♻️ 重构深渊数据加载逻辑,适配多存档

#126
This commit is contained in:
目棃
2024-09-21 14:05:41 +08:00
parent b8f6f3b1e7
commit 7fce3bad19
11 changed files with 379 additions and 337 deletions

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@@ -1,27 +1,49 @@
<template>
<ToLoading v-model="loading" :title="loadingTitle" :subtitle="loadingSub" />
<div class="ua-box">
<div class="ua-left-box">
<v-tabs v-model="userTab" direction="vertical" class="ua-tabs-box">
<v-tab v-for="item in localAbyss" :key="item.id" :value="item.id" @click="toAbyss(item.id)">
{{ item.id }}
</v-tab>
</v-tabs>
<div class="ua-tab-bottom">
<v-btn class="ua-btn" @click="shareAbyss" rounded>
<v-app-bar>
<template #prepend>
<div class="uat-left">
<img alt="icon" src="/source/UI/userAbyss.webp" />
<span>深境螺旋</span>
<v-select
variant="outlined"
v-model="uidCur"
:items="uidList"
:hide-details="true"
title="游戏UID"
/>
</div>
</template>
<template #append>
<div class="uat-right">
<v-btn
class="ua-btn"
@click="shareAbyss()"
:rounded="true"
:disabled="localAbyss.length === 0"
>
<v-icon>mdi-share</v-icon>
<span>分享</span>
</v-btn>
<v-btn class="ua-btn" @click="getAbyssData" rounded>
<v-btn class="ua-btn" @click="refreshAbyss()" :rounded="true">
<v-icon>mdi-refresh</v-icon>
<span>刷新</span>
</v-btn>
<v-btn class="ua-btn" @click="uploadAbyss" rounded>
<v-btn class="ua-btn" @click="uploadAbyss()" :rounded="true">
<v-icon>mdi-cloud-upload</v-icon>
<span>上传</span>
</v-btn>
<v-btn class="ua-btn" @click="deleteAbyss()" :rounded="true">
<v-icon>mdi-delete</v-icon>
<span>删除</span>
</v-btn>
</div>
</div>
</template>
</v-app-bar>
<div class="ua-box">
<v-tabs v-model="userTab" direction="vertical" class="ua-tabs-box" center-active>
<v-tab v-for="item in localAbyss" :key="item.id" :value="item.id"> {{ item.id }}</v-tab>
</v-tabs>
<v-window v-model="userTab" class="ua-window">
<v-window-item
v-for="item in localAbyss"
@@ -61,7 +83,7 @@
</div>
</v-window-item>
</v-window>
<div v-show="localAbyssID.length === 0" class="user-empty">
<div v-show="localAbyss.length === 0" class="user-empty">
<img src="/source/UI/empty.webp" alt="empty" />
<span>暂无数据请尝试刷新</span>
</div>
@@ -69,15 +91,16 @@
</template>
<script lang="ts" setup>
import { storeToRefs } from "pinia";
import { onMounted, ref } from "vue";
import { onMounted, ref, watch, computed } from "vue";
import showConfirm from "../../components/func/confirm.js";
import showSnackbar from "../../components/func/snackbar.js";
import TSubLine from "../../components/main/t-subline.vue";
import ToLoading from "../../components/overlay/to-loading.vue";
import TuaDetail from "../../components/userAbyss/tua-detail.vue";
import TuaOverview from "../../components/userAbyss/tua-overview.vue";
import Hutao from "../../plugins/Hutao/index.js";
import TGSqlite from "../../plugins/Sqlite/index.js";
import TSUserAbyss from "../../plugins/Sqlite/modules/userAbyss.js";
import TSUserAvatar from "../../plugins/Sqlite/modules/userAvatar.js";
import { useUserStore } from "../../store/modules/user.js";
import TGLogger from "../../utils/TGLogger.js";
@@ -96,123 +119,114 @@ const userTab = ref<number>(0);
const user = ref<TGApp.Sqlite.Account.Game>(userStore.account.value);
const localAbyss = ref<TGApp.Sqlite.Abyss.SingleTable[]>([]);
const localAbyssID = ref<number[]>([]);
const curAbyss = ref<TGApp.Sqlite.Abyss.SingleTable>(<TGApp.Sqlite.Abyss.SingleTable>{});
const abyssRef = ref<HTMLElement>(<HTMLElement>{});
const uidList = ref<string[]>();
const uidCur = ref<string>();
const abyssIdList = computed<number[]>(() => {
return localAbyss.value.map((abyss) => abyss.id);
});
onMounted(async () => {
await TGLogger.Info("[UserAbyss][onMounted] 打开角色深渊页面");
loadingTitle.value = "正在加载深渊数据";
await initAbyssData();
uidList.value = await TSUserAbyss.getAllUid();
if (uidList.value.includes(user.value.gameUid)) uidCur.value = user.value.gameUid;
else if (uidList.value.length > 0) uidCur.value = uidList.value[0];
else uidCur.value = "";
await loadAbyss();
loading.value = false;
});
async function initAbyssData(): Promise<void> {
const abyssGet = await TGSqlite.getAbyss(user.value.gameUid);
if (abyssGet.length === 0) {
await TGLogger.Warn("[UserAbyss][initAbyssData] 未找到深渊数据");
return;
}
localAbyss.value = abyssGet;
localAbyss.value.forEach((item) => {
localAbyssID.value.push(item.id);
});
curAbyss.value = localAbyss.value[0];
userTab.value = localAbyssID.value[0];
await TGLogger.Info(`[UserAbyss][initAbyssData] 成功获取 ${abyssGet.length} 条深渊数据`);
watch(
() => uidCur.value,
async () => await loadAbyss(),
);
async function loadAbyss(): Promise<void> {
localAbyss.value = [];
if (uidCur.value === undefined || uidCur.value === "") return;
localAbyss.value = await TSUserAbyss.getAbyss(uidCur.value);
if (localAbyss.value.length > 0) userTab.value = localAbyss.value[0].id;
}
async function getAbyssData(): Promise<void> {
await TGLogger.Info("[UserAbyss][getAbyssData] 更新深渊数据");
loadingTitle.value = "正在获取深渊数据";
loading.value = true;
async function refreshAbyss(): Promise<void> {
if (!userStore.cookie.value) {
showSnackbar({
text: "未登录",
color: "error",
});
loading.value = false;
await TGLogger.Warn("[UserAbyss][getAbyssData] 未登录");
return;
}
if (uidCur.value && uidCur.value !== user.value.gameUid) {
const confirm = showConfirm({
title: "确定刷新?",
text: `用户UID-${user.value.gameUid}与当前深渊UID-${uidCur.value}不一致`,
});
if (!confirm) {
showSnackbar({ text: "已取消深渊数据刷新", color: "cancel" });
return;
}
}
await TGLogger.Info("[UserAbyss][getAbyssData] 更新深渊数据");
loadingTitle.value = `正在获取${user.value.gameUid}的深渊数据`;
loading.value = true;
const cookie = {
account_id: userStore.cookie.value.account_id,
cookie_token: userStore.cookie.value.cookie_token,
ltoken: userStore.cookie.value.ltoken,
ltuid: userStore.cookie.value.ltuid,
};
loadingTitle.value = "正在获取上期深渊数据";
loadingTitle.value = `正在获取${user.value.gameUid}上期深渊数据`;
const resP = await TGRequest.User.byCookie.getAbyss(cookie, "2", user.value);
if (!("retcode" in resP)) {
await TGLogger.Info("[UserAbyss][getAbyssData] 成功获取上期深渊数据");
loadingTitle.value = "正在保存上期深渊数据";
await TGSqlite.saveAbyss(user.value.gameUid, resP);
loadingTitle.value = `正在保存${user.value.gameUid}上期深渊数据`;
await TSUserAbyss.saveAbyss(user.value.gameUid, resP);
} else {
showSnackbar({
text: `[${resP.retcode}]${resP.message}`,
color: "error",
});
showSnackbar({ text: `[${resP.retcode}]${resP.message}`, color: "error" });
loading.value = false;
await TGLogger.Error("[UserAbyss][getAbyssData] 获取上期深渊数据失败");
await TGLogger.Error(`[UserAbyss][getAbyssData] 获取${user.value.gameUid}上期深渊数据失败`);
await TGLogger.Error(`[UserAbyss][getAbyssData] ${resP.retcode} ${resP.message}`);
return;
}
loadingTitle.value = "正在获取本期深渊数据";
loadingTitle.value = `正在获取${user.value.gameUid}的上期深渊数据`;
const res = await TGRequest.User.byCookie.getAbyss(cookie, "1", user.value);
if (!("retcode" in res)) {
loadingTitle.value = "正在保存本期深渊数据";
await TGSqlite.saveAbyss(user.value.gameUid, res);
await TGLogger.Info("[UserAbyss][getAbyssData] 成功获取本期深渊数据");
loadingTitle.value = `正在保存${user.value.gameUid}本期深渊数据`;
await TSUserAbyss.saveAbyss(user.value.gameUid, res);
await TGLogger.Info(`[UserAbyss][getAbyssData] 成功获取${user.value.gameUid}本期深渊数据`);
} else {
showSnackbar({
text: `[${res.retcode}]${res.message}`,
color: "error",
});
showSnackbar({ text: `[${res.retcode}]${res.message}`, color: "error" });
loading.value = false;
await TGLogger.Error("[UserAbyss][getAbyssData] 获取本期深渊数据失败");
await TGLogger.Error(`[UserAbyss][getAbyssData] 获取${user.value.gameUid}本期深渊数据失败`);
await TGLogger.Error(`[UserAbyss][getAbyssData] ${res.retcode} ${res.message}`);
return;
}
loadingTitle.value = "正在加载深渊数据";
await initAbyssData();
uidList.value = await TSUserAbyss.getAllUid();
uidCur.value = user.value.gameUid;
await loadAbyss();
loading.value = false;
}
function toAbyss(id: number): void {
const abyssFind = localAbyss.value.find((item) => item.id === id);
if (abyssFind) {
curAbyss.value = abyssFind;
} else {
showSnackbar({
text: "未找到该深渊数据",
color: "error",
});
}
}
async function shareAbyss(): Promise<void> {
if (localAbyssID.value.length === 0) {
showSnackbar({
text: "暂无数据",
color: "error",
});
return;
}
await TGLogger.Info(`[UserAbyss][shareAbyss][${curAbyss.value.id}] 生成深渊数据分享图片`);
const fileName = `【深渊数据】${curAbyss.value.id}-${user.value.gameUid}`;
await TGLogger.Info(`[UserAbyss][shareAbyss][${userTab.value}] 生成深渊数据分享图片`);
const fileName = `【深渊数据】${userTab.value}-${user.value.gameUid}`;
loadingTitle.value = "正在生成图片";
loadingSub.value = `${fileName}.png`;
loading.value = true;
abyssRef.value = <HTMLElement>document.getElementById(`user-abyss-${curAbyss.value.id}`);
abyssRef.value = <HTMLElement>document.getElementById(`user-abyss-${userTab.value}`);
await generateShareImg(fileName, abyssRef.value);
loadingSub.value = "";
loading.value = false;
await TGLogger.Info(`[UserAbyss][shareAbyss][${curAbyss.value.id}] 生成深渊数据分享图片成功`);
await TGLogger.Info(`[UserAbyss][shareAbyss][${userTab.value}] 生成深渊数据分享图片成功`);
}
async function uploadAbyss(): Promise<void> {
await TGLogger.Info("[UserAbyss][uploadAbyss] 上传深渊数据");
const abyssData = localAbyss.value.find((item) => item.id === Math.max(...localAbyssID.value));
const abyssData = localAbyss.value.find((item) => item.id === Math.max(...abyssIdList.value));
if (!abyssData) {
showSnackbar({
text: "未找到深渊数据",
@@ -279,43 +293,58 @@ async function uploadAbyss(): Promise<void> {
}
if (loading.value) loading.value = false;
}
async function deleteAbyss(): Promise<void> {
if (uidCur.value === undefined || uidCur.value === "") {
showSnackbar({ text: "未找到符合条件的数据!", color: "error" });
return;
}
const confirm = await showConfirm({
title: "确定删除数据?",
text: `将清除 ${uidCur.value} 的所有深渊数据`,
});
if (!confirm) {
showSnackbar({ text: "已取消删除", color: "cancel" });
return;
}
loadingTitle.value = `正在删除 ${uidCur.value} 的深渊数据`;
loading.value = true;
await TSUserAbyss.delAbyss(uidCur.value);
await new Promise((resolve) => setTimeout(resolve, 1000));
loading.value = false;
showSnackbar({ text: `已清除 ${uidCur.value} 的深渊数据,即将刷新`, color: "success" });
uidList.value = await TSUserAbyss.getAllUid();
if (uidList.value.length > 0) uidCur.value = uidList.value[0];
else uidCur.value = undefined;
await loadAbyss();
}
</script>
<style lang="css" scoped>
.ua-box {
display: flex;
height: calc(100vh - 35px);
align-items: center;
justify-content: center;
border: 1px solid var(--common-shadow-4);
border-radius: 5px;
}
.ua-left-box {
position: relative;
display: flex;
width: 100px;
height: 100%;
flex-direction: column;
align-items: center;
justify-content: space-between;
border-right: 1px solid var(--common-shadow-2);
color: var(--box-text-4);
}
/* stylelint-disable-next-line selector-class-pattern */
.ua-left-box :deep(.v-tabs.v-slide-group--vertical) {
max-height: calc(100% - 150px);
}
.ua-tabs-box {
max-height: calc(100% - 150px);
overflow-y: auto;
}
.ua-tab-bottom {
.uat-left {
display: flex;
width: 100%;
flex-direction: column;
align-items: center;
justify-content: center;
padding: 10px;
gap: 10px;
img {
width: 32px;
height: 32px;
}
span {
color: var(--common-text-title);
font-family: var(--font-title);
font-size: 20px;
}
}
.uat-right {
display: flex;
width: 100%;
align-items: center;
justify-content: center;
padding: 10px;
gap: 10px;
}
@@ -326,6 +355,20 @@ async function uploadAbyss(): Promise<void> {
font-family: var(--font-text);
}
.ua-box {
display: flex;
height: calc(100vh - 100px);
align-items: center;
justify-content: center;
border: 1px solid var(--common-shadow-4);
border-radius: 5px;
}
.ua-tabs-box {
max-height: 100%;
overflow-y: auto;
}
.ua-window {
overflow: hidden;
width: calc(100% - 100px);

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@@ -66,10 +66,7 @@ onMounted(async () => {
loadingTitle.value = "正在加载战绩数据";
loading.value = true;
await initUserRecordData();
// 保证图片加载完毕
setTimeout(() => {
loading.value = false;
}, 3000);
});
async function initUserRecordData(): Promise<void> {

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@@ -8,13 +8,7 @@ import { app } from "@tauri-apps/api";
import Database from "@tauri-apps/plugin-sql";
import initDataSql from "./sql/initData.js";
import {
importAbyssData,
insertAbyssData,
insertAppData,
insertGameAccountData,
insertRecordData,
} from "./sql/insertData.js";
import { insertAppData, insertGameAccountData, insertRecordData } from "./sql/insertData.js";
class Sqlite {
/**
@@ -30,11 +24,9 @@ class Sqlite {
*/
private readonly tables: string[] = [
"Achievements",
"AchievementSeries",
"AppCharacters",
"AppData",
"GameAccount",
"NameCard",
"SpiralAbyss",
"UserCharacters",
"UserRecord",
@@ -181,53 +173,6 @@ class Sqlite {
await this.initDB();
}
/**
* @description 保存深渊数据
* @since Beta v0.3.3
* @param {string} uid 游戏 UID
* @param {TGApp.Game.Abyss.FullData} data 深渊数据
* @returns {Promise<void>}
*/
public async saveAbyss(uid: string, data: TGApp.Game.Abyss.FullData): Promise<void> {
const db = await this.getDB();
const sql = insertAbyssData(uid, data);
await db.execute(sql);
}
/**
* @description 获取深渊数据
* @since Beta v0.3.3
* @param {string} uid 游戏 UID
* @returns {Promise<TGApp.Game.Abyss.FullData>}
*/
public async getAbyss(uid?: string): Promise<TGApp.Sqlite.Abyss.SingleTable[]> {
const db = await this.getDB();
let sql;
if (uid) {
sql = `SELECT *
FROM SpiralAbyss
WHERE uid = '${uid}'
order by id desc`;
} else {
sql = "SELECT * FROM SpiralAbyss order by uid, id desc";
}
return await db.select(sql);
}
/**
* @description 恢复深渊数据
* @since Beta v0.3.3
* @param {TGApp.Sqlite.Abyss.SingleTable[]} data 深渊数据
* @returns {Promise<void>}
*/
public async restoreAbyss(data: TGApp.Sqlite.Abyss.SingleTable[]): Promise<void> {
const db = await this.getDB();
for (const item of data) {
const sql = importAbyssData(item);
await db.execute(sql);
}
}
/**
* @description 保存战绩数据
* @since Beta v0.3.3

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@@ -0,0 +1,198 @@
/**
* @file plugins/Sqlite/modules/userAbyss.ts
* @description Sqlite-用户深渊模块
* @since Beta v0.6.0
*/
import { path } from "@tauri-apps/api";
import { exists, mkdir, readTextFile, writeTextFile } from "@tauri-apps/plugin-fs";
import TGLogger from "../../../utils/TGLogger.js";
import { timestampToDate } from "../../../utils/toolFunc.js";
import TGSqlite from "../index.js";
import { transCharacterData, transFloorData } from "../utils/transAbyssData.js";
/**
* @description 直接插入数据
* @since Beta v0.6.0
* @param {TGApp.Sqlite.Abyss.SingleTable} data - 数据
* @returns {string}
*/
function getRestoreSql(data: TGApp.Sqlite.Abyss.SingleTable): string {
const timeNow = timestampToDate(new Date().getTime());
return `
INSERT INTO SpiralAbyss (uid, id, startTime, endTime, totalBattleTimes, totalWinTimes,
maxFloor, totalStar, isUnlock, revealRank, defeatRank, damageRank,
takeDamageRank, normalSkillRank, energySkillRank, floors, updated)
VALUES ('${data.uid}', ${data.id}, '${data.startTime}', '${data.endTime}', ${data.totalBattleTimes},
${data.totalWinTimes}, '${data.maxFloor}', ${data.totalStar},
${data.isUnlock}, '${data.revealRank}', '${data.defeatRank}', '${data.damageRank}',
'${data.takeDamageRank}', '${data.normalSkillRank}', '${data.energySkillRank}', '${data.floors}',
'${timeNow}')
ON CONFLICT(uid, id) DO UPDATE
SET startTime = '${data.startTime}',
endTime = '${data.endTime}',
totalBattleTimes = ${data.totalBattleTimes},
totalWinTimes = ${data.totalWinTimes},
maxFloor = '${data.maxFloor}',
totalStar = ${data.totalStar},
isUnlock = ${data.isUnlock},
revealRank = '${data.revealRank}',
defeatRank = '${data.defeatRank}',
damageRank = '${data.damageRank}',
takeDamageRank = '${data.takeDamageRank}',
normalSkillRank = '${data.normalSkillRank}',
energySkillRank = '${data.energySkillRank}',
floors = '${data.floors}',
updated = '${timeNow}';
`;
}
/**
* @description 获取深渊数据的插入更新Sql
* @since Beta v0.6.0
* @param {string} uid - 用户UID
* @param {TGApp.Game.Abyss.FullData} data -深渊数据
* @returns {string}
*/
function getInsertSql(uid: string, data: TGApp.Game.Abyss.FullData): string {
const startTime = timestampToDate(Number(data.start_time) * 1000);
const endTime = timestampToDate(Number(data.end_time) * 1000);
const isUnlock = data.is_unlock ? 1 : 0;
const revealRank = transCharacterData(data.reveal_rank);
const defeatRank = transCharacterData(data.defeat_rank);
const damageRank = transCharacterData(data.damage_rank);
const takeDamageRank = transCharacterData(data.take_damage_rank);
const normalSkillRank = transCharacterData(data.normal_skill_rank);
const energySkillRank = transCharacterData(data.energy_skill_rank);
const floors = transFloorData(data.floors);
const timeNow = timestampToDate(new Date().getTime());
return `
INSERT INTO SpiralAbyss (uid, id, startTime, endTime, totalBattleTimes, totalWinTimes,
maxFloor, totalStar, isUnlock, revealRank, defeatRank, damageRank,
takeDamageRank, normalSkillRank, energySkillRank, floors, updated)
VALUES ('${uid}', ${data.schedule_id}, '${startTime}', '${endTime}', ${data.total_battle_times},
${data.total_win_times}, '${data.max_floor}', ${data.total_star},
${isUnlock}, '${revealRank}', '${defeatRank}', '${damageRank}', '${takeDamageRank}',
'${normalSkillRank}', '${energySkillRank}', '${floors}', '${timeNow}')
ON CONFLICT(uid, id) DO UPDATE
SET startTime = '${startTime}',
endTime = '${endTime}',
totalBattleTimes = ${data.total_battle_times},
totalWinTimes = ${data.total_win_times},
maxFloor = '${data.max_floor}',
totalStar = ${data.total_star},
isUnlock = ${isUnlock},
revealRank = '${revealRank}',
defeatRank = '${defeatRank}',
damageRank = '${damageRank}',
takeDamageRank = '${takeDamageRank}',
normalSkillRank = '${normalSkillRank}',
energySkillRank = '${energySkillRank}',
floors = '${floors}',
updated = '${timeNow}';
`;
}
/**
* @description 获取所有有数据的UID
* @since Beta v0.6.0
* @returns {Promise<void>}
*/
async function getAllUid(): Promise<Array<string>> {
const db = await TGSqlite.getDB();
type resType = Array<{ uid: string }>;
const res = await db.select<resType>("SELECT DISTINCT uid FROM SpiralAbyss;");
return res.map((i) => i.uid);
}
/**
* @description 获取深渊数据
* @since Beta v0.6.0
* @param {string} uid - 游戏UID
* @returns {Promise<TGApp.Sqlite.Abyss.SingleTable[]>}
*/
async function getAbyss(uid?: string): Promise<TGApp.Sqlite.Abyss.SingleTable[]> {
const db = await TGSqlite.getDB();
if (uid === undefined) {
return await db.select<TGApp.Sqlite.Abyss.SingleTable[]>(
"SELECT * FROM SpiralAbyss order by id DESC;",
);
}
return await db.select<TGApp.Sqlite.Abyss.SingleTable[]>(
"SELECT * FROM SpiralAbyss WHERE uid = ? order by id DESC;",
[uid],
);
}
/**
* @description 保存深渊数据
* @since Beta v0.6.0
* @param {string} uid - 游戏UID
* @param {TGApp.Game.Abyss.FullData} data - 深渊数据
* @returns {Promise<void>}
*/
async function saveAbyss(uid: string, data: TGApp.Game.Abyss.FullData): Promise<void> {
const db = await TGSqlite.getDB();
await db.execute(getInsertSql(uid, data));
}
/**
* @description 删除指定UID存档的数据
* @since Beta v0.6.0
* @param {string} uid - 游戏UID
* @returns {Promise<void>}
*/
async function delAbyss(uid: string): Promise<void> {
const db = await TGSqlite.getDB();
await db.execute("DELETE FROM SpiralAbyss WHERE uid = ?;", [uid]);
}
/**
* @description 备份深渊数据
* @since Beta v0.6.0
* @param {string} dir - 备份目录
* @returns {Promise<void>}
*/
async function backupAbyss(dir: string): Promise<void> {
if (!(await exists(dir))) {
await mkdir(dir, { recursive: true });
await TGLogger.Warn(`未检测到备份目录,已创建`);
}
const data = await getAbyss();
await writeTextFile(`${dir}${path.sep()}abyss.json`, JSON.stringify(data));
}
/**
* @description 恢复深渊数据
* @since Beta v0.6.0
* @param {string} dir - 备份文件目录
* @returns {Promise<boolean>}
*/
async function restoreAbyss(dir: string): Promise<boolean> {
const filePath = `${dir}${path.sep()}abyss.json`;
if (!(await exists(filePath))) return false;
try {
const data: TGApp.Sqlite.Abyss.SingleTable[] = JSON.parse(await readTextFile(filePath));
const db = await TGSqlite.getDB();
for (const abyss of data) {
await db.execute(getRestoreSql(abyss));
}
return true;
} catch (e) {
await TGLogger.Error(`恢复深渊数据失败${filePath}`);
await TGLogger.Error(`${e}`);
return false;
}
}
const TSUserAbyss = {
getAllUid,
getAbyss,
saveAbyss,
delAbyss,
backupAbyss,
restoreAbyss,
};
export default TSUserAbyss;

View File

@@ -307,14 +307,14 @@ async function restoreUiaf(dir: string): Promise<boolean> {
if (!(await exists(dir))) return false;
const filesRead = await readDir(dir);
const files = filesRead.filter((item) => item.name.includes("UIAF_") && item.isFile);
// 正则匹配 UIAF_xx.json
for (const file of files) {
try {
// todo 完善正则判断
const reg = new RegExp(/(.*)UIAF_d{9}.json/);
const reg = /UIAF_(\d+).json/;
if (!file.name.match(reg)) return false;
const uid: number = Number(file.name.match(reg)![0]);
const data: TGApp.Plugins.UIAF.Achievement[] = JSON.parse(await readTextFile(file.name));
const filePath = `${dir}${path.sep()}${file.name}`;
const data: TGApp.Plugins.UIAF.Achievement[] = JSON.parse(await readTextFile(filePath));
await TSUserAchi.mergeUiaf(data, uid);
} catch (e) {
await TGLogger.Error(`[UIAF][RESTORE] 恢复成就数据${file.name} `);

View File

@@ -56,16 +56,8 @@ create table if not exists GameAccount
primary key (gameBiz, gameUid)
);
-- @brief 名片数据
create table if not exists NameCard
(
name text,
desc text,
type text,
source text,
updated text,
primary key (name, type)
);
-- @brief 移除名片表
drop table if exists NameCard;
-- @brief 创建深渊数据表
create table if not exists SpiralAbyss

View File

@@ -4,8 +4,6 @@
* @since Beta v0.6.0
*/
import { transCharacterData, transFloorData } from "../utils/transAbyssData.js";
import { timeToSecond } from "../utils/transTime.js";
import { transUserRecord } from "../utils/transUserRecord.js";
import { transUserRoles } from "../utils/transUserRoles.js";
@@ -89,86 +87,6 @@ export function insertCharacterData(data: TGApp.App.Character.WikiBriefInfo): st
`;
}
/**
* @description 插入深渊数据
* @since Alpha v0.2.0
* @param {string} uid 用户 uid
* @param {TGApp.User.Abyss} data 深渊数据
* @returns {string} sql
*/
export function insertAbyssData(uid: string, data: TGApp.Game.Abyss.FullData): string {
const startTime = timeToSecond(data.start_time);
const endTime = timeToSecond(data.end_time);
const isUnlock = data.is_unlock ? 1 : 0;
const revealRank = transCharacterData(data.reveal_rank);
const defeatRank = transCharacterData(data.defeat_rank);
const damageRank = transCharacterData(data.damage_rank);
const takeDamageRank = transCharacterData(data.take_damage_rank);
const normalSkillRank = transCharacterData(data.normal_skill_rank);
const energySkillRank = transCharacterData(data.energy_skill_rank);
const floors = transFloorData(data.floors);
return `
INSERT INTO SpiralAbyss (uid, id, startTime, endTime, totalBattleTimes, totalWinTimes,
maxFloor, totalStar, isUnlock, revealRank, defeatRank, damageRank,
takeDamageRank, normalSkillRank, energySkillRank, floors, updated)
VALUES ('${uid}', ${data.schedule_id}, '${startTime}', '${endTime}', ${data.total_battle_times},
${data.total_win_times}, '${data.max_floor}', ${data.total_star},
${isUnlock}, '${revealRank}', '${defeatRank}', '${damageRank}', '${takeDamageRank}',
'${normalSkillRank}', '${energySkillRank}', '${floors}', datetime('now', 'localtime'))
ON CONFLICT(uid, id) DO UPDATE
SET startTime = '${startTime}',
endTime = '${endTime}',
totalBattleTimes = ${data.total_battle_times},
totalWinTimes = ${data.total_win_times},
maxFloor = '${data.max_floor}',
totalStar = ${data.total_star},
isUnlock = ${isUnlock},
revealRank = '${revealRank}',
defeatRank = '${defeatRank}',
damageRank = '${damageRank}',
takeDamageRank = '${takeDamageRank}',
normalSkillRank = '${normalSkillRank}',
energySkillRank = '${energySkillRank}',
floors = '${floors}',
updated = datetime('now', 'localtime');
`;
}
/**
* @description 恢复深渊数据
* @since Alpha v0.2.0
* @param {TGApp.Sqlite.Abyss.SingleTable} data 深渊数据
* @returns {string} sql
*/
export function importAbyssData(data: TGApp.Sqlite.Abyss.SingleTable): string {
return `
INSERT INTO SpiralAbyss (uid, id, startTime, endTime, totalBattleTimes, totalWinTimes,
maxFloor, totalStar, isUnlock, revealRank, defeatRank, damageRank,
takeDamageRank, normalSkillRank, energySkillRank, floors, updated)
VALUES ('${data.uid}', ${data.id}, '${data.startTime}', '${data.endTime}', ${data.totalBattleTimes},
${data.totalWinTimes}, '${data.maxFloor}', ${data.totalStar},
${data.isUnlock}, '${data.revealRank}', '${data.defeatRank}', '${data.damageRank}',
'${data.takeDamageRank}', '${data.normalSkillRank}', '${data.energySkillRank}', '${data.floors}',
datetime('now', 'localtime'))
ON CONFLICT(uid, id) DO UPDATE
SET startTime = '${data.startTime}',
endTime = '${data.endTime}',
totalBattleTimes = ${data.totalBattleTimes},
totalWinTimes = ${data.totalWinTimes},
maxFloor = '${data.maxFloor}',
totalStar = ${data.totalStar},
isUnlock = ${data.isUnlock},
revealRank = '${data.revealRank}',
defeatRank = '${data.defeatRank}',
damageRank = '${data.damageRank}',
takeDamageRank = '${data.takeDamageRank}',
normalSkillRank = '${data.normalSkillRank}',
energySkillRank = '${data.energySkillRank}',
floors = '${data.floors}',
updated = datetime('now', 'localtime');
`;
}
/**
* @description 插入原神战绩数据
* @since Alpha v0.2.0

View File

@@ -1,10 +1,10 @@
/**
* @file plugins/Sqlite/utils/transCharacter.ts
* @description Sqlite 数据转换
* @since Beta v0.3.9
* @since Beta v0.6.0
*/
import { timeToSecond } from "./transTime.js";
import { timestampToDate } from "../../../utils/toolFunc.js";
/**
* @description 将通过 api 获取到的深渊数据转换为数据库中的数据
@@ -66,13 +66,13 @@ function transLevelData(data: TGApp.Game.Abyss.Level): TGApp.Sqlite.Abyss.Level
/**
* @description 将通过 api 获取到的深渊数据转换为数据库中的数据
* @since Alpha v0.2.0
* @since Beta v0.6.0
* @param {TGApp.Game.Abyss.Battle} data 深渊数据
* @returns {TGApp.Sqlite.Abyss.Battle} 转换后的深渊数据
*/
function transBattleData(data: TGApp.Game.Abyss.Battle): TGApp.Sqlite.Abyss.Battle {
return {
time: timeToSecond(data.timestamp),
time: timestampToDate(Number(data.timestamp) * 1000),
characters: data.avatars.map((item) => {
return {
id: item.id,

View File

@@ -1,23 +0,0 @@
/**
* @file plugins Sqlite utils transTime.ts
* @description Sqlite 时间转换工具类
* @author BTMuli <bt-muli@outlook.com>
* @since Alpha v0.2.0
*/
/**
* @description 将时间戳转换为时间字符串
* @since Alpha v0.2.0
* @param {string} timestamp 时间戳 (秒)
* @returns {string} 时间字符串,格式为 YYYY-MM-DD HH:mm:ss
*/
export function timeToSecond(timestamp: string): string {
const date = new Date(Number(timestamp) * 1000);
const year = date.getFullYear();
const month = String(date.getMonth() + 1).padStart(2, "0");
const day = String(date.getDate()).padStart(2, "0");
const hour = String(date.getHours()).padStart(2, "0");
const minute = String(date.getMinutes()).padStart(2, "0");
const second = String(date.getSeconds()).padStart(2, "0");
return `${year}-${month}-${day} ${hour}:${minute}:${second}`;
}

View File

@@ -9,6 +9,7 @@ import { exists, mkdir, writeTextFile, readDir, readTextFile } from "@tauri-apps
import showSnackbar from "../components/func/snackbar.js";
import TGSqlite from "../plugins/Sqlite/index.js";
import TSUserAbyss from "../plugins/Sqlite/modules/userAbyss.js";
import TSUserAchi from "../plugins/Sqlite/modules/userAchi.js";
import TSUserGacha from "../plugins/Sqlite/modules/userGacha.js";
@@ -32,8 +33,7 @@ export async function backUpUserData(dir: string): Promise<void> {
const dataCK = await TGSqlite.getCookie();
await writeTextFile(`${dir}${path.sep()}cookie.json`, JSON.stringify(dataCK));
// 备份深渊数据
const dataAbyss = await TGSqlite.getAbyss();
await writeTextFile(`${dir}${path.sep()}abyss.json`, JSON.stringify(dataAbyss));
await TSUserAbyss.backupAbyss(dir);
// 备份祈愿数据
const uidList = await TSUserGacha.getUidList();
for (const uid of uidList) {
@@ -81,23 +81,11 @@ export async function restoreUserData(dir: string): Promise<void> {
await new Promise((resolve) => setTimeout(resolve, 1500));
}
// 恢复深渊数据
const abyssFind = files.find((item) => item.name === "abyss.json");
if (abyssFind) {
try {
const dataAbyss: TGApp.Sqlite.Abyss.SingleTable[] = JSON.parse(
await readTextFile(abyssFind.name),
);
await TGSqlite.restoreAbyss(dataAbyss);
} catch (e) {
await TGLogger.Error(`[DataBS][restoreUserData] 深渊数据恢复失败 ${e}`);
const restoreAbyss = await TSUserAbyss.restoreAbyss(dir);
if (!restoreAbyss) {
showSnackbar({ text: "深渊数据恢复失败", color: "error" });
errNum++;
}
} else {
showSnackbar({ text: "深渊数据恢复失败,备份文件不存在", color: "warn" });
await TGLogger.Warn(`[DataBS][restoreUserData] 未检测到深渊数据备份文件`);
await new Promise((resolve) => setTimeout(resolve, 1500));
}
// 恢复祈愿数据
const reg = /UIGF_(\d+).json/;
const dataGachaList = files.filter((item) => reg.test(item.name));

View File

@@ -1,7 +1,7 @@
/**
* @file utils/toolFunc.ts
* @description 一些工具函数
* @since Beta v0.5.0
* @since Beta v0.6.0
*/
import { path } from "@tauri-apps/api";
@@ -28,35 +28,19 @@ export function stamp2LastTime(time: number): string {
/**
* @description 时间戳转换为日期
* @since Alpha v0.2.3
* @since Beta v0.6.0
* @param {number} timestamp - 时间戳(毫秒)
* @returns {string} 日期 2021-01-01 00:00:00
*/
export function timestampToDate(timestamp: number): string {
return new Date(timestamp).toLocaleString("zh", {
year: "numeric",
month: "2-digit",
day: "2-digit",
hour: "2-digit",
minute: "2-digit",
second: "2-digit",
});
}
/**
* @description 获取当前时间, YY-MM-DD HH:MM:SS
* @since Beta v0.3.6
* @returns {string} 当前时间
*/
export function getNowStr(): string {
const now = new Date();
const year = now.getFullYear();
const month = (now.getMonth() + 1).toString().padStart(2, "0");
const date = now.getDate().toString().padStart(2, "0");
const hour = now.getHours().toString().padStart(2, "0");
const minute = now.getMinutes().toString().padStart(2, "0");
const second = now.getSeconds().toString().padStart(2, "0");
return `${year}-${month}-${date} ${hour}:${minute}:${second}`;
const date = new Date(timestamp);
const year = date.getFullYear();
const month = String(date.getMonth() + 1).padStart(2, "0");
const day = String(date.getDate()).padStart(2, "0");
const hour = String(date.getHours()).padStart(2, "0");
const minute = String(date.getMinutes()).padStart(2, "0");
const second = String(date.getSeconds()).padStart(2, "0");
return `${year}-${month}-${day} ${hour}:${minute}:${second}`;
}
/**