♻️ 重构用户祈愿数据库相关处理

This commit is contained in:
目棃
2024-05-05 02:46:07 +08:00
parent 6316cc42b2
commit afa0ba190b
5 changed files with 217 additions and 167 deletions

View File

@@ -18,7 +18,7 @@ import {
insertRecordData,
insertRoleData,
} from "./sql/insertData";
import { importUIAFData, importUIGFData } from "./sql/updateData";
import { importUIAFData } from "./sql/updateData";
class Sqlite {
/**
@@ -115,15 +115,13 @@ class Sqlite {
/**
* @description 插入 Account 数据
* @since Beta v0.4.1
* @since Beta v0.4.7
* @param {TGApp.User.Account.Game[]} accounts
* @returns {Promise<void>}
*/
public async saveAccount(accounts: TGApp.User.Account.Game[]): Promise<void> {
const db = await this.getDB();
// 为了防止多账号的情况,先清空数据表
const clear = "DELETE FROM GameAccount WHERE 1=1;";
await db.execute(clear);
await db.execute("DELETE FROM GameAccount WHERE true;");
for (const a of accounts) {
const sql = insertGameAccountData(a);
await db.execute(sql);
@@ -399,98 +397,6 @@ class Sqlite {
return res;
}
/**
* @description 获取已有 uid 列表
* @since Beta v0.3.3
* @returns {Promise<string[]>}
*/
public async getUidList(): Promise<string[]> {
const db = await this.getDB();
const sql = "SELECT DISTINCT uid FROM GachaRecords";
const res: Array<{ uid: string }> = await db.select(sql);
return res.map((item) => item.uid);
}
/**
* @description 获取指定 uid 的用户角色数据
* @since Beta v0.3.3
* @param {string} uid 用户 uid
* @returns {Promise<TGApp.Sqlite.GachaRecords.SingleTable[]>}
*/
public async getGachaRecords(uid: string): Promise<TGApp.Sqlite.GachaRecords.SingleTable[]> {
const db = await this.getDB();
const sql = `SELECT *
FROM GachaRecords
WHERE uid = '${uid}'`;
return await db.select(sql);
}
/**
* @description 删除指定 uid 的祈愿数据
* @since Beta v0.3.3
* @param {string} uid 用户 uid
* @returns {Promise<void>}
*/
public async deleteGachaRecords(uid: string): Promise<void> {
const db = await this.getDB();
const sql = `DELETE
FROM GachaRecords
WHERE uid = '${uid}'`;
await db.execute(sql);
}
/**
* @description 合并祈愿数据
* @since Beta v0.3.3
* @param {string} uid UID
* @param {TGApp.Plugins.UIGF.GachaItem[]} data UIGF 数据
* @returns {Promise<void>}
*/
public async mergeUIGF(uid: string, data: TGApp.Plugins.UIGF.GachaItem[]): Promise<void> {
const db = await this.getDB();
const sql = importUIGFData(uid, data);
for (const item of sql) {
await db.execute(item);
}
}
/**
* @description 判断今天是否是某个角色的生日
* @since Beta v0.3.6
* @returns {Promise<false|string>}
*/
public async isBirthday(): Promise<false | string> {
const db = await this.getDB();
const dateNow = new Date();
const date = `${dateNow.getMonth() + 1},${dateNow.getDate()}`;
const sql = `SELECT name
FROM AppCharacters
WHERE birthday = '${date}';`;
const res: Array<{ name: string }> = await db.select(sql);
if (res.length === 0) return false;
return res.map((item) => item.name).join("、");
}
/**
* @description 用于检测祈愿增量更新的 gacha id
* @since Beta v0.4.4
* @param {string} uid 用户 uid
* @param {string} type 卡池类型
* @returns {Promise<string|undefined>}
*/
async getGachaCheck(uid: string, type: string): Promise<string | undefined> {
const db = await this.getDB();
const sql = `SELECT id
FROM GachaRecords
WHERE uid = '${uid}'
AND gachaType = '${type}'
ORDER BY id DESC
LIMIT 1;`;
const res: Array<{ id: string }> = await db.select(sql);
if (res.length === 0) return undefined;
return res[0].id;
}
/**
* @description 检测特定表是否存在
* @since Beta v0.4.5

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@@ -0,0 +1,147 @@
/**
* @file plugins/Sqlite/modules/userGacha.ts
* @description 用户祈愿模块
* @since Beta v0.4.7
*/
import { AppCharacterData, AppWeaponData } from "../../../data/index";
import TGSqlite from "../index";
import { importUIGFData } from "../sql/updateData";
type gachaItemTypeRes =
| ["角色", TGApp.App.Character.WikiBriefInfo]
| ["武器", TGApp.App.Weapon.WikiBriefInfo]
| ["未知", "未知"];
/**
* @description 根据 item_id 获取角色/武器类型
* @since Beta v0.4.7
* @param {string} item_id - item_id
* @return {gachaItemTypeRes}
*/
function getGachaItemType(item_id: string): gachaItemTypeRes {
const findAvatar = AppCharacterData.find((i) => i.id === item_id);
if (findAvatar !== undefined) return ["角色", findAvatar];
const findWeapon = AppWeaponData.find((i) => i.id === item_id);
if (findWeapon !== undefined) return ["武器", findWeapon];
return ["未知", "未知"];
}
/**
* @description 转换祈愿数据,防止多语言
* @since Beta v0.4.7
* @param {TGApp.Plugins.UIGF.GachaItem} gacha - UIGF数据
* @return {TGApp.Plugins.UIGF.GachaItem} 转换后的数据
*/
function transGacha(gacha: TGApp.Plugins.UIGF.GachaItem): TGApp.Plugins.UIGF.GachaItem {
const type = getGachaItemType(gacha.item_id);
let res = gacha;
res.item_type = type[0];
if (type[0] === "角色") {
const data: TGApp.App.Character.WikiBriefInfo = type[1];
res = {
gacha_type: gacha.gacha_type,
item_id: gacha.item_id,
count: gacha.count ?? "1",
time: gacha.time,
name: data.name,
item_type: "角色",
rank_type: data.star.toString(),
id: gacha.id,
uigf_gacha_type: gacha.uigf_gacha_type,
};
} else if (type[0] === "武器") {
const data: TGApp.App.Weapon.WikiBriefInfo = type[1];
res = {
gacha_type: gacha.gacha_type,
item_id: gacha.item_id,
count: gacha.count ?? "1",
time: gacha.time,
name: data.name,
item_type: "武器",
rank_type: data.star.toString(),
id: gacha.id,
uigf_gacha_type: gacha.uigf_gacha_type,
};
}
return res;
}
/**
* @description 获取数据库的uid列表
* @since Beta v0.4.7
* @return {Promise<string[]>}
*/
async function getUidList(): Promise<string[]> {
const db = await TGSqlite.getDB();
type resType = Array<{ uid: string }>;
const res = await db.select<resType>("SELECT DISTINCT uid FROM GachaRecords;");
return res.map((i) => i.uid);
}
/**
* @description 获取检测增量更新的记录 ID
* @since Beta v0.4.7
* @param {string} uid - UID
* @param {string} type - 类型
* @returns {Promise<string|undefined>}
*/
async function getGachaCheck(uid: string, type: string): Promise<string | undefined> {
const db = await TGSqlite.getDB();
type resType = Array<{ id: string }>;
const res = await db.select<resType>(
"SELECT id FROM GachaRecords WHERE uid = ? AND gachaType = ? ORDER BY id DESC LIMIT 1;",
[uid, type],
);
if (res.length === 0) return undefined;
return res[0].id;
}
/**
* @description 获取用户祈愿记录
* @since Beta v0.4.7
* @param {string} uid - UID
* @return {Promise<TGApp.Sqlite.GachaRecords.SingleTable[]>}
*/
async function getGachaRecords(uid: string): Promise<TGApp.Sqlite.GachaRecords.SingleTable[]> {
const db = await TGSqlite.getDB();
return await db.select("SELECT * FROM GachaRecords WHERE uid = ?;", [uid]);
}
/**
* @description 删除指定UID的祈愿记录
* @since Beta v0.4.7
* @param {string} uid - UID
* @return {Promise<void>}
*/
async function deleteGachaRecords(uid: string): Promise<void> {
const db = await TGSqlite.getDB();
await db.execute("DELETE FROM GachaRecords WHERE uid = ?;", [uid]);
}
/**
* @description 合并祈愿数据
* @since Beta v0.4.7
* @param {string} uid - UID
* @param {TGApp.Plugins.UIGF.GachaItem[]} data - UIGF数据
* @return {Promise<void>}
*/
async function mergeUIGF(uid: string, data: TGApp.Plugins.UIGF.GachaItem[]): Promise<void> {
const db = await TGSqlite.getDB();
for (const gacha of data) {
const trans = transGacha(gacha);
console.log(trans);
const sql = importUIGFData(uid, trans);
await db.execute(sql);
}
}
const TSUserGacha = {
getUidList,
getGachaCheck,
getGachaRecords,
deleteGachaRecords,
mergeUIGF,
};
export default TSUserGacha;

View File

@@ -1,11 +1,9 @@
/**
* @file plugins Sqlite sql updateData.ts
* @file plugins/Sqlite/sql/updateData.ts
* @description 更新数据
* @author BTMuli <bt-muli@outlook.com>
* @since Alpha v0.2.0
* @since Beta v0.4.7
*/
// utils
import minifySql from "../../../utils/minifySql";
/**
@@ -26,15 +24,21 @@ export function importUIAFData(data: TGApp.Plugins.UIAF.Achievement[]): string[]
.replace("T", " ")
.slice(0, 19);
sql = `
UPDATE Achievements
SET isCompleted = 1, completedTime = '${completedTime}', progress = ${achievement.current}, updated = datetime('now', 'localtime')
WHERE id = ${achievement.id} AND (isCompleted = 0 OR completedTime != '${completedTime}' OR progress != ${achievement.current});
UPDATE Achievements
SET isCompleted = 1,
completedTime = '${completedTime}',
progress = ${achievement.current},
updated = datetime('now', 'localtime')
WHERE id = ${achievement.id}
AND (isCompleted = 0 OR completedTime != '${completedTime}' OR progress != ${achievement.current});
`;
} else {
sql = `
UPDATE Achievements
SET progress = ${achievement.current}, updated = datetime('now', 'localtime')
WHERE id = ${achievement.id} AND progress != ${achievement.current};
UPDATE Achievements
SET progress = ${achievement.current},
updated = datetime('now', 'localtime')
WHERE id = ${achievement.id}
AND progress != ${achievement.current};
`;
}
return sqlRes.push(minifySql(sql));
@@ -43,37 +47,30 @@ export function importUIAFData(data: TGApp.Plugins.UIAF.Achievement[]): string[]
}
/**
* @description 导入UIGF数据
* @since Alpha v0.2.3
* @description 导入UIGF数据-单项
* @since Beta v0.4.7
* @param {string} uid - UID
* @param {TGApp.Plugins.UIGF.GachaItem[]} data - UIGF数据
* @returns {string[]} sql
* @param {TGApp.Plugins.UIGF.GachaItem} gacha - UIGF数据
* @returns {string} sql
*/
export function importUIGFData(uid: string, data: TGApp.Plugins.UIGF.GachaItem[]): string[] {
const sqlRes: string[] = [];
data.forEach((gacha) => {
const sql = `
export function importUIGFData(uid: string, gacha: TGApp.Plugins.UIGF.GachaItem): string {
const sql = `
INSERT INTO GachaRecords (uid, gachaType, itemId, count, time, name, type, rank, id, uigfType, updated)
VALUES ('${uid}', '${gacha.gacha_type}', '${gacha.item_id ?? null}', '${
gacha.count ?? null
}', '${gacha.time}',
'${gacha.name}', '${gacha.item_type ?? null}', '${gacha.rank_type ?? null}', '${
gacha.id
}',
VALUES ('${uid}', '${gacha.gacha_type}', '${gacha.item_id ?? null}', '${gacha.count ?? null}', '${gacha.time}',
'${gacha.name}', '${gacha.item_type ?? null}', '${gacha.rank_type ?? null}', '${gacha.id}',
'${gacha.uigf_gacha_type}', datetime('now', 'localtime'))
ON CONFLICT (id) DO UPDATE SET
uid = '${uid}',
gachaType = '${gacha.gacha_type}',
uigfType = '${gacha.uigf_gacha_type}',
time = '${gacha.time}',
itemId = '${gacha.item_id ?? null}',
count = '${gacha.count ?? null}',
name = '${gacha.name}',
type = '${gacha.item_type ?? null}',
rank = '${gacha.rank_type ?? null}',
updated = datetime('now', 'localtime');
`;
sqlRes.push(minifySql(sql));
});
return sqlRes;
ON CONFLICT (id)
DO UPDATE
SET uid = '${uid}',
gachaType = '${gacha.gacha_type}',
uigfType = '${gacha.uigf_gacha_type}',
time = '${gacha.time}',
itemId = '${gacha.item_id ?? null}',
count = '${gacha.count ?? null}',
name = '${gacha.name}',
type = '${gacha.item_type ?? null}',
rank = '${gacha.rank_type ?? null}',
updated = datetime('now', 'localtime');
`;
return minifySql(sql);
}