mirror of
https://github.com/BTMuli/TeyvatGuide.git
synced 2025-12-13 09:28:14 +08:00
♻️ 重构用户祈愿数据库相关处理
This commit is contained in:
@@ -18,7 +18,7 @@ import {
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insertRecordData,
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insertRoleData,
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} from "./sql/insertData";
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import { importUIAFData, importUIGFData } from "./sql/updateData";
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import { importUIAFData } from "./sql/updateData";
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class Sqlite {
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/**
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@@ -115,15 +115,13 @@ class Sqlite {
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/**
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* @description 插入 Account 数据
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* @since Beta v0.4.1
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* @since Beta v0.4.7
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* @param {TGApp.User.Account.Game[]} accounts
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* @returns {Promise<void>}
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*/
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public async saveAccount(accounts: TGApp.User.Account.Game[]): Promise<void> {
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const db = await this.getDB();
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// 为了防止多账号的情况,先清空数据表
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const clear = "DELETE FROM GameAccount WHERE 1=1;";
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await db.execute(clear);
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await db.execute("DELETE FROM GameAccount WHERE true;");
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for (const a of accounts) {
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const sql = insertGameAccountData(a);
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await db.execute(sql);
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@@ -399,98 +397,6 @@ class Sqlite {
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return res;
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}
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/**
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* @description 获取已有 uid 列表
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* @since Beta v0.3.3
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* @returns {Promise<string[]>}
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*/
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public async getUidList(): Promise<string[]> {
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const db = await this.getDB();
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const sql = "SELECT DISTINCT uid FROM GachaRecords";
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const res: Array<{ uid: string }> = await db.select(sql);
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return res.map((item) => item.uid);
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}
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/**
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* @description 获取指定 uid 的用户角色数据
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* @since Beta v0.3.3
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* @param {string} uid 用户 uid
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* @returns {Promise<TGApp.Sqlite.GachaRecords.SingleTable[]>}
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*/
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public async getGachaRecords(uid: string): Promise<TGApp.Sqlite.GachaRecords.SingleTable[]> {
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const db = await this.getDB();
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const sql = `SELECT *
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FROM GachaRecords
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WHERE uid = '${uid}'`;
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return await db.select(sql);
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}
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/**
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* @description 删除指定 uid 的祈愿数据
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* @since Beta v0.3.3
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* @param {string} uid 用户 uid
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* @returns {Promise<void>}
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*/
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public async deleteGachaRecords(uid: string): Promise<void> {
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const db = await this.getDB();
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const sql = `DELETE
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FROM GachaRecords
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WHERE uid = '${uid}'`;
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await db.execute(sql);
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}
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/**
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* @description 合并祈愿数据
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* @since Beta v0.3.3
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* @param {string} uid UID
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* @param {TGApp.Plugins.UIGF.GachaItem[]} data UIGF 数据
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* @returns {Promise<void>}
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*/
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public async mergeUIGF(uid: string, data: TGApp.Plugins.UIGF.GachaItem[]): Promise<void> {
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const db = await this.getDB();
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const sql = importUIGFData(uid, data);
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for (const item of sql) {
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await db.execute(item);
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}
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}
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/**
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* @description 判断今天是否是某个角色的生日
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* @since Beta v0.3.6
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* @returns {Promise<false|string>}
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*/
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public async isBirthday(): Promise<false | string> {
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const db = await this.getDB();
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const dateNow = new Date();
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const date = `${dateNow.getMonth() + 1},${dateNow.getDate()}`;
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const sql = `SELECT name
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FROM AppCharacters
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WHERE birthday = '${date}';`;
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const res: Array<{ name: string }> = await db.select(sql);
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if (res.length === 0) return false;
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return res.map((item) => item.name).join("、");
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}
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/**
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* @description 用于检测祈愿增量更新的 gacha id
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* @since Beta v0.4.4
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* @param {string} uid 用户 uid
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* @param {string} type 卡池类型
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* @returns {Promise<string|undefined>}
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*/
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async getGachaCheck(uid: string, type: string): Promise<string | undefined> {
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const db = await this.getDB();
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const sql = `SELECT id
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FROM GachaRecords
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WHERE uid = '${uid}'
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AND gachaType = '${type}'
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ORDER BY id DESC
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LIMIT 1;`;
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const res: Array<{ id: string }> = await db.select(sql);
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if (res.length === 0) return undefined;
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return res[0].id;
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}
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/**
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* @description 检测特定表是否存在
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* @since Beta v0.4.5
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147
src/plugins/Sqlite/modules/userGacha.ts
Normal file
147
src/plugins/Sqlite/modules/userGacha.ts
Normal file
@@ -0,0 +1,147 @@
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/**
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* @file plugins/Sqlite/modules/userGacha.ts
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* @description 用户祈愿模块
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* @since Beta v0.4.7
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*/
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import { AppCharacterData, AppWeaponData } from "../../../data/index";
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import TGSqlite from "../index";
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import { importUIGFData } from "../sql/updateData";
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type gachaItemTypeRes =
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| ["角色", TGApp.App.Character.WikiBriefInfo]
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| ["武器", TGApp.App.Weapon.WikiBriefInfo]
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| ["未知", "未知"];
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/**
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* @description 根据 item_id 获取角色/武器类型
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* @since Beta v0.4.7
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* @param {string} item_id - item_id
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* @return {gachaItemTypeRes}
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*/
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function getGachaItemType(item_id: string): gachaItemTypeRes {
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const findAvatar = AppCharacterData.find((i) => i.id === item_id);
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if (findAvatar !== undefined) return ["角色", findAvatar];
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const findWeapon = AppWeaponData.find((i) => i.id === item_id);
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if (findWeapon !== undefined) return ["武器", findWeapon];
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return ["未知", "未知"];
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}
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/**
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* @description 转换祈愿数据,防止多语言
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* @since Beta v0.4.7
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* @param {TGApp.Plugins.UIGF.GachaItem} gacha - UIGF数据
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* @return {TGApp.Plugins.UIGF.GachaItem} 转换后的数据
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*/
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function transGacha(gacha: TGApp.Plugins.UIGF.GachaItem): TGApp.Plugins.UIGF.GachaItem {
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const type = getGachaItemType(gacha.item_id);
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let res = gacha;
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res.item_type = type[0];
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if (type[0] === "角色") {
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const data: TGApp.App.Character.WikiBriefInfo = type[1];
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res = {
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gacha_type: gacha.gacha_type,
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item_id: gacha.item_id,
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count: gacha.count ?? "1",
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time: gacha.time,
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name: data.name,
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item_type: "角色",
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rank_type: data.star.toString(),
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id: gacha.id,
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uigf_gacha_type: gacha.uigf_gacha_type,
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};
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} else if (type[0] === "武器") {
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const data: TGApp.App.Weapon.WikiBriefInfo = type[1];
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res = {
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gacha_type: gacha.gacha_type,
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item_id: gacha.item_id,
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count: gacha.count ?? "1",
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time: gacha.time,
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name: data.name,
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item_type: "武器",
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rank_type: data.star.toString(),
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id: gacha.id,
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uigf_gacha_type: gacha.uigf_gacha_type,
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};
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}
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return res;
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}
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/**
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* @description 获取数据库的uid列表
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* @since Beta v0.4.7
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* @return {Promise<string[]>}
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*/
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async function getUidList(): Promise<string[]> {
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const db = await TGSqlite.getDB();
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type resType = Array<{ uid: string }>;
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const res = await db.select<resType>("SELECT DISTINCT uid FROM GachaRecords;");
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return res.map((i) => i.uid);
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}
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/**
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* @description 获取检测增量更新的记录 ID
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* @since Beta v0.4.7
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* @param {string} uid - UID
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* @param {string} type - 类型
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* @returns {Promise<string|undefined>}
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*/
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async function getGachaCheck(uid: string, type: string): Promise<string | undefined> {
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const db = await TGSqlite.getDB();
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type resType = Array<{ id: string }>;
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const res = await db.select<resType>(
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"SELECT id FROM GachaRecords WHERE uid = ? AND gachaType = ? ORDER BY id DESC LIMIT 1;",
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[uid, type],
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);
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if (res.length === 0) return undefined;
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return res[0].id;
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}
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/**
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* @description 获取用户祈愿记录
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* @since Beta v0.4.7
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* @param {string} uid - UID
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* @return {Promise<TGApp.Sqlite.GachaRecords.SingleTable[]>}
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*/
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async function getGachaRecords(uid: string): Promise<TGApp.Sqlite.GachaRecords.SingleTable[]> {
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const db = await TGSqlite.getDB();
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return await db.select("SELECT * FROM GachaRecords WHERE uid = ?;", [uid]);
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}
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/**
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* @description 删除指定UID的祈愿记录
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* @since Beta v0.4.7
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* @param {string} uid - UID
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* @return {Promise<void>}
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*/
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async function deleteGachaRecords(uid: string): Promise<void> {
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const db = await TGSqlite.getDB();
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await db.execute("DELETE FROM GachaRecords WHERE uid = ?;", [uid]);
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}
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/**
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* @description 合并祈愿数据
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* @since Beta v0.4.7
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* @param {string} uid - UID
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* @param {TGApp.Plugins.UIGF.GachaItem[]} data - UIGF数据
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* @return {Promise<void>}
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*/
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async function mergeUIGF(uid: string, data: TGApp.Plugins.UIGF.GachaItem[]): Promise<void> {
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const db = await TGSqlite.getDB();
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for (const gacha of data) {
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const trans = transGacha(gacha);
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console.log(trans);
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const sql = importUIGFData(uid, trans);
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await db.execute(sql);
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}
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}
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const TSUserGacha = {
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getUidList,
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getGachaCheck,
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getGachaRecords,
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deleteGachaRecords,
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mergeUIGF,
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};
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export default TSUserGacha;
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@@ -1,11 +1,9 @@
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/**
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* @file plugins Sqlite sql updateData.ts
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* @file plugins/Sqlite/sql/updateData.ts
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* @description 更新数据
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* @author BTMuli <bt-muli@outlook.com>
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* @since Alpha v0.2.0
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* @since Beta v0.4.7
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*/
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// utils
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import minifySql from "../../../utils/minifySql";
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/**
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@@ -26,15 +24,21 @@ export function importUIAFData(data: TGApp.Plugins.UIAF.Achievement[]): string[]
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.replace("T", " ")
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.slice(0, 19);
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sql = `
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UPDATE Achievements
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SET isCompleted = 1, completedTime = '${completedTime}', progress = ${achievement.current}, updated = datetime('now', 'localtime')
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WHERE id = ${achievement.id} AND (isCompleted = 0 OR completedTime != '${completedTime}' OR progress != ${achievement.current});
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UPDATE Achievements
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SET isCompleted = 1,
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completedTime = '${completedTime}',
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progress = ${achievement.current},
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updated = datetime('now', 'localtime')
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WHERE id = ${achievement.id}
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AND (isCompleted = 0 OR completedTime != '${completedTime}' OR progress != ${achievement.current});
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`;
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} else {
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sql = `
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UPDATE Achievements
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SET progress = ${achievement.current}, updated = datetime('now', 'localtime')
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WHERE id = ${achievement.id} AND progress != ${achievement.current};
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UPDATE Achievements
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SET progress = ${achievement.current},
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updated = datetime('now', 'localtime')
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WHERE id = ${achievement.id}
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AND progress != ${achievement.current};
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`;
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}
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return sqlRes.push(minifySql(sql));
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@@ -43,37 +47,30 @@ export function importUIAFData(data: TGApp.Plugins.UIAF.Achievement[]): string[]
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}
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/**
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* @description 导入UIGF数据
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* @since Alpha v0.2.3
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* @description 导入UIGF数据-单项
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* @since Beta v0.4.7
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* @param {string} uid - UID
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* @param {TGApp.Plugins.UIGF.GachaItem[]} data - UIGF数据
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* @returns {string[]} sql
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* @param {TGApp.Plugins.UIGF.GachaItem} gacha - UIGF数据
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* @returns {string} sql
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*/
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export function importUIGFData(uid: string, data: TGApp.Plugins.UIGF.GachaItem[]): string[] {
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const sqlRes: string[] = [];
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data.forEach((gacha) => {
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const sql = `
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export function importUIGFData(uid: string, gacha: TGApp.Plugins.UIGF.GachaItem): string {
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const sql = `
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INSERT INTO GachaRecords (uid, gachaType, itemId, count, time, name, type, rank, id, uigfType, updated)
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VALUES ('${uid}', '${gacha.gacha_type}', '${gacha.item_id ?? null}', '${
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gacha.count ?? null
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}', '${gacha.time}',
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'${gacha.name}', '${gacha.item_type ?? null}', '${gacha.rank_type ?? null}', '${
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gacha.id
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}',
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VALUES ('${uid}', '${gacha.gacha_type}', '${gacha.item_id ?? null}', '${gacha.count ?? null}', '${gacha.time}',
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'${gacha.name}', '${gacha.item_type ?? null}', '${gacha.rank_type ?? null}', '${gacha.id}',
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'${gacha.uigf_gacha_type}', datetime('now', 'localtime'))
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ON CONFLICT (id) DO UPDATE SET
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uid = '${uid}',
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gachaType = '${gacha.gacha_type}',
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uigfType = '${gacha.uigf_gacha_type}',
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time = '${gacha.time}',
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itemId = '${gacha.item_id ?? null}',
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count = '${gacha.count ?? null}',
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name = '${gacha.name}',
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type = '${gacha.item_type ?? null}',
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rank = '${gacha.rank_type ?? null}',
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updated = datetime('now', 'localtime');
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`;
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sqlRes.push(minifySql(sql));
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});
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return sqlRes;
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ON CONFLICT (id)
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DO UPDATE
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SET uid = '${uid}',
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gachaType = '${gacha.gacha_type}',
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uigfType = '${gacha.uigf_gacha_type}',
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time = '${gacha.time}',
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itemId = '${gacha.item_id ?? null}',
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count = '${gacha.count ?? null}',
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name = '${gacha.name}',
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type = '${gacha.item_type ?? null}',
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rank = '${gacha.rank_type ?? null}',
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updated = datetime('now', 'localtime');
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`;
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return minifySql(sql);
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}
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Block a user