mirror of
https://github.com/BTMuli/TeyvatGuide.git
synced 2025-12-12 09:18:14 +08:00
♻️ 重构用户祈愿数据库相关处理
This commit is contained in:
@@ -5,11 +5,11 @@
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<v-select v-model="uidCur" class="gacha-top-select" :items="selectItem" variant="outlined" />
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<div class="gacha-top-btns">
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<v-btn prepend-icon="mdi-refresh" class="gacha-top-btn" @click="confirmRefresh"
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>增量刷新</v-btn
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>
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>增量刷新
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</v-btn>
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<v-btn prepend-icon="mdi-refresh" class="gacha-top-btn" @click="confirmRefresh(true)"
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>全量刷新</v-btn
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>
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>全量刷新
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</v-btn>
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<v-btn prepend-icon="mdi-import" class="gacha-top-btn" @click="handleImportBtn()">导入</v-btn>
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<v-btn prepend-icon="mdi-export" class="gacha-top-btn" @click="handleExportBtn">导出</v-btn>
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<v-btn prepend-icon="mdi-cloud-download" class="gacha-top-btn" @click="backupGacha">
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@@ -52,7 +52,7 @@ import GroHistory from "../../components/gachaRecord/gro-history.vue";
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import GroOverview from "../../components/gachaRecord/gro-overview.vue";
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import ToLoading from "../../components/overlay/to-loading.vue";
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import { AppCharacterData, AppWeaponData } from "../../data";
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import TGSqlite from "../../plugins/Sqlite";
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import TSUserGacha from "../../plugins/Sqlite/modules/userGacha";
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import { useAppStore } from "../../store/modules/app";
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import { useUserStore } from "../../store/modules/user";
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import TGLogger from "../../utils/TGLogger";
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@@ -79,7 +79,7 @@ const tab = ref<string>("");
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onMounted(async () => {
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await TGLogger.Info("[UserGacha][onMounted] 进入角色祈愿页面");
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loadingTitle.value = "正在获取祈愿 UID 列表";
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selectItem.value = await TGSqlite.getUidList();
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selectItem.value = await TSUserGacha.getUidList();
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if (selectItem.value.length === 0) {
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showSnackbar({
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color: "error",
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@@ -91,7 +91,7 @@ onMounted(async () => {
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}
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uidCur.value = selectItem.value[0];
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loadingTitle.value = `正在获取祈愿数据,默认 UID:${uidCur.value}`;
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gachaListCur.value = await TGSqlite.getGachaRecords(uidCur.value);
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gachaListCur.value = await TSUserGacha.getGachaRecords(uidCur.value);
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await TGLogger.Info(
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`[UserGacha][onMounted] 获取到 ${uidCur.value} 的 ${gachaListCur.value.length} 条祈愿数据`,
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);
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@@ -159,11 +159,11 @@ async function confirmRefresh(force: boolean = false): Promise<void> {
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];
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if (force) {
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loadingTitle.value = "正在获取数据库祈愿最新 ID";
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checkList[0] = await TGSqlite.getGachaCheck(account.gameUid, "200");
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checkList[1] = await TGSqlite.getGachaCheck(account.gameUid, "301");
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checkList[2] = await TGSqlite.getGachaCheck(account.gameUid, "400");
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checkList[3] = await TGSqlite.getGachaCheck(account.gameUid, "302");
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checkList[4] = await TGSqlite.getGachaCheck(account.gameUid, "500");
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checkList[0] = await TSUserGacha.getGachaCheck(account.gameUid, "200");
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checkList[1] = await TSUserGacha.getGachaCheck(account.gameUid, "301");
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checkList[2] = await TSUserGacha.getGachaCheck(account.gameUid, "400");
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checkList[3] = await TSUserGacha.getGachaCheck(account.gameUid, "302");
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checkList[4] = await TSUserGacha.getGachaCheck(account.gameUid, "500");
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}
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console.log(checkList);
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loadingTitle.value = "正在刷新新手祈愿数据";
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@@ -190,7 +190,7 @@ async function confirmRefresh(force: boolean = false): Promise<void> {
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window.location.reload();
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}
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// 获取祈愿数据并写入数据库
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// 获取祈愿数据并写入数据库,不用考虑多语言,因为从api获取的数据是中文
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async function getGachaLogs(
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pool: string,
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endId: string = "0",
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@@ -236,7 +236,7 @@ async function getGachaLogs(
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}
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uigfList.push(tempItem);
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});
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await TGSqlite.mergeUIGF(account.gameUid, uigfList);
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await TSUserGacha.mergeUIGF(account.gameUid, uigfList);
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if (check !== undefined && gachaRes.some((i) => i.id === check)) {
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await new Promise((resolve) => {
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setTimeout(() => {
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@@ -334,7 +334,7 @@ async function handleImportBtn(savePath?: string): Promise<void> {
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});
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return;
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}
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await TGSqlite.mergeUIGF(remoteData.info.uid, remoteData.list);
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await TSUserGacha.mergeUIGF(remoteData.info.uid, remoteData.list);
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loading.value = false;
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showSnackbar({
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text: `成功导入 ${remoteData.list.length} 条祈愿数据`,
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@@ -342,14 +342,14 @@ async function handleImportBtn(savePath?: string): Promise<void> {
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await TGLogger.Info(
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`[UserGacha][handleImportBtn] 成功导入 ${remoteData.info.uid} 的 ${remoteData.list.length} 条祈愿数据`,
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);
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setTimeout(() => {
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window.location.reload();
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}, 1000);
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// setTimeout(() => {
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// window.location.reload();
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// }, 1000);
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}
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// 导出按钮点击事件
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async function handleExportBtn(): Promise<void> {
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const gachaList = await TGSqlite.getGachaRecords(uidCur.value);
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const gachaList = await TSUserGacha.getGachaRecords(uidCur.value);
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if (gachaList.length === 0) {
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showSnackbar({
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color: "error",
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@@ -460,25 +460,25 @@ async function deleteGacha(): Promise<void> {
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await TGLogger.Info(`[UserGacha][${uidCur.value}][deleteGacha] 已取消祈愿数据删除`);
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return;
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}
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const uidList = await TGSqlite.getUidList();
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const uidList = await TSUserGacha.getUidList();
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let secondConfirm: string | boolean | undefined;
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if (uidList.length <= 1) {
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secondConfirm = await showConfirm({
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title: "删除后数据库将为空,确定删除?",
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text: `UID:${uidCur.value},共 ${gachaListCur.value.length} 条数据`,
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});
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}
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if (!secondConfirm) {
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showSnackbar({
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color: "cancel",
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text: "已取消祈愿数据删除",
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});
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await TGLogger.Info(`[UserGacha][${uidCur.value}][deleteGacha] 已取消祈愿数据删除`);
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return;
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if (!secondConfirm) {
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showSnackbar({
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color: "cancel",
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text: "已取消祈愿数据删除",
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});
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await TGLogger.Info(`[UserGacha][${uidCur.value}][deleteGacha] 已取消祈愿数据删除`);
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return;
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}
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}
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loadingTitle.value = `正在删除${uidCur.value}的祈愿数据`;
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loading.value = true;
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await TGSqlite.deleteGachaRecords(uidCur.value);
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await TSUserGacha.deleteGachaRecords(uidCur.value);
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loading.value = false;
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showSnackbar({
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text: `已成功删除 ${uidCur.value} 的祈愿数据`,
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@@ -493,7 +493,7 @@ async function deleteGacha(): Promise<void> {
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// 监听 UID 变化
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watch(uidCur, async (newUid) => {
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gachaListCur.value = await TGSqlite.getGachaRecords(newUid);
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gachaListCur.value = await TSUserGacha.getGachaRecords(newUid);
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showSnackbar({
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text: `成功获取 ${gachaListCur.value.length} 条祈愿数据`,
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});
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@@ -18,7 +18,7 @@ import {
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insertRecordData,
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insertRoleData,
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} from "./sql/insertData";
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import { importUIAFData, importUIGFData } from "./sql/updateData";
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import { importUIAFData } from "./sql/updateData";
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class Sqlite {
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/**
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@@ -115,15 +115,13 @@ class Sqlite {
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/**
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* @description 插入 Account 数据
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* @since Beta v0.4.1
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* @since Beta v0.4.7
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* @param {TGApp.User.Account.Game[]} accounts
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* @returns {Promise<void>}
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*/
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public async saveAccount(accounts: TGApp.User.Account.Game[]): Promise<void> {
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const db = await this.getDB();
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// 为了防止多账号的情况,先清空数据表
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const clear = "DELETE FROM GameAccount WHERE 1=1;";
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await db.execute(clear);
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await db.execute("DELETE FROM GameAccount WHERE true;");
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for (const a of accounts) {
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const sql = insertGameAccountData(a);
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await db.execute(sql);
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@@ -399,98 +397,6 @@ class Sqlite {
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return res;
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}
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/**
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* @description 获取已有 uid 列表
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* @since Beta v0.3.3
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* @returns {Promise<string[]>}
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*/
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public async getUidList(): Promise<string[]> {
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const db = await this.getDB();
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const sql = "SELECT DISTINCT uid FROM GachaRecords";
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const res: Array<{ uid: string }> = await db.select(sql);
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return res.map((item) => item.uid);
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}
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/**
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* @description 获取指定 uid 的用户角色数据
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* @since Beta v0.3.3
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* @param {string} uid 用户 uid
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* @returns {Promise<TGApp.Sqlite.GachaRecords.SingleTable[]>}
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*/
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public async getGachaRecords(uid: string): Promise<TGApp.Sqlite.GachaRecords.SingleTable[]> {
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const db = await this.getDB();
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const sql = `SELECT *
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FROM GachaRecords
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WHERE uid = '${uid}'`;
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return await db.select(sql);
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}
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/**
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* @description 删除指定 uid 的祈愿数据
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* @since Beta v0.3.3
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* @param {string} uid 用户 uid
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* @returns {Promise<void>}
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*/
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public async deleteGachaRecords(uid: string): Promise<void> {
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const db = await this.getDB();
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const sql = `DELETE
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FROM GachaRecords
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WHERE uid = '${uid}'`;
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await db.execute(sql);
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}
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/**
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* @description 合并祈愿数据
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* @since Beta v0.3.3
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* @param {string} uid UID
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* @param {TGApp.Plugins.UIGF.GachaItem[]} data UIGF 数据
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* @returns {Promise<void>}
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*/
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public async mergeUIGF(uid: string, data: TGApp.Plugins.UIGF.GachaItem[]): Promise<void> {
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const db = await this.getDB();
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const sql = importUIGFData(uid, data);
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for (const item of sql) {
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await db.execute(item);
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}
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}
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/**
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* @description 判断今天是否是某个角色的生日
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* @since Beta v0.3.6
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* @returns {Promise<false|string>}
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*/
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public async isBirthday(): Promise<false | string> {
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const db = await this.getDB();
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const dateNow = new Date();
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const date = `${dateNow.getMonth() + 1},${dateNow.getDate()}`;
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const sql = `SELECT name
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FROM AppCharacters
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WHERE birthday = '${date}';`;
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const res: Array<{ name: string }> = await db.select(sql);
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if (res.length === 0) return false;
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return res.map((item) => item.name).join("、");
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}
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/**
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* @description 用于检测祈愿增量更新的 gacha id
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* @since Beta v0.4.4
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* @param {string} uid 用户 uid
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* @param {string} type 卡池类型
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* @returns {Promise<string|undefined>}
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*/
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async getGachaCheck(uid: string, type: string): Promise<string | undefined> {
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const db = await this.getDB();
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const sql = `SELECT id
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FROM GachaRecords
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WHERE uid = '${uid}'
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AND gachaType = '${type}'
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ORDER BY id DESC
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LIMIT 1;`;
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const res: Array<{ id: string }> = await db.select(sql);
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if (res.length === 0) return undefined;
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return res[0].id;
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}
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/**
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* @description 检测特定表是否存在
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* @since Beta v0.4.5
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147
src/plugins/Sqlite/modules/userGacha.ts
Normal file
147
src/plugins/Sqlite/modules/userGacha.ts
Normal file
@@ -0,0 +1,147 @@
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/**
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* @file plugins/Sqlite/modules/userGacha.ts
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* @description 用户祈愿模块
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* @since Beta v0.4.7
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*/
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import { AppCharacterData, AppWeaponData } from "../../../data/index";
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import TGSqlite from "../index";
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import { importUIGFData } from "../sql/updateData";
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type gachaItemTypeRes =
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| ["角色", TGApp.App.Character.WikiBriefInfo]
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| ["武器", TGApp.App.Weapon.WikiBriefInfo]
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| ["未知", "未知"];
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/**
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* @description 根据 item_id 获取角色/武器类型
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* @since Beta v0.4.7
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* @param {string} item_id - item_id
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* @return {gachaItemTypeRes}
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*/
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function getGachaItemType(item_id: string): gachaItemTypeRes {
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const findAvatar = AppCharacterData.find((i) => i.id === item_id);
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if (findAvatar !== undefined) return ["角色", findAvatar];
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const findWeapon = AppWeaponData.find((i) => i.id === item_id);
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if (findWeapon !== undefined) return ["武器", findWeapon];
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return ["未知", "未知"];
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}
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/**
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* @description 转换祈愿数据,防止多语言
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* @since Beta v0.4.7
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* @param {TGApp.Plugins.UIGF.GachaItem} gacha - UIGF数据
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* @return {TGApp.Plugins.UIGF.GachaItem} 转换后的数据
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*/
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function transGacha(gacha: TGApp.Plugins.UIGF.GachaItem): TGApp.Plugins.UIGF.GachaItem {
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const type = getGachaItemType(gacha.item_id);
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let res = gacha;
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res.item_type = type[0];
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if (type[0] === "角色") {
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const data: TGApp.App.Character.WikiBriefInfo = type[1];
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res = {
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gacha_type: gacha.gacha_type,
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item_id: gacha.item_id,
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count: gacha.count ?? "1",
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time: gacha.time,
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name: data.name,
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item_type: "角色",
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rank_type: data.star.toString(),
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id: gacha.id,
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uigf_gacha_type: gacha.uigf_gacha_type,
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};
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} else if (type[0] === "武器") {
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const data: TGApp.App.Weapon.WikiBriefInfo = type[1];
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res = {
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gacha_type: gacha.gacha_type,
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||||
item_id: gacha.item_id,
|
||||
count: gacha.count ?? "1",
|
||||
time: gacha.time,
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||||
name: data.name,
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item_type: "武器",
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rank_type: data.star.toString(),
|
||||
id: gacha.id,
|
||||
uigf_gacha_type: gacha.uigf_gacha_type,
|
||||
};
|
||||
}
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||||
return res;
|
||||
}
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||||
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||||
/**
|
||||
* @description 获取数据库的uid列表
|
||||
* @since Beta v0.4.7
|
||||
* @return {Promise<string[]>}
|
||||
*/
|
||||
async function getUidList(): Promise<string[]> {
|
||||
const db = await TGSqlite.getDB();
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||||
type resType = Array<{ uid: string }>;
|
||||
const res = await db.select<resType>("SELECT DISTINCT uid FROM GachaRecords;");
|
||||
return res.map((i) => i.uid);
|
||||
}
|
||||
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||||
/**
|
||||
* @description 获取检测增量更新的记录 ID
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||||
* @since Beta v0.4.7
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||||
* @param {string} uid - UID
|
||||
* @param {string} type - 类型
|
||||
* @returns {Promise<string|undefined>}
|
||||
*/
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||||
async function getGachaCheck(uid: string, type: string): Promise<string | undefined> {
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||||
const db = await TGSqlite.getDB();
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||||
type resType = Array<{ id: string }>;
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||||
const res = await db.select<resType>(
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||||
"SELECT id FROM GachaRecords WHERE uid = ? AND gachaType = ? ORDER BY id DESC LIMIT 1;",
|
||||
[uid, type],
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||||
);
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||||
if (res.length === 0) return undefined;
|
||||
return res[0].id;
|
||||
}
|
||||
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||||
/**
|
||||
* @description 获取用户祈愿记录
|
||||
* @since Beta v0.4.7
|
||||
* @param {string} uid - UID
|
||||
* @return {Promise<TGApp.Sqlite.GachaRecords.SingleTable[]>}
|
||||
*/
|
||||
async function getGachaRecords(uid: string): Promise<TGApp.Sqlite.GachaRecords.SingleTable[]> {
|
||||
const db = await TGSqlite.getDB();
|
||||
return await db.select("SELECT * FROM GachaRecords WHERE uid = ?;", [uid]);
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 删除指定UID的祈愿记录
|
||||
* @since Beta v0.4.7
|
||||
* @param {string} uid - UID
|
||||
* @return {Promise<void>}
|
||||
*/
|
||||
async function deleteGachaRecords(uid: string): Promise<void> {
|
||||
const db = await TGSqlite.getDB();
|
||||
await db.execute("DELETE FROM GachaRecords WHERE uid = ?;", [uid]);
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 合并祈愿数据
|
||||
* @since Beta v0.4.7
|
||||
* @param {string} uid - UID
|
||||
* @param {TGApp.Plugins.UIGF.GachaItem[]} data - UIGF数据
|
||||
* @return {Promise<void>}
|
||||
*/
|
||||
async function mergeUIGF(uid: string, data: TGApp.Plugins.UIGF.GachaItem[]): Promise<void> {
|
||||
const db = await TGSqlite.getDB();
|
||||
for (const gacha of data) {
|
||||
const trans = transGacha(gacha);
|
||||
console.log(trans);
|
||||
const sql = importUIGFData(uid, trans);
|
||||
await db.execute(sql);
|
||||
}
|
||||
}
|
||||
|
||||
const TSUserGacha = {
|
||||
getUidList,
|
||||
getGachaCheck,
|
||||
getGachaRecords,
|
||||
deleteGachaRecords,
|
||||
mergeUIGF,
|
||||
};
|
||||
|
||||
export default TSUserGacha;
|
||||
@@ -1,11 +1,9 @@
|
||||
/**
|
||||
* @file plugins Sqlite sql updateData.ts
|
||||
* @file plugins/Sqlite/sql/updateData.ts
|
||||
* @description 更新数据
|
||||
* @author BTMuli <bt-muli@outlook.com>
|
||||
* @since Alpha v0.2.0
|
||||
* @since Beta v0.4.7
|
||||
*/
|
||||
|
||||
// utils
|
||||
import minifySql from "../../../utils/minifySql";
|
||||
|
||||
/**
|
||||
@@ -26,15 +24,21 @@ export function importUIAFData(data: TGApp.Plugins.UIAF.Achievement[]): string[]
|
||||
.replace("T", " ")
|
||||
.slice(0, 19);
|
||||
sql = `
|
||||
UPDATE Achievements
|
||||
SET isCompleted = 1, completedTime = '${completedTime}', progress = ${achievement.current}, updated = datetime('now', 'localtime')
|
||||
WHERE id = ${achievement.id} AND (isCompleted = 0 OR completedTime != '${completedTime}' OR progress != ${achievement.current});
|
||||
UPDATE Achievements
|
||||
SET isCompleted = 1,
|
||||
completedTime = '${completedTime}',
|
||||
progress = ${achievement.current},
|
||||
updated = datetime('now', 'localtime')
|
||||
WHERE id = ${achievement.id}
|
||||
AND (isCompleted = 0 OR completedTime != '${completedTime}' OR progress != ${achievement.current});
|
||||
`;
|
||||
} else {
|
||||
sql = `
|
||||
UPDATE Achievements
|
||||
SET progress = ${achievement.current}, updated = datetime('now', 'localtime')
|
||||
WHERE id = ${achievement.id} AND progress != ${achievement.current};
|
||||
UPDATE Achievements
|
||||
SET progress = ${achievement.current},
|
||||
updated = datetime('now', 'localtime')
|
||||
WHERE id = ${achievement.id}
|
||||
AND progress != ${achievement.current};
|
||||
`;
|
||||
}
|
||||
return sqlRes.push(minifySql(sql));
|
||||
@@ -43,37 +47,30 @@ export function importUIAFData(data: TGApp.Plugins.UIAF.Achievement[]): string[]
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 导入UIGF数据
|
||||
* @since Alpha v0.2.3
|
||||
* @description 导入UIGF数据-单项
|
||||
* @since Beta v0.4.7
|
||||
* @param {string} uid - UID
|
||||
* @param {TGApp.Plugins.UIGF.GachaItem[]} data - UIGF数据
|
||||
* @returns {string[]} sql
|
||||
* @param {TGApp.Plugins.UIGF.GachaItem} gacha - UIGF数据
|
||||
* @returns {string} sql
|
||||
*/
|
||||
export function importUIGFData(uid: string, data: TGApp.Plugins.UIGF.GachaItem[]): string[] {
|
||||
const sqlRes: string[] = [];
|
||||
data.forEach((gacha) => {
|
||||
const sql = `
|
||||
export function importUIGFData(uid: string, gacha: TGApp.Plugins.UIGF.GachaItem): string {
|
||||
const sql = `
|
||||
INSERT INTO GachaRecords (uid, gachaType, itemId, count, time, name, type, rank, id, uigfType, updated)
|
||||
VALUES ('${uid}', '${gacha.gacha_type}', '${gacha.item_id ?? null}', '${
|
||||
gacha.count ?? null
|
||||
}', '${gacha.time}',
|
||||
'${gacha.name}', '${gacha.item_type ?? null}', '${gacha.rank_type ?? null}', '${
|
||||
gacha.id
|
||||
}',
|
||||
VALUES ('${uid}', '${gacha.gacha_type}', '${gacha.item_id ?? null}', '${gacha.count ?? null}', '${gacha.time}',
|
||||
'${gacha.name}', '${gacha.item_type ?? null}', '${gacha.rank_type ?? null}', '${gacha.id}',
|
||||
'${gacha.uigf_gacha_type}', datetime('now', 'localtime'))
|
||||
ON CONFLICT (id) DO UPDATE SET
|
||||
uid = '${uid}',
|
||||
gachaType = '${gacha.gacha_type}',
|
||||
uigfType = '${gacha.uigf_gacha_type}',
|
||||
time = '${gacha.time}',
|
||||
itemId = '${gacha.item_id ?? null}',
|
||||
count = '${gacha.count ?? null}',
|
||||
name = '${gacha.name}',
|
||||
type = '${gacha.item_type ?? null}',
|
||||
rank = '${gacha.rank_type ?? null}',
|
||||
updated = datetime('now', 'localtime');
|
||||
`;
|
||||
sqlRes.push(minifySql(sql));
|
||||
});
|
||||
return sqlRes;
|
||||
ON CONFLICT (id)
|
||||
DO UPDATE
|
||||
SET uid = '${uid}',
|
||||
gachaType = '${gacha.gacha_type}',
|
||||
uigfType = '${gacha.uigf_gacha_type}',
|
||||
time = '${gacha.time}',
|
||||
itemId = '${gacha.item_id ?? null}',
|
||||
count = '${gacha.count ?? null}',
|
||||
name = '${gacha.name}',
|
||||
type = '${gacha.item_type ?? null}',
|
||||
rank = '${gacha.rank_type ?? null}',
|
||||
updated = datetime('now', 'localtime');
|
||||
`;
|
||||
return minifySql(sql);
|
||||
}
|
||||
|
||||
2
src/types/Sqlite/GachaRecords.d.ts
vendored
2
src/types/Sqlite/GachaRecords.d.ts
vendored
@@ -23,7 +23,7 @@ declare namespace TGApp.Sqlite.GachaRecords {
|
||||
* @property {string} updated - 数据库更新时间
|
||||
* @return SingleTable
|
||||
*/
|
||||
export interface SingleTable {
|
||||
interface SingleTable {
|
||||
id: string;
|
||||
uid: string;
|
||||
gachaType: string;
|
||||
|
||||
Reference in New Issue
Block a user