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fix(GCG): 又写了三种卡牌的接口,真是令人头大
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@@ -21,6 +21,143 @@ export enum BaseCardType {
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monsterCard = "魔物牌",
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}
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/**
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* @description Gcg 角色卡牌
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* @interface CharacterCard
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* @since Alpha
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* @see CharacterCardType
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* @property {string} name 角色名称
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* @property icon 卡牌图标
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* @property {string} icon.normal 正常图标
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* @property {string} icon.special 特殊图标
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* @property info 卡牌信息
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* @property {EnumElement} info.element 元素
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* @property {EnumWeapon} info.weapon 武器
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* @property {EnumCamp} info.camp 阵营
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* @property {string} info.source 卡牌来源
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* @property {string} info.title 卡牌标题
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* @property {string} info.description 卡牌描述
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* @property skills 卡牌技能
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* @property {string} skills[].name 技能名称
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* @property {string} skills[].type 技能类型
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* @property {string} skills[].description 技能描述
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* @property {string} skills[].cost 技能花费
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* @property {string} skills[].cost.type 花费类型
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* @property {string} skills[].cost.value 花费值
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* @description 当技能类型为 “召唤物” 时,会有以下属性
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* @property {number} skills[].count 可用次数
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* @return CharacterCard
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*/
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export interface CharacterCard {
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name: string;
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icon: {
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normal: string;
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special?: string;
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};
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info: {
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element: EnumElement;
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weapon: EnumWeapon;
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camp: EnumCamp;
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source: string;
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title: string;
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description: string;
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};
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skills: {
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name: string;
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type: string;
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description: string;
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cost: {
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type: string;
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value: string;
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};
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count?: number;
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}[];
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}
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/**
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* @description Gcg 行动卡牌
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* @interface ActionCard
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* @since Alpha
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* @see ActionCardType
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* @property {string} name 卡牌名称
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* @property icon 卡牌图标
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* @property {string} icon.normal 正常图标
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* @property {string} icon.special 特殊图标
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* @property info 卡牌信息
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* @property {EnumActionType} info.actionType 类型
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* @property {EnumActionTag} info.actionTag 标签
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* @property {EnumActionCost} info.actionCost 花费
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* @property {string} info.source 卡牌来源
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* @property {string} info.title 卡牌标题
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* @property {string} info.description 卡牌描述
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* @description 当类型为“天赋”时,可能会有以下属性
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* @property {string} info.charge 充能
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* @property {string} affect 卡牌效果
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* @return ActionCard
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*/
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export interface ActionCard {
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name: string;
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icon: {
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normal: string;
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special?: string;
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};
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info: {
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actionType: EnumActionType;
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actionTag: EnumActionTag;
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actionCost: EnumActionCost;
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source: string;
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title: string;
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description: string;
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charge?: string;
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};
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affect: string;
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}
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/**
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* @description Gcg 魔物卡牌
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* @description 与角色卡牌类似
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* @interface MonsterCard
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* @since Alpha
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* @see CharacterCardType
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* @property {string} name 角色名称
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* @description 只有一个图标
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* @property {string} icon 卡牌图标
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* @property info 卡牌信息
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* @property {EnumElement} info.element 元素
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* @property {EnumWeapon} info.weapon 武器
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* @property {EnumCamp} info.camp 阵营
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* @property {string} info.source 卡牌来源
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* @description 无标题跟描述
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* @property skills 卡牌技能
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* @property {string} skills[].name 技能名称
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* @property {string} skills[].type 技能类型
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* @property {string} skills[].description 技能描述
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* @property {string} skills[].cost 技能花费
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* @property {string} skills[].cost.type 花费类型
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* @property {string} skills[].cost.value 花费值
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* @description 当技能类型为 “召唤物” 时,会有以下属性
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* @return MonsterCard
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*/
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export interface MonsterCard {
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name: string;
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icon: string;
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info: {
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element: EnumElement;
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weapon: EnumWeapon;
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camp: EnumCamp;
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source: string;
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};
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skills: {
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name: string;
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type: string;
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description: string;
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cost: {
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type: string;
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value: string;
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};
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}[];
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}
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/**
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* @description Gcg 角色牌分类依据
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* @interface CharacterCardType
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@@ -58,23 +195,23 @@ export interface ActionCardType {
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* @enum EnumElement
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* @since Alpha
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* @see CharacterCardType
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* @property {string} pyro 火
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* @property {string} hydro 水
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* @property {string} cryo 冰
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* @property {string} electro 雷
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* @property {string} anemo 风
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* @property {string} geo 岩
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* @property {string} dendro 草
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* @property {string} pyro 火元素
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* @property {string} hydro 水元素
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* @property {string} cryo 冰元素
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* @property {string} electro 雷元素
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* @property {string} anemo 风元素
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* @property {string} geo 岩元素
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* @property {string} dendro 草元素
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* @return EnumElement
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*/
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export enum EnumElement {
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pyro = "火",
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hydro = "水",
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cryo = "冰",
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electro = "雷",
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anemo = "风",
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geo = "岩",
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dendro = "草",
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pyro = "火元素",
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hydro = "水元素",
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cryo = "冰元素",
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electro = "雷元素",
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anemo = "风元素",
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geo = "岩元素",
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dendro = "草元素",
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}
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/**
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