + "type": "single" + } + ], + "convert": [ + { + "id": "11208", + "source": [ + { + "id": "112105", + "name": "战士的铁哨", + "type": "角色与武器培养素材", + "star": 2, + "count": 3 + } + ] + } + ] + }, + { + "id": 112107, + "name": "意志破碎的残片", + "description": "大灵显化身寄宿的残片。\\n破碎的石偶断片,其承载的「大灵」意志与力量也十分有限。", + "type": "角色与武器培养素材", + "star": 2, + "source": [ + { + "name": "大灵显化身掉落", + "type": "single" + }, + { + "name": "星尘兑换", + "type": "single" + } + ], + "convert": [] + }, + { + "id": 112108, + "name": "意志明晰的寄偶", + "description": "大灵显化身寄宿的玉偶。\\n能够隐约看到形制的玉偶雕像,能够承载更多「大灵」的意志与力量。", + "type": "角色与武器培养素材", + "star": 3, + "source": [ + { + "name": "合成获得", + "type": "single" + }, + { + "name": "40级以上大灵显化身掉落", + "type": "single" + }, + { + "name": "星尘兑换", + "type": "single" + } + ], + "convert": [ + { + "id": "11065", + "source": [ + { + "id": "112107", + "name": "意志破碎的残片", + "type": "角色与武器培养素材", + "star": 2, + "count": 3 + } + ] + } + ] + }, + { + "id": 112109, + "name": "意志巡游的符像", + "description": "大灵显化身寄宿的黑曜石符像。\\n环绕黑曜石的玉偶雕像,据说从前的人经常用这样的雕像,尝试与夜神国度中的「大灵」进行沟通,或许这也是「大灵」能够凭依在其上,并显化出形体的缘由吧。", + "type": "角色与武器培养素材", + "star": 4, + "source": [ + { + "name": "合成获得", + "type": "single" + }, + { + "name": "60级以上大灵显化身掉落", + "type": "single" + } + ], + "convert": [ + { + "id": "11066", + "source": [ + { + "id": "112108", + "name": "意志明晰的寄偶", + "type": "角色与武器培养素材", + "star": 3, + "count": 3 + } + ] + } + ] + }, + { + "id": 112110, + "name": "聚燃的石块", + "description": "击败熔岩游像之后,从其体内取得的碎块。\\n即使已经破碎到了这个程度,其中的燃烧也并没有停止,或许是因为燃素所具备的超常活力所致。", + "type": "角色与武器培养素材", + "star": 2, + "source": [ + { + "name": "熔岩游像掉落", + "type": "single" + }, + { + "name": "星尘兑换", + "type": "single" + } + ], + "convert": [] + }, + { + "id": 112111, + "name": "聚燃的命种", + "description": "击败熔岩游像之后,从其体内取得的聚燃堆。\\n散发着些微的热量。\\n到了这种规模的石堆,已经很难阻止其不断燃烧下去了。据说,这就是某种生命初始的形态。", + "type": "角色与武器培养素材", + "star": 3, + "source": [ + { + "name": "合成获得", + "type": "single" + }, + { + "name": "40级以上熔岩游像掉落", + "type": "single" + }, + { + "name": "星尘兑换", + "type": "single" + } + ], + "convert": [ + { + "id": "11067", + "source": [ + { + "id": "112110", + "name": "聚燃的石块", + "type": "角色与武器培养素材", + "star": 2, + "count": 3 + } + ] + } + ] + }, + { + "id": 112112, + "name": "聚燃的游像眼", + "description": "击败熔岩游像之后,从其体内取得的核心。\\n散发着相当的热量。\\n据说只要形成这样的核心,放置不管就会形成新的熔岩游像。古老的文明一度认为生命的所有形式来源于火的燃烧,认为灵魂与智慧的起源即是聚燃的火种。熔岩游像这一生命体或许印证了这样的说法,又或者,是那样的理论使它诞生在了纳塔的大地上…", + "type": "角色与武器培养素材", + "star": 4, + "source": [ + { + "name": "合成获得", + "type": "single" + }, + { + "name": "60级以上熔岩游像掉落", + "type": "single" + } + ], + "convert": [ + { + "id": "11068", + "source": [ + { + "id": "112111", + "name": "聚燃的命种", + "type": "角色与武器培养素材", + "star": 3, + "count": 3 + } + ] + } + ] + }, + { + "id": 112113, + "name": "秘源轴", + "description": "来自不再活动的秘源机兵。\\n看上去只是两个机关之间的承接结构。", + "type": "角色与武器培养素材", + "star": 2, + "source": [ + { + "name": "秘源机兵·寻捕械掉落", + "type": "single" + }, + { + "name": "星尘兑换", + "type": "single" + } + ], + "convert": [] + }, + { + "id": 112114, + "name": "秘源机鞘", + "description": "来自不再活动的秘源机兵。\\n看上去是承载秘源机械体运作的机关,但其核心之处空空如也。", + "type": "角色与武器培养素材", + "star": 3, + "source": [ + { + "name": "合成获得", + "type": "single" + }, + { + "name": "40级以上秘源机兵·寻捕械掉落", + "type": "single" + }, + { + "name": "星尘兑换", + "type": "single" + } + ], + "convert": [ + { + "id": "11069", + "source": [ + { + "id": "112113", + "name": "秘源轴", + "type": "角色与武器培养素材", + "star": 2, + "count": 3 + } + ] + } + ] + }, + { + "id": 112115, + "name": "秘源真芯", + "description": "来自不再活动的秘源机兵。\\n看上去是完整的驱动秘源机械体运作的核心,似乎是作为通用的组件而被制造出来的奇特装置。传说古老文明的伟大住民会用金纹创生的智慧勾勒奇异机械体运作的蓝图,或许这核心也是其中之一吧。", + "type": "角色与武器培养素材", + "star": 4, + "source": [ + { + "name": "合成获得", + "type": "single" + }, + { + "name": "60级以上秘源机兵·寻捕械掉落", + "type": "single" + } + ], + "convert": [ + { + "id": "11070", + "source": [ + { + "id": "112114", + "name": "秘源机鞘", + "type": "角色与武器培养素材", + "star": 3, + "count": 3 + } + ] + } + ] + }, { "id": 113001, "name": "飓风之种", @@ -14431,6 +15328,43 @@ } ] }, + { + "id": 113063, + "name": "星与火的基石", + "description": "「英雄点燃圣火,照亮世界,又终将沉眠,枕星安息。」\\n「他们留下了一块石头,一张织物。我们以此为基石,搭起了永不断绝的文明。」", + "type": "角色培养素材", + "star": 5, + "source": [], + "convert": [] + }, + { + "id": 113064, + "name": "受祝所缚之印", + "description": "击败金焰绒翼龙暴君后,获得的角的残片。\\n其上能够看到蔓延于角上的奇怪印记,这印记被称为「焰主之祝」,拥有此印的龙众将获得远古的伟力。不过,远古的伟力自然不是现在龙众的身躯所能承担,也是诸多祸事的来由。许多的悲剧,其源头正是不可自控的力量。", + "type": "角色培养素材", + "star": 4, + "source": [ + { + "name": "30级以上金焰绒翼龙暴君掉落", + "type": "single" + } + ], + "convert": [] + }, + { + "id": 113065, + "name": "过熟的火榴果", + "description": "击败贪食匿叶龙山王后,获得的奇特火榴果。\\n一般来说,成熟的火榴果如果再继续生长,就会跌入泥中腐烂。但是从山王的鬃毛之中落下的果子,或由于其奇特体温保护着的缘故,呈现出非常难得的「过熟」状态。这种状态下的火榴果稳定,富含燃素,果色厚重,别具一番风味。", + "type": "角色培养素材", + "star": 4, + "source": [ + { + "name": "30级以上贪食匿叶龙山王掉落", + "type": "single" + } + ], + "convert": [] + }, { "id": 114001, "name": "高塔孤王的破瓦", @@ -16120,6 +17054,351 @@ } ] }, + { + "id": 114061, + "name": "贡祭炽心的惶恐", + "description": "赋予武器突破之力的材料。\\n在部族古老的传统之中,有这样的观点:你所取的都是来自于这个世界,于是你所得的也将献于这个世界。", + "type": "武器突破素材", + "star": 2, + "source": [ + { + "name": "礼包商城兑换", + "type": "single" + }, + { + "name": "练武秘境:冥见", + "type": "domain", + "days": [0, 1, 4] + } + ], + "convert": [] + }, + { + "id": 114062, + "name": "贡祭炽心的踌躇", + "description": "赋予武器突破之力的材料。\\n在原有的文明如破碎的玉石般失落,自天上来,引导地上文明的使者被醒来的巨龙吞噬殆尽之后,步入荒蛮的人失去了重新认识世界的能力。\\n于是他们将一切所得都归于最为原始的信仰,认为承载一切的大地自有其神秘,于是,所获的猎物被作为祭品上贡的时代开始了。", + "type": "武器突破素材", + "star": 3, + "source": [ + { + "name": "合成获得", + "type": "single" + }, + { + "name": "练武秘境:冥见", + "type": "domain", + "days": [0, 1, 4] + } + ], + "convert": [ + { + "id": "12046", + "source": [ + { + "id": "114061", + "name": "贡祭炽心的惶恐", + "type": "武器突破素材", + "star": 2, + "count": 3 + } + ] + } + ] + }, + { + "id": 114063, + "name": "贡祭炽心的决绝", + "description": "赋予武器突破之力的材料。\\n据说盗取火种的贤者,在他将掌握各种形态火焰的秘术交给部族的民众之后,曾希望他们得以踏上文明的阶梯,摆脱古老的陋习。\\n但传承的迂腐总是难以撼动,而掌握力量的稚童仅仅为了更多的献祭之物就能开启同族之间的战端,这或许也是贤者最后心灰意冷,而从历史中隐去身形的原因。\\n值得一说的事是,将生命献祭的仪式遭到全面禁止,却恰恰是禁城的圣主掌权之时。后者为了执掌权威而废弃了种种民俗,却也可视为一类文明的开端。", + "type": "武器突破素材", + "star": 4, + "source": [ + { + "name": "合成获得", + "type": "single" + }, + { + "name": "练武秘境:冥见", + "type": "domain", + "days": [0, 1, 4] + } + ], + "convert": [ + { + "id": "12047", + "source": [ + { + "id": "114062", + "name": "贡祭炽心的踌躇", + "type": "武器突破素材", + "star": 3, + "count": 3 + } + ] + } + ] + }, + { + "id": 114064, + "name": "贡祭炽心的荣膺", + "description": "赋予武器突破之力的材料。\\n「如果你想要拥世上的一切,那就先将自己的一切献给世界吧。」\\n在禁城的圣主不再允许众人向夜晚的国度祈求之后,一度建立的精神的纽带业已荒毁。\\n受指引的赤瞳的少年经历种种考验,其最后一项就是要效仿最初的人神那样,用黄金的匕首献上自己的心脏。\\n自我的献祭是一种胜者的荣膺,他没有丝毫的犹豫,用烁光的利刃劈开自己的胸膛。而他再次出现的时候,已是从水如流光的国度归来,即将重造伟业的时刻了。", + "type": "武器突破素材", + "star": 5, + "source": [ + { + "name": "合成获得", + "type": "single" + }, + { + "name": "练武秘境:冥见", + "type": "domain", + "days": [0, 1, 4] + } + ], + "convert": [ + { + "id": "12048", + "source": [ + { + "id": "114063", + "name": "贡祭炽心的决绝", + "type": "武器突破素材", + "star": 4, + "count": 3 + } + ] + } + ] + }, + { + "id": 114065, + "name": "谵妄圣主的朽败", + "description": "赋予武器突破之力的材料。\\n据说后来被称为禁城圣主的备受争议的谋主曾一度受到拘禁,而最初的人神,但当时并未具备神体的那位,向他展露了宽阔的胸怀。\\n于是原本属于他的族群接纳了他,自他从一度伟大的种族巨大翅膀的阴影中走出之后。\\n那以后,他将文有金纹的真容藏在面具之下,决定为那个掌握了他誓言的主人献出一切。", + "type": "武器突破素材", + "star": 2, + "source": [ + { + "name": "礼包商城兑换", + "type": "single" + }, + { + "name": "练武秘境:究观", + "type": "domain", + "days": [0, 2, 5] + } + ], + "convert": [] + }, + { + "id": 114066, + "name": "谵妄圣主的余哀", + "description": "赋予武器突破之力的材料。\\n在与巨龙进行战争之时,众部族的谋主,那位以面具掩藏起面目者,为部族的战士们解读非人遗迹上金色纹路的信息,那是在现今早已失落的技巧。\\n这语言与思想由自己的敌人所授予,或许对谋主来说,站在相对的立场驱使它们是相当快意的复仇之事吧。\\n只是他那份毫不掩饰的恨意,偶尔也会换来同行英杰们的深深担忧。", + "type": "武器突破素材", + "star": 3, + "source": [ + { + "name": "合成获得", + "type": "single" + }, + { + "name": "练武秘境:究观", + "type": "domain", + "days": [0, 2, 5] + } + ], + "convert": [ + { + "id": "12049", + "source": [ + { + "id": "114065", + "name": "谵妄圣主的朽败", + "type": "武器突破素材", + "star": 2, + "count": 3 + } + ] + } + ] + }, + { + "id": 114067, + "name": "谵妄圣主的容光", + "description": "赋予武器突破之力的材料。\\n那是端居在王座的,最初的人神走入了圣火,而凡俗的世界等待着王厅继任者的时代。\\n也是谋主代执一切权柄的时代。\\n可惜自称圣主的,这位认为他所爱的、他愿意为之垂下金泪的神应该永远只有那一位的僭越者,将私心凌驾于敬爱之神留下的诫言,建立了地天隔绝的城邑。", + "type": "武器突破素材", + "star": 4, + "source": [ + { + "name": "合成获得", + "type": "single" + }, + { + "name": "练武秘境:究观", + "type": "domain", + "days": [0, 2, 5] + } + ], + "convert": [ + { + "id": "12050", + "source": [ + { + "id": "114066", + "name": "谵妄圣主的余哀", + "type": "武器突破素材", + "star": 3, + "count": 3 + } + ] + } + ] + }, + { + "id": 114068, + "name": "谵妄圣主的神面", + "description": "赋予武器突破之力的材料。\\n禁城的圣主经常在梦中呓语中叙说非人的语言,并在镜中,面具唯一能露出的眼睛中看到逐渐竖立的瞳孔,而这也是他愈加厌恶龙众的原因。\\n传说在赤瞳的少年用火焚烧那被幽影淹没的城上之城时,曾看到王厅前,陷入疯狂的半人如揭下脸皮一般撕下无法脱去的神面,露出犹如巨龙一般的狰狞窍孔。\\n癫狂之人口中喷吐的金焰熔化了自己,失形的魂魄自高处沉入了漆黑的泥沼之中,而据说,这就是这位众叛亲离的谵妄者可悲的结局。", + "type": "武器突破素材", + "star": 5, + "source": [ + { + "name": "合成获得", + "type": "single" + }, + { + "name": "练武秘境:究观", + "type": "domain", + "days": [0, 2, 5] + } + ], + "convert": [ + { + "id": "12051", + "source": [ + { + "id": "114067", + "name": "谵妄圣主的容光", + "type": "武器突破素材", + "star": 4, + "count": 3 + } + ] + } + ] + }, + { + "id": 114069, + "name": "神合秘烟的思绪", + "description": "赋予武器突破之力的材料。\\n古时的萨满、祭司或称秘术师的那些,在「大灵」自孤冷英雄与夜魂的呼应之中逐渐形成以来,持续不断地寻找与寂静地下国度沟通的方法。\\n入迷,出魂与降神曾是三种主要的途径,而每种途径都将借助打磨的祭具完成。", + "type": "武器突破素材", + "star": 2, + "source": [ + { + "name": "礼包商城兑换", + "type": "single" + }, + { + "name": "练武秘境:测度", + "type": "domain", + "days": [0, 3, 6] + } + ], + "convert": [] + }, + { + "id": 114070, + "name": "神合秘烟的预感", + "description": "赋予武器突破之力的材料。\\n尚古的通灵者认为,没有形象而只有意识的「大灵」是去除了外在,更接近精神本质的存在。\\n将粗糙的石料打磨,直至去除所有纹理,成为反射光亮的镜子的过程,也是一种除去世界原有表征的仪式。或许光滑的镜面亦是通灵者自身精神的投射也说不定。", + "type": "武器突破素材", + "star": 3, + "source": [ + { + "name": "合成获得", + "type": "single" + }, + { + "name": "练武秘境:测度", + "type": "domain", + "days": [0, 3, 6] + } + ], + "convert": [ + { + "id": "12052", + "source": [ + { + "id": "114069", + "name": "神合秘烟的思绪", + "type": "武器突破素材", + "star": 2, + "count": 3 + } + ] + } + ] + }, + { + "id": 114071, + "name": "神合秘烟的征兆", + "description": "赋予武器突破之力的材料。\\n没有固型的灵性依附于物件之上,结合转化为种种不同的面目,这一过程被称为神合,此后,神合后的灵性会在人的恍惚中,向其传达如梦般的图景。\\n经常与灵进行这般对话的人需要理解那些图景之中的意义,如解梦般将大地之下的征兆化作部族民众所能理解的语言,或将警示转化为故事。据说这就是部族内被称为「叙事人」的职位的由来,也是大多数杰出的「叙事人」都来自谜烟之内的原因。", + "type": "武器突破素材", + "star": 4, + "source": [ + { + "name": "合成获得", + "type": "single" + }, + { + "name": "练武秘境:测度", + "type": "domain", + "days": [0, 3, 6] + } + ], + "convert": [ + { + "id": "12053", + "source": [ + { + "id": "114070", + "name": "神合秘烟的预感", + "type": "武器突破素材", + "star": 3, + "count": 3 + } + ] + } + ] + }, + { + "id": 114072, + "name": "神合秘烟的启示", + "description": "赋予武器突破之力的材料。\\n正如物质的表征不管如何打磨,其存在本身仍然是物质的,无法超脱于实体。人类的纯粹精神,依托之物既非意向之树,也不是需要勤加拂拭的曜石之镜。在夜晚的国度与夜魂的力量逐渐强大之后,神合之物的范畴也变得逐渐宽泛。后来,无需打磨石镜的仪式,「大灵」借由种种思绪就能向它的崇敬者传达夜神国度的启示,也使得此种祭具最终失去了作用。", + "type": "武器突破素材", + "star": 5, + "source": [ + { + "name": "合成获得", + "type": "single" + }, + { + "name": "练武秘境:测度", + "type": "domain", + "days": [0, 3, 6] + } + ], + "convert": [ + { + "id": "12054", + "source": [ + { + "id": "114071", + "name": "神合秘烟的征兆", + "type": "武器突破素材", + "star": 4, + "count": 3 + } + ] + } + ] + }, { "id": 120011, "name": "枯萎的苦舍桓", @@ -16342,6 +17621,20 @@ ], "convert": [] }, + { + "id": 140015, + "name": "烈火腾燎之翼", + "description": "风之翼款式。因为得到纳塔的认可与嘉许,而获赠的礼物。", + "type": "风之翼", + "star": 4, + "source": [ + { + "name": "纳塔部族声望达到一定条件后获得", + "type": "single" + } + ], + "convert": [] + }, { "id": 220001, "name": "风神瞳共鸣石", @@ -17104,5 +18397,77 @@ "star": 4, "source": [], "convert": [] + }, + { + "id": 220103, + "name": "火神瞳共鸣石", + "description": "在纳塔使用时,能寻找附近的「散失的火神瞳」。\\n在打造时经过调整,具备了和火之七天神像近似的特性,似乎能够凭此感受到火神瞳炽热的力量。\\n消耗自身,即可令神瞳归还于神像,使散失的众火得以归一,对神瞳共鸣石而言或许也是一种值得的牺牲。", + "type": "消耗品", + "star": 3, + "source": [], + "convert": [ + { + "id": "22103", + "source": [ + { + "id": "101003", + "name": "水晶块", + "type": "锻造用矿石", + "star": 1, + "count": 1 + }, + { + "id": "101247", + "name": "浪沫羽鳃", + "type": "纳塔区域特产", + "star": 1, + "count": 5 + }, + { + "id": "101249", + "name": "青蜜莓", + "type": "纳塔区域特产", + "star": 1, + "count": 5 + } + ] + } + ] + }, + { + "id": 220104, + "name": "火之寻宝罗盘", + "description": "在纳塔使用时,能寻找附近的宝箱。\\n火之国土的大地之上遍布纷争,有许多因此失去了线索与踪迹的宝藏。", + "type": "小道具", + "star": 4, + "source": [], + "convert": [] + }, + { + "id": 220105, + "name": "初诞灵焰", + "description": "自壳中火焰诞生的小小生命。\\n过度依赖意识诞生时包裹自己的壳这点也非常可爱,或许封闭的世界令它感到安心吧。毕竟在蛋壳完全合上时,它就是在壳中宇宙的王者。\\n据说在太古之时,源火的燃烧就拥有着类似的生命形态。", + "type": "小道具", + "star": 4, + "source": [], + "convert": [] + }, + { + "id": 220106, + "name": "砰砰爆发箱", + "description": "会将受到的力不断吸收入体内的机关。\\n据说体内的力量积攒到了极限之后就会爆发而出,化作出绚丽的礼花。不过,到底多大的力才能让它爆发呢,似乎每一次都有点不太一样…因此和好友轮流攻击试试吧,据说,最后让它爆发礼花的人,在一天之内都会有了不得的好运。", + "type": "小道具", + "star": 4, + "source": [], + "convert": [] + }, + { + "id": 220109, + "name": "圣言自明机", + "description": "·消耗祝圣之霜通过定义产生圣遗物,或是将圣遗物萃取为祝圣之霜的道具。\\n·每个周期内,能通过萃取产生的祝圣之霜数量有限;各圣遗物套装定义的次数也有限制。\\n\\n圣遗物力量的本源来自于故事,因此神圣的书写可以尝试制造圣遗物。传说曾有七十个贤者各自独立翻译出了一模一样的译文,因此神圣的原文可以称圣。只要把手放在这台机器上,圣遗物背后的故事会自然流出。", + "type": "小道具", + "star": 4, + "source": [], + "convert": [] } ] diff --git a/src/data/WIKI/weapon.json b/src/data/WIKI/weapon.json index 61d8ef4c..7acc9119 100644 --- a/src/data/WIKI/weapon.json +++ b/src/data/WIKI/weapon.json @@ -1808,6 +1808,65 @@ "\r\n旅途中总是充满了相遇与别离。\r\n始终不会抛弃旅人的忠实旅伴,\r\n恐怕只有长剑与远行的梦想了。\r\n\r\n在老去之前,永恒的旅人将会穿行诸多世界,\r\n只留下无数故事和稍微光明那么一点的未来。" ] }, + { + "id": 11431, + "name": "息燧之笛", + "description": "造型奇特的玉石长刀,在烟谜主的传承中被称作「祭司之笛」的礼器。", + "star": 4, + "weapon": "单手剑", + "materials": [ + { + "id": 114064, + "name": "贡祭炽心的荣膺", + "star": 5, + "starIcon": "/icon/star/5.webp", + "bg": "/icon/bg/5-Star.webp", + "icon": "/icon/material/114064.webp" + }, + { + "id": 112100, + "name": "未熄的剑柄", + "star": 4, + "starIcon": "/icon/star/4.webp", + "bg": "/icon/bg/4-Star.webp", + "icon": "/icon/material/112100.webp" + }, + { + "id": 112103, + "name": "横行霸者的利齿", + "star": 3, + "starIcon": "/icon/star/3.webp", + "bg": "/icon/bg/3-Star.webp", + "icon": "/icon/material/112103.webp" + } + ], + "affix": { + "Name": "镜与烟色的隐谜", + "Descriptions": [ + { + "Level": 0, + "Description": "施放元素战技时,防御力提升16%,持续15秒。" + }, + { + "Level": 1, + "Description": "施放元素战技时,防御力提升20%,持续15秒。" + }, + { + "Level": 2, + "Description": "施放元素战技时,防御力提升24%,持续15秒。" + }, + { + "Level": 3, + "Description": "施放元素战技时,防御力提升28%,持续15秒。" + }, + { + "Level": 4, + "Description": "施放元素战技时,防御力提升32%,持续15秒。" + } + ] + }, + "story": [""] + }, { "id": 11501, "name": "风鹰剑", @@ -4199,6 +4258,65 @@ "\r\n过去的工人爱用的链锯,用以切割龙骨与管道。\r\n拥有着简单坚固的结构,易于维护与更换部件。\r\n双手稳稳地握紧把手,便能将坚硬的钢材切断。\r\n这等无坚不摧的利器曾一度是进步的代表标志。\r\n\r\n后来,随着枫丹城区的扩张,所有阴影纷纷被秩序之光驱逐。\r\n下水道之所以能成为灰河很大程度上也得益于这种便利工具。\r\n灰河的居民相信,即使栖身于没有阳光与雨露的城下之城,\r\n经由绝不缺乏的勤奋与坚韧,他们或将获得居于地表的资本,\r\n或将能把自己栖身的「水之国」建设得如同地表上一般美丽。\r\n\r\n这种链锯并没有随着船坞长剑、勘探钻机等道具一同被禁止,\r\n因为在发条机关的早期生产作业中依然有着难以替代的作用。\r\n再后来在城外绝对安全的地方建设起了发条机关最大的工厂,\r\n能够熟练使用它的人就与它一同渐渐消失在了进步的洪流中。" ] }, + { + "id": 12431, + "name": "撼地者", + "description": "人称「窃火者」的英杰爱用的重剑,据说就连烬城之王的烈火也未能将其焚断。", + "star": 4, + "weapon": "双手剑", + "materials": [ + { + "id": 114064, + "name": "贡祭炽心的荣膺", + "star": 5, + "starIcon": "/icon/star/5.webp", + "bg": "/icon/bg/5-Star.webp", + "icon": "/icon/material/114064.webp" + }, + { + "id": 112112, + "name": "聚燃的游像眼", + "star": 4, + "starIcon": "/icon/star/4.webp", + "bg": "/icon/bg/4-Star.webp", + "icon": "/icon/material/112112.webp" + }, + { + "id": 112106, + "name": "龙冠武士的金哨", + "star": 3, + "starIcon": "/icon/star/3.webp", + "bg": "/icon/bg/3-Star.webp", + "icon": "/icon/material/112106.webp" + } + ], + "affix": { + "Name": "苍翠之路的誓言", + "Descriptions": [ + { + "Level": 0, + "Description": "队伍中的角色触发火元素相关反应后,装备者元素战技造成的伤害提升16%,持续8秒。该效果队伍中的角色处于队伍后台时也能触发。" + }, + { + "Level": 1, + "Description": "队伍中的角色触发火元素相关反应后,装备者元素战技造成的伤害提升20%,持续8秒。该效果队伍中的角色处于队伍后台时也能触发。" + }, + { + "Level": 2, + "Description": "队伍中的角色触发火元素相关反应后,装备者元素战技造成的伤害提升24%,持续8秒。该效果队伍中的角色处于队伍后台时也能触发。" + }, + { + "Level": 3, + "Description": "队伍中的角色触发火元素相关反应后,装备者元素战技造成的伤害提升28%,持续8秒。该效果队伍中的角色处于队伍后台时也能触发。" + }, + { + "Level": 4, + "Description": "队伍中的角色触发火元素相关反应后,装备者元素战技造成的伤害提升32%,持续8秒。该效果队伍中的角色处于队伍后台时也能触发。" + } + ] + }, + "story": [""] + }, { "id": 12501, "name": "天空之傲", @@ -4626,6 +4744,67 @@ "\r\n「听好了,亲爱的蕾蒂西娅。要记住你是兰道夫家的长女。」\r\n「你要明白,我们贵族坐下时,国家之船就为我们所倾斜,」\r\n「我们倒下时,会压垮无数的屋舍,还有栖身其中的平民。」\r\n「所以,听好了,亲爱的蕾蒂西娅。」\r\n「你要保持贵种气度与仪表的纯粹,不轻易表达愤怒悲喜。」\r\n「因为我们的家名能赐给平民富贵,抑或是将其送进灰河。」\r\n\r\n就算父亲如此说,在身为贵族之前,少女始终是少女:\r\n手上没有煤灰与机油的束缚,心中就会向往「冒险」。\r\n瞒着父兄与家仆,变装踏入不见阳光和雨水的地下城,\r\n只是想看看那些无法掌握自己命运的卑小之人的生活。\r\n这样或许比帕西法尔的魔术还有趣吧!少女暗暗兴奋。\r\n但冒险却与她所期待的不同。也是,毕竟若无人安排,\r\n她得到便不是能在聚会时与同龄贵族朋友笑谈的故事。\r\n在看不见的危险如音乐、谎言或毒酒准备亮出利刃时…\r\n\r\n「哎呀,这是哪家的小姐,竟然屈尊纡贵光临我们的灰河。」\r\n将四方投射而来的骇人阴影驱散的则是一束柔和而熟悉的光。\r\n「你是…」\r\n他的名字就在嘴边,但问出口的却是如何识破了自己的伪装。\r\n「您一点也不习惯撒谎哪。这不就承认了外人的身份了吗?」\r\n「…毕竟,您的衣装没有煤灰,没有机油,也没有染过血,」\r\n「对了,依您行走的方式来看,您似乎不太习惯穿裤子呢。」\r\n\r\n在询问为何她认识的里德能在灰河行走自如时,年轻男子说:\r\n「希望您能同意,这里的事您的父兄友人及家仆无须知晓。」\r\n「正如老大所说的,让日光下的归他们,灰河中的归我们。」\r\n「亲爱的蕾蒂西娅。请暂时忘记自己身为兰道夫家的长女,」\r\n「请你作为一个人,随我来吧,用你不曾蒙尘的明亮双眼,」\r\n「看看一样流着红血,有着血气与情爱的同胞生活的世界。」\r\n这终究还是与她所期待的冒险不同。也是,在命运安排之下,\r\n她经历了不能在聚会时与同龄贵族友人以及家仆笑谈的故事…\r\n\r\n「蕾蒂西娅,我敬爱你高洁的灵魂。」\r\n「我们将不再会是砍向树木的斧柄。」\r\n「若有一日,我竟耽于尘世的荣华,」\r\n「那时,就由你来裁决我的命运吧…」\r\n\r\n……\r\n一些年后再度见到父亲的时候,她已经以玫瑰为化名,\r\n不再习惯被强加于身的华服,却是习惯了战斧的沉重。\r\n但她不习惯记忆中威严而慈祥的父亲如此脆弱而苍老。\r\n\r\n「亲爱的父亲,我与我所爱的人、所爱的人们许下了誓约。」\r\n「如今的我依然活着,也就是说我们的血便尚且没有流尽。」\r\n「而我也并未让兰道夫的家名为了我而沾上洗不去的脏污。」\r\n\r\n「亲爱的蕾蒂西娅。我不曾有一日不为你点燃蜡烛。」\r\n「即便此前你希望抛弃兰道夫的名,我们仍是父女。」\r\n「如今微不足道的游戏已经结束。回到我们的家吧。」\r\n「你的孩子本就无罪,我绝不会无谓抛弃你的骨血。」\r\n「而丈夫的事,我也多少能施展一些兰道夫的魔法…」\r\n\r\n……\r\n但她最后在梦中想起。那时舰炮的轰击并没有动摇我们分毫。\r\n猎犬们潜入的黯道不应有外人知晓。" ] }, + { + "id": 12513, + "name": "山王长牙", + "description": "由纯然的绿松石锻造而成的巨剑,因其远超一般兵刃的重量而被冠以「山王」康加玛托之名。", + "star": 5, + "weapon": "双手剑", + "materials": [ + { + "id": 114068, + "name": "谵妄圣主的神面", + "star": 5, + "starIcon": "/icon/star/5.webp", + "bg": "/icon/bg/5-Star.webp", + "icon": "/icon/material/114068.webp" + }, + { + "id": 112112, + "name": "聚燃的游像眼", + "star": 4, + "starIcon": "/icon/star/4.webp", + "bg": "/icon/bg/4-Star.webp", + "icon": "/icon/material/112112.webp" + }, + { + "id": 112106, + "name": "龙冠武士的金哨", + "star": 3, + "starIcon": "/icon/star/3.webp", + "bg": "/icon/bg/3-Star.webp", + "icon": "/icon/material/112106.webp" + } + ], + "affix": { + "Name": "绿松石之狩", + "Descriptions": [ + { + "Level": 0, + "Description": "元素战技命中敌人后,会获得1层「悬木祝赐」,该效果每0.5秒至多触发1次;队伍中附近的角色触发了燃烧或烈绽放反应后,装备者会获得3层悬木祝赐,该效果每2秒至多触发1次,队伍中的角色处于队伍后台时也能触发。悬木祝赐:元素战技伤害和元素爆发伤害提升10%,持续6秒,至多叠加6层,每层持续时间独立计算。" + }, + { + "Level": 1, + "Description": "元素战技命中敌人后,会获得1层「悬木祝赐」,该效果每0.5秒至多触发1次;队伍中附近的角色触发了燃烧或烈绽放反应后,装备者会获得3层悬木祝赐,该效果每2秒至多触发1次,队伍中的角色处于队伍后台时也能触发。悬木祝赐:元素战技伤害和元素爆发伤害提升12.5%,持续6秒,至多叠加6层,每层持续时间独立计算。" + }, + { + "Level": 2, + "Description": "元素战技命中敌人后,会获得1层「悬木祝赐」,该效果每0.5秒至多触发1次;队伍中附近的角色触发了燃烧或烈绽放反应后,装备者会获得3层悬木祝赐,该效果每2秒至多触发1次,队伍中的角色处于队伍后台时也能触发。悬木祝赐:元素战技伤害和元素爆发伤害提升15%,持续6秒,至多叠加6层,每层持续时间独立计算。" + }, + { + "Level": 3, + "Description": "元素战技命中敌人后,会获得1层「悬木祝赐」,该效果每0.5秒至多触发1次;队伍中附近的角色触发了燃烧或烈绽放反应后,装备者会获得3层悬木祝赐,该效果每2秒至多触发1次,队伍中的角色处于队伍后台时也能触发。悬木祝赐:元素战技伤害和元素爆发伤害提升17.5%,持续6秒,至多叠加6层,每层持续时间独立计算。" + }, + { + "Level": 4, + "Description": "元素战技命中敌人后,会获得1层「悬木祝赐」,该效果每0.5秒至多触发1次;队伍中附近的角色触发了燃烧或烈绽放反应后,装备者会获得3层悬木祝赐,该效果每2秒至多触发1次,队伍中的角色处于队伍后台时也能触发。悬木祝赐:元素战技伤害和元素爆发伤害提升20%,持续6秒,至多叠加6层,每层持续时间独立计算。" + } + ] + }, + "story": [ + "\r\n在维茨特兰的群山中,沉睡着如同山岳般魁伟的「山王」康加玛托。\r\n在被灼痛侵扰的时刻,在半梦半醒的狂乱中,山王将一切视为死敌,\r\n仿佛是要避免什么被夺去那般,无差别地向接近它的活物发起攻击。\r\n人们说,昔日守护部族的康加玛托不幸被那漆黑的灾厄夺去了心智,\r\n却终究无法解释,为何理应不存在意识的山王,只会袭击接近之人。\r\n\r\n是啊,早在锋锐的长牙刺穿那个人血肉的时刻,它的神志便已失却。\r\n传说过去曾有与它立下约定的人,传说过去曾有与它并肩而狩的人,\r\n但无论是何等珍贵的记忆,如今都已经失散在了山王漫长的噩梦中,\r\n就连「康加玛托」的名字,对古老的匿叶龙之主而言也已变得陌生。\r\n\r\n即使如此,即使如此——\r\n即使无法从这噩梦中解脱,至少也要守住那「不知属于何人」的火,\r\n即使不论是那个人的身份,还是如此许诺的原因,都早已遗忘殆尽。\r\n\r\n即使那焚灼的痛楚依然燎烧着往昔引以为傲的宏伟躯骸,\r\n即使那叵耐的耻辱依然印烙在如今唯余残息的腐胔之上,\r\n即使如此,也决不能容许任何人玷污曾属于他的命与火。\r\n\r\n那是如今早已失困于疯狂之中的巨兽,\r\n在灵魂被漆黑的污秽侵噬殆尽的时刻,\r\n无论如何也不愿抛却的最后一缕残执。\r\n\r\n「我将『回火』之名归还于夜域,换取最后的火种」\r\n「柴火的往昔,烈焰的今时,皆为永不回头的生命」\r\n「所行的一切,火必将审问,我们终将在火中重逢」" + ] + }, { "id": 13101, "name": "新手长枪", @@ -5979,6 +6158,65 @@ "\r\n能够轻松钻入土地与岩石中的便利工具,\r\n在勘探等各种作业中都有着广泛的用途。\r\n从事石匠与建筑工人也会利用它的特性,\r\n来削切石料,以初步塑造大体外形结构。\r\n\r\n它与过去在工场、船坞流行的链锯相同,\r\n依赖的动力来源是较为传统低效的燃油,\r\n彼时可控的芒荒湮灭反应尚未被开发出,\r\n当时的发条机关由于运动学与动力限制,\r\n还大多停留在珍奇物件、嗜好品的程度,\r\n各种劳力作业都还需要通过人力来完成。\r\n\r\n长柄是燃料储存仓,因此不应粗暴使用。\r\n但在过去也曾有用它战斗的描述与记载。\r\n\r\n这种长柄钻的穿刺、削切能力无可比拟。\r\n既然它能够如同热刀刺入黄油般深深没入岩石,\r\n那对付不若岩石坚硬的东西的话更是不在话下。\r\n后来它随着各种进步而退出了枫丹的历史舞台,\r\n未经允许的持有也与一些其它工具一同,为行政命令所禁止。" ] }, + { + "id": 13431, + "name": "虹的行迹", + "description": "以玉石锻成的锋锐长枪,在日耀中能隐隐映出虹色的光芒。", + "star": 4, + "weapon": "长柄武器", + "materials": [ + { + "id": 114068, + "name": "谵妄圣主的神面", + "star": 5, + "starIcon": "/icon/star/5.webp", + "bg": "/icon/bg/5-Star.webp", + "icon": "/icon/material/114068.webp" + }, + { + "id": 112115, + "name": "秘源真芯", + "star": 4, + "starIcon": "/icon/star/4.webp", + "bg": "/icon/bg/4-Star.webp", + "icon": "/icon/material/112115.webp" + }, + { + "id": 112106, + "name": "龙冠武士的金哨", + "star": 3, + "starIcon": "/icon/star/3.webp", + "bg": "/icon/bg/3-Star.webp", + "icon": "/icon/material/112106.webp" + } + ], + "affix": { + "Name": "流水与泉的约定", + "Descriptions": [ + { + "Level": 0, + "Description": "施放元素战技时,防御力提升16%,持续15秒。" + }, + { + "Level": 1, + "Description": "施放元素战技时,防御力提升20%,持续15秒。" + }, + { + "Level": 2, + "Description": "施放元素战技时,防御力提升24%,持续15秒。" + }, + { + "Level": 3, + "Description": "施放元素战技时,防御力提升28%,持续15秒。" + }, + { + "Level": 4, + "Description": "施放元素战技时,防御力提升32%,持续15秒。" + } + ] + }, + "story": [""] + }, { "id": 13501, "name": "护摩之杖", @@ -8062,6 +8300,126 @@ "\r\n此岸彼岸之间,现时与过去之间,\r\n天空广阔无垠,是一片自由蔚蓝。\r\n花儿扎根大地,亦向往无尽高天,\r\n尽管没有双翼,仍朝着天空飞去…\r\n\r\n正如花草的命运终被深入大地的根系束缚,\r\n蒲公英的生命注定将见识天空的高远自由。\r\n无垠的蔚蓝之境仿若穹顶,倒映大地四方,\r\n其上有白云飘荡,点缀着平静无波的长空。\r\n\r\n恰如顽强的蒲公英与野菊那般,\r\n翠绿大地的人们紧握自由信仰。\r\n尽管曾被狂风骤冬的暴政压抑,\r\n尽管高洁的操守一度懈怠腐化。\r\n\r\n但只要颂扬高天群风的传统仍被记述,\r\n只要这可贵的自由仍被一代代人传颂,\r\n诸多民众便如飞向高天的蒲公英那般,\r\n以自由之心纷纷追寻无拘无束的幸福。" ] }, + { + "id": 14427, + "name": "苍纹角杯", + "description": "梅兹特利传承的礼器,据说是被称作「巨人」的英杰图帕克珍爱却从未使用过的宝物。", + "star": 4, + "weapon": "法器", + "materials": [ + { + "id": 114072, + "name": "神合秘烟的启示", + "star": 5, + "starIcon": "/icon/star/5.webp", + "bg": "/icon/bg/5-Star.webp", + "icon": "/icon/material/114072.webp" + }, + { + "id": 112115, + "name": "秘源真芯", + "star": 4, + "starIcon": "/icon/star/4.webp", + "bg": "/icon/bg/4-Star.webp", + "icon": "/icon/material/112115.webp" + }, + { + "id": 112103, + "name": "横行霸者的利齿", + "star": 3, + "starIcon": "/icon/star/3.webp", + "bg": "/icon/bg/3-Star.webp", + "icon": "/icon/material/112103.webp" + } + ], + "affix": { + "Name": "图帕克之握", + "Descriptions": [ + { + "Level": 0, + "Description": "攻击命中敌人时,在目标位置基于生命值上限的40%,造成范围伤害。该效果每15秒至多触发一次。" + }, + { + "Level": 1, + "Description": "攻击命中敌人时,在目标位置基于生命值上限的50%,造成范围伤害。该效果每15秒至多触发一次。" + }, + { + "Level": 2, + "Description": "攻击命中敌人时,在目标位置基于生命值上限的60%,造成范围伤害。该效果每15秒至多触发一次。" + }, + { + "Level": 3, + "Description": "攻击命中敌人时,在目标位置基于生命值上限的70%,造成范围伤害。该效果每15秒至多触发一次。" + }, + { + "Level": 4, + "Description": "攻击命中敌人时,在目标位置基于生命值上限的80%,造成范围伤害。该效果每15秒至多触发一次。" + } + ] + }, + "story": [ + "\r\n我常听到人们歌唱,我常听到人们述说,\r\n在这欢乐的宴会上,在人们团聚的时刻。\r\n我的愿望催促着我,向你们演诵新的歌:\r\n我要拨响我的琴弦,我要纺出我的吟哦,\r\n我要开始我的歌唱,我要开始我的述说,\r\n述说那古老的先祖,英武的巨人图帕克。\r\n……\r\n年轻豪烈的特诺切,听了这话就要发怒,\r\n像一头凶横的鲛鳄,像一头骄躁的棕鹿。\r\n他要将那长棍高举,要对图帕克这样说:\r\n你为什么来到海上,你为什么踏过波浪?\r\n你们的先祖乌努库,也不敢像这般狂妄。\r\n你要是胆敢阻拦我,我便让你葬身鱼肠!\r\n\r\n魁梧如山的图帕克,听了这话就要大笑,\r\n像一头骁悍的角犀,像一头雄壮的鸸鹋。\r\n他要将那角杯紧握,要对特诺切这样说:\r\n你这羸弱的小东西,你要如何伤我分毫?\r\n这角杯理应属于我,属于我故国的同胞。\r\n你要是胆敢抢夺它,先来与我比试摔跤!\r\n\r\n魁梧如山的图帕克,向来是这样的英贤:\r\n他曾因一时的怒火,就徒手将山峦折断,\r\n又将山石刺入大地,要让地中涌出温泉。\r\n(你们现在所见的,坐落于西南的温泉,\r\n就是他当初留下的,至今尚可见的遗产。)\r\n他曾独自前往海中,与双尾的巨鲸鏖战,\r\n又掰下猛兽的长牙,要时刻携带在身边。\r\n如彼时的流泉一般,他的心炽热而荒蛮,\r\n年轻豪烈的特诺切,又如何能入他的眼?\r\n……\r\n魁梧如山的图帕克,不觉想起数十年前,\r\n与特诺切交手之际,与他争夺角杯之缘。\r\n他就这样吐出话语,在炽焰之主的面前,\r\n魁梧如山的图帕克,就要将那角杯奉献。\r\n他要将那角杯奉献,让最后的希望显现,\r\n让最后的希望显现,他就这样擎着火焰,\r\n他就这样擎着火焰,直到他的气息终断,\r\n直到他的气息终断,他也未曾背弃誓言。\r\n……\r\n我的故事就到这里,愿青年们能够铭记,\r\n铭记我吐出的字句,铭记古老者的传奇。\r\n我的父亲曾经唱过,在金黄色的海风里,\r\n我的母亲也教过我,那时我还轻薄无知。\r\n漆黑之年早已过去,灾厄如今已然平息, \r\n流泉之上永是歌唱,黄昏之下永是宴席。\r\n但新生一代的青年,切莫将这告诫忘记:\r\n唯有团结不可抛舍,唯有约定不可背弃。" + ] + }, + { + "id": 14431, + "name": "木棉之环", + "description": "昔日的双生英杰锻造的玉器,传说曾将盘踞火山的巨龙从天穹击坠。", + "star": 4, + "weapon": "法器", + "materials": [ + { + "id": 114068, + "name": "谵妄圣主的神面", + "star": 5, + "starIcon": "/icon/star/5.webp", + "bg": "/icon/bg/5-Star.webp", + "icon": "/icon/material/114068.webp" + }, + { + "id": 112109, + "name": "意志巡游的符像", + "star": 4, + "starIcon": "/icon/star/4.webp", + "bg": "/icon/bg/4-Star.webp", + "icon": "/icon/material/112109.webp" + }, + { + "id": 112007, + "name": "不祥的面具", + "star": 3, + "starIcon": "/icon/star/3.webp", + "bg": "/icon/bg/3-Star.webp", + "icon": "/icon/material/112007.webp" + } + ], + "affix": { + "Name": "丰沃之陆的回声", + "Descriptions": [ + { + "Level": 0, + "Description": "施放元素战技时,获得「玉锻之冕」效果:每1000点生命值上限都会使普通攻击造成的伤害提升0.6%,持续10秒。通过这种方式至多使普通攻击造成的伤害提升16%。" + }, + { + "Level": 1, + "Description": "施放元素战技时,获得「玉锻之冕」效果:每1000点生命值上限都会使普通攻击造成的伤害提升0.7%,持续10秒。通过这种方式至多使普通攻击造成的伤害提升20%。" + }, + { + "Level": 2, + "Description": "施放元素战技时,获得「玉锻之冕」效果:每1000点生命值上限都会使普通攻击造成的伤害提升0.8%,持续10秒。通过这种方式至多使普通攻击造成的伤害提升24%。" + }, + { + "Level": 3, + "Description": "施放元素战技时,获得「玉锻之冕」效果:每1000点生命值上限都会使普通攻击造成的伤害提升0.9%,持续10秒。通过这种方式至多使普通攻击造成的伤害提升28%。" + }, + { + "Level": 4, + "Description": "施放元素战技时,获得「玉锻之冕」效果:每1000点生命值上限都会使普通攻击造成的伤害提升1%,持续10秒。通过这种方式至多使普通攻击造成的伤害提升32%。" + } + ] + }, + "story": [""] + }, { "id": 14501, "name": "天空之卷", @@ -8733,6 +9091,67 @@ "\r\n那是久远的过去,繁荣的港城尚未经始的年岁。\r\n纵是仙家的灵府,也未能宥免于那纷乱的烽燧。\r\n昔日被尊奉为神明的主人们为各自的理由争伐,\r\n血与火,离散与背约,浸染了属于尘世的一切。\r\n\r\n在天地动荡中失去一切的人们逃往群山之中,乞求得到仙家的庇护,\r\n紧紧追赶在这些幸存之人身后的,则是无数早已丧去了心智的魔物。\r\n其名无人知晓,其数难以测估。其势有似山洪,将沿途的一切摧覆。\r\n它们崇敬的另一位主人已经殒落,凶烈的咆哮便是它们最后的哀哭。\r\n\r\n只是彼时的凡人尚未知晓,原本护佑此方山川的府君如今已然仙逝,\r\n犹如潮水般汹涌的灾厄前,隔断生与死的,唯有当地数位护法夜叉。\r\n数日的鏖战,白衣染作朱红,朱红染作玄黑,魔物却依然无穷无尽…\r\n\r\n由于年代古远,其后的故事众说纷纭。有人说,就在苍生涂炭之际,\r\n拥有湛蓝与素白翎羽的仙君啄破云翳,如飙风一般自天穹奔突而下,\r\n孤冷肃穆、缄慎无言,却依然以高傲的威严统御着诸多护法与先民,\r\n将原本不存一丝希望的终局逆转,击溃了看似无穷无尽的魔物军势…\r\n\r\n有人说,在最艰危困顿的时刻,两只翡玉雕琢的鹤自苍穹俯掠直下,\r\n伴着繁密如雨的符箓,于刹那间抹去无数妖祟,宛若朔风吹散长云。\r\n定睛再看之时,哪里还有什么玉鹤,唯有空中的仙人轻合手中折扇…\r\n\r\n还有人说,仙君大能绝非凡人可解,彼时的先民不过听到一声鹤鸣,\r\n看似无穷无尽的魔物便在一瞬间化为飞灰,正如尘埃消散在日光中…\r\n\r\n无论是哪一种,璃月后世的子民在谈及名为留云借风的仙君时,\r\n话语间总会带上几分敬意。至于说,当初的实际情况究竟如何…\r\n\r\n「哼,对那么遥远的事情感兴趣,你也真是颇有几分闲心」\r\n「也罢,既然本仙恰好也稍稍有些兴致,不妨就说一说吧」\r\n「去那边搬把椅子过来。讲起来不算长,也就八九个时辰…」\r\n「…喂,你刚才是不是打算趁着本仙不注意偷偷溜走?!」" ] }, + { + "id": 14516, + "name": "冲浪时光", + "description": "原本预订发放给「第一届全部族冲浪竞速锦标赛」冠军的纪念品。鉴于赛事目前尚处于筹备阶段,奖品便被临时寄存在了「悠游豚豚」内,由店主代为保管。", + "star": 5, + "weapon": "法器", + "materials": [ + { + "id": 114064, + "name": "贡祭炽心的荣膺", + "star": 5, + "starIcon": "/icon/star/5.webp", + "bg": "/icon/bg/5-Star.webp", + "icon": "/icon/material/114064.webp" + }, + { + "id": 112109, + "name": "意志巡游的符像", + "star": 4, + "starIcon": "/icon/star/4.webp", + "bg": "/icon/bg/4-Star.webp", + "icon": "/icon/material/112109.webp" + }, + { + "id": 112103, + "name": "横行霸者的利齿", + "star": 3, + "starIcon": "/icon/star/3.webp", + "bg": "/icon/bg/3-Star.webp", + "icon": "/icon/material/112103.webp" + } + ], + "affix": { + "Name": "水色回忆", + "Descriptions": [ + { + "Level": 0, + "Description": "生命值上限提高20%。每15秒一次,施放元素战技后的14秒内,产生如下效果:获得4层「炽夏」,每层使普通攻击造成的伤害提升12%。持续期间内,每1.5秒一次:普通攻击命中敌人后,移除1层;每1.5秒一次:对敌人触发蒸发反应后,增加1层。「炽夏」效果至多叠加4层。" + }, + { + "Level": 1, + "Description": "生命值上限提高25%。每15秒一次,施放元素战技后的14秒内,产生如下效果:获得4层「炽夏」,每层使普通攻击造成的伤害提升15%。持续期间内,每1.5秒一次:普通攻击命中敌人后,移除1层;每1.5秒一次:对敌人触发蒸发反应后,增加1层。「炽夏」效果至多叠加4层。" + }, + { + "Level": 2, + "Description": "生命值上限提高30%。每15秒一次,施放元素战技后的14秒内,产生如下效果:获得4层「炽夏」,每层使普通攻击造成的伤害提升18%。持续期间内,每1.5秒一次:普通攻击命中敌人后,移除1层;每1.5秒一次:对敌人触发蒸发反应后,增加1层。「炽夏」效果至多叠加4层。" + }, + { + "Level": 3, + "Description": "生命值上限提高35%。每15秒一次,施放元素战技后的14秒内,产生如下效果:获得4层「炽夏」,每层使普通攻击造成的伤害提升21%。持续期间内,每1.5秒一次:普通攻击命中敌人后,移除1层;每1.5秒一次:对敌人触发蒸发反应后,增加1层。「炽夏」效果至多叠加4层。" + }, + { + "Level": 4, + "Description": "生命值上限提高40%。每15秒一次,施放元素战技后的14秒内,产生如下效果:获得4层「炽夏」,每层使普通攻击造成的伤害提升24%。持续期间内,每1.5秒一次:普通攻击命中敌人后,移除1层;每1.5秒一次:对敌人触发蒸发反应后,增加1层。「炽夏」效果至多叠加4层。" + } + ] + }, + "story": [ + "\r\n这是火山大王与纳塔各个部族的人们争斗故事的一部分。\r\n\r\n关于可恶的火山大王,大家应该都已经很清楚了。那是一只黑色与紫色相间的、身子如同蝾螈一样的巨大怪物,它趁着那些古老的巨龙们不在,偷偷占据了空荡荡的图兰大火山,在纳塔的土地上作威作福,干了数不清的坏事,让各个部族的人们苦不堪言。幸好,黑漆漆的火山大王最后被彻底赶出了纳塔,现在的孩子们再也不用担心它会动什么坏念头啦。\r\n我们今天要讲的,就是从前的火神柯夏尼娜大人如何将狡猾的火山大王赶出「流泉之众」的故事。\r\n\r\n这一天,火山大王躺在火山里,看着自己黑漆漆的身躯,一拍脑袋,又想出了一个可恶的坏主意。\r\n「唉,火山下面实在是太黑了,比没有月光的深邃夜晚还要黑,就连我自己都看不到我自己的身子。」\r\n「听说南边的『流泉之众』有全纳塔最清澈的泉水,要是我能把火山下面这些黑漆漆的脏东西全都丢到那里洗上一遍,说不定就能让这地方变得一干二净啦!至于那些小小的部族人,谁在乎他们怎么想呢?」\r\n伟大的火山大王这样想着,不由为变得干净的想法而沾沾自喜。于是它令火山喷出了浓烟,自己则藏在浓烟的影子里,一路来到了「流泉之众」的部族里。丝毫不顾及大家的阻拦,火山大王一股脑将那些黑漆漆的东西全都倒进了泉水里,搞得整个部族乌烟瘴气,连浮流鸟也没有办法忍受下去,纷纷拍着翅膀飞走了。\r\n这样下去可不行!于是部族的长老急急忙忙地找到了当时的火神柯夏尼娜大人,向她汇报了事情的缘由。\r\n柯夏尼娜大人叹了口气,这已经不是火山大王第一次在纳塔的大地上胡作非为了。只可惜,火山大王太过难缠,虽然被之前的历任火神打败过好多次,但每次都能侥幸逃脱,在黑黢黢的火山底蛰伏上一段时间,之后再卷土重来。于是,柯夏尼娜大人想了一个办法,要将火山大王一劳永逸地赶出这片土地。她没有携带自己的兵器——那赫赫有名的乌努·帕查库提之刃——而是只带上了一块冲浪板。\r\n柯夏尼娜大人来到火山大王面前的时候,它正优哉游哉地躺在已经被染得漆黑的温泉里,晃悠着它圆鼓鼓的肚皮,显得一副很舒服的样子。\r\n「唉,伟大的火山大王呀,这些卑微的小人们泡的温泉,怎么能洗净您那些珍贵的宝物呢?只有『流泉之众』自古传承的秘宝,大英雄乌努库留下的、能够涌出无尽彩虹的『虹之杯』,才足以配得上您的高贵。」\r\n「哦?」火山大王一下子起了兴致。虽然面前的女人不过是个小小的部族人,但她的提议和谦卑的态度倒是让它很是受用。「既然如此,还不快带本王去取那理应属于本王的秘宝?」\r\n「唉,伟大的火山大王呀,您有所不知,那秘宝不在地上,而是被藏到了大海深处。只可惜,您不会冲浪,我们只是小小的人,也没法造出能容纳您伟岸身躯的大船…」\r\n「哼!可不要小瞧本王了!」火山大王气呼呼地回答。它向来都是这样,只要那些小小的部族人说自己做不到什么事,它就一定要逞强说自己做得到。「带路吧!不过是冲浪而已,对本王而言难道是什么难事?」\r\n就这样,柯夏尼娜大人引着火山大王一路冲向了深海。笨重的火山大王又如何比得上部族的冲浪冠军,只能跟在她的冲浪板之后,因为她掀起的浪花呛了好几口水。见它已经变得头晕眼花,柯夏尼娜大人向着远处抛出了一只漂漂豚豚,大声喊道:\r\n「看呀,秘宝就在那边!这就是开启秘宝的钥匙!」\r\n哗啦啦的浪花让火山大王看不清她抛出去的到底是什么东西,但它可是伟大的火山大王,怎么可能承认自己有技不如人之处呢?于是它嗷呜一声扑向了那所谓的「秘宝」,结果被漂漂豚豚的刺扎了个结结实实,痛得火山大王从自己的冲浪板上摔了下来,掉进了海里。\r\n就算是身材庞大的火山大王,与浩瀚的大海比起来,也不过像是一粒小小的砂子,更何况大海里还有更多比它还要可怕得多的东西呢。总之,火山大王在海里狼狈地扑腾了半天,最后好不容易才抓住一根芦苇,漂了好久好久才漂回岸边。虽然柯夏尼娜大人还是没能彻底把它赶出纳塔,但从那以后,火山大王就再也不敢打「流泉之众」的主意了。" + ] + }, { "id": 15101, "name": "猎弓", @@ -10497,6 +10916,65 @@ "\r\n在过去,在城市建设与遗迹勘探时常用的道具。\r\n除了测量角度,还有彼时非常先进的测距功能。\r\n借由精密加工的特制箭矢与受训专业人士之手,\r\n能够使射出的箭头飞行的轨迹如光线一般笔直。\r\n\r\n除了规划与建设,在探索甚至侦查案件时也有其作用。\r\n在熟手手中,这种测距规能发挥出非常高的测量精度。\r\n过去在对雷穆利亚遗迹的探索中探险队伍常带测距规,\r\n主要目的是用它来定位在毁灭与岁月中被埋没的古迹。\r\n在后世流行的赫尔洛克小说中,\r\n也有着利用它寻找密室的情节。\r\n\r\n如今在古董店或阁楼地窖中仍然有不少测距规在积灰。\r\n随着更加便利、对个人能力要求更低的同类工具普及,\r\n特制箭矢已经不再有人生产,它也在尘埃中淡出视野。\r\n由于它是可以随身携带而不用受到怀疑与盘问的长弓,\r\n因此在某些特别的时代,也曾被用在设计外的目的上。" ] }, + { + "id": 15431, + "name": "碎链", + "description": "装饰着玉石的长弓,弦上似乎总是缠卷着轻柔的风。传说是在更古老的时代中由龙的工匠所锻。", + "star": 4, + "weapon": "弓", + "materials": [ + { + "id": 114072, + "name": "神合秘烟的启示", + "star": 5, + "starIcon": "/icon/star/5.webp", + "bg": "/icon/bg/5-Star.webp", + "icon": "/icon/material/114072.webp" + }, + { + "id": 112097, + "name": "渊光鳍翅", + "star": 4, + "starIcon": "/icon/star/4.webp", + "bg": "/icon/bg/4-Star.webp", + "icon": "/icon/material/112097.webp" + }, + { + "id": 112103, + "name": "横行霸者的利齿", + "star": 3, + "starIcon": "/icon/star/3.webp", + "bg": "/icon/bg/3-Star.webp", + "icon": "/icon/material/112103.webp" + } + ], + "affix": { + "Name": "花与落羽的长歌", + "Descriptions": [ + { + "Level": 0, + "Description": "队伍中每有一名纳塔角色或与装备者元素类型不同的角色,装备者获得4.8%攻击力提升;上述角色不少于3名时,装备者的元素精通提升24点。" + }, + { + "Level": 1, + "Description": "队伍中每有一名纳塔角色或与装备者元素类型不同的角色,装备者获得6%攻击力提升;上述角色不少于3名时,装备者的元素精通提升30点。" + }, + { + "Level": 2, + "Description": "队伍中每有一名纳塔角色或与装备者元素类型不同的角色,装备者获得7.2%攻击力提升;上述角色不少于3名时,装备者的元素精通提升36点。" + }, + { + "Level": 3, + "Description": "队伍中每有一名纳塔角色或与装备者元素类型不同的角色,装备者获得8.4%攻击力提升;上述角色不少于3名时,装备者的元素精通提升42点。" + }, + { + "Level": 4, + "Description": "队伍中每有一名纳塔角色或与装备者元素类型不同的角色,装备者获得9.6%攻击力提升;上述角色不少于3名时,装备者的元素精通提升48点。" + } + ] + }, + "story": [""] + }, { "id": 15501, "name": "天空之翼", diff --git a/src/data/app/achievementSeries.json b/src/data/app/achievementSeries.json index e19fb127..523ab719 100644 --- a/src/data/app/achievementSeries.json +++ b/src/data/app/achievementSeries.json @@ -3,7 +3,7 @@ "id": 0, "order": 1, "name": "天地万象", - "version": "4.7", + "version": "5.0", "card": "", "icon": "/icon/achievement/UI_AchievementIcon_O001.webp" }, @@ -240,8 +240,16 @@ "icon": "/icon/achievement/UI_AchievementIcon_D001_Part4.webp" }, { - "id": 16, + "id": 53, "order": 31, + "name": "异世相逢·第五辑", + "version": "5.0", + "card": "成就·尽头", + "icon": "/icon/achievement/UI_AchievementIcon_D001_Part5.webp" + }, + { + "id": 16, + "order": 32, "name": "雪山上的来客", "version": "1.2", "card": "成就·雪峰", @@ -249,7 +257,7 @@ }, { "id": 18, - "order": 32, + "order": 33, "name": "世外洞天·第一辑", "version": "1.5", "card": "成就·壶歌", @@ -257,7 +265,7 @@ }, { "id": 19, - "order": 33, + "order": 34, "name": "世外洞天·第二辑", "version": "1.6", "card": "成就·旅居", @@ -265,7 +273,7 @@ }, { "id": 23, - "order": 34, + "order": 35, "name": "世外洞天·第三辑", "version": "2.0", "card": "成就·繁花", @@ -273,7 +281,7 @@ }, { "id": 24, - "order": 35, + "order": 36, "name": "稻妻·雷与永恒的群岛·其之一", "version": "2.0", "card": "稻妻·九条之纹", @@ -281,7 +289,7 @@ }, { "id": 26, - "order": 36, + "order": 37, "name": "稻妻·雷与永恒的群岛·其之二", "version": "2.1", "card": "稻妻·珊瑚宫之纹", @@ -289,7 +297,7 @@ }, { "id": 27, - "order": 37, + "order": 38, "name": "雾海纪行", "version": "2.2", "card": "稻妻·鹫羽", @@ -297,7 +305,7 @@ }, { "id": 25, - "order": 38, + "order": 39, "name": "提瓦特钓鱼指南·第一辑", "version": "2.1", "card": "成就·敲针", @@ -305,7 +313,7 @@ }, { "id": 28, - "order": 39, + "order": 40, "name": "白昼之光", "version": "2.4", "card": "稻妻·常世", @@ -313,7 +321,7 @@ }, { "id": 30, - "order": 40, + "order": 41, "name": "岩窟流明", "version": "2.6", "card": "成就·层岩", @@ -321,7 +329,7 @@ }, { "id": 31, - "order": 41, + "order": 42, "name": "须弥·玄识深藏的雨林", "version": "3.0", "card": "须弥·瑶林", @@ -329,7 +337,7 @@ }, { "id": 35, - "order": 42, + "order": 43, "name": "须弥·饰金砂原·其之一", "version": "3.1", "card": "须弥·踏沙", @@ -337,7 +345,7 @@ }, { "id": 38, - "order": 43, + "order": 44, "name": "须弥·饰金砂原·其之二", "version": "3.4", "card": "须弥·砂岚", @@ -345,7 +353,7 @@ }, { "id": 37, - "order": 44, + "order": 45, "name": "七圣召唤", "version": "3.3", "card": "成就·七圣", @@ -353,7 +361,7 @@ }, { "id": 41, - "order": 45, + "order": 46, "name": "佑灵砾漠", "version": "3.6", "card": "成就·万种", @@ -361,7 +369,7 @@ }, { "id": 42, - "order": 46, + "order": 47, "name": "枫丹·白露澈明的泉舞·其之一", "version": "4.0", "card": "枫丹·审判", @@ -369,7 +377,7 @@ }, { "id": 45, - "order": 47, + "order": 48, "name": "枫丹·白露澈明的泉舞·其之二", "version": "4.1", "card": "枫丹·罚赎", @@ -377,7 +385,7 @@ }, { "id": 46, - "order": 48, + "order": 49, "name": "枫丹·白露澈明的泉舞·其之三", "version": "4.2", "card": "枫丹·浑然", @@ -385,7 +393,7 @@ }, { "id": 47, - "order": 49, + "order": 50, "name": "沉玉成辉", "version": "4.4", "card": "成就·仙谷", @@ -393,7 +401,7 @@ }, { "id": 48, - "order": 50, + "order": 51, "name": "古海狂诗", "version": "4.6", "card": "枫丹·调律", @@ -401,10 +409,34 @@ }, { "id": 50, - "order": 51, + "order": 52, "name": "幻想真境剧诗·第一辑", "version": "4.7", "card": "成就·诗页", "icon": "/icon/achievement/UI_AchievementIcon_B006.webp" + }, + { + "id": 52, + "order": 53, + "name": "幻想真境剧诗·第二辑", + "version": "5.0", + "card": "成就·喵运", + "icon": "/icon/achievement/UI_AchievementIcon_B006_Part2.webp" + }, + { + "id": 51, + "order": 54, + "name": "纳塔·火与竞逐的盟地·其之一", + "version": "5.0", + "card": "纳塔·归火", + "icon": "/icon/achievement/UI_AchievementIcon_A019.webp" + }, + { + "id": 54, + "order": 55, + "name": "对决者·第一辑", + "version": "5.0", + "card": "成就·夜主", + "icon": "/icon/achievement/UI_AchievementIcon_B007.webp" } ] diff --git a/src/data/app/achievements.json b/src/data/app/achievements.json index c5f22360..1ce0e968 100644 --- a/src/data/app/achievements.json +++ b/src/data/app/achievements.json @@ -3950,6 +3950,243 @@ ] } }, + { + "id": 80328, + "series": 51, + "order": 304, + "name": "大地勘探·万火燎灼之原·其一", + "description": "点亮纳塔区域中,万火之瓯、坚岩隘谷、踞石山、涌流地的地图。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "UNLOCK_AREA" + } + }, + { + "id": 80329, + "series": 51, + "order": 305, + "name": "攀越炽焰的圣山·其一", + "description": "解锁纳塔区域中,万火之瓯、坚岩隘谷、踞石山、涌流地所有传送锚点。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "UNLOCK_TRANS_POINT" + } + }, + { + "id": 80330, + "series": 51, + "order": 306, + "name": "圣龛巡礼·万火燎灼之原·其一", + "description": "解除纳塔区域中,万火之瓯、坚岩隘谷、踞石山、涌流地所有地灵龛的封印。", + "reward": 10, + "version": "5.0", + "trigger": { + "type": "UNLOCK_GATE_TEMPLE" + } + }, + { + "id": 80331, + "series": 51, + "order": 307, + "name": "煌耀如火", + "description": "将纳塔的七天神像供奉至满级。", + "reward": 20, + "version": "5.0", + "trigger": { + "type": "CITY_LEVEL_UP" + } + }, + { + "id": 80332, + "series": 51, + "order": 309, + "name": "炎日的燧色", + "description": "将万火之瓯的煅石之轮等级提升至满级。", + "reward": 20, + "version": "5.0", + "trigger": { + "type": "OFFERING_LEVEL" + } + }, + { + "id": 80333, + "series": 51, + "order": 310, + "name": "幻写引路人·其一", + "description": "在万火之瓯、坚岩隘谷、踞石山、涌流地追随8个幻写灵,并完成涂鸦。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "GROUP_NOTIFY" + } + }, + { + "id": 80334, + "series": 51, + "order": 311, + "name": "幻写引路人·其一", + "description": "在万火之瓯、坚岩隘谷、踞石山、涌流地追随16个幻写灵,并完成涂鸦。", + "reward": 10, + "version": "5.0", + "trigger": { + "type": "GROUP_NOTIFY" + } + }, + { + "id": 80335, + "series": 51, + "order": 312, + "name": "幻写引路人·其一", + "description": "在万火之瓯、坚岩隘谷、踞石山、涌流地追随32个幻写灵,并完成涂鸦。", + "reward": 20, + "version": "5.0", + "trigger": { + "type": "GROUP_NOTIFY" + } + }, + { + "id": 80336, + "series": 51, + "order": 313, + "name": "燔炎的寻宝者·其一", + "description": "在万火之瓯、坚岩隘谷、踞石山、涌流地开启80个宝箱。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "OPEN_WORLD_CHEST" + } + }, + { + "id": 80337, + "series": 51, + "order": 314, + "name": "燔炎的寻宝者·其一", + "description": "在万火之瓯、坚岩隘谷、踞石山、涌流地开启160个宝箱。", + "reward": 10, + "version": "5.0", + "trigger": { + "type": "OPEN_WORLD_CHEST" + } + }, + { + "id": 80338, + "series": 51, + "order": 315, + "name": "燔炎的寻宝者·其一", + "description": "在万火之瓯、坚岩隘谷、踞石山、涌流地开启320个宝箱。", + "reward": 20, + "version": "5.0", + "trigger": { + "type": "OPEN_WORLD_CHEST" + } + }, + { + "id": 80339, + "series": 51, + "order": 316, + "name": "燔炎的冒险家·其一", + "description": "在万火之瓯、坚岩隘谷、踞石山、涌流地完成3个大世界限时挑战。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "GROUP_NOTIFY" + } + }, + { + "id": 80342, + "series": 51, + "order": 319, + "name": "追忆先祖", + "description": "帮助蒂图解放了部族先民的灵魂。", + "reward": 10, + "version": "5.0", + "trigger": { + "type": "FINISH_PARENT_QUEST_AND", + "task": [ + { + "questId": 75004, + "name": "令眠者得安宁", + "type": "世界任务" + } + ] + } + }, + { + "id": 80343, + "series": 51, + "order": 320, + "name": "不是所有宝藏都是金和银", + "description": "未能寻找到「治疗一切的秘药」。", + "reward": 10, + "version": "5.0", + "trigger": { + "type": "FINISH_PARENT_QUEST_AND", + "task": [ + { + "questId": 75011, + "name": "溯寻者不可得", + "type": "世界任务" + } + ] + } + }, + { + "id": 80345, + "series": 51, + "order": 322, + "name": "太阳之金,以及血液…", + "description": "自「盗火贤者」的遗迹中,取得前往火山朝圣的信物。", + "reward": 10, + "version": "5.0", + "trigger": { + "type": "FINISH_PARENT_QUEST_AND", + "task": [ + { + "questId": 75002, + "name": "自过往的启示", + "type": "世界任务" + } + ] + } + }, + { + "id": 80346, + "series": 51, + "order": 308, + "name": "夜馈寻迹·万火燎灼之原·其一", + "description": "解除纳塔区域中,万火之瓯、坚岩隘谷、踞石山、涌流地所有部族秘藏之所的封印。", + "reward": 10, + "version": "5.0", + "trigger": { + "type": "GROUP_NOTIFY" + } + }, + { + "id": 80347, + "series": 51, + "order": 317, + "name": "燔炎的冒险家·其一", + "description": "在万火之瓯、坚岩隘谷、踞石山、涌流地完成6个大世界限时挑战。", + "reward": 10, + "version": "5.0", + "trigger": { + "type": "GROUP_NOTIFY" + } + }, + { + "id": 80348, + "series": 51, + "order": 318, + "name": "燔炎的冒险家·其一", + "description": "在万火之瓯、坚岩隘谷、踞石山、涌流地完成12个大世界限时挑战。", + "reward": 20, + "version": "5.0", + "trigger": { + "type": "GROUP_NOTIFY" + } + }, { "id": 81000, "series": 0, @@ -10191,6 +10428,528 @@ ] } }, + { + "id": 81488, + "series": 0, + "order": 1472, + "name": "舞!舞!舞!", + "description": "在「回声之子」观看「钻头热舞」的比赛。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "FINISH_QUEST_AND", + "task": [] + } + }, + { + "id": 81489, + "series": 0, + "order": 1473, + "name": "侧耳倾听", + "description": "在「流泉之众」观看即兴乐队的演出。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "FINISH_QUEST_AND", + "task": [] + } + }, + { + "id": 81490, + "series": 0, + "order": 1474, + "name": "禁止随意拿取!", + "description": "将黑曜石的偶像还回「悬木人」祖地的祭坛之上。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "FINISH_PARENT_QUEST_AND", + "task": [ + { + "questId": 75005, + "name": "将夜晚放还于夜晚", + "type": "世界任务" + } + ] + } + }, + { + "id": 81491, + "series": 0, + "order": 1475, + "name": "前有隐藏…", + "description": "在浮土静界完成试炼,令中空之岛得以浮现。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "FINISH_QUEST_AND", + "task": [ + { + "questId": 75011, + "name": "溯寻者不可得", + "type": "世界任务" + } + ] + } + }, + { + "id": 81492, + "series": 0, + "order": 1476, + "name": "如飘向空中的丝绸…", + "description": "开启通往浮土静界的游隙灵道。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "FINISH_QUEST_AND", + "task": [ + { + "questId": 75006, + "name": "溯往者不可追", + "type": "世界任务" + } + ] + } + }, + { + "id": 81493, + "series": 0, + "order": 1477, + "name": "「哇!是大逆转!」", + "description": "不妨把思路掉转过来…", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "FINISH_QUEST_AND", + "task": [ + { + "questId": 75034, + "name": "合成台疑案", + "type": "世界任务" + } + ] + } + }, + { + "id": 81494, + "series": 0, + "order": 1478, + "name": "下次还是别讲冷笑话了…", + "description": "「缝影针」从天而落…", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "FINISH_PARENT_QUEST_AND", + "task": [ + { + "questId": 75001, + "name": "在晶岩下", + "type": "世界任务" + } + ] + } + }, + { + "id": 81496, + "series": 0, + "order": 1480, + "name": "传说中的勇者传说", + "description": "证明自己与龙伙伴的羁绊,得到「盗火贤者」的护符。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "FINISH_PARENT_QUEST_AND", + "task": [ + { + "questId": 75019, + "name": "勇敢者的仪式", + "type": "世界任务" + } + ] + } + }, + { + "id": 81497, + "series": 0, + "order": 1481, + "name": "红海啊,让开道路吧…", + "description": "与龙伙伴携手完成「盗火贤者」的试炼,开启通往岩浆之底的通路。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "FINISH_QUEST_AND", + "task": [ + { + "questId": 75002, + "name": "自过往的启示", + "type": "世界任务" + } + ] + } + }, + { + "id": 81499, + "series": 0, + "order": 1483, + "name": "战场的召唤", + "description": "首次触碰「夜魂试炼」的图腾。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "GROUP_NOTIFY" + } + }, + { + "id": 81500, + "series": 0, + "order": 1484, + "name": "以战斗平息…", + "description": "完成「夜魂试炼之所」的战斗挑战。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "FINISH_PARENT_QUEST_AND", + "task": [] + } + }, + { + "id": 81501, + "series": 0, + "order": 1485, + "name": "献给虚无的供物", + "description": "收集了全部的「残夜的碎玉」,合成了献贡的祭物「夜之玉」。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "FINISH_QUEST_AND", + "task": [] + } + }, + { + "id": 81502, + "series": 0, + "order": 1486, + "name": "真的能出成果吗?", + "description": "将收集到的「镌光铭印」碎片交给了研究员秋纽奥。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "FINISH_QUEST_AND", + "task": [] + } + }, + { + "id": 81503, + "series": 0, + "order": 1487, + "name": "烦请高抬贵脚", + "description": "危险可能从天而降。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "GROUP_NOTIFY" + } + }, + { + "id": 81504, + "series": 0, + "order": 1488, + "name": "「好烫!好烫! 」", + "description": "不是游泳的好地方…", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "KILLED_BY_SPECIFIC_ABILITY" + } + }, + { + "id": 81505, + "series": 0, + "order": 1489, + "name": "福无双至…", + "description": "祸不单行。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "COMBAT_CONFIG_COMMON" + } + }, + { + "id": 81506, + "series": 0, + "order": 1490, + "name": "再见了伙伴", + "description": "感谢你一路的陪伴。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "COMBAT_CONFIG_COMMON" + } + }, + { + "id": 81507, + "series": 0, + "order": 1491, + "name": "最后的仁慈", + "description": "再一次分享食物给拦路的匿叶龙。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "GROUP_NOTIFY" + } + }, + { + "id": 81508, + "series": 0, + "order": 1492, + "name": "新的希望", + "description": "就像种子发出新芽…", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "GROUP_NOTIFY" + } + }, + { + "id": 81509, + "series": 0, + "order": 1493, + "name": "谢谢你们的鱼", + "description": "多谢款待!", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "FINISH_PARENT_QUEST_AND", + "task": [ + { + "questId": 75015, + "name": "今天是吃鱼的心情!", + "type": "世界任务" + } + ] + } + }, + { + "id": 81510, + "series": 0, + "order": 1494, + "name": "走入画中…", + "description": "打开画壁之后的世界。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "GROUP_NOTIFY" + } + }, + { + "id": 81511, + "series": 0, + "order": 1495, + "name": "网中之梦", + "description": "捕捉夜晚的讯息…", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "FINISH_PARENT_QUEST_AND", + "task": [] + } + }, + { + "id": 81512, + "series": 0, + "order": 1496, + "name": "正义的反抗", + "description": "总之,邪恶的机器被关闭了…", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "GROUP_NOTIFY" + } + }, + { + "id": 81513, + "series": 0, + "order": 1497, + "name": "「为最美者」", + "description": "令火榴树的根系汲取到足够的液态燃素,使「山王火榴」成熟。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "FINISH_PARENT_QUEST_AND", + "task": [ + { + "questId": 75020, + "name": "熟是生非", + "type": "世界任务" + } + ] + } + }, + { + "id": 81516, + "series": 0, + "order": 1500, + "name": "高速滑空", + "description": "首次乘坐游隙灵道。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "COMBAT_CONFIG_COMMON" + } + }, + { + "id": 81518, + "series": 0, + "order": 1502, + "name": "只有锻炼的地方还留着?", + "description": "来到了失落的古代试炼所…", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "FINISH_QUEST_AND", + "task": [] + } + }, + { + "id": 81519, + "series": 0, + "order": 1503, + "name": "「觉醒吧!夜之头脑!」", + "description": "…然而,什么也没有发生。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "GROUP_NOTIFY" + } + }, + { + "id": 81520, + "series": 0, + "order": 1504, + "name": "捉回四处逃逸的色彩", + "description": "让幻写灵回到该回的地方。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "GROUP_NOTIFY" + } + }, + { + "id": 81521, + "series": 0, + "order": 1505, + "name": "或许是个好的营地?", + "description": "第二次通过发光的遗迹石柱进入歇息处…", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "GROUP_NOTIFY" + } + }, + { + "id": 81522, + "series": 0, + "order": 1506, + "name": "六荣冠与夜的传说", + "description": "纳塔所有部族的声望等级达到4级。", + "reward": 20, + "version": "5.0", + "trigger": { + "type": "TRIBAL_REPUTATION_FULL_LEVEL_NUM" + } + }, + { + "id": 81523, + "series": 0, + "order": 1507, + "name": "只能听见夜风", + "description": "5秒内,通过具有夜魂性质的攻击击败4名敌人。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "ATTACK_TAG_TIMELIMIT_KILL_NUM" + } + }, + { + "id": 81524, + "series": 0, + "order": 1508, + "name": "永夜的酬礼", + "description": "进入夜魂加持状态并维持18秒。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "COMBAT_CONFIG_COMMON" + } + }, + { + "id": 81525, + "series": 0, + "order": 1509, + "name": "正午的海鸟", + "description": "帮助帕尼娅解决了浮流鸟的困扰。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "FINISH_QUEST_AND", + "task": [] + } + }, + { + "id": 81526, + "series": 0, + "order": 1510, + "name": "湖上之光", + "description": "见证了流泉之众大训练场的竣工…这东西真的有用吗?", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "FINISH_QUEST_AND", + "task": [ + { + "questId": 75104, + "name": "踏虹破浪!", + "type": "世界任务" + } + ] + } + }, + { + "id": 81527, + "series": 0, + "order": 1511, + "name": "是突破天际的!", + "description": "完成全部的「回声之子」勇士挑战并获得最高等级的评价。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "GROUP_NOTIFY" + } + }, + { + "id": 81528, + "series": 0, + "order": 1512, + "name": "无名指追魂索", + "description": "完成全部的「悬木人」勇士挑战并获得最高等级的评价。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "GROUP_NOTIFY" + } + }, + { + "id": 81529, + "series": 0, + "order": 1513, + "name": "月光州", + "description": "完成全部的「流泉之众」勇士挑战并获得最高等级的评价。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "GROUP_NOTIFY" + } + }, { "id": 82001, "series": 7, @@ -12080,7 +12839,7 @@ "series": 39, "order": 2164, "name": "…攻彼之盾", - "description": "在正机之神进行藏界百摄爆轰时,摧毁其护盾。", + "description": "在正机之神进行藏界百摄爆轰时,摧毁其护罩。", "reward": 10, "version": "3.6", "trigger": { @@ -12368,7 +13127,7 @@ "series": 49, "order": 2193, "name": "剧场消防演练", - "description": "在魔像督军举剑释放怒焰冲击时,摧毁其护盾。", + "description": "在魔像督军举剑释放怒焰冲击时,摧毁其护罩。", "reward": 5, "version": "4.6", "trigger": { @@ -12464,7 +13223,7 @@ "series": 50, "order": 2208, "name": "可靠的叙事者", - "description": "幻想真境剧诗:在任意难度下,完成整场演出时,选择过至少8次奇妙助益事件。", + "description": "幻想真境剧诗:在任意难度下,完成整场演出时,选择过至少8次奇妙助益或辉彩祝福事件。", "reward": 5, "version": "4.7", "trigger": { @@ -12555,6 +13314,474 @@ "type": "ROLE_COMBAT_FINISH_ROUND" } }, + { + "id": 82213, + "series": 52, + "order": 2213, + "name": "画中之梦", + "description": "完成1名角色的绘想游迹挑战。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "FINISH_CHAR_MASTER_LEVEL_COUNT_REACH" + } + }, + { + "id": 82214, + "series": 52, + "order": 2214, + "name": "画中之梦", + "description": "完成3名角色的绘想游迹挑战。", + "reward": 10, + "version": "5.0", + "trigger": { + "type": "FINISH_CHAR_MASTER_LEVEL_COUNT_REACH" + } + }, + { + "id": 82215, + "series": 52, + "order": 2215, + "name": "画中之梦", + "description": "完成5名角色的绘想游迹挑战。", + "reward": 20, + "version": "5.0", + "trigger": { + "type": "FINISH_CHAR_MASTER_LEVEL_COUNT_REACH" + } + }, + { + "id": 82216, + "series": 52, + "order": 2216, + "name": "至高的杰作", + "description": "幻想真境剧诗:在卓越模式下,完成整场演出。", + "reward": 10, + "version": "5.0", + "trigger": { + "type": "ROLE_COMBAT_PASS_LEVEL_BY_DIFFICULTY" + } + }, + { + "id": 82217, + "series": 52, + "order": 2217, + "name": "星光闪耀时", + "description": "幻想真境剧诗:获得6枚星章的情况下,完成整场演出。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "ROLE_COMBAT_PASS_LEVEL_BY_MEDAL" + } + }, + { + "id": 82218, + "series": 52, + "order": 2218, + "name": "星光闪耀时", + "description": "幻想真境剧诗:获得8枚星章的情况下,完成整场演出。", + "reward": 10, + "version": "5.0", + "trigger": { + "type": "ROLE_COMBAT_PASS_LEVEL_BY_MEDAL" + } + }, + { + "id": 82219, + "series": 52, + "order": 2219, + "name": "星光闪耀时", + "description": "幻想真境剧诗:获得10枚星章的情况下,完成整场演出。", + "reward": 20, + "version": "5.0", + "trigger": { + "type": "ROLE_COMBAT_PASS_LEVEL_BY_MEDAL" + } + }, + { + "id": 82220, + "series": 54, + "order": 2220, + "name": "「异色三连星」", + "description": "战胜地方传奇·异色三连星。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "COMBAT_CONFIG_COMMON" + } + }, + { + "id": 82221, + "series": 54, + "order": 2221, + "name": "「异色三连星」", + "description": "在先击败瓦西里后,再击败异色三连星的其他成员。", + "reward": 10, + "version": "5.0", + "trigger": { + "type": "COMBAT_CONFIG_COMMON" + } + }, + { + "id": 82222, + "series": 54, + "order": 2222, + "name": "「异色三连星」", + "description": "在击败第一名成员后的10秒内,击败异色三连星。", + "reward": 20, + "version": "5.0", + "trigger": { + "type": "COMBAT_CONFIG_COMMON" + } + }, + { + "id": 82223, + "series": 54, + "order": 2223, + "name": "「科西霍」", + "description": "战胜地方传奇·科西霍。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "COMBAT_CONFIG_COMMON" + } + }, + { + "id": 82224, + "series": 54, + "order": 2224, + "name": "「科西霍」", + "description": "在科西霍从未生成过雷棘护罩的情况下,将其击败。", + "reward": 10, + "version": "5.0", + "trigger": { + "type": "COMBAT_CONFIG_COMMON" + } + }, + { + "id": 82225, + "series": 54, + "order": 2225, + "name": "「科西霍」", + "description": "在科西霍生成过雷棘护罩,且角色不被来自护罩的反噬攻击命中的情况下,将其击败。", + "reward": 20, + "version": "5.0", + "trigger": { + "type": "COMBAT_CONFIG_COMMON" + } + }, + { + "id": 82226, + "series": 54, + "order": 2226, + "name": "「海浪中的莎孚」", + "description": "战胜地方传奇「海浪中的莎孚」。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "COMBAT_CONFIG_COMMON" + } + }, + { + "id": 82227, + "series": 54, + "order": 2227, + "name": "「海浪中的莎孚」", + "description": "在不触发「海浪中的莎孚」的碎冰打击的情况下,将其击败。", + "reward": 10, + "version": "5.0", + "trigger": { + "type": "COMBAT_CONFIG_COMMON" + } + }, + { + "id": 82228, + "series": 54, + "order": 2228, + "name": "「海浪中的莎孚」", + "description": "在不让冰元素喷罐爆炸的情况下,击败「海浪中的莎孚」。", + "reward": 20, + "version": "5.0", + "trigger": { + "type": "COMBAT_CONFIG_COMMON" + } + }, + { + "id": 82229, + "series": 54, + "order": 2229, + "name": "「巴拉奇科」", + "description": "战胜地方传奇「巴拉奇科」。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "COMBAT_CONFIG_COMMON" + } + }, + { + "id": 82230, + "series": 54, + "order": 2230, + "name": "「巴拉奇科」", + "description": "在完成一次挑战的过程中,在「巴拉奇科」进行刃影战法期间,从未击破过本体以外的目标。", + "reward": 10, + "version": "5.0", + "trigger": { + "type": "COMBAT_CONFIG_COMMON" + } + }, + { + "id": 82231, + "series": 54, + "order": 2231, + "name": "「巴拉奇科」", + "description": "在完成一次挑战的过程中,连续击破3具「巴拉奇科」释放刃影战法之前制造的分身。", + "reward": 20, + "version": "5.0", + "trigger": { + "type": "COMBAT_CONFIG_COMMON" + } + }, + { + "id": 82232, + "series": 54, + "order": 2232, + "name": "「嵌合神骨的蛇姬」", + "description": "战胜地方传奇·嵌合神骨的蛇姬。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "COMBAT_CONFIG_COMMON" + } + }, + { + "id": 82233, + "series": 54, + "order": 2233, + "name": "「嵌合神骨的蛇姬」", + "description": "在完成一次挑战的过程中,曾于嵌合神骨的蛇姬进入飞悬状态时,击破所有的钩索锁点。", + "reward": 10, + "version": "5.0", + "trigger": { + "type": "COMBAT_CONFIG_COMMON" + } + }, + { + "id": 82234, + "series": 54, + "order": 2234, + "name": "「嵌合神骨的蛇姬」", + "description": "击败处于飞悬状态下的嵌合神骨的蛇姬。", + "reward": 20, + "version": "5.0", + "trigger": { + "type": "COMBAT_CONFIG_COMMON" + } + }, + { + "id": 82235, + "series": 54, + "order": 2235, + "name": "「不死」", + "description": "战胜地方传奇「不死」。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "COMBAT_CONFIG_COMMON" + } + }, + { + "id": 82236, + "series": 54, + "order": 2236, + "name": "「不死」", + "description": "在不被「绝技·巨型不死冲撞」命中的情况下,击败「不死」。", + "reward": 10, + "version": "5.0", + "trigger": { + "type": "COMBAT_CONFIG_COMMON" + } + }, + { + "id": 82237, + "series": 54, + "order": 2237, + "name": "「不死」", + "description": "在打断3次「绝技·巨型不死冲撞」的蓄力后,击败「不死」。", + "reward": 20, + "version": "5.0", + "trigger": { + "type": "COMBAT_CONFIG_COMMON" + } + }, + { + "id": 82238, + "series": 54, + "order": 2238, + "name": "「特拉扎库伊洛特尔」", + "description": "战胜地方传奇「特拉扎库伊洛特尔」。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "COMBAT_CONFIG_COMMON" + } + }, + { + "id": 82239, + "series": 54, + "order": 2239, + "name": "「特拉扎库伊洛特尔」", + "description": "在完成一次挑战的过程中,每次均只通过1次攻击,破除「特拉扎库伊洛特尔」的护罩。", + "reward": 10, + "version": "5.0", + "trigger": { + "type": "COMBAT_CONFIG_COMMON" + } + }, + { + "id": 82240, + "series": 54, + "order": 2240, + "name": "「特拉扎库伊洛特尔」", + "description": "在不被来自「特拉扎库伊洛特尔」的攻击命中的情况下,将其击败。", + "reward": 20, + "version": "5.0", + "trigger": { + "type": "COMBAT_CONFIG_COMMON" + } + }, + { + "id": 82241, + "series": 54, + "order": 2241, + "name": "「依奇卡胡伊皮利的庇护」", + "description": "战胜地方传奇「依奇卡胡伊皮利的庇护」。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "COMBAT_CONFIG_COMMON" + } + }, + { + "id": 82242, + "series": 54, + "order": 2242, + "name": "「依奇卡胡伊皮利的庇护」", + "description": "在完成一次挑战的过程中,于抉择的试炼期间,击败10名夜魂战士。", + "reward": 10, + "version": "5.0", + "trigger": { + "type": "COMBAT_CONFIG_COMMON" + } + }, + { + "id": 82243, + "series": 54, + "order": 2243, + "name": "「依奇卡胡伊皮利的庇护」", + "description": "在不被来自「依奇卡胡伊皮利的庇护」的攻击命中的情况下,将其击败。", + "reward": 20, + "version": "5.0", + "trigger": { + "type": "COMBAT_CONFIG_COMMON" + } + }, + { + "id": 82244, + "series": 54, + "order": 2244, + "name": "「切玛利的遮荫」", + "description": "战胜地方传奇「切玛利的遮荫」。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "COMBAT_CONFIG_COMMON" + } + }, + { + "id": 82245, + "series": 54, + "order": 2245, + "name": "「切玛利的遮荫」", + "description": "在没有角色倒下的情况下,击败「切玛利的遮荫」。", + "reward": 10, + "version": "5.0", + "trigger": { + "type": "COMBAT_CONFIG_COMMON" + } + }, + { + "id": 82246, + "series": 54, + "order": 2246, + "name": "「切玛利的遮荫」", + "description": "在完成一次挑战的过程中,于「切玛利的遮荫」吸收「流水造物」时,通过击飞冻结的「流水造物」,破除她的元素护罩。", + "reward": 20, + "version": "5.0", + "trigger": { + "type": "COMBAT_CONFIG_COMMON" + } + }, + { + "id": 82247, + "series": 54, + "order": 2247, + "name": "「阿特拉托的佑助」", + "description": "战胜地方传奇「阿特拉托的佑助」。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "COMBAT_CONFIG_COMMON" + } + }, + { + "id": 82248, + "series": 54, + "order": 2248, + "name": "「阿特拉托的佑助」", + "description": "在完成一次挑战的过程中,使用「格挡」,反击「阿特拉托的佑助」的所有强力攻击并对其造成伤害。", + "reward": 10, + "version": "5.0", + "trigger": { + "type": "COMBAT_CONFIG_COMMON" + } + }, + { + "id": 82249, + "series": 54, + "order": 2249, + "name": "「阿特拉托的佑助」", + "description": "在不受到来自「阿特拉托的佑助」的伤害的情况下,将其击败。", + "reward": 20, + "version": "5.0", + "trigger": { + "type": "COMBAT_CONFIG_COMMON" + } + }, + { + "id": 82250, + "series": 0, + "order": 2250, + "name": "猎龙的黑箭…", + "description": "击破「金焰」形态下金焰绒翼龙暴君的火元素护罩,使其从空中坠落。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "COMBAT_CONFIG_COMMON" + } + }, + { + "id": 82251, + "series": 0, + "order": 2251, + "name": "你也是迪诺巴鲁托?", + "description": "在贪食匿叶龙山王吞下火榴果之前将其点燃,使果子在被吞下后爆炸。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "COMBAT_CONFIG_COMMON" + } + }, { "id": 84000, "series": 0, @@ -15561,6 +16788,144 @@ ] } }, + { + "id": 84321, + "series": 0, + "order": 5100, + "name": "龙的国度", + "description": "一切都很特别。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "FINISH_QUEST_OR", + "task": [ + { + "questId": 5000, + "name": "纳塔!新的旅程", + "type": "魔神任务" + }, + { + "questId": 5000, + "name": "纳塔!新的旅程", + "type": "魔神任务" + } + ] + } + }, + { + "id": 84322, + "series": 0, + "order": 5101, + "name": "一切荣光的归处", + "description": "梦想碰撞时,会迸发最耀眼的火花。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "FINISH_PARENT_QUEST_AND", + "task": [ + { + "questId": 5001, + "name": "归火圣夜巡礼", + "type": "魔神任务" + } + ] + } + }, + { + "id": 84323, + "series": 0, + "order": 5102, + "name": "冰与火的战场", + "description": "立场需要强大的力量做支撑。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "FINISH_PARENT_QUEST_AND", + "task": [ + { + "questId": 5003, + "name": "抉择", + "type": "魔神任务" + } + ] + } + }, + { + "id": 84324, + "series": 0, + "order": 5104, + "name": "逃出生天", + "description": "困住归路的边界破碎,有光照入混沌的黑暗。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "FINISH_PARENT_QUEST_AND", + "task": [ + { + "questId": 5006, + "name": "坠入永夜", + "type": "魔神任务" + } + ] + } + }, + { + "id": 84325, + "series": 0, + "order": 5103, + "name": "再相见", + "description": "我一定会找到你,无论跨过多么遥远的距离。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "FINISH_QUEST_AND", + "task": [ + { + "questId": 5006, + "name": "坠入永夜", + "type": "魔神任务" + } + ] + } + }, + { + "id": 84326, + "series": 0, + "order": 5105, + "name": "黑石湮落白石下", + "description": "完成「黑石湮落白石下」。", + "reward": 10, + "version": "5.0", + "trigger": { + "type": "FINISH_PARENT_QUEST_AND", + "task": [ + { + "questId": 5007, + "name": "过去与未来", + "type": "魔神任务" + } + ] + } + }, + { + "id": 84327, + "series": 0, + "order": 5106, + "name": "荣花与炎日之途", + "description": "完成「荣花与炎日之途」。", + "reward": 10, + "version": "5.0", + "trigger": { + "type": "FINISH_PARENT_QUEST_AND", + "task": [ + { + "questId": 5002, + "name": "温泉之乡", + "type": "魔神任务" + } + ] + } + }, { "id": 84501, "series": 10, @@ -16993,6 +18358,128 @@ ] } }, + { + "id": 84575, + "series": 0, + "order": 4099, + "name": "龙的摇篮", + "description": "与一只小匿叶龙成为了朋友。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "QUEST_GLOBAL_VAR_EQUAL" + } + }, + { + "id": 84576, + "series": 0, + "order": 4100, + "name": "纳塔博学者", + "description": "在凯塔的一轮提问中,正确地回答了所有问题。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "FINISH_QUEST_AND", + "task": [ + { + "questId": 25036, + "name": "咦?纳塔?", + "type": "每日委托" + } + ] + } + }, + { + "id": 84578, + "series": 0, + "order": 4102, + "name": "「霍莱,过来——」", + "description": "和霍莱玩过了头…", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "FINISH_QUEST_AND", + "task": [ + { + "questId": 25021, + "name": "洗理嵴锋·修锋", + "type": "每日委托" + } + ] + } + }, + { + "id": 84579, + "series": 0, + "order": 4103, + "name": "音乐不灭!", + "description": "将唱片完整地交给米卢·努伊。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "FINISH_QUEST_OR", + "task": [ + { + "questId": 25028, + "name": "流行音乐,谁先知?", + "type": "每日委托" + }, + { + "questId": 25028, + "name": "流行音乐,谁先知?", + "type": "每日委托" + } + ] + } + }, + { + "id": 84580, + "series": 0, + "order": 4104, + "name": "飞叶捎来的胜利", + "description": "在限定时间内到达了终点。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "QUEST_GLOBAL_VAR_EQUAL" + } + }, + { + "id": 84581, + "series": 0, + "order": 4105, + "name": "原信奉还", + "description": "将四封快件都归还原主。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "QUEST_GLOBAL_VAR_EQUAL" + } + }, + { + "id": 84582, + "series": 0, + "order": 4106, + "name": "妙手采风", + "description": "帮助子澄寻找到作诗的灵感…?", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "QUEST_GLOBAL_VAR_EQUAL" + } + }, + { + "id": 84583, + "series": 0, + "order": 4107, + "name": "更高,更快,更强!", + "description": "为阿蕾梅做出完美的锻炼示范。", + "reward": 5, + "version": "5.0", + "trigger": { + "type": "QUEST_GLOBAL_VAR_EQUAL" + } + }, { "id": 85000, "series": 0, @@ -17573,5 +19060,113 @@ "trigger": { "type": "MP_KILL_MONSTER_NUM" } + }, + { + "id": 86039, + "series": 53, + "order": 9038, + "name": "你相信「场力」吗?", + "description": "与其他玩家一同战胜实验性场力发生装置。", + "reward": 10, + "version": "5.0", + "trigger": { + "type": "MP_KILL_MONSTER_NUM" + } + }, + { + "id": 86040, + "series": 53, + "order": 9039, + "name": "探海索珠", + "description": "与其他玩家一同战胜千年珍珠骏麟。", + "reward": 10, + "version": "5.0", + "trigger": { + "type": "MP_KILL_MONSTER_NUM" + } + }, + { + "id": 86041, + "series": 53, + "order": 9040, + "name": "虚造星光发生学", + "description": "与其他玩家一同战胜水形幻人。", + "reward": 10, + "version": "5.0", + "trigger": { + "type": "MP_KILL_MONSTER_NUM" + } + }, + { + "id": 86042, + "series": 53, + "order": 9041, + "name": "我自渊底刺向你", + "description": "与其他玩家一同战胜吞星之鲸。", + "reward": 10, + "version": "5.0", + "trigger": { + "type": "MP_KILL_MONSTER_NUM" + } + }, + { + "id": 86043, + "series": 53, + "order": 9042, + "name": "踏水穿云", + "description": "与其他玩家一同战胜隐山猊兽。", + "reward": 10, + "version": "5.0", + "trigger": { + "type": "MP_KILL_MONSTER_NUM" + } + }, + { + "id": 86044, + "series": 53, + "order": 9043, + "name": "荣华易散", + "description": "与其他玩家一同战胜魔像督军。", + "reward": 10, + "version": "5.0", + "trigger": { + "type": "MP_KILL_MONSTER_NUM" + } + }, + { + "id": 86045, + "series": 53, + "order": 9044, + "name": "另一侧的厄月", + "description": "与其他玩家一同战胜「仆人」。", + "reward": 10, + "version": "5.0", + "trigger": { + "type": "MP_KILL_MONSTER_ID_NUM" + } + }, + { + "id": 86046, + "series": 53, + "order": 9045, + "name": "群山瓦解之日", + "description": "与其他玩家一同战胜贪食匿叶龙山王。", + "reward": 10, + "version": "5.0", + "trigger": { + "type": "MP_KILL_MONSTER_NUM" + } + }, + { + "id": 86047, + "series": 53, + "order": 9046, + "name": "「这便是暴君的结局」", + "description": "与其他玩家一同战胜金焰绒翼龙暴君。", + "reward": 10, + "version": "5.0", + "trigger": { + "type": "MP_KILL_MONSTER_NUM" + } } ] diff --git a/src/data/app/calendar.json b/src/data/app/calendar.json index cb813731..8f75aab9 100644 --- a/src/data/app/calendar.json +++ b/src/data/app/calendar.json @@ -923,6 +923,50 @@ "icon": "/icon/nation/枫丹.webp" } }, + { + "id": 10000102, + "contentId": 501625, + "dropDays": [1, 4, 7], + "name": "玛拉妮", + "itemType": "character", + "star": 5, + "bg": "/icon/bg/5-Star.webp", + "weaponIcon": "/icon/weapon/法器.webp", + "elementIcon": "/icon/element/水元素.webp", + "icon": "/WIKI/character/10000102.webp", + "materials": [ + { + "id": 104347, + "name": "「角逐」的教导", + "star": 2, + "starIcon": "/icon/star/2.webp", + "bg": "/icon/bg/2-Star.webp", + "icon": "/icon/material/104347.webp" + }, + { + "id": 104348, + "name": "「角逐」的指引", + "star": 3, + "starIcon": "/icon/star/3.webp", + "bg": "/icon/bg/3-Star.webp", + "icon": "/icon/material/104348.webp" + }, + { + "id": 104349, + "name": "「角逐」的哲学", + "star": 4, + "starIcon": "/icon/star/4.webp", + "bg": "/icon/bg/4-Star.webp", + "icon": "/icon/material/104349.webp" + } + ], + "source": { + "index": 6, + "area": "纳塔", + "name": "转竟", + "icon": "/icon/nation/纳塔.webp" + } + }, { "id": 10000016, "contentId": 75, @@ -1451,6 +1495,50 @@ "icon": "/icon/nation/枫丹.webp" } }, + { + "id": 10000101, + "contentId": 0, + "dropDays": [2, 5, 7], + "name": "基尼奇", + "itemType": "character", + "star": 5, + "bg": "/icon/bg/5-Star.webp", + "weaponIcon": "/icon/weapon/双手剑.webp", + "elementIcon": "/icon/element/草元素.webp", + "icon": "/WIKI/character/10000101.webp", + "materials": [ + { + "id": 104350, + "name": "「焚燔」的教导", + "star": 2, + "starIcon": "/icon/star/2.webp", + "bg": "/icon/bg/2-Star.webp", + "icon": "/icon/material/104350.webp" + }, + { + "id": 104351, + "name": "「焚燔」的指引", + "star": 3, + "starIcon": "/icon/star/3.webp", + "bg": "/icon/bg/3-Star.webp", + "icon": "/icon/material/104351.webp" + }, + { + "id": 104352, + "name": "「焚燔」的哲学", + "star": 4, + "starIcon": "/icon/star/4.webp", + "bg": "/icon/bg/4-Star.webp", + "icon": "/icon/material/104352.webp" + } + ], + "source": { + "index": 6, + "area": "纳塔", + "name": "空华", + "icon": "/icon/nation/纳塔.webp" + } + }, { "id": 10000042, "contentId": 1058, @@ -2463,6 +2551,50 @@ "icon": "/icon/nation/稻妻.webp" } }, + { + "id": 10000100, + "contentId": 501626, + "dropDays": [3, 6, 7], + "name": "卡齐娜", + "itemType": "character", + "star": 4, + "bg": "/icon/bg/4-Star.webp", + "weaponIcon": "/icon/weapon/长柄武器.webp", + "elementIcon": "/icon/element/岩元素.webp", + "icon": "/WIKI/character/10000100.webp", + "materials": [ + { + "id": 104353, + "name": "「纷争」的教导", + "star": 2, + "starIcon": "/icon/star/2.webp", + "bg": "/icon/bg/2-Star.webp", + "icon": "/icon/material/104353.webp" + }, + { + "id": 104354, + "name": "「纷争」的指引", + "star": 3, + "starIcon": "/icon/star/3.webp", + "bg": "/icon/bg/3-Star.webp", + "icon": "/icon/material/104354.webp" + }, + { + "id": 104355, + "name": "「纷争」的哲学", + "star": 4, + "starIcon": "/icon/star/4.webp", + "bg": "/icon/bg/4-Star.webp", + "icon": "/icon/material/104355.webp" + } + ], + "source": { + "index": 6, + "area": "纳塔", + "name": "旋复", + "icon": "/icon/nation/纳塔.webp" + } + }, { "id": 10000014, "contentId": 61, @@ -4664,6 +4796,57 @@ "icon": "/icon/nation/枫丹.webp" } }, + { + "id": 12513, + "contentId": 0, + "dropDays": [2, 5, 7], + "name": "山王长牙", + "itemType": "weapon", + "star": 5, + "bg": "/icon/bg/5-Star.webp", + "weaponIcon": "/icon/weapon/双手剑.webp", + "icon": "/WIKI/weapon/12513.webp", + "materials": [ + { + "id": 114065, + "name": "谵妄圣主的朽败", + "star": 2, + "starIcon": "/icon/star/2.webp", + "bg": "/icon/bg/2-Star.webp", + "icon": "/icon/material/114065.webp" + }, + { + "id": 114066, + "name": "谵妄圣主的余哀", + "star": 3, + "starIcon": "/icon/star/3.webp", + "bg": "/icon/bg/3-Star.webp", + "icon": "/icon/material/114066.webp" + }, + { + "id": 114067, + "name": "谵妄圣主的容光", + "star": 4, + "starIcon": "/icon/star/4.webp", + "bg": "/icon/bg/4-Star.webp", + "icon": "/icon/material/114067.webp" + }, + { + "id": 114068, + "name": "谵妄圣主的神面", + "star": 5, + "starIcon": "/icon/star/5.webp", + "bg": "/icon/bg/5-Star.webp", + "icon": "/icon/material/114068.webp" + } + ], + "source": { + "index": 6, + "area": "纳塔", + "name": "究观", + "icon": "/icon/nation/纳塔.webp" + } + }, { "id": 15501, "contentId": 323, @@ -5684,6 +5867,57 @@ "icon": "/icon/nation/枫丹.webp" } }, + { + "id": 14516, + "contentId": 501962, + "dropDays": [1, 4, 7], + "name": "冲浪时光", + "itemType": "weapon", + "star": 5, + "bg": "/icon/bg/5-Star.webp", + "weaponIcon": "/icon/weapon/法器.webp", + "icon": "/WIKI/weapon/14516.webp", + "materials": [ + { + "id": 114061, + "name": "贡祭炽心的惶恐", + "star": 2, + "starIcon": "/icon/star/2.webp", + "bg": "/icon/bg/2-Star.webp", + "icon": "/icon/material/114061.webp" + }, + { + "id": 114062, + "name": "贡祭炽心的踌躇", + "star": 3, + "starIcon": "/icon/star/3.webp", + "bg": "/icon/bg/3-Star.webp", + "icon": "/icon/material/114062.webp" + }, + { + "id": 114063, + "name": "贡祭炽心的决绝", + "star": 4, + "starIcon": "/icon/star/4.webp", + "bg": "/icon/bg/4-Star.webp", + "icon": "/icon/material/114063.webp" + }, + { + "id": 114064, + "name": "贡祭炽心的荣膺", + "star": 5, + "starIcon": "/icon/star/5.webp", + "bg": "/icon/bg/5-Star.webp", + "icon": "/icon/material/114064.webp" + } + ], + "source": { + "index": 6, + "area": "纳塔", + "name": "冥见", + "icon": "/icon/nation/纳塔.webp" + } + }, { "id": 13502, "contentId": 1077, @@ -7316,6 +7550,57 @@ "icon": "/icon/nation/枫丹.webp" } }, + { + "id": 11431, + "contentId": 501963, + "dropDays": [1, 4, 7], + "name": "息燧之笛", + "itemType": "weapon", + "star": 4, + "bg": "/icon/bg/4-Star.webp", + "weaponIcon": "/icon/weapon/单手剑.webp", + "icon": "/WIKI/weapon/11431.webp", + "materials": [ + { + "id": 114061, + "name": "贡祭炽心的惶恐", + "star": 2, + "starIcon": "/icon/star/2.webp", + "bg": "/icon/bg/2-Star.webp", + "icon": "/icon/material/114061.webp" + }, + { + "id": 114062, + "name": "贡祭炽心的踌躇", + "star": 3, + "starIcon": "/icon/star/3.webp", + "bg": "/icon/bg/3-Star.webp", + "icon": "/icon/material/114062.webp" + }, + { + "id": 114063, + "name": "贡祭炽心的决绝", + "star": 4, + "starIcon": "/icon/star/4.webp", + "bg": "/icon/bg/4-Star.webp", + "icon": "/icon/material/114063.webp" + }, + { + "id": 114064, + "name": "贡祭炽心的荣膺", + "star": 5, + "starIcon": "/icon/star/5.webp", + "bg": "/icon/bg/5-Star.webp", + "icon": "/icon/material/114064.webp" + } + ], + "source": { + "index": 6, + "area": "纳塔", + "name": "冥见", + "icon": "/icon/nation/纳塔.webp" + } + }, { "id": 12401, "contentId": 174, @@ -8387,6 +8672,57 @@ "icon": "/icon/nation/枫丹.webp" } }, + { + "id": 12431, + "contentId": 501967, + "dropDays": [1, 4, 7], + "name": "撼地者", + "itemType": "weapon", + "star": 4, + "bg": "/icon/bg/4-Star.webp", + "weaponIcon": "/icon/weapon/双手剑.webp", + "icon": "/WIKI/weapon/12431.webp", + "materials": [ + { + "id": 114061, + "name": "贡祭炽心的惶恐", + "star": 2, + "starIcon": "/icon/star/2.webp", + "bg": "/icon/bg/2-Star.webp", + "icon": "/icon/material/114061.webp" + }, + { + "id": 114062, + "name": "贡祭炽心的踌躇", + "star": 3, + "starIcon": "/icon/star/3.webp", + "bg": "/icon/bg/3-Star.webp", + "icon": "/icon/material/114062.webp" + }, + { + "id": 114063, + "name": "贡祭炽心的决绝", + "star": 4, + "starIcon": "/icon/star/4.webp", + "bg": "/icon/bg/4-Star.webp", + "icon": "/icon/material/114063.webp" + }, + { + "id": 114064, + "name": "贡祭炽心的荣膺", + "star": 5, + "starIcon": "/icon/star/5.webp", + "bg": "/icon/bg/5-Star.webp", + "icon": "/icon/material/114064.webp" + } + ], + "source": { + "index": 6, + "area": "纳塔", + "name": "冥见", + "icon": "/icon/nation/纳塔.webp" + } + }, { "id": 15401, "contentId": 195, @@ -9560,6 +9896,57 @@ "icon": "/icon/nation/枫丹.webp" } }, + { + "id": 15431, + "contentId": 501964, + "dropDays": [3, 6, 7], + "name": "碎链", + "itemType": "weapon", + "star": 4, + "bg": "/icon/bg/4-Star.webp", + "weaponIcon": "/icon/weapon/弓.webp", + "icon": "/WIKI/weapon/15431.webp", + "materials": [ + { + "id": 114069, + "name": "神合秘烟的思绪", + "star": 2, + "starIcon": "/icon/star/2.webp", + "bg": "/icon/bg/2-Star.webp", + "icon": "/icon/material/114069.webp" + }, + { + "id": 114070, + "name": "神合秘烟的预感", + "star": 3, + "starIcon": "/icon/star/3.webp", + "bg": "/icon/bg/3-Star.webp", + "icon": "/icon/material/114070.webp" + }, + { + "id": 114071, + "name": "神合秘烟的征兆", + "star": 4, + "starIcon": "/icon/star/4.webp", + "bg": "/icon/bg/4-Star.webp", + "icon": "/icon/material/114071.webp" + }, + { + "id": 114072, + "name": "神合秘烟的启示", + "star": 5, + "starIcon": "/icon/star/5.webp", + "bg": "/icon/bg/5-Star.webp", + "icon": "/icon/material/114072.webp" + } + ], + "source": { + "index": 6, + "area": "纳塔", + "name": "测度", + "icon": "/icon/nation/纳塔.webp" + } + }, { "id": 14401, "contentId": 185, @@ -10529,6 +10916,108 @@ "icon": "/icon/nation/枫丹.webp" } }, + { + "id": 14427, + "contentId": 0, + "dropDays": [3, 6, 7], + "name": "苍纹角杯", + "itemType": "weapon", + "star": 4, + "bg": "/icon/bg/4-Star.webp", + "weaponIcon": "/icon/weapon/法器.webp", + "icon": "/WIKI/weapon/14427.webp", + "materials": [ + { + "id": 114069, + "name": "神合秘烟的思绪", + "star": 2, + "starIcon": "/icon/star/2.webp", + "bg": "/icon/bg/2-Star.webp", + "icon": "/icon/material/114069.webp" + }, + { + "id": 114070, + "name": "神合秘烟的预感", + "star": 3, + "starIcon": "/icon/star/3.webp", + "bg": "/icon/bg/3-Star.webp", + "icon": "/icon/material/114070.webp" + }, + { + "id": 114071, + "name": "神合秘烟的征兆", + "star": 4, + "starIcon": "/icon/star/4.webp", + "bg": "/icon/bg/4-Star.webp", + "icon": "/icon/material/114071.webp" + }, + { + "id": 114072, + "name": "神合秘烟的启示", + "star": 5, + "starIcon": "/icon/star/5.webp", + "bg": "/icon/bg/5-Star.webp", + "icon": "/icon/material/114072.webp" + } + ], + "source": { + "index": 6, + "area": "纳塔", + "name": "测度", + "icon": "/icon/nation/纳塔.webp" + } + }, + { + "id": 14431, + "contentId": 501965, + "dropDays": [2, 5, 7], + "name": "木棉之环", + "itemType": "weapon", + "star": 4, + "bg": "/icon/bg/4-Star.webp", + "weaponIcon": "/icon/weapon/法器.webp", + "icon": "/WIKI/weapon/14431.webp", + "materials": [ + { + "id": 114065, + "name": "谵妄圣主的朽败", + "star": 2, + "starIcon": "/icon/star/2.webp", + "bg": "/icon/bg/2-Star.webp", + "icon": "/icon/material/114065.webp" + }, + { + "id": 114066, + "name": "谵妄圣主的余哀", + "star": 3, + "starIcon": "/icon/star/3.webp", + "bg": "/icon/bg/3-Star.webp", + "icon": "/icon/material/114066.webp" + }, + { + "id": 114067, + "name": "谵妄圣主的容光", + "star": 4, + "starIcon": "/icon/star/4.webp", + "bg": "/icon/bg/4-Star.webp", + "icon": "/icon/material/114067.webp" + }, + { + "id": 114068, + "name": "谵妄圣主的神面", + "star": 5, + "starIcon": "/icon/star/5.webp", + "bg": "/icon/bg/5-Star.webp", + "icon": "/icon/material/114068.webp" + } + ], + "source": { + "index": 6, + "area": "纳塔", + "name": "究观", + "icon": "/icon/nation/纳塔.webp" + } + }, { "id": 13405, "contentId": 972, @@ -11447,6 +11936,57 @@ "icon": "/icon/nation/枫丹.webp" } }, + { + "id": 13431, + "contentId": 501966, + "dropDays": [2, 5, 7], + "name": "虹的行迹", + "itemType": "weapon", + "star": 4, + "bg": "/icon/bg/4-Star.webp", + "weaponIcon": "/icon/weapon/长柄武器.webp", + "icon": "/WIKI/weapon/13431.webp", + "materials": [ + { + "id": 114065, + "name": "谵妄圣主的朽败", + "star": 2, + "starIcon": "/icon/star/2.webp", + "bg": "/icon/bg/2-Star.webp", + "icon": "/icon/material/114065.webp" + }, + { + "id": 114066, + "name": "谵妄圣主的余哀", + "star": 3, + "starIcon": "/icon/star/3.webp", + "bg": "/icon/bg/3-Star.webp", + "icon": "/icon/material/114066.webp" + }, + { + "id": 114067, + "name": "谵妄圣主的容光", + "star": 4, + "starIcon": "/icon/star/4.webp", + "bg": "/icon/bg/4-Star.webp", + "icon": "/icon/material/114067.webp" + }, + { + "id": 114068, + "name": "谵妄圣主的神面", + "star": 5, + "starIcon": "/icon/star/5.webp", + "bg": "/icon/bg/5-Star.webp", + "icon": "/icon/material/114068.webp" + } + ], + "source": { + "index": 6, + "area": "纳塔", + "name": "究观", + "icon": "/icon/nation/纳塔.webp" + } + }, { "id": 11301, "contentId": 161, diff --git a/src/data/app/character.json b/src/data/app/character.json index 314bbd7b..f1607ef9 100644 --- a/src/data/app/character.json +++ b/src/data/app/character.json @@ -1,4 +1,28 @@ [ + { + "id": 10000102, + "contentId": 501625, + "name": "玛拉妮", + "title": "哗啦啦逐浪客", + "area": "纳塔", + "birthday": [8, 3], + "star": 5, + "element": "水", + "weapon": "法器", + "nameCard": "玛拉妮·鲨鲨" + }, + { + "id": 10000101, + "contentId": 501624, + "name": "基尼奇", + "title": "回火之狩", + "area": "纳塔", + "birthday": [11, 11], + "star": 5, + "element": "草", + "weapon": "双手剑", + "nameCard": "基尼奇·阿乔" + }, { "id": 10000099, "contentId": 501441, @@ -551,6 +575,18 @@ "weapon": "单手剑", "nameCard": "神里绫华·扇子" }, + { + "id": 10000100, + "contentId": 501626, + "name": "卡齐娜", + "title": "斑金矿朴", + "area": "纳塔", + "birthday": [4, 22], + "star": 4, + "element": "岩", + "weapon": "长柄武器", + "nameCard": "卡齐娜·转转" + }, { "id": 10000097, "contentId": 501212, diff --git a/src/data/app/gacha.json b/src/data/app/gacha.json index c3dc3738..0830c162 100644 --- a/src/data/app/gacha.json +++ b/src/data/app/gacha.json @@ -2177,5 +2177,41 @@ "postId": "56072210", "up5List": [13513, 15508], "up4List": [12415, 14416, 11402, 13407, 15401] + }, + { + "name": "鲨鲨逐浪游", + "version": "5.0", + "order": 1, + "banner": "https://sdk.hoyoverse.com/upload/ann/2024/08/15/51554e94cbe4323254c9951a0457f1e3_1034430603195950634.jpg", + "from": "2024-08-28T11:00:00+08:00", + "to": "2024-09-17T17:59:00+08:00", + "type": 301, + "postId": "56991626", + "up5List": [10000102], + "up4List": [10000100, 10000044, 10000032] + }, + { + "name": "叶落风随", + "version": "5.0", + "order": 1, + "banner": "https://sdk.hoyoverse.com/upload/ann/2024/08/15/27a21717f5c01c7bb3fcaf188b22e785_3421258542560970956.jpg", + "from": "2024-08-28T11:00:00+08:00", + "to": "2024-09-17T17:59:00+08:00", + "type": 400, + "postId": "56991627", + "up5List": [10000047], + "up4List": [10000100, 10000044, 10000032] + }, + { + "name": "神铸赋形", + "version": "5.0", + "order": 1, + "banner": "https://sdk.hoyoverse.com/upload/ann/2024/08/15/094d01b8d59ed24aae221d459ae4312c_1747687901284309007.jpg", + "from": "2024-08-28T11:00:00+08:00", + "to": "2024-09-17T17:59:00+08:00", + "type": 302, + "postId": "56991625", + "up5List": [14516, 11503], + "up4List": [11401, 12401, 13401, 14403, 15402] } ] diff --git a/src/data/app/namecard.json b/src/data/app/namecard.json index 335b58de..8d8f4f54 100644 --- a/src/data/app/namecard.json +++ b/src/data/app/namecard.json @@ -189,6 +189,36 @@ "bg": "/source/nameCard/bg/枫丹·露泉.webp", "profile": "/source/nameCard/profile/枫丹·露泉.webp" }, + { + "name": "纳塔·神军", + "index": 211, + "type": 0, + "desc": "名片纹饰。「…沐浴于隐秘的太阳之下,希巴拉克的行军势不可挡。他让世间再度充满兵戈,但他的目的绝不仅是如此…」", + "source": "声望等级提升至最高的部族数量达到1个时获取。", + "icon": "/source/nameCard/icon/纳塔·神军.webp", + "bg": "/source/nameCard/bg/纳塔·神军.webp", + "profile": "/source/nameCard/profile/纳塔·神军.webp" + }, + { + "name": "纳塔·炎龙", + "index": 212, + "type": 0, + "desc": "名片纹饰。「…那归来的月光之下,分享了光、热与智慧的龙之王静候着来人。他再度醒转,并不只是为了…」", + "source": "声望等级提升至最高的部族数量达到4个时获取。", + "icon": "/source/nameCard/icon/纳塔·炎龙.webp", + "bg": "/source/nameCard/bg/纳塔·炎龙.webp", + "profile": "/source/nameCard/profile/纳塔·炎龙.webp" + }, + { + "name": "庆典·甘脆", + "index": 218, + "type": 0, + "desc": "名片纹饰。盐糖得位,甜咸交宁,色金质脆,美味生焉。", + "source": "???", + "icon": "/source/nameCard/icon/庆典·甘脆.webp", + "bg": "/source/nameCard/bg/庆典·甘脆.webp", + "profile": "/source/nameCard/profile/庆典·甘脆.webp" + }, { "name": "成就·游遍", "index": 21, @@ -679,6 +709,46 @@ "bg": "/source/nameCard/bg/成就·诗页.webp", "profile": "/source/nameCard/profile/成就·诗页.webp" }, + { + "name": "成就·尽头", + "index": 213, + "type": 1, + "desc": "名片纹饰。真实的星天在夜空中划出一圈又一圈的轨迹。花海等待着离开的那一朵回归,等待着心与花瓣变得柔软的那一天。", + "source": "达成「异世相逢·第五辑」下所有成就时获取。", + "icon": "/source/nameCard/icon/成就·尽头.webp", + "bg": "/source/nameCard/bg/成就·尽头.webp", + "profile": "/source/nameCard/profile/成就·尽头.webp" + }, + { + "name": "成就·喵运", + "index": 214, + "type": 1, + "desc": "名片纹饰。你问未来?且在此处坐好。让猫猫忍住把水晶球扒落到地下的冲动,为你把命运的秘密偷来。", + "source": "达成「幻想真境剧诗·第二辑」下所有成就时获取。", + "icon": "/source/nameCard/icon/成就·喵运.webp", + "bg": "/source/nameCard/bg/成就·喵运.webp", + "profile": "/source/nameCard/profile/成就·喵运.webp" + }, + { + "name": "纳塔·归火", + "index": 215, + "type": 1, + "desc": "名片纹饰。享受角逐本身吧。胜败同等尊荣,皆归于夜中之火。", + "source": "达成「纳塔·火与竞逐的盟地·其之一」下所有成就时获取。", + "icon": "/source/nameCard/icon/纳塔·归火.webp", + "bg": "/source/nameCard/bg/纳塔·归火.webp", + "profile": "/source/nameCard/profile/纳塔·归火.webp" + }, + { + "name": "成就·夜主", + "index": 216, + "type": 1, + "desc": "名片纹饰。抚平那些不息意念的办法?在这片土地上,唯有战斗一途!", + "source": "达成「对决者·第一辑」下所有成就时获取。", + "icon": "/source/nameCard/icon/成就·夜主.webp", + "bg": "/source/nameCard/bg/成就·夜主.webp", + "profile": "/source/nameCard/profile/成就·夜主.webp" + }, { "name": "安柏·兔兔", "index": 3, @@ -1519,6 +1589,36 @@ "bg": "/source/nameCard/bg/艾梅莉埃·后调.webp", "profile": "/source/nameCard/profile/艾梅莉埃·后调.webp" }, + { + "name": "基尼奇·阿乔", + "index": 208, + "type": 2, + "desc": "名片纹饰。听起来很像是伟大的圣龙库胡勒·阿乔终于让基尼奇小子成为了自己的意志容器。很可惜,这只是因为名片的命名规则如此罢了。", + "source": "基尼奇的好感等级达到10级时获取。", + "icon": "/source/nameCard/icon/基尼奇·阿乔.webp", + "bg": "/source/nameCard/bg/基尼奇·阿乔.webp", + "profile": "/source/nameCard/profile/基尼奇·阿乔.webp" + }, + { + "name": "玛拉妮·鲨鲨", + "index": 209, + "type": 2, + "desc": "名片纹饰。海里的鲨鲨其实不喜欢吃人,只喜欢吃海洋生物。玛拉妮的鲨鲨冲浪板原型是淡水温泉鲨,所以只吃温泉生物。骗你的,不吃豚兽的啦。一是因为肉很柴,二是因为冲浪板不吃东西。", + "source": "玛拉妮的好感等级达到10级时获取。", + "icon": "/source/nameCard/icon/玛拉妮·鲨鲨.webp", + "bg": "/source/nameCard/bg/玛拉妮·鲨鲨.webp", + "profile": "/source/nameCard/profile/玛拉妮·鲨鲨.webp" + }, + { + "name": "卡齐娜·转转", + "index": 210, + "type": 2, + "desc": "名片纹饰。冲天转转上半部分的搭乘仓稳定性很好。但是如果下半被卡住,那也确实很容易让搭乘者被转晕。", + "source": "卡齐娜的好感等级达到10级时获取。", + "icon": "/source/nameCard/icon/卡齐娜·转转.webp", + "bg": "/source/nameCard/bg/卡齐娜·转转.webp", + "profile": "/source/nameCard/profile/卡齐娜·转转.webp" + }, { "name": "纪行·捕风", "index": 2, @@ -1859,6 +1959,16 @@ "bg": "/source/nameCard/bg/纪行·拟像.webp", "profile": "/source/nameCard/profile/纪行·拟像.webp" }, + { + "name": "纪行·源火", + "index": 217, + "type": 3, + "desc": "名片纹饰。为什么是绿色、棕色、紫色呢?一般来说最早遇到的同伴不应该是红、绿、蓝或者赤、青、黄的吗?", + "source": "纪行系统奖励获取。", + "icon": "/source/nameCard/icon/纪行·源火.webp", + "bg": "/source/nameCard/bg/纪行·源火.webp", + "profile": "/source/nameCard/profile/纪行·源火.webp" + }, { "name": "庆典·无相", "index": 53, diff --git a/src/data/app/weapon.json b/src/data/app/weapon.json index f383e2b3..54aa2e69 100644 --- a/src/data/app/weapon.json +++ b/src/data/app/weapon.json @@ -80,6 +80,15 @@ "weaponIcon": "/icon/weapon/弓.webp", "icon": "/WIKI/weapon/15501.webp" }, + { + "id": 14516, + "contentId": 501962, + "name": "冲浪时光", + "star": 5, + "bg": "/icon/bg/5-Star.webp", + "weaponIcon": "/icon/weapon/法器.webp", + "icon": "/WIKI/weapon/14516.webp" + }, { "id": 14515, "contentId": 500674, @@ -260,6 +269,15 @@ "weaponIcon": "/icon/weapon/长柄武器.webp", "icon": "/WIKI/weapon/13501.webp" }, + { + "id": 12513, + "contentId": 0, + "name": "山王长牙", + "star": 5, + "bg": "/icon/bg/5-Star.webp", + "weaponIcon": "/icon/weapon/双手剑.webp", + "icon": "/WIKI/weapon/12513.webp" + }, { "id": 12512, "contentId": 500420, @@ -431,6 +449,15 @@ "weaponIcon": "/icon/weapon/单手剑.webp", "icon": "/WIKI/weapon/11501.webp" }, + { + "id": 15431, + "contentId": 501964, + "name": "碎链", + "star": 4, + "bg": "/icon/bg/4-Star.webp", + "weaponIcon": "/icon/weapon/弓.webp", + "icon": "/WIKI/weapon/15431.webp" + }, { "id": 15427, "contentId": 7406, @@ -638,6 +665,24 @@ "weaponIcon": "/icon/weapon/弓.webp", "icon": "/WIKI/weapon/15401.webp" }, + { + "id": 14431, + "contentId": 501965, + "name": "木棉之环", + "star": 4, + "bg": "/icon/bg/4-Star.webp", + "weaponIcon": "/icon/weapon/法器.webp", + "icon": "/WIKI/weapon/14431.webp" + }, + { + "id": 14427, + "contentId": 0, + "name": "苍纹角杯", + "star": 4, + "bg": "/icon/bg/4-Star.webp", + "weaponIcon": "/icon/weapon/法器.webp", + "icon": "/WIKI/weapon/14427.webp" + }, { "id": 14426, "contentId": 7381, @@ -809,6 +854,15 @@ "weaponIcon": "/icon/weapon/法器.webp", "icon": "/WIKI/weapon/14401.webp" }, + { + "id": 13431, + "contentId": 501966, + "name": "虹的行迹", + "star": 4, + "bg": "/icon/bg/4-Star.webp", + "weaponIcon": "/icon/weapon/长柄武器.webp", + "icon": "/WIKI/weapon/13431.webp" + }, { "id": 13427, "contentId": 7407, @@ -971,6 +1025,15 @@ "weaponIcon": "/icon/weapon/长柄武器.webp", "icon": "/WIKI/weapon/13401.webp" }, + { + "id": 12431, + "contentId": 501967, + "name": "撼地者", + "star": 4, + "bg": "/icon/bg/4-Star.webp", + "weaponIcon": "/icon/weapon/双手剑.webp", + "icon": "/WIKI/weapon/12431.webp" + }, { "id": 12427, "contentId": 7313, @@ -1160,6 +1223,15 @@ "weaponIcon": "/icon/weapon/双手剑.webp", "icon": "/WIKI/weapon/12401.webp" }, + { + "id": 11431, + "contentId": 501963, + "name": "息燧之笛", + "star": 4, + "bg": "/icon/bg/4-Star.webp", + "weaponIcon": "/icon/weapon/单手剑.webp", + "icon": "/WIKI/weapon/11431.webp" + }, { "id": 11428, "contentId": 7525,