mirror of
https://github.com/BTMuli/TeyvatGuide.git
synced 2025-12-14 09:38:13 +08:00
🎨 feat(sqlite): 添加 GameAccount 表用于存储游戏账号数据
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@@ -450,7 +450,12 @@ async function inputCookie () {
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// 获取 Cookie
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async function readCookie () {
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const cookie = JSON.parse(await TGSqlite.getCookie());
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const getCookie = await TGSqlite.getDataByKey("AppData", "key", "cookie") as Array<{
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key: string;
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value: string;
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updated: string;
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}>;
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const cookie = JSON.parse(getCookie[0].value);
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if (cookie) {
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confirmShow.value = false;
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let cookieStr = "";
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@@ -46,7 +46,12 @@ export interface tokenRes {
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}
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onMounted(async () => {
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cookie.value = JSON.parse(await TGSqlite.getCookie()) as BTMuli.User.Base.Cookie;
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const getCookie = await TGSqlite.getDataByKey("AppData", "key", "cookie") as Array<{
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key: string;
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value: string;
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updated: string;
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}>;
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cookie.value = JSON.parse(getCookie[0].value) as BTMuli.User.Base.Cookie;
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});
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// 根据获取到的 cookie.login_ticket 获取 stoken 和 ltoken
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@@ -80,7 +85,10 @@ async function saveToken () {
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// 验证 stoken 的有效性
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async function vertifyStoken () {
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// 获取 stoken
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const stoken = await TGSqlite.getAppDataItem("stoken");
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const stoken = (await TGSqlite.getDataByKey("AppData", "key", "stoken") as unknown as Array<{
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key: string;
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value: string;
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}>)[0].value as string;
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console.log("stoken", stoken);
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const vertifyRes = await TGRequest.User.vetifyStoken(cookie.value, stoken);
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console.log(vertifyRes);
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@@ -88,7 +96,10 @@ async function vertifyStoken () {
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// 获取 ltoken
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async function getLToken () {
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const stoken = await TGSqlite.getAppDataItem("stoken");
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const stoken = (await TGSqlite.getDataByKey("AppData", "key", "stoken") as unknown as Array<{
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key: string;
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value: string;
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}>)[0].value as string;
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console.log("stoken", stoken);
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const tokenRes = await TGRequest.User.getLToken(cookie.value, stoken);
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console.log(tokenRes);
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@@ -96,7 +107,10 @@ async function getLToken () {
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// 获取 cookieToken, done, 但是登录失效
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async function getCookieToken () {
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const stoken = await TGSqlite.getAppDataItem("stoken");
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const stoken = (await TGSqlite.getDataByKey("AppData", "key", "stoken") as unknown as Array<{
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key: string;
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value: string;
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}>)[0].value as string;
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console.log("stoken", stoken);
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const cookieRes = await TGRequest.User.byStoken.getCookieToken(cookie.value, stoken);
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console.log(cookieRes);
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@@ -108,19 +122,50 @@ async function getUserGameCard () {
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console.log(gameCard);
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}
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// 获取绑定角色 done,但是登录失效
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// 通过 stoken 获取绑定角色,但是登录失效
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async function getBindRole () {
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const ck = TGUtils.Tools.cookieToString(cookie.value);
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const stoken = await TGSqlite.getAppDataItem("stoken");
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const stoken = (await TGSqlite.getDataByKey("AppData", "key", "stoken") as unknown as Array<{
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key: string;
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value: string;
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}>)[0].value as string;
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const bindRole = await TGRequest.User.byStoken.getAccounts(ck, stoken);
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console.log(bindRole);
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}
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// 获取绑定角色 v2, done,但是登录失效
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// 通过 cookie 获取绑定角色
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async function getBindRoleV2 () {
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const ck = TGUtils.Tools.cookieToString(cookie.value);
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const bindRole = await TGRequest.User.byCookie.getAccounts(ck);
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console.log(bindRole);
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// 如果是数组,说明数据获取成功
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if (Array.isArray(bindRole)) {
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bindRole.map(async (role: BTMuli.User.Game.Account) => {
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const sql = `
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INSERT INTO GameAccount (gameBiz, gameUid, isChosen, isOfficial, level, nickname, region, regionName, updated)
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Values ('${role.game_biz}', '${role.game_uid}', ${role.is_chosen ? 1 : 0}, ${role.is_official ? 1 : 0}, '${role.level}', '${role.nickname}', '${role.region}', '${role.region_name}', datetime('now', 'localtime')
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ON CONFILCT (gameBiz, gameUid) DO UPDATE SET
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isChosen = ${role.is_chosen ? 1 : 0},
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isOfficial = ${role.is_official ? 1 : 0},
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level = '${role.level}',
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nickname = '${role.nickname}',
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region = '${role.region}',
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regionName = '${role.region_name}',
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updated = datetime('now', 'localtime');
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`;
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// 保存到数据库
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await TGSqlite.saveData(sql);
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});
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console.log("保存成功");
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} else {
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await dialog.message(
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bindRole.message,
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{
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type: "error",
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title: `获取绑定角色失败,retcode: ${bindRole.retcode}`,
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},
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);
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}
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}
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</script>
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