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✏️ 修正最深抵达描述计算逻辑
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@@ -94,12 +94,7 @@
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<div class="uaw-o-box">
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<div class="uaw-o-box">
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<TuaOverview :val-text="item.totalBattleTimes" title="战斗次数" />
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<TuaOverview :val-text="item.totalBattleTimes" title="战斗次数" />
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<TuaOverview :val-text="item.totalStar" title="获得渊星" />
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<TuaOverview :val-text="item.totalStar" title="获得渊星" />
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<TuaOverview
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<TuaOverview :val-text="getMaxFloor(item)" title="最深抵达" />
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:val-text="
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item.skippedFloor !== '' ? `${item.maxFloor}(${item.skippedFloor})` : item.maxFloor
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"
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title="最深抵达"
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/>
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<TuaOverview :val-icons="item.defeatRank" title="最多击破" />
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<TuaOverview :val-icons="item.defeatRank" title="最多击破" />
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<TuaOverview :val-icons="item.takeDamageRank" title="最多承伤" />
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<TuaOverview :val-icons="item.takeDamageRank" title="最多承伤" />
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<TuaOverview :val-icons="item.damageRank" title="最强一击" />
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<TuaOverview :val-icons="item.damageRank" title="最强一击" />
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@@ -175,6 +170,13 @@ watch(
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async () => await reloadUid(),
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async () => await reloadUid(),
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);
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);
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function getMaxFloor(abyss: TGApp.Sqlite.Abyss.TableTrans): string {
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if (abyss.skippedFloor !== null && abyss.skippedFloor !== "") {
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return `${abyss.maxFloor}(${abyss.skippedFloor})`;
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}
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return `${abyss.maxFloor}`;
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}
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async function reloadUid(uid?: string): Promise<void> {
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async function reloadUid(uid?: string): Promise<void> {
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uidList.value = await TSUserAbyss.getAllUid();
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uidList.value = await TSUserAbyss.getAllUid();
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if (uidList.value.length === 0) uidList.value = [account.value.gameUid];
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if (uidList.value.length === 0) uidList.value = [account.value.gameUid];
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