mirror of
https://github.com/BTMuli/TeyvatGuide.git
synced 2025-12-12 09:18:14 +08:00
🎨 fix(achievement): 减了一个变量
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@@ -28,7 +28,7 @@
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<div v-show="!loading" class="wrap">
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<!-- 左侧菜单 -->
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<div class="left-wrap">
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<v-list v-for="(series, index) in seriesList" :key="series.id" class="card-left" @click="selectSeries(index)">
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<v-list v-for="series in seriesList" :key="series.id" class="card-left" @click="selectSeries(series.id)">
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<div class="version-icon-series">
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v{{ series.version }}
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</div>
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@@ -46,7 +46,7 @@
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<!-- 右侧内容-->
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<div class="right-wrap">
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<v-list
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v-if="selectedIndex !== -1 && selectedSeries !== 0 && selectedSeries !== 17"
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v-if="selectedSeries !== 0 && selectedSeries !== 17 && selectedSeries !== -1"
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:style="{
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backgroundImage: 'url(' + getCardInfo.bg || null + ')',
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backgroundPosition: 'right',
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@@ -126,7 +126,6 @@ const title = ref(achievementsStore.title as string);
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const getCardInfo = ref({} as BTMuli.SQLite.NameCard);
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// series
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const seriesList = ref([] as BTMuli.SQLite.AchievementSeries[]);
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const selectedIndex = ref(-1 as number);
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const selectedSeries = ref(-1 as number);
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const selectedAchievement = ref([] as BTMuli.SQLite.Achievements[]);
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@@ -154,15 +153,14 @@ async function loadData () {
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// 渲染选中的成就系列
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async function selectSeries (index: number) {
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// 如果选中的是已经选中的系列,则不进行操作
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if (selectedIndex.value === index) {
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if (selectedSeries.value === index) {
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snackbarText.value = "已经选中该系列";
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snackbar.value = true;
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return;
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}
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loading.value = true;
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loadingTitle.value = "正在获取对应的成就数据";
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selectedIndex.value = index;
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selectedSeries.value = seriesList.value[index].id;
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selectedSeries.value = index;
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selectedAchievement.value = await TGSqlite.getAchievements(selectedSeries.value);
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loadingTitle.value = "正在查找对应的成就名片";
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if (selectedSeries.value !== 0 && selectedSeries.value !== 17) {
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@@ -187,7 +185,7 @@ async function searchCard () {
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loadingTitle.value = "正在搜索";
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loading.value = true;
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selectedAchievement.value = await TGSqlite.searchAchievements(search.value);
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selectedIndex.value = -1;
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selectedSeries.value = -1;
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loading.value = false;
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if (selectedAchievement.value.length === 0) {
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snackbarColor.value = "#F5810A";
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@@ -220,7 +218,6 @@ async function importJson () {
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loadingTitle.value = "正在刷新数据";
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// 刷新数据
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await loadData();
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selectedIndex.value = -1;
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}
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}
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@@ -246,7 +246,6 @@ export function importUIAFData (data: TGPlugin.UIAF.Achievement[]): string[] {
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const isCompleted = achievement.status === 2 || achievement.status === 3;
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if (isCompleted) {
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const completedTime = new Date(achievement.timestamp * 1000).toISOString().replace("T", " ").slice(0, 19);
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console.log(completedTime);
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sql = `
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UPDATE Achievements
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SET isCompleted = 1, completedTime = '${completedTime}', progress = ${achievement.current}, updated = datetime('now', 'localtime')
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@@ -176,9 +176,9 @@ class TGSqlite {
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const db = await Database.load(this.dbPath);
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let sql;
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if (seriesId) {
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sql = `SELECT * FROM Achievements WHERE series=${seriesId} ORDER BY isCompleted DESC, \`order\` ASC;`;
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sql = `SELECT * FROM Achievements WHERE series=${seriesId} ORDER BY isCompleted ASC, \`order\` ASC;`;
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} else {
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sql = "SELECT * FROM Achievements ORDER BY isCompleted DESC, `order` ASC;";
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sql = "SELECT * FROM Achievements ORDER BY isCompleted ASC, `order` ASC;";
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}
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const res: BTMuli.SQLite.Achievements[] = await db.select(sql);
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await db.close();
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@@ -211,9 +211,9 @@ class TGSqlite {
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let sql;
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if (keyword.startsWith("v")) {
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const version = keyword.replace("v", "");
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sql = `SELECT * FROM Achievements WHERE version='${version}' ORDER BY isCompleted DESC, \`order\` ASC;`;
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sql = `SELECT * FROM Achievements WHERE version='${version}' ORDER BY isCompleted ASC, \`order\` ASC;`;
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} else {
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sql = `SELECT * FROM Achievements WHERE name LIKE '%${keyword}%' OR description LIKE '%${keyword}%' ORDER BY isCompleted DESC, \`order\` ASC;`;
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sql = `SELECT * FROM Achievements WHERE name LIKE '%${keyword}%' OR description LIKE '%${keyword}%' ORDER BY isCompleted ASC, \`order\` ASC;`;
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}
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const res: BTMuli.SQLite.Achievements[] = await db.select(sql);
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await db.close();
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