♻️ 重构祈愿、深渊、角色页面逻辑,支持游戏账号切换

#126
This commit is contained in:
目棃
2024-09-22 11:48:25 +08:00
parent d81add1a27
commit 7f84a53f6d
8 changed files with 357 additions and 293 deletions

View File

@@ -21,7 +21,7 @@
<v-list-item <v-list-item
v-for="account in gameAccounts" v-for="account in gameAccounts"
:key="account.gameUid" :key="account.gameUid"
@click="switchGameAccount(account)" @click="useUserStore().switchGameAccount(account.gameUid)"
> >
<v-list-item-title>{{ account.nickname }}</v-list-item-title> <v-list-item-title>{{ account.nickname }}</v-list-item-title>
<v-list-item-subtitle> <v-list-item-subtitle>
@@ -406,23 +406,15 @@ async function showMenu(): Promise<void> {
} }
async function showAccounts(): Promise<void> { async function showAccounts(): Promise<void> {
if (!userStore.uid.value) return; if (!userStore.uid.value) {
showSnackbar({ text: "未登录!", color: "error" });
return;
}
gameAccounts.value = await TSUserAccount.game.getAccount(userStore.uid.value); gameAccounts.value = await TSUserAccount.game.getAccount(userStore.uid.value);
} if (gameAccounts.value.length === 0) {
showSnackbar({ text: "未找到账户的游戏数据,请尝试刷新!", color: "warn" });
async function switchGameAccount(account: TGApp.Sqlite.Account.Game): Promise<void> {
if (account.gameUid === userStore.account.value.gameUid) {
showSnackbar({ text: "已经登录,无需切换!", color: "warn" });
return; return;
} }
await TSUserAccount.game.switchAccount(account.uid, account.gameUid);
const gameAccount = await TSUserAccount.game.getCurAccount(account.uid);
if (!gameAccount) {
showSnackbar({ text: `无法获取${account.uid}的游戏信息`, color: "warn" });
return;
}
userStore.account.value = gameAccount;
showSnackbar({ text: "成功切换游戏账户!", color: "success" });
} }
</script> </script>
<style lang="css" scoped> <style lang="css" scoped>

View File

@@ -36,7 +36,7 @@ import { nextTick, onMounted, reactive, ref, watch, useTemplateRef } from "vue";
interface ConfirmProps { interface ConfirmProps {
title: string; title: string;
text?: string; text?: string;
mode: "confirm" | "input"; mode?: "confirm" | "input";
otcancel?: boolean; otcancel?: boolean;
} }

View File

@@ -19,7 +19,7 @@
</div> </div>
<div class="tua-abl-mid"> <div class="tua-abl-mid">
<div class="tua-abl-bg"> <div class="tua-abl-bg">
<img v-if="nameCard !== false && isFetterMax" :src="nameCard" alt="nameCard" /> <img v-if="isFetterMax" :src="nameCard" alt="nameCard" />
</div> </div>
<div class="tua-abl-skills"> <div class="tua-abl-skills">
<div v-for="skill in skills" :key="skill.skill_id" class="tua-abl-skill"> <div v-for="skill in skills" :key="skill.skill_id" class="tua-abl-skill">
@@ -45,7 +45,7 @@
</div> </div>
</template> </template>
<script lang="ts" setup> <script lang="ts" setup>
import { computed, onMounted, ref } from "vue"; import { computed } from "vue";
import TSUserAvatar from "../../plugins/Sqlite/modules/userAvatar.js"; import TSUserAvatar from "../../plugins/Sqlite/modules/userAvatar.js";
import { useUserStore } from "../../store/modules/user.js"; import { useUserStore } from "../../store/modules/user.js";
@@ -118,12 +118,9 @@ const skills = computed<TGApp.Game.Avatar.Skill[]>(() => {
return props.modelValue.skills.filter((skill) => skill.skill_type === 1); return props.modelValue.skills.filter((skill) => skill.skill_type === 1);
}); });
const nameCard = ref<string | false>(false); const nameCard = computed<string>(() => {
onMounted(() => {
if (!props.modelValue) return;
const cardFind = TSUserAvatar.getAvatarCard(props.modelValue.avatar.id); const cardFind = TSUserAvatar.getAvatarCard(props.modelValue.avatar.id);
nameCard.value = `/source/nameCard/profile/${cardFind}.webp`; return `/source/nameCard/profile/${cardFind}.webp`;
}); });
function getWeaponTitle(): string { function getWeaponTitle(): string {

View File

@@ -56,7 +56,7 @@
<span></span> <span></span>
<span>{{ item.id }}</span> <span>{{ item.id }}</span>
<span> UID</span> <span> UID</span>
<span>{{ user.gameUid }}</span> <span>{{ uidCur }}</span>
<span>更新于</span> <span>更新于</span>
<span>{{ item.updated }}</span> <span>{{ item.updated }}</span>
</div> </div>
@@ -116,7 +116,7 @@ const loadingSub = ref<string>();
// data // data
const userTab = ref<number>(0); const userTab = ref<number>(0);
const user = ref<TGApp.Sqlite.Account.Game>(userStore.account.value); const user = computed<TGApp.Sqlite.Account.Game>(() => userStore.account.value);
const localAbyss = ref<TGApp.Sqlite.Abyss.SingleTable[]>([]); const localAbyss = ref<TGApp.Sqlite.Abyss.SingleTable[]>([]);
const abyssRef = ref<HTMLElement>(<HTMLElement>{}); const abyssRef = ref<HTMLElement>(<HTMLElement>{});
@@ -152,17 +152,23 @@ async function loadAbyss(): Promise<void> {
async function refreshAbyss(): Promise<void> { async function refreshAbyss(): Promise<void> {
if (!userStore.cookie.value) { if (!userStore.cookie.value) {
showSnackbar({ showSnackbar({ text: "未登录", color: "error" });
text: "未登录",
color: "error",
});
await TGLogger.Warn("[UserAbyss][getAbyssData] 未登录"); await TGLogger.Warn("[UserAbyss][getAbyssData] 未登录");
return; return;
} }
if (uidCur.value && uidCur.value !== user.value.gameUid) { if (uidCur.value && uidCur.value !== user.value.gameUid) {
const confirmSwitch = await showConfirm({
title: "是否切换游戏账户",
text: `确认则尝试切换至 ${uidCur.value}`,
});
if (confirmSwitch) {
await useUserStore().switchGameAccount(uidCur.value);
await refreshAbyss();
return;
}
const confirm = await showConfirm({ const confirm = await showConfirm({
title: "确定刷新?", title: "确定刷新?",
text: `用户UID-${user.value.gameUid}与当前深渊UID-${uidCur.value}不一致`, text: `用户${user.value.gameUid}与当前UID${uidCur.value}不一致`,
}); });
if (!confirm) { if (!confirm) {
showSnackbar({ text: "已取消深渊数据刷新", color: "cancel" }); showSnackbar({ text: "已取消深渊数据刷新", color: "cancel" });
@@ -228,19 +234,13 @@ async function uploadAbyss(): Promise<void> {
await TGLogger.Info("[UserAbyss][uploadAbyss] 上传深渊数据"); await TGLogger.Info("[UserAbyss][uploadAbyss] 上传深渊数据");
const abyssData = localAbyss.value.find((item) => item.id === Math.max(...abyssIdList.value)); const abyssData = localAbyss.value.find((item) => item.id === Math.max(...abyssIdList.value));
if (!abyssData) { if (!abyssData) {
showSnackbar({ showSnackbar({ text: "未找到深渊数据", color: "error" });
text: "未找到深渊数据",
color: "error",
});
await TGLogger.Warn("[UserAbyss][uploadAbyss] 未找到深渊数据"); await TGLogger.Warn("[UserAbyss][uploadAbyss] 未找到深渊数据");
return; return;
} }
const maxFloor = Number(abyssData.maxFloor.split("-")[0]); const maxFloor = Number(abyssData.maxFloor.split("-")[0]);
if (isNaN(maxFloor) || maxFloor <= 9) { if (isNaN(maxFloor) || maxFloor <= 9) {
showSnackbar({ showSnackbar({ text: "尚未完成深渊,请完成深渊后重试!", color: "error" });
text: "尚未完成深渊,请完成深渊后重试!",
color: "error",
});
await TGLogger.Warn(`[UserAbyss][uploadAbyss] 尚未完成深渊 ${abyssData.maxFloor}`); await TGLogger.Warn(`[UserAbyss][uploadAbyss] 尚未完成深渊 ${abyssData.maxFloor}`);
return; return;
} }
@@ -248,10 +248,7 @@ async function uploadAbyss(): Promise<void> {
const endTime = new Date(abyssData.endTime).getTime(); const endTime = new Date(abyssData.endTime).getTime();
const nowTime = new Date().getTime(); const nowTime = new Date().getTime();
if (nowTime < startTime || nowTime > endTime) { if (nowTime < startTime || nowTime > endTime) {
showSnackbar({ showSnackbar({ text: "非最新深渊数据,请刷新深渊数据后重试!", color: "error" });
text: "非最新深渊数据,请刷新深渊数据后重试!",
color: "error",
});
await TGLogger.Warn("[UserAbyss][uploadAbyss] 非最新深渊数据"); await TGLogger.Warn("[UserAbyss][uploadAbyss] 非最新深渊数据");
return; return;
} }
@@ -274,19 +271,13 @@ async function uploadAbyss(): Promise<void> {
showSnackbar({ text: res.message ?? "上传深渊数据成功" }); showSnackbar({ text: res.message ?? "上传深渊数据成功" });
await TGLogger.Info("[UserAbyss][uploadAbyss] 上传深渊数据成功"); await TGLogger.Info("[UserAbyss][uploadAbyss] 上传深渊数据成功");
} else { } else {
showSnackbar({ showSnackbar({ text: `[${res.retcode}]${res.message}`, color: "error" });
text: `[${res.retcode}]${res.message}`,
color: "error",
});
await TGLogger.Error("[UserAbyss][uploadAbyss] 上传深渊数据失败"); await TGLogger.Error("[UserAbyss][uploadAbyss] 上传深渊数据失败");
await TGLogger.Error(`[UserAbyss][uploadAbyss] ${res.retcode} ${res.message}`); await TGLogger.Error(`[UserAbyss][uploadAbyss] ${res.retcode} ${res.message}`);
} }
} catch (e) { } catch (e) {
if (e instanceof Error) { if (e instanceof Error) {
showSnackbar({ showSnackbar({ text: e.message, color: "error" });
text: e.message,
color: "error",
});
await TGLogger.Error("[UserAbyss][uploadAbyss] 上传深渊数据失败"); await TGLogger.Error("[UserAbyss][uploadAbyss] 上传深渊数据失败");
await TGLogger.Error(`[UserAbyss][uploadAbyss] ${e.message}`); await TGLogger.Error(`[UserAbyss][uploadAbyss] ${e.message}`);
} }
@@ -312,7 +303,7 @@ async function deleteAbyss(): Promise<void> {
await TSUserAbyss.delAbyss(uidCur.value); await TSUserAbyss.delAbyss(uidCur.value);
await new Promise((resolve) => setTimeout(resolve, 1000)); await new Promise((resolve) => setTimeout(resolve, 1000));
loading.value = false; loading.value = false;
showSnackbar({ text: `已清除 ${uidCur.value} 的深渊数据,即将刷新`, color: "success" }); showSnackbar({ text: `已清除 ${uidCur.value} 的深渊数据`, color: "success" });
uidList.value = await TSUserAbyss.getAllUid(); uidList.value = await TSUserAbyss.getAllUid();
if (uidList.value.length > 0) uidCur.value = uidList.value[0]; if (uidList.value.length > 0) uidCur.value = uidList.value[0];
else uidCur.value = undefined; else uidCur.value = undefined;

View File

@@ -1,36 +1,49 @@
<template> <template>
<ToLoading v-model="loading" :title="loadingTitle" :subtitle="loadingSub" /> <ToLoading v-model="loading" :title="loadingTitle" :subtitle="loadingSub" />
<v-app-bar> <v-app-bar>
<template #title> <template #prepend>
<span v-if="user"> {{ user.nickname }}({{ user.gameUid }})</span> <div class="uc-top-title">
<span v-else> 暂无数据 </span> <img alt="icon" src="/source/UI/userAvatar.webp" />
<span>原神战绩</span>
<v-btn variant="outlined" @click="showSelect = true">筛选角色</v-btn>
<v-btn variant="outlined" @click="resetSelect = true">重置筛选</v-btn>
</div>
</template> </template>
<template #append> <template #append>
<div class="uc-top-btns"> <div class="uc-top-btns">
<v-btn @click="refresh()" :rounded="true" variant="outlined" v-model:loading="loadData"> <v-btn
<template #prepend> prepend-icon="mdi-refresh"
<v-icon>mdi-refresh</v-icon> @click="refresh()"
</template> :rounded="true"
variant="outlined"
v-model:loading="loadData"
>
刷新 刷新
</v-btn> </v-btn>
<v-btn <v-btn
prepend-icon="mdi-share"
:disabled="enableShare" :disabled="enableShare"
@click="share()" @click="share()"
:rounded="true" :rounded="true"
variant="outlined" variant="outlined"
v-model:loading="loadShare" v-model:loading="loadShare"
> >
<template #prepend>
<v-icon>mdi-share</v-icon>
</template>
分享 分享
</v-btn> </v-btn>
<v-btn
prepend-icon="mdi-delete"
@click="deleteUid()"
:rounded="true"
variant="outlined"
:disabled="uidCur === undefined"
v-model:loading="loadDel"
>
删除
</v-btn>
</div> </div>
</template> </template>
<template #extension> <template #extension>
<div class="uc-select"> <div class="uc-select">
<v-btn variant="outlined" @click="showSelect = true">筛选角色</v-btn>
<v-btn variant="outlined" @click="resetSelect = true">重置筛选</v-btn>
<v-select <v-select
v-model="showMode" v-model="showMode"
:items="modeList" :items="modeList"
@@ -39,7 +52,16 @@
item-title="label" item-title="label"
item-value="value" item-value="value"
variant="outlined" variant="outlined"
class="uc-select-mode" class="uc-select-btn"
density="compact"
/>
<v-select
v-model="uidCur"
:items="uidList"
label="当前UID"
:hide-details="true"
variant="outlined"
class="uc-select-btn"
density="compact" density="compact"
/> />
</div> </div>
@@ -48,11 +70,10 @@
<div class="uc-box"> <div class="uc-box">
<div class="uc-top"> <div class="uc-top">
<div class="uc-top-title"> <div class="uc-top-title">
<span v-if="user"> <span v-if="uidCur">UID{{ uidCur }} 更新于 {{ getUpdateTime() }}</span>
{{ user.nickname }} UID{{ user.gameUid }} 更新于 {{ getUpdateTime() }}
</span>
<span v-else> 暂无数据 </span> <span v-else> 暂无数据 </span>
</div> </div>
<div class="uc-top-info">Render by TeyvatGuide v{{ version }}</div>
</div> </div>
<div class="uc-grid" v-if="!isEmpty"> <div class="uc-grid" v-if="!isEmpty">
<TuaAvatarBox <TuaAvatarBox
@@ -66,7 +87,7 @@
<img src="/source/UI/empty.webp" alt="empty" /> <img src="/source/UI/empty.webp" alt="empty" />
</div> </div>
</div> </div>
<suspense> <suspense v-if="dataVal">
<TuaDetailOverlay <TuaDetailOverlay
v-model="showOverlay" v-model="showOverlay"
:avatar="dataVal" :avatar="dataVal"
@@ -79,9 +100,11 @@
<TwoSelectC v-model="showSelect" @select-c="handleSelect" v-model:reset="resetSelect" /> <TwoSelectC v-model="showSelect" @select-c="handleSelect" v-model:reset="resetSelect" />
</template> </template>
<script lang="ts" setup> <script lang="ts" setup>
import { getVersion } from "@tauri-apps/api/app";
import { storeToRefs } from "pinia"; import { storeToRefs } from "pinia";
import { onBeforeMount, onMounted, ref, watch, computed } from "vue"; import { onMounted, ref, watch, computed } from "vue";
import showConfirm from "../../components/func/confirm.js";
import showSnackbar from "../../components/func/snackbar.js"; import showSnackbar from "../../components/func/snackbar.js";
import ToLoading from "../../components/overlay/to-loading.vue"; import ToLoading from "../../components/overlay/to-loading.vue";
import TuaAvatarBox from "../../components/userAvatar/tua-avatar-box.vue"; import TuaAvatarBox from "../../components/userAvatar/tua-avatar-box.vue";
@@ -92,18 +115,21 @@ import TSUserAvatar from "../../plugins/Sqlite/modules/userAvatar.js";
import { useUserStore } from "../../store/modules/user.js"; import { useUserStore } from "../../store/modules/user.js";
import TGLogger from "../../utils/TGLogger.js"; import TGLogger from "../../utils/TGLogger.js";
import { generateShareImg } from "../../utils/TGShare.js"; import { generateShareImg } from "../../utils/TGShare.js";
import { timestampToDate } from "../../utils/toolFunc.js";
import TGRequest from "../../web/request/TGRequest.js"; import TGRequest from "../../web/request/TGRequest.js";
// store // store
const userStore = storeToRefs(useUserStore()); const userStore = storeToRefs(useUserStore());
const user = ref<TGApp.Sqlite.Account.Game>(); const user = computed<TGApp.Sqlite.Account.Game>(() => userStore.account.value);
// loading // loading
const loading = ref<boolean>(false); const loading = ref<boolean>(false);
const loadData = ref<boolean>(false); const loadData = ref<boolean>(false);
const loadShare = ref<boolean>(false); const loadShare = ref<boolean>(false);
const loadDel = ref<boolean>(false);
const loadingTitle = ref<string>(); const loadingTitle = ref<string>();
const loadingSub = ref<string>(); const loadingSub = ref<string>();
const version = ref<string>();
// data // data
const isEmpty = ref<boolean>(true); const isEmpty = ref<boolean>(true);
@@ -111,7 +137,7 @@ const roleList = ref<TGApp.Sqlite.Character.UserRole[]>([]);
const selectedList = ref<TGApp.Sqlite.Character.UserRole[]>([]); const selectedList = ref<TGApp.Sqlite.Character.UserRole[]>([]);
// overlay // overlay
const dataVal = ref<TGApp.Sqlite.Character.UserRole>(<TGApp.Sqlite.Character.UserRole>{}); const dataVal = ref<TGApp.Sqlite.Character.UserRole>();
const showOverlay = ref<boolean>(false); const showOverlay = ref<boolean>(false);
const selectIndex = ref<number>(0); const selectIndex = ref<number>(0);
@@ -129,52 +155,54 @@ const enableShare = computed<boolean>(() => {
return showSelect.value; return showSelect.value;
}); });
onBeforeMount(() => { const uidCur = ref<string>();
if (userStore.account.value) user.value = userStore.account.value; const uidList = ref<string[]>([]);
});
onMounted(async () => { onMounted(async () => {
await TGLogger.Info("[Character][onMounted] 进入角色页面"); await TGLogger.Info("[Character][onMounted] 进入角色页面");
loadingTitle.value = "正在获取角色数据"; loadingTitle.value = "正在获取角色数据";
loading.value = true; loading.value = true;
loadData.value = true; version.value = await getVersion();
await load(); await loadUid();
loading.value = false; loading.value = false;
loadData.value = false; loadData.value = false;
}); });
watch(resetSelect, (val) => { watch(
() => resetSelect.value,
(val) => {
if (val) { if (val) {
selectedList.value = getOrderedList(roleList.value); selectedList.value = getOrderedList(roleList.value);
showSnackbar({ showSnackbar({ text: "已重置筛选条件", color: "success" });
text: "已重置筛选条件", if (!dataVal.value) return;
color: "success",
});
selectIndex.value = selectedList.value.indexOf(dataVal.value); selectIndex.value = selectedList.value.indexOf(dataVal.value);
if (selectIndex.value === -1) { if (selectIndex.value === -1) {
dataVal.value = selectedList.value[0]; dataVal.value = selectedList.value[0];
selectIndex.value = 0; selectIndex.value = 0;
} }
} }
}); },
watch(showMode, (val) => { );
if (val === "classic") { watch(
showSnackbar({ () => showMode.value,
text: "已切换至经典视图", (val) => {
color: "success", switch (val) {
}); case "classic":
} else if (val === "card") { showSnackbar({ text: "已切换至经典视图", color: "success" });
showSnackbar({ break;
text: "已切换至卡片视图(简略)", case "card":
color: "success", showSnackbar({ text: "已切换至卡片视图(简略)", color: "success" });
}); break;
} else { case "dev":
showSnackbar({ showSnackbar({ text: "已切换至卡片视图(详细)", color: "success" });
text: "已切换至卡片视图(详细)", break;
color: "success",
});
} }
}); },
);
watch(
() => uidCur.value,
async () => await loadRole(),
);
function getOrderedList( function getOrderedList(
data: TGApp.Sqlite.Character.UserRole[], data: TGApp.Sqlite.Character.UserRole[],
@@ -188,21 +216,30 @@ function getOrderedList(
}); });
} }
async function load(): Promise<void> { async function loadUid(): Promise<void> {
if (!user.value) return; uidList.value = await TSUserAvatar.getAllUid();
const roleData = await TSUserAvatar.getAvatars(user.value.gameUid); if (uidList.value.length === 0) uidList.value = [user.value.gameUid];
if (uidList.value.includes(user.value.gameUid)) {
uidCur.value = user.value.gameUid;
} else {
uidCur.value = uidList.value[0];
}
}
async function loadRole(): Promise<void> {
if (!uidCur.value) {
isEmpty.value = true;
return;
}
roleList.value = [];
const roleData = await TSUserAvatar.getAvatars(uidCur.value);
roleList.value = getOrderedList(roleData); roleList.value = getOrderedList(roleData);
selectedList.value = roleList.value; selectedList.value = roleList.value;
dataVal.value = roleData[selectIndex.value]; dataVal.value = roleData[selectIndex.value];
isEmpty.value = false; isEmpty.value = roleList.value.length === 0;
await TGLogger.Info(`[Character][loadRole][${user.value.gameUid}] 成功加载角色数据`); await TGLogger.Info(`[Character][loadRole][${uidCur.value}] 成功加载角色数据`);
await TGLogger.Info( await TGLogger.Info(`[Character][loadRole][${uidCur.value}] 共获取到${roleData.length}个角色`);
`[Character][loadRole][${user.value.gameUid}] 共获取到${roleData.length}个角色`, showSnackbar({ text: `成功加载${roleData.length}个角色`, color: "success" });
);
showSnackbar({
text: `成功加载${roleData.length}个角色`,
color: "success",
});
} }
async function refresh(): Promise<void> { async function refresh(): Promise<void> {
@@ -215,15 +252,31 @@ async function refresh(): Promise<void> {
showOverlay.value = false; showOverlay.value = false;
await new Promise((resolve) => setTimeout(resolve, 500)); await new Promise((resolve) => setTimeout(resolve, 500));
} }
if (uidCur.value && uidCur.value !== user.value.gameUid) {
const switchConfirm = await showConfirm({
title: "是否切换游戏账户",
text: `确认则尝试切换至${uidCur.value}`,
});
if (switchConfirm) {
await useUserStore().switchGameAccount(uidCur.value);
await refresh();
return;
}
const confirm = await showConfirm({
title: "确定刷新?",
text: `用户${user.value.gameUid}与当前UID${uidCur.value}不一致`,
});
if (!confirm) {
showSnackbar({ text: "已取消角色数据刷新", color: "cancel" });
return;
}
}
await TGLogger.Info(`[Character][refreshRoles][${user.value.gameUid}] 正在更新角色数据`); await TGLogger.Info(`[Character][refreshRoles][${user.value.gameUid}] 正在更新角色数据`);
loadingTitle.value = "正在获取角色列表"; loadingTitle.value = "正在获取角色列表";
loading.value = true; loading.value = true;
loadData.value = true; loadData.value = true;
if (!userStore.cookie.value) { if (!userStore.cookie.value) {
showSnackbar({ showSnackbar({ text: "请先登录", color: "error" });
text: "请先登录",
color: "error",
});
loading.value = false; loading.value = false;
loadData.value = false; loadData.value = false;
return; return;
@@ -234,10 +287,7 @@ async function refresh(): Promise<void> {
}; };
const listRes = await TGRequest.User.byCookie.getAvatarList(cookie, user.value.gameUid); const listRes = await TGRequest.User.byCookie.getAvatarList(cookie, user.value.gameUid);
if (!Array.isArray(listRes)) { if (!Array.isArray(listRes)) {
showSnackbar({ showSnackbar({ text: `[${listRes.retcode}] ${listRes.message}`, color: "error" });
text: `[${listRes.retcode}] ${listRes.message}`,
color: "error",
});
await TGLogger.Error(`[Character][refreshRoles][${user.value.gameUid}] 获取角色列表失败`); await TGLogger.Error(`[Character][refreshRoles][${user.value.gameUid}] 获取角色列表失败`);
await TGLogger.Error( await TGLogger.Error(
`[Character][refreshRoles][${user.value.gameUid}] ${listRes.retcode} ${listRes.message}`, `[Character][refreshRoles][${user.value.gameUid}] ${listRes.retcode} ${listRes.message}`,
@@ -251,10 +301,7 @@ async function refresh(): Promise<void> {
loadingSub.value = `${idList.length}个角色`; loadingSub.value = `${idList.length}个角色`;
const res = await TGRequest.User.byCookie.getAvatarDetail(cookie, user.value.gameUid, idList); const res = await TGRequest.User.byCookie.getAvatarDetail(cookie, user.value.gameUid, idList);
if ("retcode" in res) { if ("retcode" in res) {
showSnackbar({ showSnackbar({ text: `[${res.retcode}] ${res.message}`, color: "error" });
text: `[${res.retcode}] ${res.message}`,
color: "error",
});
await TGLogger.Error(`[Character][refreshRoles][${user.value.gameUid}] 获取角色数据失败`); await TGLogger.Error(`[Character][refreshRoles][${user.value.gameUid}] 获取角色数据失败`);
await TGLogger.Error( await TGLogger.Error(
`[Character][refreshRoles][${user.value.gameUid}] ${res.retcode} ${res.message}`, `[Character][refreshRoles][${user.value.gameUid}] ${res.retcode} ${res.message}`,
@@ -270,17 +317,14 @@ async function refresh(): Promise<void> {
await TGLogger.Info( await TGLogger.Info(
`[Character][refreshRoles][${user.value.gameUid}] 共更新${res.list.length}个角色`, `[Character][refreshRoles][${user.value.gameUid}] 共更新${res.list.length}个角色`,
); );
await load(); await loadRole();
loading.value = false; loading.value = false;
loadData.value = false; loadData.value = false;
} }
async function share(): Promise<void> { async function share(): Promise<void> {
if (!user.value || isEmpty.value) { if (!user.value || isEmpty.value) {
showSnackbar({ showSnackbar({ text: "暂无数据", color: "error" });
text: "暂无数据",
color: "error",
});
return; return;
} }
await TGLogger.Info(`[Character][shareRoles][${user.value.gameUid}] 正在生成分享图片`); await TGLogger.Info(`[Character][shareRoles][${user.value.gameUid}] 正在生成分享图片`);
@@ -297,7 +341,26 @@ async function share(): Promise<void> {
await TGLogger.Info(`[Character][shareRoles][${user.value.gameUid}] 生成分享图片成功`); await TGLogger.Info(`[Character][shareRoles][${user.value.gameUid}] 生成分享图片成功`);
} }
async function deleteUid(): Promise<void> {
if (!uidCur.value) {
showSnackbar({ text: "未找到当前UID", color: "error" });
return;
}
const confirm = await showConfirm({
title: "确定删除?",
text: `将删除${uidCur.value}对应的角色数据`,
});
if (!confirm) {
showSnackbar({ text: "已取消删除", color: "cancel" });
return;
}
await TSUserAvatar.deleteUid(uidCur.value);
showSnackbar({ text: `成功删除${uidCur.value}的角色数据` });
await loadUid();
}
function getUpdateTime(): string { function getUpdateTime(): string {
if (roleList.value.length === 0) return "";
let lastUpdateTime = 0; let lastUpdateTime = 0;
roleList.value.forEach((role) => { roleList.value.forEach((role) => {
const updateTime = new Date(role.updated).getTime(); const updateTime = new Date(role.updated).getTime();
@@ -305,7 +368,7 @@ function getUpdateTime(): string {
lastUpdateTime = updateTime; lastUpdateTime = updateTime;
} }
}); });
return new Date(lastUpdateTime).toLocaleString().replace(/\//g, "-"); return timestampToDate(lastUpdateTime);
} }
function selectRole(role: TGApp.Sqlite.Character.UserRole): void { function selectRole(role: TGApp.Sqlite.Character.UserRole): void {
@@ -326,18 +389,13 @@ function handleSelect(val: SelectedCValue) {
return val.area.includes(avatar.area); return val.area.includes(avatar.area);
}); });
if (filterC.length === 0) { if (filterC.length === 0) {
showSnackbar({ showSnackbar({ text: "未找到符合条件的角色", color: "warn" });
text: "未找到符合条件的角色",
color: "warn",
});
return; return;
} }
showSnackbar({ showSnackbar({ text: `筛选出符合条件的角色 ${filterC.length}`, color: "success" });
text: `筛选出符合条件的角色 ${filterC.length}`,
color: "success",
});
const selectedId = filterC.map((item) => item.id); const selectedId = filterC.map((item) => item.id);
selectedList.value = roleList.value.filter((role) => selectedId.includes(role.cid)); selectedList.value = roleList.value.filter((role) => selectedId.includes(role.cid));
if (!dataVal.value) return;
if (!selectedList.value.includes(dataVal.value)) { if (!selectedList.value.includes(dataVal.value)) {
dataVal.value = selectedList.value[0]; dataVal.value = selectedList.value[0];
selectIndex.value = 0; selectIndex.value = 0;
@@ -366,7 +424,8 @@ function handleSwitch(next: boolean): void {
gap: 10px; gap: 10px;
} }
.uc-select-mode { .uc-select-btn {
position: relative;
display: flex; display: flex;
width: 200px; width: 200px;
height: 40px; height: 40px;
@@ -396,10 +455,29 @@ function handleSwitch(next: boolean): void {
} }
.uc-top-title { .uc-top-title {
display: flex;
align-items: center;
justify-content: center;
padding: 10px;
gap: 10px;
img {
width: 32px;
height: 32px;
}
span {
color: var(--common-text-title); color: var(--common-text-title);
font-family: var(--font-title); font-family: var(--font-title);
font-size: 20px; font-size: 20px;
} }
}
.uc-top-info {
z-index: -1;
font-size: 14px;
opacity: 0.8;
}
.uc-top-btns { .uc-top-btns {
display: flex; display: flex;

View File

@@ -1,24 +1,27 @@
<template> <template>
<ToLoading v-model="loading" :title="loadingTitle" :subtitle="loadingSub" /> <ToLoading v-model="loading" :title="loadingTitle" :subtitle="loadingSub" />
<div class="gacha-top-bar"> <div class="gacha-top-bar">
<div class="gacha-top-title">祈愿记录</div> <div class="gacha-top-title">
<img src="/source/UI/userGacha.webp" alt="gacha" />
<span>祈愿记录</span>
</div>
<v-select v-model="uidCur" class="gacha-top-select" :items="selectItem" variant="outlined" /> <v-select v-model="uidCur" class="gacha-top-select" :items="selectItem" variant="outlined" />
<div class="gacha-top-btns"> <div class="gacha-top-btns">
<v-btn prepend-icon="mdi-refresh" class="gacha-top-btn" @click="confirmRefresh(false)" <v-btn prepend-icon="mdi-refresh" class="gacha-top-btn" @click="confirmRefresh(false)">
>增量刷新 增量刷新
</v-btn> </v-btn>
<v-btn prepend-icon="mdi-refresh" class="gacha-top-btn" @click="confirmRefresh(true)" <v-btn prepend-icon="mdi-refresh" class="gacha-top-btn" @click="confirmRefresh(true)">
>全量刷新 全量刷新
</v-btn> </v-btn>
<v-btn prepend-icon="mdi-import" class="gacha-top-btn" @click="handleImportBtn(false)" <v-btn prepend-icon="mdi-import" class="gacha-top-btn" @click="handleImportBtn(false)">
>导入 导入
</v-btn> </v-btn>
<v-btn prepend-icon="mdi-import" class="gacha-top-btn" @click="handleImportBtn(true)" <v-btn prepend-icon="mdi-import" class="gacha-top-btn" @click="handleImportBtn(true)">
>导入(v4) 导入(v4)
</v-btn> </v-btn>
<v-btn prepend-icon="mdi-export" class="gacha-top-btn" @click="exportUigf()">导出</v-btn> <v-btn prepend-icon="mdi-export" class="gacha-top-btn" @click="exportUigf()">导出</v-btn>
<v-btn prepend-icon="mdi-export" class="gacha-top-btn" @click="exportUigf4()" <v-btn prepend-icon="mdi-export" class="gacha-top-btn" @click="exportUigf4()">
>导出(v4) 导出(v4)
</v-btn> </v-btn>
<v-btn prepend-icon="mdi-delete" class="gacha-top-btn" @click="deleteGacha()">删除</v-btn> <v-btn prepend-icon="mdi-delete" class="gacha-top-btn" @click="deleteGacha()">删除</v-btn>
</div> </div>
@@ -50,7 +53,7 @@
import { path } from "@tauri-apps/api"; import { path } from "@tauri-apps/api";
import { open, save } from "@tauri-apps/plugin-dialog"; import { open, save } from "@tauri-apps/plugin-dialog";
import { storeToRefs } from "pinia"; import { storeToRefs } from "pinia";
import { onMounted, ref, watch } from "vue"; import { onMounted, ref, watch, computed } from "vue";
import showConfirm from "../../components/func/confirm.js"; import showConfirm from "../../components/func/confirm.js";
import showSnackbar from "../../components/func/snackbar.js"; import showSnackbar from "../../components/func/snackbar.js";
@@ -74,7 +77,7 @@ import TGRequest from "../../web/request/TGRequest.js";
// store // store
const userStore = storeToRefs(useUserStore()); const userStore = storeToRefs(useUserStore());
const account = userStore.account.value; const account = computed<TGApp.Sqlite.Account.Game>(() => userStore.account.value);
const authkey = ref<string>(""); const authkey = ref<string>("");
// loading // loading
@@ -84,10 +87,23 @@ const loadingSub = ref<string>();
// data // data
const selectItem = ref<string[]>([]); const selectItem = ref<string[]>([]);
const uidCur = ref<string>(""); const uidCur = ref<string>();
const gachaListCur = ref<TGApp.Sqlite.GachaRecords.SingleTable[]>([]); const gachaListCur = ref<TGApp.Sqlite.GachaRecords.SingleTable[]>([]);
const tab = ref<string>("overview"); const tab = ref<string>("overview");
// 监听 UID 变化
watch(
() => uidCur.value,
async (newUid) => {
if (!newUid) return;
gachaListCur.value = await TSUserGacha.getGachaRecords(newUid);
showSnackbar({ text: `成功获取 ${gachaListCur.value.length} 条祈愿数据` });
await TGLogger.Info(
`[UserGacha][${newUid}][watch] 成功获取 ${gachaListCur.value.length} 条祈愿数据`,
);
},
);
onMounted(async () => { onMounted(async () => {
await TGLogger.Info("[UserGacha][onMounted] 进入角色祈愿页面"); await TGLogger.Info("[UserGacha][onMounted] 进入角色祈愿页面");
loadingTitle.value = "正在获取祈愿 UID 列表"; loadingTitle.value = "正在获取祈愿 UID 列表";
@@ -116,26 +132,30 @@ onMounted(async () => {
// 刷新按钮点击事件 // 刷新按钮点击事件
async function confirmRefresh(force: boolean): Promise<void> { async function confirmRefresh(force: boolean): Promise<void> {
await TGLogger.Info(`[UserGacha][${account.gameUid}][confirmRefresh] 刷新祈愿数据`); await TGLogger.Info(`[UserGacha][${account.value.gameUid}][confirmRefresh] 刷新祈愿数据`);
const confirmRes = await showConfirm({ if (uidCur.value && uidCur.value !== account.value.gameUid) {
title: "是否刷新祈愿数据?", const confirmSwitch = await showConfirm({
text: `将刷新 UID${account.gameUid} 的祈愿数据`, title: "是否切换游戏账户",
text: `确认则尝试切换至 ${uidCur.value}`,
}); });
if (!confirmRes) { if (confirmSwitch) {
showSnackbar({ await useUserStore().switchGameAccount(uidCur.value);
color: "cancel", await confirmRefresh(force);
text: "已取消刷新祈愿数据",
});
await TGLogger.Warn("[UserGacha][${account.gameUid}][confirmRefresh] 已取消刷新祈愿数据");
return; return;
} }
const confirm = await showConfirm({
title: "确定刷新?",
text: `用户${account.value.gameUid}与当前UID${uidCur.value}不一致`,
});
if (!confirm) {
showSnackbar({ text: "已取消祈愿数据刷新", color: "cancel" });
return;
}
}
loadingTitle.value = "正在获取 authkey"; loadingTitle.value = "正在获取 authkey";
loading.value = true; loading.value = true;
if (!userStore.cookie.value) { if (!userStore.cookie.value) {
showSnackbar({ showSnackbar({ color: "error", text: "请先登录" });
color: "error",
text: "请先登录",
});
loading.value = false; loading.value = false;
await TGLogger.Warn("[UserGacha][${account.gameUid}][confirmRefresh] 未检测到 cookie"); await TGLogger.Warn("[UserGacha][${account.gameUid}][confirmRefresh] 未检测到 cookie");
return; return;
@@ -144,19 +164,16 @@ async function confirmRefresh(force: boolean): Promise<void> {
stoken: userStore.cookie.value.stoken, stoken: userStore.cookie.value.stoken,
mid: userStore.cookie.value.mid, mid: userStore.cookie.value.mid,
}; };
const gameUid = account.gameUid; const gameUid = account.value.gameUid;
const authkeyRes = await TGRequest.User.getAuthkey(cookie, gameUid); const authkeyRes = await TGRequest.User.getAuthkey(cookie, gameUid);
if (typeof authkeyRes === "string") { if (typeof authkeyRes === "string") {
authkey.value = authkeyRes; authkey.value = authkeyRes;
await TGLogger.Info(`[UserGacha][${account.gameUid}][confirmRefresh] 成功获取 authkey`); await TGLogger.Info(`[UserGacha][${account.value.gameUid}][confirmRefresh] 成功获取 authkey`);
} else { } else {
showSnackbar({ showSnackbar({ color: "error", text: "获取 authkey 失败" });
color: "error", await TGLogger.Error(`[UserGacha][${account.value.gameUid}][confirmRefresh] 获取 authkey 失败`);
text: "获取 authkey 失败",
});
await TGLogger.Error(`[UserGacha][${account.gameUid}][confirmRefresh] 获取 authkey 失败`);
await TGLogger.Error( await TGLogger.Error(
`[UserGacha][${account.gameUid}][confirmRefresh] ${authkeyRes.retcode} ${authkeyRes.message}`, `[UserGacha][${account.value.gameUid}][confirmRefresh] ${authkeyRes.retcode} ${authkeyRes.message}`,
); );
loading.value = false; loading.value = false;
return; return;
@@ -170,11 +187,11 @@ async function confirmRefresh(force: boolean): Promise<void> {
]; ];
if (!force) { if (!force) {
loadingTitle.value = "正在获取数据库祈愿最新 ID"; loadingTitle.value = "正在获取数据库祈愿最新 ID";
checkList[0] = await TSUserGacha.getGachaCheck(account.gameUid, "200"); checkList[0] = await TSUserGacha.getGachaCheck(account.value.gameUid, "200");
checkList[1] = await TSUserGacha.getGachaCheck(account.gameUid, "301"); checkList[1] = await TSUserGacha.getGachaCheck(account.value.gameUid, "301");
checkList[2] = await TSUserGacha.getGachaCheck(account.gameUid, "400"); checkList[2] = await TSUserGacha.getGachaCheck(account.value.gameUid, "400");
checkList[3] = await TSUserGacha.getGachaCheck(account.gameUid, "302"); checkList[3] = await TSUserGacha.getGachaCheck(account.value.gameUid, "302");
checkList[4] = await TSUserGacha.getGachaCheck(account.gameUid, "500"); checkList[4] = await TSUserGacha.getGachaCheck(account.value.gameUid, "500");
} }
console.log(checkList); console.log(checkList);
loadingTitle.value = "正在刷新新手祈愿数据"; loadingTitle.value = "正在刷新新手祈愿数据";
@@ -197,19 +214,20 @@ async function confirmRefresh(force: boolean): Promise<void> {
resolve(""); resolve("");
}, 1000); }, 1000);
}); });
await TGLogger.Info(`[UserGacha][${account.gameUid}][confirmRefresh] 刷新祈愿数据完成`); await TGLogger.Info(`[UserGacha][${account.value.gameUid}][confirmRefresh] 刷新祈愿数据完成`);
window.location.reload(); window.location.reload();
} }
async function getGachaLogs(pool: string, endId: string = "0", check?: string): Promise<void> { async function getGachaLogs(pool: string, endId: string = "0", check?: string): Promise<void> {
const uid = account.value.gameUid;
await TGLogger.Info( await TGLogger.Info(
`[UserGacha][${account.gameUid}][getGachaLogs] 获取祈愿数据pool${pool}endId${endId}`, `[UserGacha][${uid}][getGachaLogs] 获取祈愿数据pool${pool}endId${endId}`,
); );
const gachaRes = await TGRequest.User.getGachaLog(authkey.value, pool, endId); const gachaRes = await TGRequest.User.getGachaLog(authkey.value, pool, endId);
console.log(pool, endId, gachaRes); console.log(pool, endId, gachaRes);
if (Array.isArray(gachaRes)) { if (Array.isArray(gachaRes)) {
await TGLogger.Info( await TGLogger.Info(
`[UserGacha][${account.gameUid}][getGachaLogs] 成功获取到 ${gachaRes.length} 条祈愿数据`, `[UserGacha][${uid}][getGachaLogs] 成功获取到 ${gachaRes.length} 条祈愿数据`,
); );
if (gachaRes.length === 0) { if (gachaRes.length === 0) {
await new Promise((resolve) => { await new Promise((resolve) => {
@@ -242,7 +260,7 @@ async function getGachaLogs(pool: string, endId: string = "0", check?: string):
} }
uigfList.push(tempItem); uigfList.push(tempItem);
}); });
await TSUserGacha.mergeUIGF(account.gameUid, uigfList); await TSUserGacha.mergeUIGF(uid, uigfList);
if (check !== undefined && gachaRes.some((i) => i.id === check)) { if (check !== undefined && gachaRes.some((i) => i.id === check)) {
await new Promise((resolve) => { await new Promise((resolve) => {
setTimeout(() => { setTimeout(() => {
@@ -260,13 +278,10 @@ async function getGachaLogs(pool: string, endId: string = "0", check?: string):
await getGachaLogs(pool, gachaRes[gachaRes.length - 1].id, check); await getGachaLogs(pool, gachaRes[gachaRes.length - 1].id, check);
} }
} else { } else {
showSnackbar({ showSnackbar({ color: "error", text: `[${pool}][${gachaRes.retcode}] ${gachaRes.message}` });
color: "error", await TGLogger.Error(`[UserGacha][${uid}][getGachaLogs] 获取祈愿数据失败`);
text: `[${pool}][${gachaRes.retcode}] ${gachaRes.message}`,
});
await TGLogger.Error(`[UserGacha][${account.gameUid}][getGachaLogs] 获取祈愿数据失败`);
await TGLogger.Error( await TGLogger.Error(
`[UserGacha][${account.gameUid}][getGachaLogs] ${gachaRes.retcode} ${gachaRes.message}`, `[UserGacha][${uid}][getGachaLogs] ${gachaRes.retcode} ${gachaRes.message}`,
); );
} }
} }
@@ -276,10 +291,7 @@ async function handleImportBtn(isV4: boolean): Promise<void> {
if (isV4) { if (isV4) {
const checkConfirm = await showConfirm({ title: "确定导入UIGFv4格式的祈愿数据" }); const checkConfirm = await showConfirm({ title: "确定导入UIGFv4格式的祈愿数据" });
if (!checkConfirm) { if (!checkConfirm) {
showSnackbar({ showSnackbar({ color: "cancel", text: "已取消 UIGF v4 格式导入" });
color: "cancel",
text: "已取消 UIGF v4 格式导入",
});
return; return;
} }
await TGLogger.Info("[UserGacha][handleImportBtn] 导入祈愿数据(v4)"); await TGLogger.Info("[UserGacha][handleImportBtn] 导入祈愿数据(v4)");
@@ -299,10 +311,7 @@ async function handleImportBtn(isV4: boolean): Promise<void> {
directory: false, directory: false,
}); });
if (selectedFile === null) { if (selectedFile === null) {
showSnackbar({ showSnackbar({ color: "cancel", text: "已取消文件选择" });
color: "cancel",
text: "已取消文件选择",
});
return; return;
} }
const check = await verifyUigfData(selectedFile, isV4); const check = await verifyUigfData(selectedFile, isV4);
@@ -324,10 +333,7 @@ async function importUigf4(filePath: string): Promise<void> {
text: `${uidCount} 个 UID${dataCount} 条数据`, text: `${uidCount} 个 UID${dataCount} 条数据`,
}); });
if (!res) { if (!res) {
showSnackbar({ showSnackbar({ color: "cancel", text: "已取消祈愿数据导入" });
color: "cancel",
text: "已取消祈愿数据导入",
});
return; return;
} }
loadingTitle.value = "正在导入祈愿数据(v4)"; loadingTitle.value = "正在导入祈愿数据(v4)";
@@ -337,9 +343,7 @@ async function importUigf4(filePath: string): Promise<void> {
await TSUserGacha.mergeUIGF4(account); await TSUserGacha.mergeUIGF4(account);
} }
loading.value = false; loading.value = false;
showSnackbar({ showSnackbar({ text: `成功导入 ${uidCount} 个 UID 的 ${dataCount} 条祈愿数据` });
text: `成功导入 ${uidCount} 个 UID 的 ${dataCount} 条祈愿数据`,
});
await TGLogger.Info( await TGLogger.Info(
`[UserGacha][importUigf4] 成功导入 ${uidCount} 个 UID${dataCount} 条祈愿数据`, `[UserGacha][importUigf4] 成功导入 ${uidCount} 个 UID${dataCount} 条祈愿数据`,
); );
@@ -355,27 +359,19 @@ async function importUigf(filePath: string): Promise<void> {
text: `UID${remoteData.info.uid},共 ${remoteData.list.length} 条数据`, text: `UID${remoteData.info.uid},共 ${remoteData.list.length} 条数据`,
}); });
if (!confirm) { if (!confirm) {
showSnackbar({ showSnackbar({ color: "cancel", text: "已取消祈愿数据导入" });
color: "cancel",
text: "已取消祈愿数据导入",
});
return; return;
} }
loadingTitle.value = "正在导入祈愿数据"; loadingTitle.value = "正在导入祈愿数据";
loading.value = true; loading.value = true;
if (remoteData.list.length === 0) { if (remoteData.list.length === 0) {
loading.value = false; loading.value = false;
showSnackbar({ showSnackbar({ color: "error", text: "导入的祈愿数据为空" });
color: "error",
text: "导入的祈愿数据为空",
});
return; return;
} }
await TSUserGacha.mergeUIGF(remoteData.info.uid, remoteData.list); await TSUserGacha.mergeUIGF(remoteData.info.uid, remoteData.list);
loading.value = false; loading.value = false;
showSnackbar({ showSnackbar({ text: `成功导入 ${remoteData.list.length} 条祈愿数据` });
text: `成功导入 ${remoteData.list.length} 条祈愿数据`,
});
await TGLogger.Info( await TGLogger.Info(
`[UserGacha][importUigf] 成功导入 ${remoteData.info.uid}${remoteData.list.length} 条祈愿数据`, `[UserGacha][importUigf] 成功导入 ${remoteData.info.uid}${remoteData.list.length} 条祈愿数据`,
); );
@@ -386,13 +382,11 @@ async function importUigf(filePath: string): Promise<void> {
// 导出当前UID的祈愿数据 // 导出当前UID的祈愿数据
async function exportUigf(): Promise<void> { async function exportUigf(): Promise<void> {
if (!uidCur.value) return;
await TGLogger.Info(`[UserGacha][${uidCur.value}][exportUigf] 导出祈愿数据`); await TGLogger.Info(`[UserGacha][${uidCur.value}][exportUigf] 导出祈愿数据`);
const gachaList = await TSUserGacha.getGachaRecords(uidCur.value); const gachaList = await TSUserGacha.getGachaRecords(uidCur.value);
if (gachaList.length === 0) { if (gachaList.length === 0) {
showSnackbar({ showSnackbar({ color: "error", text: `UID ${uidCur.value} 暂无祈愿数据` });
color: "error",
text: `UID ${uidCur.value} 暂无祈愿数据`,
});
return; return;
} }
const res = await showConfirm({ const res = await showConfirm({
@@ -400,10 +394,7 @@ async function exportUigf(): Promise<void> {
text: `UID${uidCur.value},共 ${gachaList.length} 条数据`, text: `UID${uidCur.value},共 ${gachaList.length} 条数据`,
}); });
if (!res) { if (!res) {
showSnackbar({ showSnackbar({ color: "cancel", text: `已取消 UID ${uidCur.value} 的祈愿数据导出` });
color: "cancel",
text: `已取消 UID ${uidCur.value} 的祈愿数据导出`,
});
return; return;
} }
const file = await save({ const file = await save({
@@ -417,10 +408,7 @@ async function exportUigf(): Promise<void> {
defaultPath: `${await path.downloadDir()}${path.sep()}UIGF_${uidCur.value}.json`, defaultPath: `${await path.downloadDir()}${path.sep()}UIGF_${uidCur.value}.json`,
}); });
if (!file) { if (!file) {
showSnackbar({ showSnackbar({ color: "cancel", text: "已取消文件保存" });
color: "cancel",
text: "已取消文件保存",
});
return; return;
} }
await TGLogger.Info( await TGLogger.Info(
@@ -436,12 +424,10 @@ async function exportUigf(): Promise<void> {
// 导出 UIGF v4 版本的祈愿数据 // 导出 UIGF v4 版本的祈愿数据
async function exportUigf4(): Promise<void> { async function exportUigf4(): Promise<void> {
if (!uidCur.value) return;
const checkConfirm = await showConfirm({ title: "确定导出UIGFv4格式的祈愿数据" }); const checkConfirm = await showConfirm({ title: "确定导出UIGFv4格式的祈愿数据" });
if (!checkConfirm) { if (!checkConfirm) {
showSnackbar({ showSnackbar({ color: "cancel", text: "已取消 UIGF v4 格式导出" });
color: "cancel",
text: "已取消 UIGF v4 格式导出",
});
return; return;
} }
await TGLogger.Info(`[UserGacha][${uidCur.value}][exportUigf4] 导出祈愿数据(v4)`); await TGLogger.Info(`[UserGacha][${uidCur.value}][exportUigf4] 导出祈愿数据(v4)`);
@@ -451,19 +437,13 @@ async function exportUigf4(): Promise<void> {
text: "取消则只导出当前 UID 的祈愿数据", text: "取消则只导出当前 UID 的祈愿数据",
}); });
if (allConfirm === undefined) { if (allConfirm === undefined) {
showSnackbar({ showSnackbar({ color: "cancel", text: "已取消祈愿数据导出" });
color: "cancel",
text: "已取消祈愿数据导出",
});
return; return;
} }
if (allConfirm === false) { if (!allConfirm) {
const gachaList = await TSUserGacha.getGachaRecords(uidCur.value); const gachaList = await TSUserGacha.getGachaRecords(uidCur.value);
if (gachaList.length === 0) { if (gachaList.length === 0) {
showSnackbar({ showSnackbar({ color: "error", text: `UID ${uidCur.value} 暂无祈愿数据` });
color: "error",
text: `UID ${uidCur.value} 暂无祈愿数据`,
});
return; return;
} }
} }
@@ -478,33 +458,25 @@ async function exportUigf4(): Promise<void> {
defaultPath: `${await path.downloadDir()}${path.sep()}UIGF4.json`, defaultPath: `${await path.downloadDir()}${path.sep()}UIGF4.json`,
}); });
if (!file) { if (!file) {
showSnackbar({ showSnackbar({ color: "cancel", text: "已取消文件保存" });
color: "cancel",
text: "已取消文件保存",
});
return; return;
} }
loadingTitle.value = "正在导出祈愿数据"; loadingTitle.value = "正在导出祈愿数据";
loading.value = true; loading.value = true;
if (allConfirm === false) { if (!allConfirm) {
await exportUigf4Data(file, uidCur.value); await exportUigf4Data(file, uidCur.value);
} else { } else {
await exportUigf4Data(file); await exportUigf4Data(file);
} }
loading.value = false; loading.value = false;
showSnackbar({ showSnackbar({ text: "祈愿数据已成功导出" });
text: "祈愿数据已成功导出",
});
await TGLogger.Info(`[UserGacha][${uidCur.value}][exportUigf4] 导出祈愿数据完成`); await TGLogger.Info(`[UserGacha][${uidCur.value}][exportUigf4] 导出祈愿数据完成`);
} }
// 删除当前 UID 的祈愿数据 // 删除当前 UID 的祈愿数据
async function deleteGacha(): Promise<void> { async function deleteGacha(): Promise<void> {
if (gachaListCur.value.length === 0) { if (gachaListCur.value.length === 0 || !uidCur.value) {
showSnackbar({ showSnackbar({ color: "error", text: "暂无祈愿数据" });
color: "error",
text: "暂无祈愿数据",
});
return; return;
} }
await TGLogger.Info(`[UserGacha][${uidCur.value}][deleteGacha] 删除祈愿数据`); await TGLogger.Info(`[UserGacha][${uidCur.value}][deleteGacha] 删除祈愿数据`);
@@ -513,10 +485,7 @@ async function deleteGacha(): Promise<void> {
text: `UID${uidCur.value},共 ${gachaListCur.value.length} 条数据`, text: `UID${uidCur.value},共 ${gachaListCur.value.length} 条数据`,
}); });
if (!firstConfirm) { if (!firstConfirm) {
showSnackbar({ showSnackbar({ color: "cancel", text: "已取消祈愿数据删除" });
color: "cancel",
text: "已取消祈愿数据删除",
});
await TGLogger.Info(`[UserGacha][${uidCur.value}][deleteGacha] 已取消祈愿数据删除`); await TGLogger.Info(`[UserGacha][${uidCur.value}][deleteGacha] 已取消祈愿数据删除`);
return; return;
} }
@@ -528,10 +497,7 @@ async function deleteGacha(): Promise<void> {
text: `UID${uidCur.value},共 ${gachaListCur.value.length} 条数据`, text: `UID${uidCur.value},共 ${gachaListCur.value.length} 条数据`,
}); });
if (!secondConfirm) { if (!secondConfirm) {
showSnackbar({ showSnackbar({ color: "cancel", text: "已取消祈愿数据删除" });
color: "cancel",
text: "已取消祈愿数据删除",
});
await TGLogger.Info(`[UserGacha][${uidCur.value}][deleteGacha] 已取消祈愿数据删除`); await TGLogger.Info(`[UserGacha][${uidCur.value}][deleteGacha] 已取消祈愿数据删除`);
return; return;
} }
@@ -540,9 +506,7 @@ async function deleteGacha(): Promise<void> {
loading.value = true; loading.value = true;
await TSUserGacha.deleteGachaRecords(uidCur.value); await TSUserGacha.deleteGachaRecords(uidCur.value);
loading.value = false; loading.value = false;
showSnackbar({ showSnackbar({ text: `已成功删除 ${uidCur.value} 的祈愿数据` });
text: `已成功删除 ${uidCur.value} 的祈愿数据`,
});
await TGLogger.Info( await TGLogger.Info(
`[UserGacha][${uidCur.value}][deleteGacha] 成功删除 ${gachaListCur.value.length} 条祈愿数据`, `[UserGacha][${uidCur.value}][deleteGacha] 成功删除 ${gachaListCur.value.length} 条祈愿数据`,
); );
@@ -550,17 +514,6 @@ async function deleteGacha(): Promise<void> {
window.location.reload(); window.location.reload();
}, 1000); }, 1000);
} }
// 监听 UID 变化
watch(uidCur, async (newUid) => {
gachaListCur.value = await TSUserGacha.getGachaRecords(newUid);
showSnackbar({
text: `成功获取 ${gachaListCur.value.length} 条祈愿数据`,
});
await TGLogger.Info(
`[UserGacha][${newUid}][watch] 成功获取 ${gachaListCur.value.length} 条祈愿数据`,
);
});
</script> </script>
<style lang="css" scoped> <style lang="css" scoped>
.gacha-top-bar { .gacha-top-bar {
@@ -569,6 +522,7 @@ watch(uidCur, async (newUid) => {
align-items: center; align-items: center;
justify-content: space-between; justify-content: space-between;
padding: 10px; padding: 10px;
border: 1px solid var(--common-shadow-1);
border-radius: 5px; border-radius: 5px;
margin-bottom: 10px; margin-bottom: 10px;
background: var(--box-bg-1); background: var(--box-bg-1);
@@ -578,7 +532,22 @@ watch(uidCur, async (newUid) => {
} }
.gacha-top-title { .gacha-top-title {
display: flex;
align-items: center;
justify-content: center;
padding: 10px;
gap: 10px;
img {
width: 32px;
height: 32px;
}
span {
color: var(--common-text-title); color: var(--common-text-title);
font-family: var(--font-title);
font-size: 20px;
}
} }
.gacha-top-select { .gacha-top-select {

View File

@@ -53,14 +53,14 @@ function getInsertSql(uid: string, data: TGApp.Game.Avatar.DetailList): string {
} }
/** /**
* @description 获取用户角色id列表 * @description 获取用户UID列表
* @since Beta v0.5.3 * @since Beta v0.6.0
* @returns {Promise<string[]>} 角色id列表 * @returns {Promise<string[]>} 角色id列表
*/ */
async function getAllUid(): Promise<string[]> { async function getAllUid(): Promise<string[]> {
const db = await TGSqlite.getDB(); const db = await TGSqlite.getDB();
type resType = Array<{ uid: string }>; type resType = Array<{ uid: string }>;
const res = await db.select<resType>("SELECT DISTINCT cid FROM UserCharacters;"); const res = await db.select<resType>("SELECT DISTINCT uid FROM UserCharacters;");
return res.map((i) => i.uid); return res.map((i) => i.uid);
} }
@@ -115,15 +115,27 @@ async function saveAvatars(uid: string, data: TGApp.Game.Avatar.DetailList[]): P
*/ */
function getAvatarCard(id: number): string { function getAvatarCard(id: number): string {
const find = AppCharacterData.find((c) => c.id === id); const find = AppCharacterData.find((c) => c.id === id);
if (!find) return "原神·印象"; if (find === undefined || find.nameCard === "") return "原神·印象";
return find.nameCard; return find.nameCard;
} }
/**
* @description 删除指定UID的数据
* @since Beta v0.6.0
* @param {string} uid - 游戏UID
* @return {Promise<void>}
*/
async function deleteUid(uid: string): Promise<void> {
const db = await TGSqlite.getDB();
await db.execute("DELETE FROM UserCharacters WHERE uid = ?;", [uid]);
}
const TSUserAvatar = { const TSUserAvatar = {
getAllUid, getAllUid,
getAvatars, getAvatars,
saveAvatars, saveAvatars,
getAvatarCard, getAvatarCard,
deleteUid,
}; };
export default TSUserAvatar; export default TSUserAvatar;

View File

@@ -7,6 +7,9 @@
import { defineStore } from "pinia"; import { defineStore } from "pinia";
import { ref } from "vue"; import { ref } from "vue";
import showSnackbar from "../../components/func/snackbar.js";
import TSUserAccount from "../../plugins/Sqlite/modules/userAccount.js";
export const useUserStore = defineStore( export const useUserStore = defineStore(
"user", "user",
() => { () => {
@@ -37,6 +40,27 @@ export const useUserStore = defineStore(
return propMap.value[prop.toString()] || false; return propMap.value[prop.toString()] || false;
} }
async function switchGameAccount(uidG: string): Promise<boolean> {
if (!uid.value) {
showSnackbar({ text: "未找到登录用户", color: "error" });
return false;
}
if (uidG === account.value.gameUid) {
showSnackbar({ text: "该账户已经选中", color: "warn" });
return false;
}
const gameAccounts = await TSUserAccount.game.getAccount(uid.value);
const accountFind = gameAccounts.find((a) => a.gameUid === uidG);
if (!accountFind) {
showSnackbar({ text: "未找到账户绑定的游戏账户", color: "error" });
return false;
}
account.value = accountFind;
await TSUserAccount.game.switchAccount(uid.value, uidG);
showSnackbar({ text: `成功切换游戏账户为${uidG}` });
return true;
}
return { return {
uid, uid,
cookie, cookie,
@@ -44,6 +68,7 @@ export const useUserStore = defineStore(
account, account,
propMap, propMap,
getProp, getProp,
switchGameAccount,
}; };
}, },
{ {