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✨ 将战绩数据存到数据库中
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144
src/plugins/Sqlite/utils/transUserRecord.ts
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144
src/plugins/Sqlite/utils/transUserRecord.ts
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/**
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* @file plugins Sqlite utils transUserRecord.ts
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* @description Sqlite 数据转换 用户战绩数据转换模块
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* @author BTMuli <bt-muli@outlook.com>
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* @since Alpha v0.2.0
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*/
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/**
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* @description 将通过 api 获取到的用户战绩数据转换为数据库中的数据
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* @since Alpha v0.2.0
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* @param {TGApp.Game.Record.FullData} data 用户战绩数据
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* @returns {TGApp.Sqlite.Record.SingleTable} 转换后的用户战绩数据
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*/
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export function transUserRecord (data: TGApp.Game.Record.FullData): TGApp.Sqlite.Record.SingleTable {
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return {
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uid: "",
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role: transRole(data.role),
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avatars: transAvatar(data.avatars),
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stats: transStat(data.stats),
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worldExplore: transWorld(data.world_explorations),
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homes: transHome(data.homes),
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updated: "",
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};
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}
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/**
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* @description 将角色信息转换为数据库中的数据
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* @since Alpha v0.2.0
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* @param {TGApp.Game.Record.Role} data 角色信息
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* @returns {string} 转换后的角色信息
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*/
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function transRole (data: TGApp.Game.Record.Role): string {
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const role: TGApp.Sqlite.Record.Role = {
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nickname: data.nickname,
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region: data.region,
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level: data.level,
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};
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return JSON.stringify(role);
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}
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/**
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* @description 将角色列表转换为数据库中的数据
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* @since Alpha v0.2.0
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* @param {TGApp.Game.Record.Avatar[]} data 角色列表
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* @returns {string} 转换后的角色列表
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*/
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function transAvatar (data: TGApp.Game.Record.Avatar[]): string {
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const avatars: TGApp.Sqlite.Record.Avatar[] = data.map(item => {
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return {
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id: item.id,
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name: item.name,
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element: item.element,
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fetter: item.fetter,
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level: item.level,
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star: item.rarity,
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constellation: item.actived_constellation_num,
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isShow: item.is_chosen ? 1 : 0,
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} as TGApp.Sqlite.Record.Avatar;
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});
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return JSON.stringify(avatars);
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}
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/**
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* @description 将统计信息转换为数据库中的数据
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* @since Alpha v0.2.0
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* @param {TGApp.Game.Record.Stats} data 统计信息
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* @return {string} 转换后的统计信息
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*/
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function transStat (data: TGApp.Game.Record.Stats): string {
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const stats: TGApp.Sqlite.Record.Stats = {
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activeDays: data.active_day_number,
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achievementNumber: data.achievement_number,
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avatarNumber: data.avatar_number,
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wayPoints: data.way_point_number,
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domainNumber: data.domain_number,
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anemoCulus: data.anemoculus_number,
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geoCulus: data.geoculus_number,
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electroCulus: data.electroculus_number,
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dendroCulus: data.dendroculus_number,
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sprialAbyss: data.spiral_abyss,
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luxuriousChest: data.luxurious_chest_number,
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preciousChest: data.precious_chest_number,
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exquisiteChest: data.exquisite_chest_number,
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commonChest: data.common_chest_number,
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magicChest: data.magic_chest_number,
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};
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return JSON.stringify(stats);
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}
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/**
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* @description 将探索信息转换为数据库中的数据
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* @since Alpha v0.2.0
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* @param {TGApp.Game.Record.WorldExplore[]} data 城市探索信息
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* @returns {string} 转换后的城市探索信息
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*/
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function transWorld (data: TGApp.Game.Record.WorldExplore[]): string {
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const worlds: TGApp.Sqlite.Record.WorldExplore[] = data.map(item => {
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let offerings;
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console.log(item.Offerings);
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if (item.Offerings !== undefined) {
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offerings = item.Offerings.map(offering => {
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return {
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name: offering.name,
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icon: offering.icon,
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level: offering.level,
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} as TGApp.Sqlite.Record.WorldOffering;
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});
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}
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return {
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level: item.level,
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exploration: item.exploration_percentage,
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iconLight: item.icon,
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iconDark: item.inner_icon,
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name: item.name,
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type: item.type,
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offerings,
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bg: item.background_image,
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cover: item.cover,
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} as TGApp.Sqlite.Record.WorldExplore;
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});
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return JSON.stringify(worlds);
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}
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/**
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* @description 将住宅信息转换为数据库中的数据
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* @since Alpha v0.2.0
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* @param {TGApp.Game.Record.Home[]} data 住宅信息
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* @returns {string} 转换后的住宅信息
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*/
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function transHome (data: TGApp.Game.Record.Home[]): string {
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const homes: TGApp.Sqlite.Record.Home[] = data.map(item => {
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return {
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comfortIcon: item.comfort_level_icon,
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comfortName: item.comfort_level_name,
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name: item.name,
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level: item.level,
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comfort: item.comfort_num,
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furniture: item.item_num,
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visit: item.visit_num,
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bg: item.icon,
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} as TGApp.Sqlite.Record.Home;
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});
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return JSON.stringify(homes);
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}
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