♻️ 重构深渊数据加载逻辑,适配多存档

#126
This commit is contained in:
目棃
2024-09-21 14:05:41 +08:00
parent b8f6f3b1e7
commit 7fce3bad19
11 changed files with 379 additions and 337 deletions

View File

@@ -1,27 +1,49 @@
<template>
<ToLoading v-model="loading" :title="loadingTitle" :subtitle="loadingSub" />
<div class="ua-box">
<div class="ua-left-box">
<v-tabs v-model="userTab" direction="vertical" class="ua-tabs-box">
<v-tab v-for="item in localAbyss" :key="item.id" :value="item.id" @click="toAbyss(item.id)">
{{ item.id }}
</v-tab>
</v-tabs>
<div class="ua-tab-bottom">
<v-btn class="ua-btn" @click="shareAbyss" rounded>
<v-app-bar>
<template #prepend>
<div class="uat-left">
<img alt="icon" src="/source/UI/userAbyss.webp" />
<span>深境螺旋</span>
<v-select
variant="outlined"
v-model="uidCur"
:items="uidList"
:hide-details="true"
title="游戏UID"
/>
</div>
</template>
<template #append>
<div class="uat-right">
<v-btn
class="ua-btn"
@click="shareAbyss()"
:rounded="true"
:disabled="localAbyss.length === 0"
>
<v-icon>mdi-share</v-icon>
<span>分享</span>
</v-btn>
<v-btn class="ua-btn" @click="getAbyssData" rounded>
<v-btn class="ua-btn" @click="refreshAbyss()" :rounded="true">
<v-icon>mdi-refresh</v-icon>
<span>刷新</span>
</v-btn>
<v-btn class="ua-btn" @click="uploadAbyss" rounded>
<v-btn class="ua-btn" @click="uploadAbyss()" :rounded="true">
<v-icon>mdi-cloud-upload</v-icon>
<span>上传</span>
</v-btn>
<v-btn class="ua-btn" @click="deleteAbyss()" :rounded="true">
<v-icon>mdi-delete</v-icon>
<span>删除</span>
</v-btn>
</div>
</div>
</template>
</v-app-bar>
<div class="ua-box">
<v-tabs v-model="userTab" direction="vertical" class="ua-tabs-box" center-active>
<v-tab v-for="item in localAbyss" :key="item.id" :value="item.id"> {{ item.id }}</v-tab>
</v-tabs>
<v-window v-model="userTab" class="ua-window">
<v-window-item
v-for="item in localAbyss"
@@ -61,7 +83,7 @@
</div>
</v-window-item>
</v-window>
<div v-show="localAbyssID.length === 0" class="user-empty">
<div v-show="localAbyss.length === 0" class="user-empty">
<img src="/source/UI/empty.webp" alt="empty" />
<span>暂无数据请尝试刷新</span>
</div>
@@ -69,15 +91,16 @@
</template>
<script lang="ts" setup>
import { storeToRefs } from "pinia";
import { onMounted, ref } from "vue";
import { onMounted, ref, watch, computed } from "vue";
import showConfirm from "../../components/func/confirm.js";
import showSnackbar from "../../components/func/snackbar.js";
import TSubLine from "../../components/main/t-subline.vue";
import ToLoading from "../../components/overlay/to-loading.vue";
import TuaDetail from "../../components/userAbyss/tua-detail.vue";
import TuaOverview from "../../components/userAbyss/tua-overview.vue";
import Hutao from "../../plugins/Hutao/index.js";
import TGSqlite from "../../plugins/Sqlite/index.js";
import TSUserAbyss from "../../plugins/Sqlite/modules/userAbyss.js";
import TSUserAvatar from "../../plugins/Sqlite/modules/userAvatar.js";
import { useUserStore } from "../../store/modules/user.js";
import TGLogger from "../../utils/TGLogger.js";
@@ -96,123 +119,114 @@ const userTab = ref<number>(0);
const user = ref<TGApp.Sqlite.Account.Game>(userStore.account.value);
const localAbyss = ref<TGApp.Sqlite.Abyss.SingleTable[]>([]);
const localAbyssID = ref<number[]>([]);
const curAbyss = ref<TGApp.Sqlite.Abyss.SingleTable>(<TGApp.Sqlite.Abyss.SingleTable>{});
const abyssRef = ref<HTMLElement>(<HTMLElement>{});
const uidList = ref<string[]>();
const uidCur = ref<string>();
const abyssIdList = computed<number[]>(() => {
return localAbyss.value.map((abyss) => abyss.id);
});
onMounted(async () => {
await TGLogger.Info("[UserAbyss][onMounted] 打开角色深渊页面");
loadingTitle.value = "正在加载深渊数据";
await initAbyssData();
uidList.value = await TSUserAbyss.getAllUid();
if (uidList.value.includes(user.value.gameUid)) uidCur.value = user.value.gameUid;
else if (uidList.value.length > 0) uidCur.value = uidList.value[0];
else uidCur.value = "";
await loadAbyss();
loading.value = false;
});
async function initAbyssData(): Promise<void> {
const abyssGet = await TGSqlite.getAbyss(user.value.gameUid);
if (abyssGet.length === 0) {
await TGLogger.Warn("[UserAbyss][initAbyssData] 未找到深渊数据");
return;
}
localAbyss.value = abyssGet;
localAbyss.value.forEach((item) => {
localAbyssID.value.push(item.id);
});
curAbyss.value = localAbyss.value[0];
userTab.value = localAbyssID.value[0];
await TGLogger.Info(`[UserAbyss][initAbyssData] 成功获取 ${abyssGet.length} 条深渊数据`);
watch(
() => uidCur.value,
async () => await loadAbyss(),
);
async function loadAbyss(): Promise<void> {
localAbyss.value = [];
if (uidCur.value === undefined || uidCur.value === "") return;
localAbyss.value = await TSUserAbyss.getAbyss(uidCur.value);
if (localAbyss.value.length > 0) userTab.value = localAbyss.value[0].id;
}
async function getAbyssData(): Promise<void> {
await TGLogger.Info("[UserAbyss][getAbyssData] 更新深渊数据");
loadingTitle.value = "正在获取深渊数据";
loading.value = true;
async function refreshAbyss(): Promise<void> {
if (!userStore.cookie.value) {
showSnackbar({
text: "未登录",
color: "error",
});
loading.value = false;
await TGLogger.Warn("[UserAbyss][getAbyssData] 未登录");
return;
}
if (uidCur.value && uidCur.value !== user.value.gameUid) {
const confirm = showConfirm({
title: "确定刷新?",
text: `用户UID-${user.value.gameUid}与当前深渊UID-${uidCur.value}不一致`,
});
if (!confirm) {
showSnackbar({ text: "已取消深渊数据刷新", color: "cancel" });
return;
}
}
await TGLogger.Info("[UserAbyss][getAbyssData] 更新深渊数据");
loadingTitle.value = `正在获取${user.value.gameUid}的深渊数据`;
loading.value = true;
const cookie = {
account_id: userStore.cookie.value.account_id,
cookie_token: userStore.cookie.value.cookie_token,
ltoken: userStore.cookie.value.ltoken,
ltuid: userStore.cookie.value.ltuid,
};
loadingTitle.value = "正在获取上期深渊数据";
loadingTitle.value = `正在获取${user.value.gameUid}上期深渊数据`;
const resP = await TGRequest.User.byCookie.getAbyss(cookie, "2", user.value);
if (!("retcode" in resP)) {
await TGLogger.Info("[UserAbyss][getAbyssData] 成功获取上期深渊数据");
loadingTitle.value = "正在保存上期深渊数据";
await TGSqlite.saveAbyss(user.value.gameUid, resP);
loadingTitle.value = `正在保存${user.value.gameUid}上期深渊数据`;
await TSUserAbyss.saveAbyss(user.value.gameUid, resP);
} else {
showSnackbar({
text: `[${resP.retcode}]${resP.message}`,
color: "error",
});
showSnackbar({ text: `[${resP.retcode}]${resP.message}`, color: "error" });
loading.value = false;
await TGLogger.Error("[UserAbyss][getAbyssData] 获取上期深渊数据失败");
await TGLogger.Error(`[UserAbyss][getAbyssData] 获取${user.value.gameUid}上期深渊数据失败`);
await TGLogger.Error(`[UserAbyss][getAbyssData] ${resP.retcode} ${resP.message}`);
return;
}
loadingTitle.value = "正在获取本期深渊数据";
loadingTitle.value = `正在获取${user.value.gameUid}的上期深渊数据`;
const res = await TGRequest.User.byCookie.getAbyss(cookie, "1", user.value);
if (!("retcode" in res)) {
loadingTitle.value = "正在保存本期深渊数据";
await TGSqlite.saveAbyss(user.value.gameUid, res);
await TGLogger.Info("[UserAbyss][getAbyssData] 成功获取本期深渊数据");
loadingTitle.value = `正在保存${user.value.gameUid}本期深渊数据`;
await TSUserAbyss.saveAbyss(user.value.gameUid, res);
await TGLogger.Info(`[UserAbyss][getAbyssData] 成功获取${user.value.gameUid}本期深渊数据`);
} else {
showSnackbar({
text: `[${res.retcode}]${res.message}`,
color: "error",
});
showSnackbar({ text: `[${res.retcode}]${res.message}`, color: "error" });
loading.value = false;
await TGLogger.Error("[UserAbyss][getAbyssData] 获取本期深渊数据失败");
await TGLogger.Error(`[UserAbyss][getAbyssData] 获取${user.value.gameUid}本期深渊数据失败`);
await TGLogger.Error(`[UserAbyss][getAbyssData] ${res.retcode} ${res.message}`);
return;
}
loadingTitle.value = "正在加载深渊数据";
await initAbyssData();
uidList.value = await TSUserAbyss.getAllUid();
uidCur.value = user.value.gameUid;
await loadAbyss();
loading.value = false;
}
function toAbyss(id: number): void {
const abyssFind = localAbyss.value.find((item) => item.id === id);
if (abyssFind) {
curAbyss.value = abyssFind;
} else {
showSnackbar({
text: "未找到该深渊数据",
color: "error",
});
}
}
async function shareAbyss(): Promise<void> {
if (localAbyssID.value.length === 0) {
showSnackbar({
text: "暂无数据",
color: "error",
});
return;
}
await TGLogger.Info(`[UserAbyss][shareAbyss][${curAbyss.value.id}] 生成深渊数据分享图片`);
const fileName = `【深渊数据】${curAbyss.value.id}-${user.value.gameUid}`;
await TGLogger.Info(`[UserAbyss][shareAbyss][${userTab.value}] 生成深渊数据分享图片`);
const fileName = `【深渊数据】${userTab.value}-${user.value.gameUid}`;
loadingTitle.value = "正在生成图片";
loadingSub.value = `${fileName}.png`;
loading.value = true;
abyssRef.value = <HTMLElement>document.getElementById(`user-abyss-${curAbyss.value.id}`);
abyssRef.value = <HTMLElement>document.getElementById(`user-abyss-${userTab.value}`);
await generateShareImg(fileName, abyssRef.value);
loadingSub.value = "";
loading.value = false;
await TGLogger.Info(`[UserAbyss][shareAbyss][${curAbyss.value.id}] 生成深渊数据分享图片成功`);
await TGLogger.Info(`[UserAbyss][shareAbyss][${userTab.value}] 生成深渊数据分享图片成功`);
}
async function uploadAbyss(): Promise<void> {
await TGLogger.Info("[UserAbyss][uploadAbyss] 上传深渊数据");
const abyssData = localAbyss.value.find((item) => item.id === Math.max(...localAbyssID.value));
const abyssData = localAbyss.value.find((item) => item.id === Math.max(...abyssIdList.value));
if (!abyssData) {
showSnackbar({
text: "未找到深渊数据",
@@ -279,43 +293,58 @@ async function uploadAbyss(): Promise<void> {
}
if (loading.value) loading.value = false;
}
async function deleteAbyss(): Promise<void> {
if (uidCur.value === undefined || uidCur.value === "") {
showSnackbar({ text: "未找到符合条件的数据!", color: "error" });
return;
}
const confirm = await showConfirm({
title: "确定删除数据?",
text: `将清除 ${uidCur.value} 的所有深渊数据`,
});
if (!confirm) {
showSnackbar({ text: "已取消删除", color: "cancel" });
return;
}
loadingTitle.value = `正在删除 ${uidCur.value} 的深渊数据`;
loading.value = true;
await TSUserAbyss.delAbyss(uidCur.value);
await new Promise((resolve) => setTimeout(resolve, 1000));
loading.value = false;
showSnackbar({ text: `已清除 ${uidCur.value} 的深渊数据,即将刷新`, color: "success" });
uidList.value = await TSUserAbyss.getAllUid();
if (uidList.value.length > 0) uidCur.value = uidList.value[0];
else uidCur.value = undefined;
await loadAbyss();
}
</script>
<style lang="css" scoped>
.ua-box {
display: flex;
height: calc(100vh - 35px);
align-items: center;
justify-content: center;
border: 1px solid var(--common-shadow-4);
border-radius: 5px;
}
.ua-left-box {
position: relative;
display: flex;
width: 100px;
height: 100%;
flex-direction: column;
align-items: center;
justify-content: space-between;
border-right: 1px solid var(--common-shadow-2);
color: var(--box-text-4);
}
/* stylelint-disable-next-line selector-class-pattern */
.ua-left-box :deep(.v-tabs.v-slide-group--vertical) {
max-height: calc(100% - 150px);
}
.ua-tabs-box {
max-height: calc(100% - 150px);
overflow-y: auto;
}
.ua-tab-bottom {
.uat-left {
display: flex;
width: 100%;
flex-direction: column;
align-items: center;
justify-content: center;
padding: 10px;
gap: 10px;
img {
width: 32px;
height: 32px;
}
span {
color: var(--common-text-title);
font-family: var(--font-title);
font-size: 20px;
}
}
.uat-right {
display: flex;
width: 100%;
align-items: center;
justify-content: center;
padding: 10px;
gap: 10px;
}
@@ -326,6 +355,20 @@ async function uploadAbyss(): Promise<void> {
font-family: var(--font-text);
}
.ua-box {
display: flex;
height: calc(100vh - 100px);
align-items: center;
justify-content: center;
border: 1px solid var(--common-shadow-4);
border-radius: 5px;
}
.ua-tabs-box {
max-height: 100%;
overflow-y: auto;
}
.ua-window {
overflow: hidden;
width: calc(100% - 100px);

View File

@@ -66,10 +66,7 @@ onMounted(async () => {
loadingTitle.value = "正在加载战绩数据";
loading.value = true;
await initUserRecordData();
// 保证图片加载完毕
setTimeout(() => {
loading.value = false;
}, 3000);
loading.value = false;
});
async function initUserRecordData(): Promise<void> {