♻️ 战绩页面适配多账户

#126
This commit is contained in:
目棃
2024-09-22 15:23:02 +08:00
parent 7f84a53f6d
commit b4e0fe37a0
13 changed files with 568 additions and 279 deletions

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@@ -8,7 +8,7 @@ import { app } from "@tauri-apps/api";
import Database from "@tauri-apps/plugin-sql";
import initDataSql from "./sql/initData.js";
import { insertAppData, insertRecordData } from "./sql/insertData.js";
import { insertAppData } from "./sql/insertData.js";
class Sqlite {
/**
@@ -131,35 +131,6 @@ class Sqlite {
await this.initDB();
}
/**
* @description 保存战绩数据
* @since Beta v0.3.3
* @param {TGApp.Game.Record.FullData} data 战绩数据
* @param {string} uid 用户 uid
* @returns {Promise<void>}
*/
public async saveUserRecord(data: TGApp.Game.Record.FullData, uid: string): Promise<void> {
const db = await this.getDB();
const sql = insertRecordData(data, uid);
await db.execute(sql);
}
/**
* @description 获取战绩数据
* @since Beta v0.3.3
* @param {string} uid 用户 uid
* @returns {Promise<TGApp.Sqlite.Record.SingleTable|false>}
*/
public async getUserRecord(uid: string): Promise<TGApp.Sqlite.Record.SingleTable | false> {
const db = await this.getDB();
const sql = `SELECT *
FROM UserRecord
WHERE uid = '${uid}'`;
const res: TGApp.Sqlite.Record.SingleTable[] = await db.select(sql);
if (res.length === 0) return false;
return res[0];
}
/**
* @description 检测特定表是否存在
* @since Beta v0.4.5

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@@ -59,18 +59,18 @@ function getInsertSql(uid: string, data: TGApp.Game.Avatar.DetailList): string {
*/
async function getAllUid(): Promise<string[]> {
const db = await TGSqlite.getDB();
type resType = Array<{ uid: string }>;
type resType = Array<{ uid: number }>;
const res = await db.select<resType>("SELECT DISTINCT uid FROM UserCharacters;");
return res.map((i) => i.uid);
return res.map((i) => i.uid.toString());
}
/**
* @description 获取用户角色数据
* @since Beta v0.5.3
* @param {string} uid 用户 uid
* @param {number} uid 用户 uid
* @returns {Promise<TGApp.Sqlite.Character.UserRole[]>}
*/
async function getAvatars(uid: string): Promise<TGApp.Sqlite.Character.UserRole[]> {
async function getAvatars(uid: number): Promise<TGApp.Sqlite.Character.UserRole[]> {
const db = await TGSqlite.getDB();
type resType = Array<TGApp.Sqlite.Character.UserRoleDB>;
const res = await db.select<resType>("SELECT * FROM UserCharacters WHERE uid = ?;", [uid]);

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@@ -0,0 +1,133 @@
/**
* @file plugins/Sqlite/modules/userRecord.ts
* @description Sqlite-用户战绩模块
* @since Beta v0.6.0
*/
import { timestampToDate } from "../../../utils/toolFunc.js";
import TGSqlite from "../index.js";
import { transUserRecord } from "../utils/transUserRecord.js";
/**
* @description 获取插入Sql
* @since Beta v0.6.0
* @param {number} uid - 游戏UID
* @param {TGApp.Sqlite.Record.SingleTable} data - 战绩数据
* @returns {string}
*/
function getInsertSql(uid: number, data: TGApp.Sqlite.Record.SingleTable): string {
return `
INSERT INTO UserRecord(uid, role, avatars, stats, worldExplore, homes, updated)
VALUES (${uid}, '${data.role}', '${data.avatars}', '${data.stats}',
'${data.worldExplore}', '${data.homes}', '${data.updated}')
ON CONFLICT(uid) DO UPDATE
SET role = '${data.role}',
avatars = '${data.avatars}',
stats = '${data.stats}',
worldExplore = '${data.worldExplore}',
homes = '${data.homes}',
updated = '${data.updated}';
`;
}
/**
* @description 解析数据库数据
* @since Beta v0.6.0
* @param {TGApp.Sqlite.Record.SingleTable} data - 数据库数据
* @returns {TGApp.Sqlite.Record.RenderData} 渲染数据
*/
function parseRecord(data: TGApp.Sqlite.Record.SingleTable): TGApp.Sqlite.Record.RenderData {
return {
uid: data.uid,
role: JSON.parse(data.role),
avatars: JSON.parse(data.avatars),
stats: JSON.parse(data.stats),
worldExplore: JSON.parse(data.worldExplore),
homes: JSON.parse(data.homes),
updated: data.updated,
};
}
/**
* @description 转换数据库数据
* @since Beta v0.6.0
* @param {number} uid - 游戏UID
* @param {TGApp.Game.Record.FullData} data - 战绩数据
* @returns {TGApp.Sqlite.Record.SingleTable}
*/
function transRecord(
uid: number,
data: TGApp.Game.Record.FullData,
): TGApp.Sqlite.Record.SingleTable {
const transData = transUserRecord(uid, data);
return {
uid: uid,
role: JSON.stringify(transData.role),
avatars: JSON.stringify(transData.avatars),
stats: JSON.stringify(transData.stats),
worldExplore: JSON.stringify(transData.worldExplore),
homes: JSON.stringify(transData.homes),
updated: timestampToDate(new Date().getTime()),
};
}
/**
* @description 获取UID列表
* @since Beta v0.6.0
* @returns {Promise<number[]>}
*/
async function getAllUid(): Promise<number[]> {
const db = await TGSqlite.getDB();
type resType = Array<{ uid: number }>;
const res = await db.select<resType>("SELECT DISTINCT uid FROM UserRecord;");
return res.map((e) => e.uid);
}
/**
* @description 获取指定UID的战绩数据
* @since Beta v0.6.0
* @param {number} uid - 游戏UID
* @returns {Promise<TGApp.Sqlite.Record.RenderData | false>}
*/
async function getRecord(uid: number): Promise<TGApp.Sqlite.Record.RenderData | false> {
const db = await TGSqlite.getDB();
const res = await db.select<TGApp.Sqlite.Record.SingleTable[]>(
"SELECT * FROM UserRecord WHERE uid = ?;",
[uid],
);
if (res.length === 0) return false;
return parseRecord(res[0]);
}
/**
* @description 保存战绩数据
* @since Beta v0.6.0
* @param {number} uid - 游戏UID
* @param {TGApp.Game.Record.FullData} data - 战绩数据
* @returns {Promise<void>}
*/
async function saveRecord(uid: number, data: TGApp.Game.Record.FullData): Promise<void> {
const db = await TGSqlite.getDB();
const sql = getInsertSql(uid, transRecord(uid, data));
await db.execute(sql);
}
/**
* @description 删除战绩数据
* @since Beta v0.6.0
* @param {number} uid
* @returns {Promise<void>}
*/
async function deleteUid(uid: number): Promise<void> {
const db = await TGSqlite.getDB();
await db.execute("DELETE FROM UserRecord WHERE uid=?;", [uid]);
}
const TSUserRecord = {
getAllUid,
getRecord,
saveRecord,
deleteUid,
};
export default TSUserRecord;

View File

@@ -4,9 +4,6 @@
* @since Beta v0.6.0
*/
import { timestampToDate } from "../../../utils/toolFunc.js";
import { transUserRecord } from "../utils/transUserRecord.js";
/**
* @description 插入应用数据
* @since Alpha v0.2.0
@@ -22,28 +19,3 @@ export function insertAppData(key: string, value: string): string {
updated = datetime('now', 'localtime');
`;
}
/**
* @description 插入原神战绩数据
* @since Beta v0.6.0
* @param {TGApp.Game.Record.FullData} data 原神战绩数据
* @param {string} uid 用户 UID
* @returns {string} sql
*/
export function insertRecordData(data: TGApp.Game.Record.FullData, uid: string): string {
const transData = transUserRecord(data);
const timeNow = timestampToDate(new Date().getTime());
transData.uid = uid;
return `
INSERT INTO UserRecord(uid, role, avatars, stats, worldExplore, homes, updated)
VALUES ('${transData.uid}', '${transData.role}', '${transData.avatars}', '${transData.stats}',
'${transData.worldExplore}', '${transData.homes}', '${timeNow}')
ON CONFLICT(uid) DO UPDATE
SET role = '${transData.role}',
avatars = '${transData.avatars}',
stats = '${transData.stats}',
worldExplore = '${transData.worldExplore}',
homes = '${transData.homes}',
updated = '${timeNow}';
`;
}

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@@ -1,49 +1,53 @@
/**
* @file plugins/Sqlite/utils/transUserRecord.ts
* @description Sqlite 数据转换 用户战绩数据转换模块
* @since Beta v0.5.5
* @since Beta v0.6.0
*/
/**
* @description 将通过 api 获取到的用户战绩数据转换为数据库中的数据
* @since Beta v0.4.3
* @description 将通过 api 获取到的用户战绩数据转换为渲染用的数据
* @since Beta v0.6.0
* @param {number} uid - 用户UID
* @param {TGApp.Game.Record.FullData} data 用户战绩数据
* @returns {TGApp.Sqlite.Record.SingleTable} 转换后的用户战绩数据
* @returns {TGApp.Sqlite.Record.RenderData} 转换后的用户战绩数据
*/
export function transUserRecord(data: TGApp.Game.Record.FullData): TGApp.Sqlite.Record.SingleTable {
export function transUserRecord(
uid: number,
data: TGApp.Game.Record.FullData,
): TGApp.Sqlite.Record.RenderData {
return {
uid: "",
uid: uid,
role: transRole(data.role),
avatars: transAvatar(data.avatars),
avatars: data.avatars.map(transAvatar).sort((a, b) => b.star - a.star || b.id - a.id),
stats: transStat(data.stats),
worldExplore: JSON.stringify(transWorld(data.world_explorations)),
homes: transHome(data.homes),
worldExplore: transWorld(data.world_explorations),
homes: data.homes.map(transHome),
updated: "",
};
}
/**
* @description 将角色信息转换为数据库中的数据
* @since Alpha v0.2.0
* @since Beta v0.6.0
* @param {TGApp.Game.Record.Role} data 角色信息
* @returns {string} 转换后的角色信息
* @returns {TGApp.Sqlite.Record.Role} 转换后的角色信息
*/
function transRole(data: TGApp.Game.Record.Role): string {
const role: TGApp.Sqlite.Record.Role = {
function transRole(data: TGApp.Game.Record.Role): TGApp.Sqlite.Record.Role {
return {
nickname: data.nickname,
region: data.region,
level: data.level,
avatar: data.game_head_icon,
};
return JSON.stringify(role);
}
/**
* @description 将角色列表转换为数据库中的数据
* @since Alpha v0.2.0
* @param {TGApp.Game.Record.Avatar[]} data 角色列表
* @returns {string} 转换后的角色列表
* @since Beta v0.6.0
* @param {TGApp.Game.Record.Avatar} data 角色列表
* @returns {TGApp.Sqlite.Record.Avatar} 转换后的角色列表
*/
function transAvatar(data: TGApp.Game.Record.Avatar[]): string {
function transAvatar(data: TGApp.Game.Record.Avatar): TGApp.Sqlite.Record.Avatar {
const elementMap: Record<string, string> = {
Anemo: "风",
Geo: "岩",
@@ -53,44 +57,26 @@ function transAvatar(data: TGApp.Game.Record.Avatar[]): string {
Cryo: "冰",
Dendro: "草",
};
const avatars: TGApp.Sqlite.Record.Avatar[] = data
.map((item) => {
return {
id: item.id,
name: item.name,
element: elementMap[item.element],
fetter: item.fetter,
level: item.level,
star: item.rarity === 105 ? 5 : item.rarity,
constellation: item.actived_constellation_num,
isShow: item.is_chosen ? <const>1 : <const>0,
};
})
.sort((a, b) => {
// 先按星级降序
if (a.star !== b.star) {
return b.star - a.star;
}
// 再按 id 降序
return b.id - a.id;
});
return JSON.stringify(avatars);
return {
id: data.id,
name: data.name,
element: elementMap[data.element],
fetter: data.fetter,
level: data.level,
star: data.rarity === 105 ? 5 : data.rarity,
constellation: data.actived_constellation_num,
isShow: data.is_chosen ? 1 : 0,
};
}
/**
* @description 将统计信息转换为数据库中的数据
* @since Beta v0.5.5
* @since Beta v0.6.0
* @param {TGApp.Game.Record.Stats} data 统计信息
* @return {string} 转换后的统计信息
* @return {TGApp.Sqlite.Record.Stats } 转换后的统计信息
*/
function transStat(data: TGApp.Game.Record.Stats): string {
let combatRole: string;
if (!data.role_combat.is_unlock) {
combatRole = "未解锁";
} else {
combatRole = `${data.role_combat.max_round_id}`;
}
const stats: TGApp.Sqlite.Record.Stats = {
function transStat(data: TGApp.Game.Record.Stats): TGApp.Sqlite.Record.Stats {
return {
activeDays: data.active_day_number,
achievementNumber: data.achievement_number,
avatarNumber: data.avatar_number,
@@ -104,14 +90,13 @@ function transStat(data: TGApp.Game.Record.Stats): string {
hydroCulus: data.hydroculus_number,
pyroCulus: data.pyroculus_number,
sprialAbyss: data.spiral_abyss,
combatRole: combatRole,
combatRole: data.role_combat.is_unlock ? `${data.role_combat.max_round_id}` : "未解锁",
luxuriousChest: data.luxurious_chest_number,
preciousChest: data.precious_chest_number,
exquisiteChest: data.exquisite_chest_number,
commonChest: data.common_chest_number,
magicChest: data.magic_chest_number,
};
return JSON.stringify(stats);
}
/**
@@ -170,22 +155,19 @@ function transWorld(data: TGApp.Game.Record.WorldExplore[]): TGApp.Sqlite.Record
/**
* @description 将住宅信息转换为数据库中的数据
* @since Alpha v0.2.0
* @param {TGApp.Game.Record.Home[]} data 住宅信息
* @returns {string} 转换后的住宅信息
* @since Beta v0.6.0
* @param {TGApp.Game.Record.Home} data 住宅信息
* @returns {TGApp.Sqlite.Record.Home} 转换后的住宅信息
*/
function transHome(data: TGApp.Game.Record.Home[]): string {
const homes: TGApp.Sqlite.Record.Home[] = data.map((item) => {
return {
comfortIcon: item.comfort_level_icon,
comfortName: item.comfort_level_name,
name: item.name,
level: item.level,
comfort: item.comfort_num,
furniture: item.item_num,
visit: item.visit_num,
bg: item.icon,
};
});
return JSON.stringify(homes);
function transHome(data: TGApp.Game.Record.Home): TGApp.Sqlite.Record.Home {
return {
comfortIcon: data.comfort_level_icon,
comfortName: data.comfort_level_name,
name: data.name,
level: data.level,
comfort: data.comfort_num,
furniture: data.item_num,
visit: data.visit_num,
bg: data.icon,
};
}