💄 战绩添加幽境危战数据

This commit is contained in:
BTMuli
2025-07-05 12:12:42 +08:00
parent f8f08cf048
commit ceeec4b4a4
5 changed files with 62 additions and 29 deletions

View File

@@ -62,9 +62,34 @@ function transAvatar(data: TGApp.Game.Record.Avatar): TGApp.Sqlite.Record.Avatar
};
}
/**
* @description 获取幽境危战难度描述
* @since Beta v0.8.0
* @param {number} difficulty 幽境危战难度
* @return {string} 幽境危战难度描述
*/
export function getHardChallengeDesc(difficulty: number): string {
switch (difficulty) {
case 1:
return "普通";
case 2:
return "进阶";
case 3:
return "困难";
case 4:
return "险恶";
case 5:
return "无畏";
case 6:
return "绝境";
default:
return `难度${difficulty}`;
}
}
/**
* @description 将统计信息转换为数据库中的数据
* @since Beta v0.6.0
* @since Beta v0.8.0
* @param {TGApp.Game.Record.Stats} data 统计信息
* @return {TGApp.Sqlite.Record.Stats } 转换后的统计信息
*/
@@ -84,6 +109,9 @@ function transStat(data: TGApp.Game.Record.Stats): TGApp.Sqlite.Record.Stats {
pyroCulus: data.pyroculus_number,
sprialAbyss: data.spiral_abyss,
combatRole: data.role_combat.is_unlock ? `${data.role_combat.max_round_id}` : "未解锁",
hardChallenge: data.hard_challenge.is_unlock
? `${data.hard_challenge.name}-${getHardChallengeDesc(data.hard_challenge.difficulty)}`
: "未解锁",
luxuriousChest: data.luxurious_chest_number,
preciousChest: data.precious_chest_number,
exquisiteChest: data.exquisite_chest_number,