mirror of
https://github.com/BTMuli/TeyvatGuide.git
synced 2026-04-07 07:29:27 +08:00
@@ -1,49 +1,53 @@
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/**
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* @file plugins/Sqlite/utils/transUserRecord.ts
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* @description Sqlite 数据转换 用户战绩数据转换模块
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* @since Beta v0.5.5
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* @since Beta v0.6.0
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*/
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/**
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* @description 将通过 api 获取到的用户战绩数据转换为数据库中的数据
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* @since Beta v0.4.3
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* @description 将通过 api 获取到的用户战绩数据转换为渲染用的数据
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* @since Beta v0.6.0
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* @param {number} uid - 用户UID
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* @param {TGApp.Game.Record.FullData} data 用户战绩数据
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* @returns {TGApp.Sqlite.Record.SingleTable} 转换后的用户战绩数据
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* @returns {TGApp.Sqlite.Record.RenderData} 转换后的用户战绩数据
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*/
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export function transUserRecord(data: TGApp.Game.Record.FullData): TGApp.Sqlite.Record.SingleTable {
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export function transUserRecord(
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uid: number,
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data: TGApp.Game.Record.FullData,
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): TGApp.Sqlite.Record.RenderData {
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return {
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uid: "",
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uid: uid,
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role: transRole(data.role),
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avatars: transAvatar(data.avatars),
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avatars: data.avatars.map(transAvatar).sort((a, b) => b.star - a.star || b.id - a.id),
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stats: transStat(data.stats),
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worldExplore: JSON.stringify(transWorld(data.world_explorations)),
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homes: transHome(data.homes),
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worldExplore: transWorld(data.world_explorations),
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homes: data.homes.map(transHome),
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updated: "",
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};
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}
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/**
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* @description 将角色信息转换为数据库中的数据
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* @since Alpha v0.2.0
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* @since Beta v0.6.0
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* @param {TGApp.Game.Record.Role} data 角色信息
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* @returns {string} 转换后的角色信息
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* @returns {TGApp.Sqlite.Record.Role} 转换后的角色信息
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*/
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function transRole(data: TGApp.Game.Record.Role): string {
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const role: TGApp.Sqlite.Record.Role = {
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function transRole(data: TGApp.Game.Record.Role): TGApp.Sqlite.Record.Role {
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return {
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nickname: data.nickname,
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region: data.region,
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level: data.level,
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avatar: data.game_head_icon,
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};
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return JSON.stringify(role);
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}
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/**
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* @description 将角色列表转换为数据库中的数据
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* @since Alpha v0.2.0
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* @param {TGApp.Game.Record.Avatar[]} data 角色列表
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* @returns {string} 转换后的角色列表
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* @since Beta v0.6.0
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* @param {TGApp.Game.Record.Avatar} data 角色列表
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* @returns {TGApp.Sqlite.Record.Avatar} 转换后的角色列表
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*/
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function transAvatar(data: TGApp.Game.Record.Avatar[]): string {
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function transAvatar(data: TGApp.Game.Record.Avatar): TGApp.Sqlite.Record.Avatar {
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const elementMap: Record<string, string> = {
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Anemo: "风",
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Geo: "岩",
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@@ -53,44 +57,26 @@ function transAvatar(data: TGApp.Game.Record.Avatar[]): string {
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Cryo: "冰",
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Dendro: "草",
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};
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const avatars: TGApp.Sqlite.Record.Avatar[] = data
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.map((item) => {
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return {
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id: item.id,
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name: item.name,
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element: elementMap[item.element],
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fetter: item.fetter,
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level: item.level,
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star: item.rarity === 105 ? 5 : item.rarity,
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constellation: item.actived_constellation_num,
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isShow: item.is_chosen ? <const>1 : <const>0,
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};
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})
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.sort((a, b) => {
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// 先按星级降序
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if (a.star !== b.star) {
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return b.star - a.star;
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}
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// 再按 id 降序
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return b.id - a.id;
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});
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return JSON.stringify(avatars);
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return {
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id: data.id,
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name: data.name,
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element: elementMap[data.element],
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fetter: data.fetter,
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level: data.level,
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star: data.rarity === 105 ? 5 : data.rarity,
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constellation: data.actived_constellation_num,
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isShow: data.is_chosen ? 1 : 0,
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};
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}
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/**
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* @description 将统计信息转换为数据库中的数据
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* @since Beta v0.5.5
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* @since Beta v0.6.0
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* @param {TGApp.Game.Record.Stats} data 统计信息
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* @return {string} 转换后的统计信息
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* @return {TGApp.Sqlite.Record.Stats } 转换后的统计信息
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*/
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function transStat(data: TGApp.Game.Record.Stats): string {
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let combatRole: string;
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if (!data.role_combat.is_unlock) {
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combatRole = "未解锁";
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} else {
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combatRole = `第 ${data.role_combat.max_round_id} 幕`;
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}
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const stats: TGApp.Sqlite.Record.Stats = {
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function transStat(data: TGApp.Game.Record.Stats): TGApp.Sqlite.Record.Stats {
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return {
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activeDays: data.active_day_number,
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achievementNumber: data.achievement_number,
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avatarNumber: data.avatar_number,
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@@ -104,14 +90,13 @@ function transStat(data: TGApp.Game.Record.Stats): string {
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hydroCulus: data.hydroculus_number,
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pyroCulus: data.pyroculus_number,
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sprialAbyss: data.spiral_abyss,
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combatRole: combatRole,
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combatRole: data.role_combat.is_unlock ? `第 ${data.role_combat.max_round_id} 幕` : "未解锁",
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luxuriousChest: data.luxurious_chest_number,
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preciousChest: data.precious_chest_number,
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exquisiteChest: data.exquisite_chest_number,
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commonChest: data.common_chest_number,
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magicChest: data.magic_chest_number,
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};
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return JSON.stringify(stats);
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}
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/**
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@@ -170,22 +155,19 @@ function transWorld(data: TGApp.Game.Record.WorldExplore[]): TGApp.Sqlite.Record
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/**
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* @description 将住宅信息转换为数据库中的数据
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* @since Alpha v0.2.0
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* @param {TGApp.Game.Record.Home[]} data 住宅信息
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* @returns {string} 转换后的住宅信息
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* @since Beta v0.6.0
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* @param {TGApp.Game.Record.Home} data 住宅信息
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* @returns {TGApp.Sqlite.Record.Home} 转换后的住宅信息
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*/
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function transHome(data: TGApp.Game.Record.Home[]): string {
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const homes: TGApp.Sqlite.Record.Home[] = data.map((item) => {
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return {
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comfortIcon: item.comfort_level_icon,
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comfortName: item.comfort_level_name,
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name: item.name,
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level: item.level,
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comfort: item.comfort_num,
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furniture: item.item_num,
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visit: item.visit_num,
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bg: item.icon,
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};
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});
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return JSON.stringify(homes);
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function transHome(data: TGApp.Game.Record.Home): TGApp.Sqlite.Record.Home {
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return {
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comfortIcon: data.comfort_level_icon,
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comfortName: data.comfort_level_name,
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name: data.name,
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level: data.level,
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comfort: data.comfort_num,
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furniture: data.item_num,
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visit: data.visit_num,
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bg: data.icon,
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};
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}
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