mirror of
https://github.com/BTMuli/TeyvatGuide.git
synced 2026-03-27 05:49:45 +08:00
@@ -56,16 +56,8 @@ create table if not exists GameAccount
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primary key (gameBiz, gameUid)
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);
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-- @brief 名片数据表
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create table if not exists NameCard
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(
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name text,
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desc text,
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type text,
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source text,
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updated text,
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primary key (name, type)
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);
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-- @brief 移除名片表
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drop table if exists NameCard;
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-- @brief 创建深渊数据表
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create table if not exists SpiralAbyss
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@@ -4,8 +4,6 @@
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* @since Beta v0.6.0
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*/
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import { transCharacterData, transFloorData } from "../utils/transAbyssData.js";
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import { timeToSecond } from "../utils/transTime.js";
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import { transUserRecord } from "../utils/transUserRecord.js";
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import { transUserRoles } from "../utils/transUserRoles.js";
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@@ -89,86 +87,6 @@ export function insertCharacterData(data: TGApp.App.Character.WikiBriefInfo): st
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`;
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}
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/**
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* @description 插入深渊数据
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* @since Alpha v0.2.0
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* @param {string} uid 用户 uid
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* @param {TGApp.User.Abyss} data 深渊数据
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* @returns {string} sql
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*/
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export function insertAbyssData(uid: string, data: TGApp.Game.Abyss.FullData): string {
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const startTime = timeToSecond(data.start_time);
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const endTime = timeToSecond(data.end_time);
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const isUnlock = data.is_unlock ? 1 : 0;
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const revealRank = transCharacterData(data.reveal_rank);
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const defeatRank = transCharacterData(data.defeat_rank);
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const damageRank = transCharacterData(data.damage_rank);
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const takeDamageRank = transCharacterData(data.take_damage_rank);
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const normalSkillRank = transCharacterData(data.normal_skill_rank);
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const energySkillRank = transCharacterData(data.energy_skill_rank);
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const floors = transFloorData(data.floors);
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return `
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INSERT INTO SpiralAbyss (uid, id, startTime, endTime, totalBattleTimes, totalWinTimes,
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maxFloor, totalStar, isUnlock, revealRank, defeatRank, damageRank,
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takeDamageRank, normalSkillRank, energySkillRank, floors, updated)
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VALUES ('${uid}', ${data.schedule_id}, '${startTime}', '${endTime}', ${data.total_battle_times},
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${data.total_win_times}, '${data.max_floor}', ${data.total_star},
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${isUnlock}, '${revealRank}', '${defeatRank}', '${damageRank}', '${takeDamageRank}',
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'${normalSkillRank}', '${energySkillRank}', '${floors}', datetime('now', 'localtime'))
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ON CONFLICT(uid, id) DO UPDATE
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SET startTime = '${startTime}',
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endTime = '${endTime}',
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totalBattleTimes = ${data.total_battle_times},
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totalWinTimes = ${data.total_win_times},
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maxFloor = '${data.max_floor}',
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totalStar = ${data.total_star},
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isUnlock = ${isUnlock},
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revealRank = '${revealRank}',
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defeatRank = '${defeatRank}',
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damageRank = '${damageRank}',
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takeDamageRank = '${takeDamageRank}',
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normalSkillRank = '${normalSkillRank}',
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energySkillRank = '${energySkillRank}',
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floors = '${floors}',
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updated = datetime('now', 'localtime');
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`;
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}
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/**
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* @description 恢复深渊数据
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* @since Alpha v0.2.0
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* @param {TGApp.Sqlite.Abyss.SingleTable} data 深渊数据
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* @returns {string} sql
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*/
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export function importAbyssData(data: TGApp.Sqlite.Abyss.SingleTable): string {
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return `
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INSERT INTO SpiralAbyss (uid, id, startTime, endTime, totalBattleTimes, totalWinTimes,
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maxFloor, totalStar, isUnlock, revealRank, defeatRank, damageRank,
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takeDamageRank, normalSkillRank, energySkillRank, floors, updated)
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VALUES ('${data.uid}', ${data.id}, '${data.startTime}', '${data.endTime}', ${data.totalBattleTimes},
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${data.totalWinTimes}, '${data.maxFloor}', ${data.totalStar},
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${data.isUnlock}, '${data.revealRank}', '${data.defeatRank}', '${data.damageRank}',
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'${data.takeDamageRank}', '${data.normalSkillRank}', '${data.energySkillRank}', '${data.floors}',
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datetime('now', 'localtime'))
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ON CONFLICT(uid, id) DO UPDATE
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SET startTime = '${data.startTime}',
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endTime = '${data.endTime}',
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totalBattleTimes = ${data.totalBattleTimes},
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totalWinTimes = ${data.totalWinTimes},
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maxFloor = '${data.maxFloor}',
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totalStar = ${data.totalStar},
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isUnlock = ${data.isUnlock},
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revealRank = '${data.revealRank}',
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defeatRank = '${data.defeatRank}',
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damageRank = '${data.damageRank}',
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takeDamageRank = '${data.takeDamageRank}',
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normalSkillRank = '${data.normalSkillRank}',
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energySkillRank = '${data.energySkillRank}',
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floors = '${data.floors}',
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updated = datetime('now', 'localtime');
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`;
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}
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/**
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* @description 插入原神战绩数据
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* @since Alpha v0.2.0
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