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https://github.com/BTMuli/TeyvatGuide.git
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🌱 背包物品数据库建立&读写
This commit is contained in:
144
src/types/Plugins/Yae.d.ts
vendored
144
src/types/Plugins/Yae.d.ts
vendored
@@ -1,6 +1,6 @@
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/**
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* Yae 插件类型定义
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* @since Beta v0.7.8
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* @since Beta v0.9.0
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*/
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declare namespace TGApp.Plugins.Yae {
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@@ -9,4 +9,146 @@ declare namespace TGApp.Plugins.Yae {
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* @since Beta v0.7.8
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*/
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type AchiListRes = Array<TGApp.Plugins.UIAF.Achievement>;
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/**
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* 后端返的背包物品数据
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* @since Beta v0.9.0
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*/
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type BagListRes = Array<BagItemUnion>;
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/**
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* 背包物品类型
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* @since Beta v0.9.0
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*/
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type BagItemUnion =
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| BagItem<"material">
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| BagItem<"weapon">
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| BagItem<"reliquary">
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| BagItem<"furniture">
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| BagItem<"virtual">
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| BagItem<"unknown">;
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/**
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* 背包物品信息
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* @since Beta v0.9.0
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*/
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type BagItem<T extends ItemKindEnum> = {
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/** 物品ID */
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item_id: number;
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/** 物品类型 */
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kind: T;
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/** 物品信息 */
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info: ItemInfoMap[T];
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};
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/**
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* 物品信息表,用于锁定类型
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* @since Beta v0.9.0
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*/
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type ItemInfoMap = {
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/** 材料 */
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material: MaterialInfo;
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/** 圣遗物 */
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reliquary: ReliquaryInfo;
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/** 武器 */
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weapon: WeaponInfo;
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/** 家具 */
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furniture: FurnitureInfo;
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/** 虚拟物品 */
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virtual: VirtualInfo;
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/** 未知 */
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unknown: Record<string, never>;
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};
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/**
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* 物品类型
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* @since Beta v0.9.0
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*/
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const ItemKindType = <const>{
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/** 材料 */
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material: "material",
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/** 圣遗物 */
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relic: "reliquary",
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/** 武器 */
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weapon: "weapon",
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/** 家具 */
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furniture: "furniture",
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/** 虚拟物品 */
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virtual: "virtual",
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/** 未知 */
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unknown: "unknown",
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};
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/**
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* 物品类型枚举
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* @since Beta v0.9.0
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*/
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type ItemKindEnum = (typeof ItemKindType)[keyof typeof ItemKindType];
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/**
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* 材料物品信息
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* @since Beta v0.9.0
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*/
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type MaterialInfo = {
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/** 数量 */
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count: number;
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};
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/**
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* 圣遗物物品信息
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* @since Beta v0.9.0
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*/
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type ReliquaryInfo = {
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/** 等级 */
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level: number;
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/** 经验 */
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exp: number;
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/** 精炼等级 */
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promote_level: number;
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/** 主属性ID */
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main_prop_id: number;
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/** 副属性 */
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append_prop_id_list: Array<number>;
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/** 是否标记 */
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is_marked: boolean;
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/** 是否锁定 */
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is_locked: true;
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};
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/**
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* 武器信息
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* @since Beta v0.9.0
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*/
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type WeaponInfo = {
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/** 等级 */
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level: number;
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/** 经验 */
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exp: number;
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/** 精炼等级 */
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promote_level: number;
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/** 未知Map */
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affix_map: Record<string, number>;
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/** 未知属性 */
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is_arkhe_ousia: boolean;
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/** 是否锁定 */
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is_locked: boolean;
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};
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/**
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* 家具信息
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* @since Beta v0.9.0
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*/
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type FurnitureInfo = {
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/** 数量 */
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count: number;
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};
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/**
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* 虚拟物品
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* @since Beta v0.9.0
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*/
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type VirtualInfo = {
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/** 数量 */
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count: number;
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};
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}
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51
src/types/Sqlite/UserBag.d.ts
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51
src/types/Sqlite/UserBag.d.ts
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@@ -0,0 +1,51 @@
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/**
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* 用户背包物品相关类型定义文件
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* @since Beta v0.9.0
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*/
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declare namespace TGApp.Sqlite.UserBag {
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/**
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* 用户背包材料表-存储数据
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* @since Beta v0.9.0
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*/
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type TableMaterialRaw = {
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/** 存档/用户UID */
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uid: number;
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/** 材料ID */
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id: number;
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/** 材料数量 */
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count: number;
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/** 材料更新记录 */
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records: string;
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/** 更新时间 */
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updated: string;
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};
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/**
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* 用户背包材料表-解析数据
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* @since Beta v0.9.0
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*/
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type TableMaterial = {
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/** 存档/用户UID */
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uid: number;
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/** 材料ID */
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id: number;
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/** 材料数量 */
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count: number;
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/** 材料更新记录 */
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records: Array<MaterialRecord>;
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/** 更新时间 */
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updated: string;
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};
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/**
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* 材料更新记录
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* @since Beta v0.9.0
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*/
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type MaterialRecord = {
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/** 数量 */
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count: number;
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/** 时间戳(秒) */
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time: number;
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};
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}
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