🌱 草创深渊上传

This commit is contained in:
BTMuli
2023-06-27 00:16:53 +08:00
parent 7fa5a279de
commit c1fcc022a9
4 changed files with 154 additions and 4 deletions

View File

@@ -0,0 +1,128 @@
/**
* @file plugins Hutao utils transLocal.ts
* @description 将本地数据转为上传用的数据
* @author BTMuli <bt-muli@outlook.com>
* @since Alpha v0.2.1
*/
// utils
import TGSqlite from "../../Sqlite";
/**
* @description 将本地数据转为上传用的数据
* @since Alpha v0.2.1
* @param {TGApp.Sqlite.Abyss.SingleTable} data 本地数据
* @param {string} userName 用户名
* @returns {TGApp.Plugins.Hutao.AbyssRecordUpload} 上传用的数据
*/
export function transLocal(
data: TGApp.Sqlite.Abyss.SingleTable,
userName?: string,
): TGApp.Plugins.Hutao.AbyssRecordUpload {
return {
uid: data.uid,
identity: "Tauri.Genshin",
spiralAbyss: transAbyss(data),
avatars: transAvatars(data),
reservedUserName: userName || "",
};
}
/**
* @description 转换深渊数据
* @since Alpha v0.2.1
* @param {TGApp.Sqlite.Abyss.SingleTable} data 本地数据
* @returns {TGApp.Plugins.Hutao.AbyssRecord} 上传用的数据
*/
function transAbyss(data: TGApp.Sqlite.Abyss.SingleTable): TGApp.Plugins.Hutao.AbyssRecord {
const damage: TGApp.Sqlite.Abyss.Character = JSON.parse(data.damageRank)[0];
const takeDamage: TGApp.Sqlite.Abyss.Character = JSON.parse(data.takeDamageRank)[0];
return {
scheduleId: data.id,
totalBattleTimes: data.totalBattleTimes,
totalWinTimes: data.totalWinTimes,
damage: {
avatarId: damage.id,
value: damage.value,
},
takeDamage: {
avatarId: takeDamage.id,
value: takeDamage.value,
},
floors: JSON.parse(data.floors).map((floor: TGApp.Sqlite.Abyss.Floor) => transFloor(floor)),
};
}
/**
* @description 转换层数数据
* @since Alpha v0.2.1
* @param {TGApp.Sqlite.Abyss.Floor} data 本地数据
* @returns {TGApp.Plugins.Hutao.AbyssFloor} 上传用的数据
*/
function transFloor(data: TGApp.Sqlite.Abyss.Floor): TGApp.Plugins.Hutao.AbyssFloor {
return {
index: data.id,
star: data.winStar,
levels: data.levels.map((level) => transLevel(level)),
};
}
/**
* @description 转换层-关卡数据
* @since Alpha v0.2.1
* @param {TGApp.Sqlite.Abyss.Level} data 本地数据
* @returns {TGApp.Plugins.Hutao.AbyssLevel} 上传用的数据
*/
function transLevel(data: TGApp.Sqlite.Abyss.Level): TGApp.Plugins.Hutao.AbyssLevel {
const battles: Array<{ index: number; avatars: number[] }> = [];
battles.push({
index: 1,
avatars: data.upBattle.characters.map((character) => character.id),
});
battles.push({
index: 2,
avatars: data.downBattle.characters.map((character) => character.id),
});
return {
index: data.id,
star: data.winStar,
battles,
};
}
/**
* @description 转换角色数据
* @since Alpha v0.2.1
* @param {TGApp.Sqlite.Abyss.SingleTable} data 本地数据
* @returns {TGApp.Plugins.Hutao.AbyssAvatar[]} 上传用的数据
*/
function transAvatars(data: TGApp.Sqlite.Abyss.SingleTable): TGApp.Plugins.Hutao.AbyssAvatar[] {
const avatars: TGApp.Plugins.Hutao.AbyssAvatar[] = [];
const floors: TGApp.Sqlite.Abyss.Floor[] = JSON.parse(data.floors);
const avatarIdCollect = new Set<number>();
floors.map((floor) =>
floor.levels.map((level) => {
level.upBattle.characters.map((character) => avatarIdCollect.add(character.id));
level.downBattle.characters.map((character) => avatarIdCollect.add(character.id));
}),
);
Array.from(avatarIdCollect).map(async (avatarId) => {
const avatarGet: TGApp.Sqlite.Character.UserRole[] | false = await TGSqlite.getUserCharacter(
data.uid,
avatarId,
);
if (!avatarGet) return;
const avatar = avatarGet[0];
const weapon: TGApp.Sqlite.Character.RoleWeapon = JSON.parse(avatar.weapon);
const relics: TGApp.Sqlite.Character.RoleReliquary[] = JSON.parse(avatar.reliquary);
const relicSetCollect = new Set<string>();
relics.map((relic) => relicSetCollect.add(relic.set.id.toString()));
avatars.push({
avatarId,
weaponId: weapon.id,
reliquarySetIds: Array.from(relicSetCollect),
activedConstellationNumber: avatar.activeConstellation,
});
});
return avatars;
}