mirror of
https://github.com/BTMuli/TeyvatGuide.git
synced 2025-12-12 09:18:14 +08:00
fix(UIAF): 方法修正
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@@ -1,11 +1,18 @@
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import { checkUIAFData, readUIAFData, importUIAFData } from "./utils/importData";
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/**
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* @file plugins UIAF index.ts
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* @description UIAF plugin index
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* @author BTMuli<bt-muli@outlook.com>
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* @since Alpha
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*/
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import { checkUIAFData, readUIAFData, mergeUIAFData } from "./utils/importData";
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import { getAchievements } from "./utils/exportData";
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const UIAF_Oper = {
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importOper: {
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checkUIAFData,
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readUIAFData,
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importUIAFData,
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mergeUIAFData,
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},
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exportOper: {
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getAchievements,
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@@ -21,9 +21,9 @@ export async function checkUIAFData(path: string): Promise<boolean> {
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}
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/**
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* @description 读取本地 UIAF 数据
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* @description 读取 UIAF 数据
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* @param {string} userPath - UIAF 数据路径
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* @return {Promise<string>|Promise<false>} UIAF 数据
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* @return {Promise<string|false>} UIAF 数据
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*/
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export async function readUIAFData(userPath: string): Promise<string | false> {
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if (await fs.exists(userPath)) {
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@@ -40,39 +40,35 @@ export async function readUIAFData(userPath: string): Promise<string | false> {
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/**
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* @description 数据合并
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* @param {UIAF_Achievement[]|false} localData - 本地数据
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* @param {UIAF_Achievement[]} localData - 本地数据
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* @param {Achievements} remoteData - 远程数据
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* @return {Promise<UIAF_Achievement[]|false>} 合并后的数据,如果合并失败则返回 false
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*/
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export async function importUIAFData(
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localData: UIAF_Achievement[] | false,
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export async function mergeUIAFData(
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localData: UIAF_Achievement[],
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remoteData: Achievements
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): Promise<UIAF_Achievement[] | false> {
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if (localData !== false) {
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// 遍历 remoteData.list
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remoteData.list.map((remoteAchievement: UIAF_Achievement) => {
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// 查找 id 相同的 localAchievement
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const localAchievement = localData.find(
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achievement => achievement.id === remoteAchievement.id
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);
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// 如果没找到,就直接添加
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if (localAchievement === undefined) {
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localData.push(remoteAchievement);
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} else {
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// 检测数据是否需要更新
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if (localAchievement.timestamp < remoteAchievement.timestamp) {
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// 更新数据
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localAchievement.timestamp = remoteAchievement.timestamp;
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localAchievement.current = remoteAchievement.current;
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localAchievement.status = remoteAchievement.status;
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}
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// 遍历 remoteData.list
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remoteData.list.map((remoteAchievement: UIAF_Achievement) => {
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// 查找 id 相同的 localAchievement
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const localAchievement = localData.find(
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achievement => achievement.id === remoteAchievement.id
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);
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// 如果没找到,就直接添加
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if (localAchievement === undefined) {
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localData.push(remoteAchievement);
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} else {
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// 检测数据是否需要更新
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if (localAchievement.timestamp < remoteAchievement.timestamp) {
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// 更新数据
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localAchievement.timestamp = remoteAchievement.timestamp;
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localAchievement.current = remoteAchievement.current;
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localAchievement.status = remoteAchievement.status;
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}
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});
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// 按照 id 排序
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localData.sort((a, b) => a.id - b.id);
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// 返回合并后的数据
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return localData;
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} else {
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return remoteData.list;
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}
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}
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});
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// 按照 id 排序
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localData.sort((a, b) => a.id - b.id);
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// 返回合并后的数据
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return localData;
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}
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