🏷️ 武器&圣遗物添加guid字段

This commit is contained in:
BTMuli
2025-12-09 15:41:01 +08:00
parent 17690bb024
commit bd914a0f44

View File

@@ -1,5 +1,5 @@
//! Yae 背包信息的 Protobuf 定义&解析
//! @since Beta v0.8.9
//! @since Beta v0.9.0
#![cfg(target_os = "windows")]
use prost::encoding::{decode_key, decode_varint, WireType};
@@ -77,7 +77,8 @@ pub struct Material {
pub delete_info: Option<MaterialDeleteInfo>,
}
/// Reliquary message
//// 物品相关消息(Reliquary/Weapon/Furniture/VirtualItem/Item 等)
// Reliquary message
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct Reliquary {
#[prost(uint32, tag = "1")]
@@ -94,7 +95,7 @@ pub struct Reliquary {
pub is_marked: bool,
}
/// Weapon message
// Weapon message
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct Weapon {
#[prost(uint32, tag = "1")]
@@ -109,7 +110,7 @@ pub struct Weapon {
pub is_arkhe_ousia: bool,
}
/// Equip message (包含一个 oneof: Reliquary | Weapon)
// Equip message (包含一个 oneof: Reliquary | Weapon)
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct Equip {
#[prost(oneof = "EquipDetail", tags = "1, 2")]
@@ -118,7 +119,7 @@ pub struct Equip {
pub is_locked: bool,
}
/// oneof for Equip
// oneof for Equip
#[derive(Clone, PartialEq, ::prost::Oneof)]
pub enum EquipDetail {
#[prost(message, tag = "1")]
@@ -127,21 +128,21 @@ pub enum EquipDetail {
Weapon(Weapon),
}
/// Furniture message
// Furniture message
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct Furniture {
#[prost(uint32, tag = "1")]
pub count: u32,
}
/// VirtualItem message
// VirtualItem message
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct VirtualItem {
#[prost(int64, tag = "1")]
pub count: i64,
}
/// Item message (包含 oneof detail: Material | Equip | Furniture | VirtualItem)
// Item message (包含 oneof detail: Material | Equip | Furniture | VirtualItem)
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct Item {
#[prost(uint32, tag = "1")]
@@ -152,7 +153,7 @@ pub struct Item {
pub detail: Option<ItemDetail>,
}
/// oneof for Item
// oneof for Item
#[derive(Clone, PartialEq, ::prost::Oneof)]
pub enum ItemDetail {
#[prost(message, tag = "5")]
@@ -165,7 +166,7 @@ pub enum ItemDetail {
VirtualItem(VirtualItem),
}
/// PlayerStoreNotify message
// PlayerStoreNotify message
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct PlayerStoreNotify {
#[prost(uint32, tag = "1")]
@@ -180,8 +181,7 @@ pub struct PlayerStoreNotify {
/// 扁平化的物品信息(原 ItemKind 改名为 ItemInfo
/// 将 is_locked 移动到对应的变体中Option<bool>,为 None 时序列化省略)
/// 注意:实现了自定义 Serialize使得序列化输出为
/// info: { count: ... } 或 info: { level: ..., is_locked: true, ... }
/// 对于武器和圣遗物,添加 guid 字段(来源于 ItemData 的 guid
#[derive(Debug, Clone, Deserialize)]
pub enum ItemInfo {
Material {
@@ -195,6 +195,7 @@ pub enum ItemInfo {
append_prop_id_list: Vec<u32>,
is_marked: bool,
is_locked: Option<bool>,
guid: u64,
},
Weapon {
level: u32,
@@ -203,6 +204,7 @@ pub enum ItemInfo {
affix_map: HashMap<u32, u32>,
is_arkhe_ousia: bool,
is_locked: Option<bool>,
guid: u64,
},
Furniture {
count: u32,
@@ -234,9 +236,10 @@ impl Serialize for ItemInfo {
append_prop_id_list,
is_marked,
is_locked,
guid,
} => {
// 变体字段数量不固定is_locked 可选)
let mut len = 6usize; // level, exp, promote_level, main_prop_id, append_prop_id_list, is_marked
let mut len = 7usize; // level, exp, promote_level, main_prop_id, append_prop_id_list, is_marked, guid
if is_locked.is_some() {
len += 1;
}
@@ -250,11 +253,20 @@ impl Serialize for ItemInfo {
if let Some(v) = is_locked {
map.serialize_entry("is_locked", v)?;
}
map.serialize_entry("guid", guid)?;
map.end()
}
ItemInfo::Weapon { level, exp, promote_level, affix_map, is_arkhe_ousia, is_locked } => {
ItemInfo::Weapon {
level,
exp,
promote_level,
affix_map,
is_arkhe_ousia,
is_locked,
guid,
} => {
// affix_map 会被序列化为对象
let mut len = 6usize; // level, exp, promote_level, affix_map, is_arkhe_ousia, (maybe is_locked)
let mut len = 7usize; // level, exp, promote_level, affix_map, is_arkhe_ousia, guid, (maybe is_locked)
if is_locked.is_some() {
len += 1;
}
@@ -267,6 +279,7 @@ impl Serialize for ItemInfo {
if let Some(v) = is_locked {
map.serialize_entry("is_locked", v)?;
}
map.serialize_entry("guid", guid)?;
map.end()
}
ItemInfo::Furniture { count } => {
@@ -288,17 +301,18 @@ impl Serialize for ItemInfo {
}
}
/// 扁平化物品数据结构(移除 guidkind 改为字符串info 为 ItemInfo
/// 扁平化物品数据结构
/// kind: "material", "weapon", "reliquary", "furniture", "virtual"
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ItemData {
pub item_id: u32,
pub guid: u64,
pub kind: String,
pub info: ItemInfo,
}
/// 解析顶层 bytes返回 ItemData 列表(低级解析)
/// 说明:不再解析 guidtag=2kind 为字符串info 为 ItemInfo
/// 说明:现在解析 guidtag=2kind 为字符串info 为 ItemInfo
pub fn parse_store_list(bytes: &[u8]) -> Result<Vec<ItemData>, DecodeError> {
let mut cursor = Cursor::new(bytes);
let mut out: Vec<ItemData> = Vec::new();
@@ -337,12 +351,13 @@ pub fn parse_store_list(bytes: &[u8]) -> Result<Vec<ItemData>, DecodeError> {
}
/// 解析单个 Item 子消息buf 为该子消息的完整 bytes
/// 不再解析 guidtag=2kind 为字符串info 为 ItemInfo
/// 现在解析 guidtag=2并将 guid 传入 Equip 解析以写入导出数据
fn parse_item_from_buf(buf: &[u8]) -> Result<ItemData, DecodeError> {
let mut inner = Cursor::new(buf);
// 默认值
let mut item_id: u32 = 0;
let mut guid: u64 = 0;
let mut kind_str = String::from("unknown");
let mut info = ItemInfo::Unknown;
@@ -352,6 +367,10 @@ fn parse_item_from_buf(buf: &[u8]) -> Result<ItemData, DecodeError> {
// item_id: uint32
item_id = decode_varint(&mut inner)? as u32;
}
(2, WireType::Varint) => {
// guid: uint64
guid = decode_varint(&mut inner)? as u64;
}
// oneof detail: Material=5, Equip=6, Furniture=7, VirtualItem=255
(5, WireType::LengthDelimited) => {
// Material message: 读取 length 并解析内部 varint count (tag 1)
@@ -368,7 +387,7 @@ fn parse_item_from_buf(buf: &[u8]) -> Result<ItemData, DecodeError> {
let len = decode_varint(&mut inner)? as usize;
let mut eb = vec![0u8; len];
inner.read_exact(&mut eb).map_err(|_| DecodeError::new("read equip buf failed"))?;
if let Ok(item_info) = parse_equip_from_buf(&eb) {
if let Ok(item_info) = parse_equip_from_buf(&eb, guid) {
match &item_info {
ItemInfo::Reliquary { .. } => kind_str = "reliquary".to_string(),
ItemInfo::Weapon { .. } => kind_str = "weapon".to_string(),
@@ -424,7 +443,7 @@ fn parse_item_from_buf(buf: &[u8]) -> Result<ItemData, DecodeError> {
}
}
Ok(ItemData { item_id, kind: kind_str, info })
Ok(ItemData { item_id, guid, kind: kind_str, info })
}
/// 解析 Material 子消息,返回 countuint32
@@ -684,9 +703,10 @@ fn parse_weapon_from_buf(buf: &[u8]) -> Result<WeaponTmp, DecodeError> {
Ok(w)
}
/// 解析 Equip 子消息,返回 ItemInfo包含 is_locked: Option<bool>
/// 解析 Equip 子消息,返回 ItemInfo包含 is_locked: Option<bool> 和 guid
/// 将原先返回 (ItemKind, is_locked) 的逻辑合并到 ItemInfo 中
fn parse_equip_from_buf(buf: &[u8]) -> Result<ItemInfo, DecodeError> {
/// 现在接收 guid 参数并把它写入 Reliquary/Weapon 变体
fn parse_equip_from_buf(buf: &[u8], guid: u64) -> Result<ItemInfo, DecodeError> {
let mut cur = Cursor::new(buf);
let mut is_locked: Option<bool> = None;
let mut info: ItemInfo = ItemInfo::Unknown;
@@ -707,6 +727,7 @@ fn parse_equip_from_buf(buf: &[u8]) -> Result<ItemInfo, DecodeError> {
append_prop_id_list: r.append_prop_id_list,
is_marked: r.is_marked,
is_locked: None, // 可能在后面被设置
guid,
};
}
}
@@ -723,6 +744,7 @@ fn parse_equip_from_buf(buf: &[u8]) -> Result<ItemInfo, DecodeError> {
affix_map: w.affix_map,
is_arkhe_ousia: w.is_arkhe_ousia,
is_locked: None, // 可能在后续 tag=3 中被设置
guid,
};
}
}
@@ -763,6 +785,7 @@ fn parse_equip_from_buf(buf: &[u8]) -> Result<ItemInfo, DecodeError> {
main_prop_id,
append_prop_id_list,
is_marked,
guid,
..
} => ItemInfo::Reliquary {
level,
@@ -772,8 +795,9 @@ fn parse_equip_from_buf(buf: &[u8]) -> Result<ItemInfo, DecodeError> {
append_prop_id_list,
is_marked,
is_locked: Some(lock_val),
guid,
},
ItemInfo::Weapon { level, exp, promote_level, affix_map, is_arkhe_ousia, .. } => {
ItemInfo::Weapon { level, exp, promote_level, affix_map, is_arkhe_ousia, guid, .. } => {
ItemInfo::Weapon {
level,
exp,
@@ -781,6 +805,7 @@ fn parse_equip_from_buf(buf: &[u8]) -> Result<ItemInfo, DecodeError> {
affix_map,
is_arkhe_ousia,
is_locked: Some(lock_val),
guid,
}
}
other => other,