mirror of
https://github.com/BTMuli/TeyvatGuide.git
synced 2025-12-18 10:18:14 +08:00
♻️ 合并 TGSql 与 TGSqlite,重构代码作为 Plugin 使用
This commit is contained in:
88
src/plugins/Sqlite/sql/createTable.sql
Normal file
88
src/plugins/Sqlite/sql/createTable.sql
Normal file
@@ -0,0 +1,88 @@
|
||||
-- @file plugins Sqlite sql createTable.sql
|
||||
-- @brief sqlite数据库创建表语句
|
||||
-- @author BTMuli <bt-muli@outlook.com>
|
||||
-- @since Alpha v0.2.0
|
||||
|
||||
-- @brief 创建成就数据表
|
||||
create table if not exists Achievements
|
||||
(
|
||||
id integer primary key,
|
||||
series integer,
|
||||
`order` integer,
|
||||
name text,
|
||||
description text,
|
||||
reward integer,
|
||||
isCompleted boolean default false,
|
||||
completedTime text,
|
||||
progress integer default 0,
|
||||
version text,
|
||||
updated text
|
||||
);
|
||||
|
||||
-- @brief 创建成就系列数据表
|
||||
create table if not exists AchievementSeries
|
||||
(
|
||||
id integer primary key,
|
||||
`order` integer,
|
||||
name text,
|
||||
version text,
|
||||
totalCount integer default 0,
|
||||
finCount integer default 0,
|
||||
nameCard text,
|
||||
updated text
|
||||
);
|
||||
|
||||
-- @brief 创建应用数据表
|
||||
create table if not exists AppData
|
||||
(
|
||||
key text primary key,
|
||||
value text,
|
||||
updated text
|
||||
);
|
||||
|
||||
-- @brief 创建游戏账号数据表
|
||||
create table if not exists GameAccount
|
||||
(
|
||||
gameBiz text,
|
||||
gameUid text,
|
||||
isChosen boolean,
|
||||
isOfficial boolean,
|
||||
level integer,
|
||||
nickname text,
|
||||
region text,
|
||||
regionName text,
|
||||
updated text,
|
||||
primary key (gameBiz, gameUid)
|
||||
);
|
||||
|
||||
-- @brief 名片数据表
|
||||
create table if not exists NameCard
|
||||
(
|
||||
name text,
|
||||
desc text,
|
||||
type text,
|
||||
source text,
|
||||
updated text,
|
||||
primary key (name, type)
|
||||
);
|
||||
|
||||
-- @brief 创建深渊数据表
|
||||
create table if not exists SpiralAbyss
|
||||
(
|
||||
id integer primary key,
|
||||
startTime text,
|
||||
endTime text,
|
||||
totalBattleTimes integer,
|
||||
totalWinTimes integer,
|
||||
maxFloor text,
|
||||
totalStar integer,
|
||||
isUnlock boolean,
|
||||
revealRank text,
|
||||
defeatRank text,
|
||||
damageRank text,
|
||||
takeDamageRank text,
|
||||
normalSkillRank text,
|
||||
energySkillRank text,
|
||||
floors text,
|
||||
updated text
|
||||
);
|
||||
40
src/plugins/Sqlite/sql/createTrigger.sql
Normal file
40
src/plugins/Sqlite/sql/createTrigger.sql
Normal file
@@ -0,0 +1,40 @@
|
||||
-- @file plugins Sqlite sql createTrigger.sql
|
||||
-- @brief 创建触发器
|
||||
-- @author BTMuli <bt-muli@outlook.com>
|
||||
-- @since Alpha v0.2.0
|
||||
|
||||
-- @brief 成就表相关
|
||||
create trigger if not exists insertAchievement
|
||||
after insert
|
||||
on Achievements
|
||||
for each row
|
||||
begin
|
||||
update AchievementSeries
|
||||
set totalCount = totalCount + 1,
|
||||
updated = datetime('now', 'localtime')
|
||||
where id = new.series;
|
||||
update AchievementSeries
|
||||
set version = new.version,
|
||||
updated = datetime('now', 'localtime')
|
||||
where id = new.series
|
||||
and new.version > version;
|
||||
end;
|
||||
|
||||
create trigger if not exists updateAchievement
|
||||
after update
|
||||
on Achievements
|
||||
for each row
|
||||
begin
|
||||
update AchievementSeries
|
||||
set updated = datetime('now', 'localtime'),
|
||||
finCount = finCount + 1
|
||||
where id = new.series
|
||||
and old.isCompleted = 0
|
||||
and new.isCompleted = 1;
|
||||
update AchievementSeries
|
||||
set updated = datetime('now', 'localtime'),
|
||||
finCount = finCount - 1
|
||||
where id = new.series
|
||||
and old.isCompleted = 1
|
||||
and new.isCompleted = 0;
|
||||
end;
|
||||
90
src/plugins/Sqlite/sql/initData.ts
Normal file
90
src/plugins/Sqlite/sql/initData.ts
Normal file
@@ -0,0 +1,90 @@
|
||||
/**
|
||||
* @file plugins Sqlite sql initData.ts
|
||||
* @description Sqlite 初始化数据 sql 语句
|
||||
* @author BTMuli <bt-muli@outlook.com>
|
||||
* @since Alpha v0.2.0
|
||||
*/
|
||||
|
||||
// tauri
|
||||
import { app } from "@tauri-apps/api";
|
||||
// utils
|
||||
import { getBuildTime } from "../../../utils/TGBuild";
|
||||
import { insertAchievementData, insertAchievementSeriesData, insertNameCardData } from "./insertData";
|
||||
import {
|
||||
AppAchievementsData,
|
||||
AppAchievementSeriesData,
|
||||
AppNameCardsData,
|
||||
} from "../../../data";
|
||||
|
||||
/**
|
||||
* @description 初始化应用表数据
|
||||
* @since Alpha v0.2.0
|
||||
* @returns {Promise<string[]>} sql
|
||||
*/
|
||||
async function initAppData (): Promise<string[]> {
|
||||
const sqlRes: string[] = [];
|
||||
const appVersion = await app.getVersion();
|
||||
const buildTime = getBuildTime();
|
||||
// 初始化应用版本
|
||||
sqlRes.push(`
|
||||
INSERT INTO AppData (key, value, updated)
|
||||
VALUES ('appVersion', '${appVersion}', datetime('now', 'localtime'))
|
||||
ON CONFLICT(key) DO UPDATE SET value = '${appVersion}', updated = datetime('now', 'localtime');`,
|
||||
);
|
||||
// 初始化应用数据更新时间
|
||||
sqlRes.push(`
|
||||
INSERT INTO AppData (key, value, updated)
|
||||
VALUES ('dataUpdated', '${buildTime}', datetime('now', 'localtime'))
|
||||
ON CONFLICT(key) DO UPDATE SET value = '${buildTime}', updated = datetime('now', 'localtime');`,
|
||||
);
|
||||
// 初始化 cookie
|
||||
sqlRes.push(`
|
||||
INSERT INTO AppData (key, value, updated)
|
||||
VALUES ('cookie', '{}', datetime('now', 'localtime'))
|
||||
ON CONFLICT(key) DO NOTHING;`,
|
||||
);
|
||||
return sqlRes;
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 初始化成就系列数据
|
||||
* @since Alpha v0.2.0
|
||||
* @returns {string[]} sql
|
||||
*/
|
||||
function initAchievementSeriesData (): string[] {
|
||||
return AppAchievementSeriesData.map((item) => insertAchievementSeriesData(item));
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 初始化成就数据
|
||||
* @since Alpha v0.2.0
|
||||
* @returns {string[]} sql
|
||||
*/
|
||||
function initAchievementData (): string[] {
|
||||
return AppAchievementsData.map((item) => insertAchievementData(item));
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 初始化应用名片数据
|
||||
* @since Alpha v0.2.0
|
||||
* @returns {string[]} sql
|
||||
*/
|
||||
function initNameCardData (): string[] {
|
||||
return AppNameCardsData.map((item) => insertNameCardData(item));
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 初始化数据
|
||||
* @since Alpha v0.2.0
|
||||
* @returns {Promise<string[]>} sql
|
||||
*/
|
||||
async function initDataSql (): Promise<string[]> {
|
||||
const sqlRes: string[] = [];
|
||||
sqlRes.push(...await initAppData());
|
||||
sqlRes.push(...initAchievementSeriesData());
|
||||
sqlRes.push(...initAchievementData());
|
||||
sqlRes.push(...initNameCardData());
|
||||
return sqlRes;
|
||||
}
|
||||
|
||||
export default initDataSql;
|
||||
24
src/plugins/Sqlite/sql/initTable.ts
Normal file
24
src/plugins/Sqlite/sql/initTable.ts
Normal file
@@ -0,0 +1,24 @@
|
||||
/**
|
||||
* @file plugins Sqlite sql initTable.ts
|
||||
* @description Sqlite 初始化数据 sql 语句
|
||||
* @author BTMuli <bt-muli@outlook.com>
|
||||
* @since Alpha v0.2.0
|
||||
*/
|
||||
|
||||
// data
|
||||
import createTable from "./createTable.sql?raw";
|
||||
import createTrigger from "./createTrigger.sql?raw";
|
||||
|
||||
/**
|
||||
* @description 初始化数据库表
|
||||
* @since Alpha v0.2.0
|
||||
* @returns {string[]} sql
|
||||
*/
|
||||
function initTableSql (): string[] {
|
||||
return [
|
||||
createTable,
|
||||
createTrigger,
|
||||
];
|
||||
}
|
||||
|
||||
export default initTableSql;
|
||||
104
src/plugins/Sqlite/sql/insertData.ts
Normal file
104
src/plugins/Sqlite/sql/insertData.ts
Normal file
@@ -0,0 +1,104 @@
|
||||
/**
|
||||
* @file plugins Sqlite sql insertData.ts
|
||||
* @description Sqlite 插入数据 sql 语句
|
||||
* @author BTMuli <bt-muli@outlook.com>
|
||||
* @since Alpha v0.2.0
|
||||
*/
|
||||
|
||||
/**
|
||||
* @description 插入成就数据
|
||||
* @since Alpha v0.2.0
|
||||
* @param {TGApp.App.Achievement.Item} data 成就数据
|
||||
* @returns {string} sql
|
||||
*/
|
||||
export function insertAchievementData (data: TGApp.App.Achievement.Item): string {
|
||||
return `
|
||||
INSERT INTO Achievements (id, series, "order", name, description, reward, completedTime, version, updated)
|
||||
VALUES (${data.id}, ${data.series}, ${data.order}, '${data.name}', '${data.description}', ${data.reward}, '',
|
||||
'${data.version}', datetime('now', 'localtime'))
|
||||
ON CONFLICT(id) DO UPDATE
|
||||
SET series = ${data.series},
|
||||
"order" = ${data.order},
|
||||
name = '${data.name}',
|
||||
description = '${data.description}',
|
||||
reward = '${data.reward}',
|
||||
version = '${data.version}',
|
||||
updated = datetime('now', 'localtime');
|
||||
`;
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 插入成就系列数据
|
||||
* @since Alpha v0.2.0
|
||||
* @param {TGApp.App.Achievement.Series} data 成就系列数据
|
||||
* @returns {string} sql
|
||||
*/
|
||||
export function insertAchievementSeriesData (data: TGApp.App.Achievement.Series): string {
|
||||
return `
|
||||
INSERT INTO AchievementSeries (id, "order", name, version, nameCard, updated)
|
||||
VALUES (${data.id}, ${data.order}, '${data.name}', '${data.version}','${data.card}', datetime('now', 'localtime'))
|
||||
ON CONFLICT(id) DO UPDATE
|
||||
SET name = '${data.name}',
|
||||
"order" = ${data.order},
|
||||
version = '${data.version}',
|
||||
nameCard = '${data.card}',
|
||||
updated = datetime('now', 'localtime');
|
||||
`;
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 插入应用数据
|
||||
* @since Alpha v0.2.0
|
||||
* @param {string} key 键
|
||||
* @param {string} value 值
|
||||
* @returns {string} sql
|
||||
*/
|
||||
export function insertAppData (key: string, value: string): string {
|
||||
return `
|
||||
INSERT INTO AppData (key, value, updated)
|
||||
VALUES ('${key}', '${value}', datetime('now', 'localtime'))
|
||||
ON CONFLICT(key) DO UPDATE SET value = '${value}', updated = datetime('now', 'localtime');
|
||||
`;
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 插入游戏账号数据
|
||||
* @since Alpha v0.2.0
|
||||
* @param {TGApp.User.Account.Game} data 游戏账号数据
|
||||
* @returns {string} sql
|
||||
*/
|
||||
export function insertGameAccountData (data: TGApp.User.Account.Game): string {
|
||||
const isChosen = data.is_chosen ? 1 : 0;
|
||||
const isOfficial = data.is_official ? 1 : 0;
|
||||
return `
|
||||
INSERT INTO GameAccount (gameBiz, gameUid, isChosen, isOfficial, level, nickname, region, regionName, updated)
|
||||
VALUES ('${data.game_biz}', '${data.game_uid}', ${isChosen}, ${isOfficial}, ${data.level}, '${data.nickname}',
|
||||
'${data.region}', '${data.region_name}', datetime('now', 'localtime'))
|
||||
ON CONFLICT(gameBiz, gameUid) DO UPDATE
|
||||
SET isChosen = ${isChosen},
|
||||
isOfficial = ${isOfficial},
|
||||
level = ${data.level},
|
||||
nickname = '${data.nickname}',
|
||||
region = '${data.region}',
|
||||
regionName = '${data.region_name}',
|
||||
updated = datetime('now', 'localtime');
|
||||
`;
|
||||
}
|
||||
|
||||
/**
|
||||
* @description 插入名片数据
|
||||
* @since Alpha v0.2.0
|
||||
* @param {TGApp.App.NameCard.Item} data 名片数据
|
||||
* @returns {string} sql
|
||||
*/
|
||||
export function insertNameCardData (data: TGApp.App.NameCard.Item): string {
|
||||
return `
|
||||
INSERT INTO NameCard (name, "desc", type, source, updated)
|
||||
VALUES ('${data.name}', '${data.desc}', '${data.type}', '${data.source}', datetime('now', 'localtime'))
|
||||
ON CONFLICT(name) DO UPDATE
|
||||
SET "desc" = '${data.desc}',
|
||||
type = '${data.type}',
|
||||
source = '${data.source}',
|
||||
updated = datetime('now', 'localtime');
|
||||
`;
|
||||
}
|
||||
37
src/plugins/Sqlite/sql/updateData.ts
Normal file
37
src/plugins/Sqlite/sql/updateData.ts
Normal file
@@ -0,0 +1,37 @@
|
||||
/**
|
||||
* @file plugins Sqlite sql updateData.ts
|
||||
* @description 更新数据
|
||||
* @author BTMuli <bt-muli@outlook.com>
|
||||
* @since Alpha v0.2.0
|
||||
*/
|
||||
|
||||
/**
|
||||
* @description 导入UIAF数据
|
||||
* @since Alpha v0.1.5
|
||||
* @param {TGApp.Plugins.UIAF.Achievement[]} data
|
||||
* @returns {string[]} sql
|
||||
*/
|
||||
export function importUIAFData (data: TGApp.Plugins.UIAF.Achievement[]): string[] {
|
||||
const sqlRes: string[] = [];
|
||||
data.map((achievement) => {
|
||||
let sql;
|
||||
// 获取完成状态
|
||||
const isCompleted = achievement.status === 2 || achievement.status === 3;
|
||||
if (isCompleted) {
|
||||
const completedTime = new Date(achievement.timestamp * 1000).toISOString().replace("T", " ").slice(0, 19);
|
||||
sql = `
|
||||
UPDATE Achievements
|
||||
SET isCompleted = 1, completedTime = '${completedTime}', progress = ${achievement.current}, updated = datetime('now', 'localtime')
|
||||
WHERE id = ${achievement.id} AND (isCompleted = 0 OR completedTime != '${completedTime}' OR progress != ${achievement.current});
|
||||
`;
|
||||
} else {
|
||||
sql = `
|
||||
UPDATE Achievements
|
||||
SET progress = ${achievement.current}, updated = datetime('now', 'localtime')
|
||||
WHERE id = ${achievement.id} AND progress != ${achievement.current};
|
||||
`;
|
||||
}
|
||||
return sqlRes.push(sql);
|
||||
});
|
||||
return sqlRes;
|
||||
}
|
||||
Reference in New Issue
Block a user